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Mobile business • Solo

Acid Lab

The complete route from Ron's call and Liquor Ace through all six named First Dose missions, the free Brickade, equipment theft and Mutt's installation to first production and a Manchez Scout C sale.

1–4 players; a full solo sale uses one bikeJump to walkthrough
Operation artwork: Acid LabACID / LAB
Required purchaseInstallation in the earned Brickade 6x6
Entry cost$750,000 installation + $250,000 later upgrade
Possible GTA$$335,200–$351,840
Possible RP500 RP
Production cycle4 hrsrange: 3 hrs–6 hrs
01

Complete financial model

Team gross$335,200min: $335,200 · typical: $335,200 · max: $335,200
Setup / supply cost$96,000min: $96,000 · typical: $96,000 · max: $96,000
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$239,200min: $239,200 · typical: $239,200 · max: $239,200
Player $/h (from payout)$59,800min: $59,800 · typical: $59,800 · max: $59,800
Full-cycle timefast: 3 hrs · typical: 4 hrs · beginner: 6 hrs
Production cycle
4 hrs • range: 3 hrs–6 hrsThere is no separate sale cooldown; another full result requires a new production cycle.
First weekly cycleThere is no fixed first-sale-of-the-week bonus.

the sale belongs to the owner; helpers receive a separate bonus when the activity provides one

02

Acid Lab: from the first marker to the first sale

BUSINESS STEP BY STEP • COMPLETE WALKTHROUGH

A complete route for a new character: meeting the Fooliganz, all six First Dose missions, the free Brickade 6x6, lab equipment and installation, first production and a safe solo sale.

Start here

The first map point, the correct contact and what to check when the game does not show the start.

Location

Liquor Ace in Sandy Shores, Blaine County — go upstairs above the store.

Marker

After Ron Jakowski calls, a yellow R appears at Liquor Ace. Enter the yellow mission marker when you arrive.

What to do there

No property or rank is required. Launch “First Dose 1 — Welcome to the Troupe” as leader; the strand can be completed solo in an invite-only session.

If the start is missing
  • Finish any active job and remain outdoors in Freemode so Ron can call.
  • Inspect the Sandy Shores area on the map; buying a Brickade is not required for the R to appear.
  • If R is still absent, make sure mission blips are not hidden, then change session or restart GTA Online.

From zero to the first sale

This order separates story missions, free acquisitions and required spending. Do not skip the equipment step.

  1. 01
    1. Welcome to the TroupeHelp Dax and deliver his Journey II to the new base.
  2. 02
    2. Designated DriverRecover party supplies, the Lost MC plans and their product.
  3. 03
    3. Fatal IncursionHit Stab City and fly the recovered product out in a Dodo.
  4. 04
    4. Uncontrolled SubstanceComplete the Fooliganz' hallucinatory initiation.
  5. 05
    5. Make War not LoveDestroy the hippies' production and the Altruists' deliveries.
  6. 06
    6. Off the RailsRecover the chemicals and deliver the free Brickade 6x6 to The Freakshop.
  7. 07
    7. Lab equipmentChoose a warehouse, load three pallets and deliver them to The Freakshop.
  8. 08
    8. Installation with MuttPay $750,000 to install the lab in the Brickade you earned.
  9. 09
    9. Name, supplies and productionRequest the lab, name the product, add supplies and activate the boost.
  10. 10
    10. First saleChoose a session, launch the sale at the product shelf and complete the Manchez Scout C route.

All six First Dose missions — correct order

Every part has its own goal, endpoint and unlock. Launch later missions at the yellow D outside The Freakshop.

  1. 01

    First Dose 1 — Welcome to the Troupe

    Goal

    Defend the Fooliganz from the Lost MC and recover Dax's Journey II RV.

    Key actions
    1. After the Liquor Ace cutscene, repel the Lost MC and meet Dax.
    2. Cross the Alamo Sea by boat, clear Millar's Fishery and take the orange Journey II.
    3. Drive the RV back for Dax; protect its health bar, then take him to the marked warehouse in Los Santos.
    Completion point

    The mission ends when the Journey II reaches the yellow point at the abandoned warehouse — the new Freakshop.

    What it unlocks next

    The Freakshop, Dax as a phone contact, Fooligan Jobs and the yellow D that starts mission two.

    How to recover the run

    If the RV is badly damaged, stop fighting the pursuit and drive for the objective; a failure restarts from the latest checkpoint.

  2. 02

    First Dose 2 — Designated Driver

    Goal

    Recover party supplies plus the Lost MC's intelligence and product.

    Key actions
    1. Start at the yellow D outside The Freakshop, travel to Jetsam Terminal and connect a truck cab to the marked trailer.
    2. Drive toward The Freakshop; after the ambush and the trailer catching fire, abandon it before it explodes.
    3. At the Lost MC clubhouse, clear the interior, photograph the planning board with Snapmatic, take the black bag, fill it with product and return to The Freakshop.
    Completion point

    Delivering the bag to The Freakshop completes the mission.

    What it unlocks next

    First Dose 3 — Fatal Incursion at the same yellow D.

    How to recover the run

    The burning trailer is scripted, so do not try to save it; after it explodes, continue in any working vehicle.

  3. 03

    First Dose 3 — Fatal Incursion

    Goal

    Destroy the Lost MC operation and seize their product at Millar's Fishery.

    Key actions
    1. At Stab City, destroy the marked motorcycles, vans and other property until the objective is complete.
    2. At Millar's Fishery, clear enemies and collect every package from sheds, the dock and around the buildings.
    3. Take the Dodo at the end of the dock, fly to Los Santos and land carefully on the yellow point in the storm drain.
    Completion point

    Reaching the storm-drain point in the Dodo ends the mission; a perfect first landing is not required.

    What it unlocks next

    First Dose 4 — Uncontrolled Substance.

    How to recover the run

    If you overshoot without crashing, taxi or turn back along the channel; do not abandon the aircraft unnecessarily.

  4. 04

    First Dose 4 — Uncontrolled Substance

    Goal

    Survive the Fooliganz initiation and complete every changing hallucination sequence.

    Key actions
    1. After the cutscene, follow Dax and enter each gateway indicated by the HUD.
    2. During each transformation, follow the markers, go down the rabbit hole and chase the rabbit when prompted.
    3. Continue until the Come Down phase; dying during the sequence respawns you instead of ending the whole mission.
    Completion point

    The sequence ends after the comedown at Up-n-Atom in Downtown Vinewood.

    What it unlocks next

    First Dose 5 — Make War not Love.

    How to recover the run

    Do not look for a normal route outside the effect — follow the on-screen gateways and markers; after respawning, continue the current phase.

  5. 05

    First Dose 5 — Make War not Love

    Goal

    Shut down the hippies' rival production and the Altruists' deliveries.

    Key actions
    1. At the hippie camp, clear the area and destroy the lab equipment and marked vans; explosive barrels speed up clearing the tents.
    2. Enter the brightly coloured van to reveal the next deliveries, then destroy every marked vehicle.
    3. At the Altruist camp, destroy the remaining vans and the Valkyrie, then leave the marked area.
    Completion point

    Leaving the camp after every target is destroyed completes the mission.

    What it unlocks next

    First Dose 6 — Off the Rails.

    How to recover the run

    If the helicopter moves out of easy range, hold cover from ground enemies and use rockets or a long-range weapon when it circles back over the camp.

  6. 06

    First Dose 6 — Off the Rails

    Goal

    Recover chemicals from Humane Labs and the derailed train, then seize the Brickade 6x6.

    Key actions
    1. At Humane Labs, use the keypad, enter the loading area, photograph the manifest and search containers with the crowbar.
    2. When told to stop the train, drive straight to the switching station and pull the lever before it passes.
    3. At the wreck, collect the cutting saw, open the rail cars, recover the chemicals, take the Brickade 6x6 and deliver it to The Freakshop through the pursuit.
    Completion point

    Driving the Brickade into The Freakshop completes First Dose and assigns the free vehicle to the lab route.

    What it unlocks next

    The free Setup: Acid Lab Equipment mission and the later paid installation with Mutt.

    How to recover the run

    The switching station is timed: if the train passes, restart from the checkpoint. At the wreck, prioritise the chemicals and Brickade instead of fighting the endless pursuit.

Brickade, equipment and installation — three different things

You earn the vehicle and steal the pallets without buying them. The required payment installs the working lab.

01

Brickade 6x6 — earned in a mission

Status

This is the free vehicle from the end of Off the Rails, not a purchase required for this route.

  1. Complete all six First Dose missions as the route leader.
  2. In the final mission, take the Brickade from the train wreck and deliver it to The Freakshop.
Result

The vehicle is stored in The Freakshop workshop, but it is not yet an operating lab.

02

Equipment — a separate free theft

Status

After First Dose, choose one of three yellow equipment markers in south/east Los Santos.

  1. Enter the warehouse's yellow marker and clear the guards.
  2. Use the forklift to load all three marked pallets onto the Flatbed; expect reinforcements after the first loads.
  3. Drive the truck and its cargo to The Freakshop without stopping for unnecessary fights with the pursuit.
Result

Mutt now has the conversion equipment, but installation still requires a fee.

03

Installation — $750,000 base fee

Status

This starts the business; do not confuse it with the later $250,000 Equipment Upgrade.

  1. Return to The Freakshop and approach Mutt by the workshop and Brickade.
  2. Choose the Acid Lab installation and confirm the $750,000 base price.
Result

The Brickade becomes the mobile Acid Lab and the Manchez Scout C is assigned as its sale vehicle.

First launch

After installation, you do not return to Liquor Ace. The Acid Lab is a service vehicle requested from the Interaction Menu.

  1. 01

    Request the lab

    Action

    Go outdoors and open Interaction Menu → Services → Acid Lab → Request Acid Lab.

    How to verify

    A service-vehicle icon appears on the map; use the side/rear entrance to the laboratory compartment.

    How to recover the run

    If the option is disabled, leave any job/interior, return the active service vehicle and retry on an open road; change session if the service state is stuck.

  2. 02

    Name the product

    Action

    Interaction Menu → Services → Acid Lab → Product Name; choose any non-default product name.

    How to verify

    The selected name remains in the menu and adds 5% to sale value; the site's baseline model is shown before this bonus.

    How to recover the run

    If the option is missing, verify that Mutt's installation is complete and that you are using the Acid Lab service menu, not the personal-vehicle menu.

  3. 03

    Register as an owner

    Action

    Before sourcing or selling, register as a CEO/VIP or MC President in the Interaction Menu.

    How to verify

    Your organisation/club state appears in the HUD and the supply/product stations allow missions to launch.

    How to recover the run

    If registration is unavailable in a public session, move to an invite-only session and register there.

  4. 04

    Add the first supplies

    Action

    Inside the lab, speak to Mutt and buy supplies or use the supply station to launch a free source mission.

    How to verify

    Check the supply and product bars separately; after supplies arrive, production starts automatically unless it is paused.

    How to recover the run

    If the bar does not rise immediately after a purchase, wait for delivery and Mutt's message; do not order again simply because the shipment has not arrived yet.

  5. 05

    Activate the daily boost

    Action

    Use the boost station at the chemical table inside the lab and complete its short interaction.

    How to verify

    The HUD confirms the boost; you can now leave the lab and run other online activities.

    How to recover the run

    If the interaction is unavailable, the daily boost was already used or the lab has not been fully set up.

Supplies and production

The two bars mean different things: supplies are consumed and product is the output.

Full supply bar$60,000 from empty; partial top-ups at $12,000 / 20%

Buy from Mutt inside the lab or by phone. One full supply delivery does not equal a full product stock.

Product capacity160 units

The product bar consumes supplies; a full-stock solo sale still uses one Manchez Scout C.

Full production without upgradeabout 6 hrs online

A full stock consumes about $192,000 of purchased supplies; this is the least efficient version.

Full production with Equipment Upgradeabout 4 hrs online

The upgrade halves supply use; a full batch costs about $96,000 in purchased supplies.

Daily production boostonce per real day; 2× speed for up to 80 units

Used at the start of a cycle, it cuts a full batch to about 4 hrs 30 min without the upgrade or 3 hrs with it.

When production runsWhile playing GTA Online

You may play other activities; production does not continue after leaving GTA Online.

Buying versus stealing supplies

Buy supplies

$12,000 per missing 20%; up to $60,000 from an empty bar

Mutt delivers the supplies after a short wait while you earn money elsewhere.

Beginner recommendation

Best regular choice after buying the Equipment Upgrade when player time matters more than maximum margin.

Steal supplies for free

$0; requires one or more source missions

Launch from the supply station inside the Acid Lab. Keep the Brickade outside The Freakshop and be registered as an owner.

Beginner recommendation

Useful at the very beginning when cash is tight; after the upgrade, buying supplies and spending the time on paid work is usually more efficient.

BASELINE, NOT AN EVENTThese are permanent baseline-business figures. Weekly bonuses, GTA+ and temporary multipliers do not change this model and are not included in the guide.

Equipment Upgrade

The Equipment Upgrade is a second, later expense. It is not required for the first batch, but it transforms the regular cycle.

Action

After completing Welcome to the Troupe, call Dax in Freemode and choose Request Work. One of five random Fooligan Jobs is assigned.

Goal

You need 10 completed jobs in total — each variant does not have to be completed exactly once.

Condition / timing

After successfully completing a Dax Fooligan Job, wait about 48 real-time minutes (one in-game day) before requesting another one. The cooldown starts on completion, not when the job is accepted. Rockstar does not publish the exact minute count; aligned current secondary sources support this rule with confidence B.

How to check progress

Check Pause Menu → Stats → Awards → Los Santos Drug Wars → Call Me. The Silver tier corresponds to 10 completions; the game should also show an Equipment Upgrade unlock notice.

Five random Fooligan Jobs

01

Crop Dustin'

Collect the chemicals and a Duster, spray the rival fields, destroy the tanker and leave the area.

Practical note

Clear the aircraft approach first; during spraying, use wide turns instead of risky tight turns at low altitude.

02

Heavy Metal

Find and eliminate the rival boss, send Dax a photo, recover the stolen goods and deliver them.

Practical note

After the photo, wait for the objective to update before leaving; the package, not extra fighting, completes the second phase.

03

Liquid Assets

Break into the farm, contaminate its water, activate irrigation and survive the hallucination sequence.

Practical note

Clear the interior before working on the system; after exiting, follow the effect markers instead of fighting the visuals.

04

Working Remotely

Steal a GoPostal van, rig it at LS Customs, enter the compound, sneak away, detonate the bomb and lose the police.

Practical note

Do not detonate beside the vehicle; first move away as directed to preserve health and simplify the escape.

05

Write-Off

Destroy the Merryweather transports, locate their depot, wipe out the operation and escape the reinforcements.

Practical note

Bring an armed vehicle or plenty of ammunition and armour; at the depot, destroy marked targets in stages from cover.

Purchase / decision

After the tenth completion, return to The Freakshop workshop, speak to Mutt and buy the Equipment Upgrade for $250,000.

What it actually changes
  • Cuts full production from about 6 to about 4 online hours.
  • Halves supply use: a full batch from purchased supplies costs about $96,000 instead of $192,000.
  • Raises full-stock base value from $237,600 to $335,200 before the product-name and public-session bonuses.

First sale step by step

Choose a session first, then launch the sale inside the lab. Run the first attempt without hostile players.

Prepare the session
  1. Request the Acid Lab in Los Santos, enter it and register as a CEO/VIP or MC President.
  2. Check the product bar. A full stock is optional, but it still means only one bike for a solo player.
  3. Restock armour and snacks; Manchez Scout C performance mods are recommended but do not block a sale.
  4. Choose the session deliberately before launching. Do not change session during an active sale assuming the stock is guaranteed to return.
Launching the sale
  1. Inside the Acid Lab, use the product shelf/icon on the right and choose Sell.
  2. Confirm the value and session. The game places you on the lab's assigned Manchez Scout C.
  3. You have 20 minutes and receive one of three variants. Read the first objective to identify the route before moving.
Sale vehicle

Every Acid Lab sale uses the Manchez Scout C. A solo player gets one bike even with full stock; bike count follows organisation members, not product quantity.

Safety or public-session bonus

Safe solo — invite-only session

Benefit

No hostile players and the most predictable first sale.

Risk / failure condition

No High Demand Bonus; you receive the base product value and permanent lab bonuses.

Public session — higher bonus, real risk

Benefit

A successful sale can receive a High Demand Bonus based on other players in the lobby.

Risk / failure condition

Other players can intercept or destroy the delivery. Choose this only after learning the routes and accepting the risk of lost stock.

All three route variants

01

Paper Boy — 10 basket throws

How to recognise it

The HUD asks you to deliver newspaper-wrapped packages and reveals the baskets one at a time.

Action

Ride to each of 10 points, select the package like a weapon and throw it into the marked basket. Set the next waypoint as soon as it lands.

Tip

Throws are unlimited. If aiming from the bike is difficult, stop out of traffic, dismount and throw on foot.

Risk / failure condition

Rushed missed throws and crashes while watching the target instead of the road waste the most time.

How to recover the run

Do not retrieve a missed package — throw another. If the bike falls, pick it up and continue; while the HUD shows time and new points, the run remains active.

02

Stash — 5 hiding locations

How to recognise it

The map shows five areas, each with several possible stash spots.

Action

At each area, choose the nearest safe spot, dismount, stash the package and return to the Manchez. Repeat for all five areas.

Tip

Park facing the exit and avoid boxing the bike into an alley; a short walk is better than reversing under fire.

Risk / failure condition

Witnesses or hidden police may trigger a two-star wanted level. You cannot stash the next package until the wanted level is cleared.

How to recover the run

Ride away immediately, break line of sight in alleys/a tunnel and wait for the stars to clear; if the mission allows it, a Lester call can remove this ordinary wanted level.

03

Police Sting — garage and backup buyer

How to recognise it

There is one parking-garage target; grey/black unmarked cars and vans with dark windows sit near the entrance and on the levels.

Action

Do not ride blindly to the roof. Identify an undercover vehicle on a lower level, trigger the ambush with an escape route ready, ride away and lose the police. Once clear, follow the HUD to the new buyer marker and deliver the product.

Tip

The safest plan is to trigger the pursuit near the exit and escape under bridges or into a tunnel instead of fighting the whole rooftop ambush.

Risk / failure condition

This pursuit cannot normally be removed by calling Lester. Stopping to fight leaves the bike and product exposed.

How to recover the run

If health drops, use armour/snacks while escaping and focus on breaking line of sight. Do not return to the delivery until the stars are gone and the correct final marker appears.

Delivery and settlement

After the final marker, wait for the completion screen and return to Freemode. Verify the deposit and the empty/reduced product bar. Product-name and High Demand bonuses sit on top of the baseline model; weekly multipliers are not assumed here.

Operating and earning loop

A simple cycle after the first successful sale — without idling beside the lab.

  1. 01

    At session start

    Request the Acid Lab, check both bars and use the daily boost if available.

  2. 02

    Refill supplies

    After upgrading, buy a full bar from Mutt; before upgrading, steal if conserving cash. Do not wait for both bars to empty.

  3. 03

    Earn while production runs

    Stay online and run Fooligan Jobs, missions or other paid activities; the lab works in the background while supplied.

  4. 04

    React to Mutt's messages

    After a delivery or supplies-out message, return or call Mutt; check the actual product bar before selling.

  5. 05

    Sell at your chosen threshold

    Run early sales in invite-only. Once you know all three routes, deliberately decide whether the public bonus is worth the risk.

  6. 06

    Start the next cycle after settlement

    Check remaining supplies, order the missing portion and return to online activities. Do not idle in the lab.

Common mistakes and fixes

Buying a Brickade before First Dose

Fix

On this route, earn it free in Off the Rails; the first required payment is the $750,000 installation.

Confusing First Dose with Fooligan Jobs

Fix

First Dose unlocks the vehicle and installation. Fooligan Jobs launched by calling Dax count toward the later Equipment Upgrade.

Trying to pay before stealing the equipment

Fix

After Off the Rails, first complete the yellow Setup: Acid Lab Equipment and deliver three pallets; only then will Mutt offer installation.

Assuming $60,000 of supplies fills product stock

Fix

That fills the supply bar, not product stock. A full batch consumes more than one bar; with the upgrade, purchased supplies total about $96,000.

Waiting for production offline or without supplies

Fix

Production needs supplies, an active state and online time. Check that Mutt has not paused it.

Treating a weekly event as the permanent rate

Fix

Compare the deposit with the business baseline; check temporary multipliers separately and do not plan the next cycle as if they were permanent.

First full sale in a crowded lobby

Fix

Learn the three variants in invite-only first; choose the public bonus only when you have an escape plan.

Checklist: have / done / ready to sell

I HAVE

  • Ron as a contact and the yellow R at Liquor Ace, or The Freakshop already unlocked.

  • The free Brickade 6x6 delivered in Off the Rails.

  • The three pallets of lab equipment delivered to The Freakshop.

  • $750,000 for installation; the later $250,000 upgrade does not block first production.

I HAVE DONE

  • All six First Dose missions in the correct order.

  • Mutt's installation and the first Acid Lab request.

  • Product naming and the first supply purchase or theft.

  • Ten Fooligan Jobs and the Equipment Upgrade — recommended before regular farming.

I CAN SELL

  • The product bar is not empty and Sell is active at its icon.

  • I am registered as a CEO/VIP or MC President.

  • The Acid Lab is requested, the Manchez Scout C is available, and armour/snacks are stocked.

  • I chose a session: invite-only for safety or public with deliberate risk.

Recovery paths

Check the saved prerequisite first, then the session state. Do not buy another vehicle as a progression-bug workaround.

Problem

Missing R, D or equipment marker

Check in order
  1. R: wait for Ron's Freemode call and inspect Liquor Ace in Sandy Shores.
  2. D: after mission one, look for the yellow D outside The Freakshop; later First Dose missions start there.
  3. Equipment: it appears only after properly completing Off the Rails and delivering the Brickade.
How to recover the run

Finish any active job, check blip filters, go outdoors and change session. If the prerequisite still does not save after a restart, do not buy a workaround — report the state to Rockstar Support.

Problem

Dax will not offer a Fooligan Job

Check in order
  1. Welcome to the Troupe must be complete and Dax must appear in contacts.
  2. Call in Freemode and select Request Work, not Replay Mission or Mutt's supplies.
  3. A cooldown may still be active after a recent completion; run another activity and retry when work becomes available.
How to recover the run

Check the Call Me award instead of manually counting failed attempts; if Dax remains unavailable after the cooldown, change session.

Problem

I cannot find the Brickade or lab entrance

Check in order
  1. Leave interiors and jobs, open Services → Acid Lab and choose Request Acid Lab.
  2. Check the service-vehicle icon; it may spawn on the nearest wide road rather than beside the character.
How to recover the run

Use Return Options, wait for the vehicle state to clear and request it again. If Acid Lab is absent from Services, return to Mutt and verify the paid installation.

Problem

Production is stopped

Check in order
  1. Check supplies: an empty bar stops production immediately.
  2. Speak to Mutt and make sure production was not manually paused.
  3. Production accrues only while playing online; the boost does not replace supplies.
How to recover the run

Resume production with Mutt, deliver supplies and remain online. After buying, wait for the actual delivery, then verify the product bar moves.

Problem

The sale was interrupted or failed

Check in order
  1. After returning to Freemode, request the lab and inspect the actual product bar and deposit.
  2. Do not assume a forced quit or session change preserves the whole batch; the save outcome depends on interruption timing.
How to recover the run

Replace only the missing supplies/product, choose an invite-only session and retry once prepared. If the bike is missing outside a mission, request it through Services → Acid Lab → Request Delivery Bike.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatBusiness with a production or accrual cycle
Payout modelOwner proceeds plus a separate reward for each helper. The sale value is not split equally.
Full cycle, not delivery time alone

Time and hourly results include stock or income accrual. The final delivery is only one part of the complete cycle.

04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Purchase and unlock

The base requirement is Lab installation; the minimum entry cost is shown in the financial panel.

02

Setup

The business must be configured and remain active. Upgrades should be evaluated separately from the property price.

03

Production / accrual

The full time model uses 4 hrs as the typical cycle.

04

Sale or collection

The panel separates owner proceeds, costs, commissions and extra helper rewards.

05

Next cycle

There is no separate sale cooldown; another full result requires a new production cycle.

05

What affects the result

Stock or service value

The range shows small, typical and full variants where value is variable.

Supplies and commissions

Supply costs and agent fees are deducted before the owner's result.

Owner versus helper

Owner proceeds plus a separate reward for each helper. The sale value is not split equally.

Full time

The comparison uses 3 hrs / 4 hrs / 6 hrs for the complete cycle.

Main strengths

  • Can combine active sales with passive value accrual.
  • Helpers do not automatically reduce the owner's proceeds.

Constraints

  • Purchase payback depends on regular use.
  • A helper's reward can be far lower than the owner's proceeds and is shown separately.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$239,200
Team net
$239,200
Production cycle
4 hrsrange: 3 hrs–6 hrs
DUO2P

Duo: the owner keeps the proceeds and 1 helper receive separate rewards.

Host / owner
$239,200
Each partner
$33,520
Team net
$272,720
Production cycle
4 hrsrange: 3 hrs–6 hrs
TRIO3P

Trio: the owner keeps the proceeds and 2 helpers receive separate rewards.

Host / owner
$239,200
Each partner
$33,520
Team net
$306,240
Production cycle
4 hrsrange: 3 hrs–6 hrs
QUATRO4P

Quatro: the owner keeps the proceeds and 3 helpers receive separate rewards.

Host / owner
$239,200
Each partner
$33,520
Team net
$339,760
Production cycle
4 hrsrange: 3 hrs–6 hrs
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO4 hrsProduction cycle • range: 3 hrs–6 hrs$335,200min: $335,200 · typical: $335,200 · max: $335,200$96,000min: $96,000 · typical: $96,000 · max: $96,000$239,200min: $239,200 · typical: $239,200 · max: $239,200$239,200min: $239,200 · typical: $239,200 · max: $239,200$59,800min: $59,800 · typical: $59,800 · max: $59,800$59,800min: $59,800 · typical: $59,800 · max: $59,800
DUO4 hrsProduction cycle • range: 3 hrs–6 hrs$335,200min: $335,200 · typical: $335,200 · max: $335,200$96,000min: $96,000 · typical: $96,000 · max: $96,000$239,200min: $239,200 · typical: $239,200 · max: $239,200$33,520min: $33,520 · typical: $33,520 · max: $33,520$272,720min: $272,720 · typical: $272,720 · max: $272,720$59,800min: $59,800 · typical: $59,800 · max: $59,800$68,180min: $68,180 · typical: $68,180 · max: $68,180
TRIO4 hrsProduction cycle • range: 3 hrs–6 hrs$335,200min: $335,200 · typical: $335,200 · max: $335,200$96,000min: $96,000 · typical: $96,000 · max: $96,000$239,200min: $239,200 · typical: $239,200 · max: $239,200$33,520min: $33,520 · typical: $33,520 · max: $33,520$306,240min: $306,240 · typical: $306,240 · max: $306,240$59,800min: $59,800 · typical: $59,800 · max: $59,800$76,560min: $76,560 · typical: $76,560 · max: $76,560
QUATRO4 hrsProduction cycle • range: 3 hrs–6 hrs$335,200min: $335,200 · typical: $335,200 · max: $335,200$96,000min: $96,000 · typical: $96,000 · max: $96,000$239,200min: $239,200 · typical: $239,200 · max: $239,200$33,520min: $33,520 · typical: $33,520 · max: $33,520$339,760min: $339,760 · typical: $339,760 · max: $339,760$59,800min: $59,800 · typical: $59,800 · max: $59,800$84,940min: $84,940 · typical: $84,940 · max: $84,940

CALCULATOR

Custom scenario calculator

Enter sale value, cycle cost and production or completion time.

Team net$239,200
Host / owner$239,200
Net $/h$59,800
Production cycle4 hrsrange: 3 hrs–6 hrs
08

Key facts

Full unlock6 First Dose + equipment + installation
Upgrade10 Fooligan Jobs + $250,000
Sale routesPaper Boy / Stash / Police Sting
VIDEO

Video walkthrough

Verified video · EN

The ONLY GTA Online ACID LAB Guide You NEED to Make MILLIONS Completely Solo

Unlock, setup, production and solo sale.

Channel
Hazard
Published
15 Aug 2026
Checked
29 Aug 2026
Open the walkthrough on YouTube