Random Transform Races
3× cash and RP all week across the new Random Transform Races.
Informational activity — there is no verified base payout and duration model for the ranking.HEISTTAKE • data model v2
Compare the actual host, each-partner and full-team payout — per completion and per hour.
CURRENT EVENT
New Random Transform Races, double Auto Shop Contracts and Drift Races, plus a final 6× weekend rate on selected tracks.
3× cash and RP all week across the new Random Transform Races.
Informational activity — there is no verified base payout and duration model for the ranking.2× cash, RP and LS Car Meet reputation throughout the week.
Informational activity — the multiplier is not applied to an unverified base payout.2× cash, RP and LS Car Meet reputation on all eight Auto Shop Contract finales.
An unpublished selection of Drift Races and Transform Races pays a final 6× cash and RP. This is the final rate, not another multiplier to apply, and it does not mean every race.
Boundary times are approximate.Applies only to selected tracks; Rockstar did not publish job IDs that would support ranking integration.The GTA+ 3× rate stacks with the weekly 2× rate to the official final 6×; that final rate is not multiplied again.
PS5, Xbox Series X|S and PC Enhanced only2× cash and RP on all four FIB Files for GTA+ members.
PS5, Xbox Series X|S and PC Enhanced only2× Garment Factory passive income for GTA+ members.
PS5, Xbox Series X|S and PC Enhanced onlyRanking results: 52
| # | Activity | Payout per completion | Ranking metric result | Typical time | Cooldown / reset | Open guide |
|---|---|---|---|---|---|---|
| 1 | Hangar Air Freight Cargo Active warehouse • 1–4 |
| typical: $1,000,000min–max: $500,000–2,550,000 | 5 hrs3 hrs 30 min / 5 hrs / 8 hrs | Cooldown: 0 minno fixed wait | → |
| 2 | Dr. Dre VIP Contract Agency contract • 1–4 |
| typical: $900,000min–max: $900,000 | 1 hr 45 min1 hr 15 min / 1 hr 45 min / 2 hrs 40 min | Cooldown: 48 min | → |
| 3 | Nightclub Warehouse Passive business • 1–4 |
| typical: $855,000min–max: $800,000–910,000 | 20 hrs20 hrs / 20 hrs / 2 days 18 hrs 40 min | Production cycle: 20 hrsrange: 20 hrs–2 days 18 hrs 40 min | → |
| 4 | The Cayo Perico Heist Modern heist • 1–4 |
| typical: $780,000min–max: $556,000–1,004,000 | 1 hr 10 min48 min / 1 hr 10 min / 1 hr 50 min | Cooldown: 2 hrs 24 min | → |
| 5 | Special Cargo Warehouse CEO warehouse • 1–4 |
| typical: $513,000min–max: $0–2,172,000 | 3 hrs 30 min1 hr 30 min / 3 hrs 30 min / 6 hrs | Cooldown: 0 minno fixed wait | → |
| 6 | Oscar Guzman Flies Again Mission strand • 1–4 |
| typical: $500,000min–max: $500,000 | 1 hr 35 min1 hr 10 min / 1 hr 35 min / 2 hrs 20 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 7 | Bunker Stock Sale Production business • 1–4 |
| typical: $450,000min–max: $0–975,000 | 7 hrs 50 min2 hrs 20 min / 7 hrs 50 min / 11 hrs 40 min | Production cycle: 7 hrs 50 minrange: 2 hrs 20 min–11 hrs 40 min | → |
| 8 | The Cluckin’ Bell Farm Raid Mission strand • 1–4 |
| typical: $400,000min–max: $400,000 | 1 hr 5 min45 min / 1 hr 5 min / 1 hr 40 min | Cooldown: 1 hr | → |
| 9 | Salvage Yard Robberies Active business • 1–4 |
| typical: $335,000min–max: $250,000–420,000 | 1 hr 5 min45 min / 1 hr 5 min / 1 hr 35 min | Weekly reset: 7 dayslimit: 3 / reset • shared pool | → |
| 10 | The Gangbanger Robbery Salvage Yard robbery • 1–4 |
| typical: $335,000min–max: $250,000–420,000 | 52 min37 min / 52 min / 1 hr 22 min | Weekly reset: 7 dayslimit: 3 / reset • shared pool | → |
| 11 | The Cargo Ship Robbery Salvage Yard robbery • 1–4 |
| typical: $335,000min–max: $250,000–420,000 | 58 min43 min / 58 min / 1 hr 28 min | Weekly reset: 7 dayslimit: 3 / reset • shared pool | → |
| 12 | The Duggan Robbery Salvage Yard robbery • 1–4 |
| typical: $335,000min–max: $250,000–420,000 | 55 min40 min / 55 min / 1 hr 25 min | Weekly reset: 7 dayslimit: 3 / reset • shared pool | → |
| 13 | The Podium Robbery Salvage Yard robbery • 1–4 |
| typical: $335,000min–max: $250,000–420,000 | 55 min40 min / 55 min / 1 hr 25 min | Weekly reset: 7 dayslimit: 3 / reset • shared pool | → |
| 14 | The McTony Robbery Salvage Yard robbery • 1–4 |
| typical: $335,000min–max: $250,000–420,000 | 1 hr45 min / 1 hr / 1 hr 30 min | Weekly reset: 7 dayslimit: 3 / reset • shared pool | → |
| 15 | The Kortz Center Heist Modern heist • 1–4 |
| typical: $332,163min–max: $234,950–429,375 | 1 hr 20 min55 min / 1 hr 20 min / 2 hrs 5 min | Cooldown: 48 min | → |
| 16 | The Union Depository Contract 2× EVENTAuto Shop contract • 1–4 |
| typical: $303,750min–max: $270,000–337,500 | 45 min32 min / 45 min / 1 hr 10 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 17 | KnoWay Out Mission strand • 1–4 |
| typical: $245,000min–max: $245,000 | 1 hr 20 min55 min / 1 hr 20 min / 2 hrs | Rotation: Rotation-dependentno single fixed minute value | → |
| 18 | Acid Lab Mobile business • 1–4 |
| typical: $239,200min–max: $239,200 | 4 hrs3 hrs / 4 hrs / 6 hrs | Production cycle: 4 hrsrange: 3 hrs–6 hrs | → |
| 19 | Cocaine Lockup Biker business • 1–4 |
| typical: $232,500min–max: $127,500–375,000 | 5 hrs4 hrs / 5 hrs / 6 hrs | Production cycle: 5 hrsrange: 4 hrs–6 hrs | → |
| 20 | The ECU Job 2× EVENTAuto Shop contract • 1–4 |
| typical: $172,000min–max: $172,000 | 42 min28 min / 42 min / 1 hr 8 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 21 | Methamphetamine Lab Biker business • 1–4 |
| typical: $169,500min–max: $80,250–296,250 | 6 hrs4 hrs 48 min / 6 hrs / 7 hrs 12 min | Production cycle: 6 hrsrange: 4 hrs 48 min–7 hrs 12 min | → |
| 22 | The Superdollar Deal 2× EVENTAuto Shop contract • 1–4 |
| typical: $166,500min–max: $166,500 | 42 min28 min / 42 min / 1 hr 5 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 23 | The Agency Deal 2× EVENTAuto Shop contract • 1–4 |
| typical: $163,800min–max: $163,800 | 46 min30 min / 46 min / 1 hr 12 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 24 | The Lost Contract 2× EVENTAuto Shop contract • 1–4 |
| typical: $162,000min–max: $162,000 | 45 min30 min / 45 min / 1 hr 12 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 25 | The Bank Contract 2× EVENTAuto Shop contract • 1–4 |
| typical: $160,200min–max: $160,200 | 38 min25 min / 38 min / 1 hr | Rotation: Rotation-dependentno single fixed minute value | → |
| 26 | The Brute Force File FIB File • 1–4 |
| typical: $158,000min–max: $158,000 | 55 min38 min / 55 min / 1 hr 25 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 27 | The Prison Contract 2× EVENTAuto Shop contract • 1–4 |
| typical: $157,500min–max: $157,500 | 43 min28 min / 43 min / 1 hr 10 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 28 | The Black Box File FIB File • 1–4 |
| typical: $155,000min–max: $155,000 | 52 min35 min / 52 min / 1 hr 20 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 29 | The Data Contract 2× EVENTAuto Shop contract • 1–4 |
| typical: $153,000min–max: $153,000 | 45 min30 min / 45 min / 1 hr 10 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 30 | The Fine Art File FIB File • 1–4 |
| typical: $153,000min–max: $153,000 | 52 min35 min / 52 min / 1 hr 20 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 31 | Project Breakaway File FIB File • 1–4 |
| typical: $150,000min–max: $150,000 | 58 min40 min / 58 min / 1 hr 30 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 32 | Counterfeit Cash Factory Biker business • 1–4 |
| typical: $144,000min–max: $70,500–247,500 | 5 hrs 20 min4 hrs 16 min / 5 hrs 20 min / 6 hrs 20 min | Production cycle: 5 hrs 20 minrange: 4 hrs 16 min–6 hrs 20 min | → |
| 33 | Weed Farm Biker business • 1–4 |
| typical: $102,000min–max: $39,000–195,000 | 5 hrs 20 min4 hrs 16 min / 5 hrs 20 min / 6 hrs 30 min | Production cycle: 5 hrs 20 minrange: 4 hrs 16 min–6 hrs 30 min | → |
| 34 | Exotic Exports Auto Shop • 1–4 |
| typical: $100,000min–max: $20,000–300,000 | 45 min8 min / 45 min / 2 hrs | Daily reset: 1 daylimit: 10 / reset | → |
| 35 | Vehicle Cargo CEO warehouse • 1–4 |
| typical: $70,000min–max: $20,000–100,000 | 25 min18 min / 25 min / 40 min | Cooldown: 20 min | → |
| 36 | Document Forgery Office Biker business • 1–4 |
| typical: $51,000min–max: $19,500–97,500 | 5 hrs4 hrs / 5 hrs / 6 hrs | Production cycle: 5 hrsrange: 4 hrs–6 hrs | → |
| 37 | Bunker Excess Weapons Business delivery • 1–4 |
| typical: $50,000min–max: $50,000 | 10 min6 min / 10 min / 18 min | Cooldown: 48 min | → |
| 38 | Export Mixed Goods CEO delivery • 1–4 |
| typical: $50,000min–max: $50,000 | 10 min6 min / 10 min / 18 min | Cooldown: 48 min | → |
| 39 | Clubhouse Bike Service Motorcycle Club • 1–4 |
| typical: $50,000min–max: $50,000 | 9 min5 min / 9 min / 15 min | Cooldown: 0 minno fixed wait | → |
| 40 | Agency Security Contracts Agency • 1–4 |
| min–max: $31,000–70,000 | 12 min7 min / 12 min / 20 min | Cooldown: 5 min | → |
| 41 | Payphone Hits Agency • 1–4 |
| typical: $45,000min–max: $15,000–45,000 | 8 min5 min / 8 min / 14 min | Cooldown: 10 min | → |
| 42 | Bail Office Bounties Bail Office • 1–4 |
| min–max: $35,000–40,000 | 15 min8 min / 15 min / 28 min | Rotation: Rotation-dependentno single fixed minute value | → |
| 43 | Money Fronts Car Wash Money Fronts • 1–4 |
| typical: $35,000min–max: $35,000 | 13 min8 min / 13 min / 22 min | Cooldown: 0 minno fixed wait | → |
| 44 | Higgins Helitours Money Fronts • 1–4 |
| typical: $35,000min–max: $35,000 | 12 min7 min / 12 min / 20 min | Cooldown: 0 minno fixed wait | → |
| 45 | Smoke on the Water Money Fronts • 1–4 |
| typical: $35,000min–max: $35,000 | 12 min7 min / 12 min / 20 min | Cooldown: 0 minno fixed wait | → |
| 46 | Tow Truck Service Salvage Yard • 1–1 |
| min–max: $30,000–40,000 | 10 min6 min / 10 min / 18 min | Cooldown: 2 min | → |
| 47 | Auto Shop Customer Cars Auto Shop • 1–4 |
| typical: $25,000min–max: $20,000–35,000 | 9 min5 min / 9 min / 15 min | Cooldown: 0 minno fixed wait | → |
| 48 | Nightclub Popularity Safe Passive income • 1–1 |
| typical: $25,000min–max: $1,500–50,000 | 48 min48 min / 48 min / 48 min | Accrual interval: 48 min | → |
| 49 | Agency Safe Passive income • 1–1 |
| typical: $10,000min–max: $500–20,000 | 48 min48 min / 48 min / 48 min | Accrual interval: 48 min | → |
| 50 | Bail Office Agents Managed income • 1–1 |
| min–max: $5,000–10,000 | 48 min48 min / 48 min / 48 min | Accrual interval: 48 min | → |
| 51 | Arcade Safe Passive income • 1–1 |
| typical: $3,500min–max: $500–5,000 | 48 min48 min / 48 min / 48 min | Accrual interval: 48 min | → |
| 52 | Salvage Yard Passive Safe Salvage Yard • 1–1 |
| min–max: $250–20,000 | 48 min48 min / 48 min / 48 min | Accrual interval: 48 min | → |
Net = gross team pool − setup costs − NPC crew fees. The default ranking shows the actual host or owner model; partner payout and the full team result are separate metrics. $/h uses the typical full-cycle duration.
Every entry shows minimum, typical and maximum values plus beginner, typical and fast times.
BUSINESS HUB
Nightclub, Acid Lab and Salvage Yard — purchase, setup, upgrades and operation.
HEISTTAKE • 125
Heists, contracts, businesses and side activities. Every item has its own guide, team model and artwork.
01A complete Solo and Duo guide with current loot values, gold and cocaine priority, Longfin preparations, drainage tunnel, compound, escape and Elite requirements.
02Three complete approaches, different preparations and variable vault contents. The calculator separates gross take, crew fees and the team result.
03A separate warehouse operated by technicians. Upgrades in linked businesses do not speed it up — the Nightclub's own Equipment Upgrade is what matters.
04Five locations, major vehicle robberies and separate tow-truck work. The database stores property and upgrade prices separately so alternative tow trucks are never double-counted.
05A gallery heist unlocked through a Mansion and Art Studio. The model separates the primary target, secondary loot, setup cost and first-weekly bonus.
06A long Agency contract with three investigation strands, a studio finale and a final mission. The model separates the host payout from each associate's fixed payout.
07The longest and hardest Doomsday act. The ranking covers the full preparation cycle and finale, not only the final screen.
08One of the strongest activities with no property purchase. The host receives a fixed payout and associates receive a separate amount.
09A six-part aviation strand launched from McKenzie Field Hangar. The model separates property price, normal and hard payouts, and the weekly bonus.
10Avi's contract strand has no setup fee. The page separates normal, hard and first-weekly payouts.
11The highest-paying Auto Shop board contract. Leader and crew payouts are stored separately.
12The complete route from Ron's call and Liquor Ace through all six named First Dose missions, the free Brickade, equipment theft and Mutt's installation to first production and a Manchez Scout C sale.
13A family-level guide to classic Rockstar races, lobby variants and a clean first finish.
14Ramps, loops, tubes, checkpoints and car control across changing surfaces, without one page per track.
15A complete guide to tyres, pit stops, KERS, wear and open-wheel damage.
16Membership, Rep 5, correct player gates and the distinction between racing and Test Track practice.
17Tyre preparation, manual gear shifts, launch timing and a multi-round straight-line contest.
18A permanent guide to scored drifting and combo control, separated from the current weekly bonus.
19Designed vehicle changes at checkpoints across land, sea and air.
20Five announced races: three Known Unknown and two Unknown Unknown, without invented names or Job IDs.
21Current Hotring and HSW families plus safe labels for removed or rotational series.
22A complete first run from the marker to beating par time, with free retries and a once-per-rotation reward.
23A trial for an owned HSW-converted vehicle, with a platform gate and Hao's separate tutorial run.
24The route from buying an RC Bandito to a clean run, with an explicitly community-reported reward range and no unsupported reset-hour claim.