DIAMOND CASINO — ECONOMY

Diamond Casino earnings, targets and cuts

Vault contents are a starting pool, not one player's payout. Approach, difficulty, loot damage, NPC crew fees and individual cuts change the final result. Target selection and finale pools are separated to avoid one unreadable table.

First vault versus repeats

A player's first hosted heist has a separate fixed target. Later repeats draw from the permanent pool, but Rockstar does not publish current weights, so a missing percentage does not mean zero.

Diamonds are event-gated. Outside an enabled window they are not part of the ordinary pool, and the page does not hard-code a probability from one week.

From gross pool to payout

The vault pool is reduced by selected crew fees, possible losses and player cuts. Compare targets in the table, but calculate a host payout only after selecting approach and cuts.

Vault targets — gross finale pool

  • A player's first hosted heist always has Cash. This is a separate first-run state, not a percentage for later repeats.
  • On repeats, Vault Contents randomly reveals Cash, Artwork or Gold. Rockstar does not publish current permanent weights, so the table does not invent a percentage split.
  • Diamonds are 0% outside an enabled event. When Rockstar enables them, availability and any weight follow that event's rules—the guide does not hard-code a current probability.
  • The host's per-activity state determines first-weekly finale eligibility; the increase covers every player. Unofficial partner rates are labelled separately in the model.

Target selection rules

Target / variantFirst hosted runRepeats — Vault ContentsEvent status
Cash100%Random — unpublished weightPermanent repeat pool
ArtworkUnavailableRandom — unpublished weightPermanent repeat pool
GoldUnavailableRandom — unpublished weightPermanent repeat pool
Diamonds — event onlyUnavailable0% outside an enabled eventWeight defined by the Rockstar event

An unknown repeat weight is not zero: the result remains random, but Rockstar does not publish a permanent percentage split.

Gross finale pool by target

Target / variantRepeat — NormalRepeat — HardFirst weekly — NormalFirst weekly — Hard
Cash$1,480,500$1,628,550$2,753,730$3,029,103
Artwork$1,645,000$1,809,500$3,059,700$3,365,670
Gold$1,809,500$1,990,450$3,365,670$3,702,237
Diamonds — event only$2,303,000$2,533,300$4,283,580$4,711,938

Diamonds are an event-gated target, not a permanent rotation entry. Player cuts and NPC fees are settled separately.

Turn the vault pool into a plan

Complete guide

Choose approach, scope-out, NPC crew, preparations and finale roles.

Calculator

Calculate deductions and individual cuts for the actual target pool.

Heist cooldowns

Check when the next cycle can launch instead of turning one pool into permanent GTA$/hour.

Heist • Duo / Trio / Quatro

Diamond Casino

Three complete approaches, different preparations and variable vault contents. The calculator separates gross take, crew fees and the team result.

GTA$
$1,480,500–$4,711,938
RP
6,166 RP
Requirement: Arcade · 2–4 playersOpen complete guide