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Business • Solo / Duo / Trio / Quatro

Export Mixed Goods

The business card separates entry cost, production or stock preparation, the owner's sale payout and every helper's actual reward.

Dedicated artwork for Export Mixed GoodsMIXED / GOODS / EXPORT
Required purchaseCEO Office + Warehouse
Entry cost$1,250,000
Possible GTA$$50,000
Possible RP0 RP–1,500 RP
Cooldown48 min
01

Complete financial model

Team gross$50,000min: $50,000 · typical: $50,000 · max: $50,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$50,000min: $50,000 · typical: $50,000 · max: $50,000
Player $/h (from payout)$300,000min: $300,000 · typical: $300,000 · max: $300,000
Full-cycle timefast: 6 min · typical: 10 min · beginner: 18 min
Cooldown
48 minThe next delivery becomes available after 48 min.
First weekly cycleBase model without temporary weekly bonuses.

owner and participants receive separate payouts

02

Export Mixed Goods: from a CEO warehouse to the first delivery

BUSINESS STEP BY STEP • COMPLETE WALKTHROUGH

A separate short delivery unlocked by a CEO Office and Special Cargo Warehouse: accept it from the Office Assistant, collect the business Flatbed at the warehouse and deliver to Terminal.

Start here

The correct menu, location and first entry point for Export Mixed Goods.

Location

At your CEO Office, approach reception and speak to the Assistant. Choose Export Mixed Goods when available.

Marker

After accepting, the HUD points to one owned Special Cargo Warehouse; a marked Flatbed waits there.

What to do there

Two assets are required: a CEO Office and Special Cargo Warehouse. Register as CEO, accept the job from the Assistant and travel to the indicated storage.

If the start is missing
  • The Office alone is insufficient; buy crate storage and visit it to confirm the active purchase.
  • A Vehicle Warehouse does not qualify despite using a similar CEO menu.
  • If the option is greyed out, check the availability card above and finish other work; do not repurchase storage.

From zero to the first payout

Buy an Office and Special Cargo Warehouse, activate/visit storage, speak to the Office Assistant, collect the supplied Flatbed and deliver it to the docks.

  1. 01
    1. Own a CEO OfficeThe receptionist Assistant is the service launch panel.
  2. 02
    2. Own a Special Cargo WarehouseA small warehouse from $250,000 qualifies; a Vehicle Warehouse does not.
  3. 03
    3. Accept Export Mixed GoodsSpeak to the Office Assistant and choose the separate delivery option.
  4. 04
    4. Collect the supplied FlatbedTravel to the indicated warehouse and enter the marked truck waiting outside.
  5. 05
    5. Deliver to TerminalAvoid/lose the gang or police depending on the variant and enter the yellow docks point.

Unlocking the service through a CEO warehouse

Every step states the objective, actions, completion condition and a safe way back after a mistake.

  1. 01

    Export Mixed Goods prerequisite

    Goal

    Link an owned Office with the correct crate warehouse so the Assistant can offer the separate delivery.

    Key actions
    1. Buy an Office through Dynasty 8 Executive and a small Special Cargo Warehouse through its SecuroServ terminal.
    2. Visit the purchased property to learn its entrance and confirm it is Special Cargo storage, not a Vehicle Warehouse.
    3. Return to Office reception, speak to the Assistant and select Export Mixed Goods.
    Completion point

    The Assistant assigns a specific warehouse and a business vehicle appears for collection.

    What it unlocks next

    A one-vehicle Mixed Goods delivery to Terminal, separate from Sell Special Cargo.

    How to recover the run

    If the option is absent after purchase, visit the correct warehouse, finish other work, register as CEO again and change session; do not buy another property.

Requirements, purchase and entry budget

The minimum path is an Office from $1,000,000 + a small Special Cargo Warehouse from $250,000. A Vehicle Warehouse or Office alone does not unlock this delivery.

01

CEO Office — launch location

Status

From $1,000,000; the Assistant launches the delivery, but the Office alone does not unlock it.

  1. Buy it and visit reception.
  2. Register as CEO.
Result

You have the launch contact and warehouse-purchase terminal.

02

Special Cargo Warehouse — required backing

Status

From $250,000; do not confuse it with a Vehicle Warehouse.

  1. Buy it on the Special Cargo map.
  2. Visit the interior and learn the entrance used by the supplied vehicle.
Result

The Assistant can assign a Mixed Goods batch to that warehouse.

03

Flatbed — supplied vehicle

Status

$0 separate purchase; it appears for the job at the assigned warehouse.

  1. Travel to the marker rather than ordering your own truck.
  2. Enter it to begin the delivery leg.
Result

One driver can complete the full service.

First complete cycle

After setup, complete these actions in Export Mixed Goods before attempting the first settlement.

  1. 01

    Accept at reception

    Action

    Speak to the Assistant in your Office and select Export Mixed Goods.

    How to verify

    The HUD names an assigned warehouse rather than asking for crate count.

    How to recover the run

    If unavailable, check required storage and the card cooldown; do not launch Sell Cargo as a substitute.

  2. 02

    Collect the correct Flatbed

    Action

    Travel to the assigned Special Cargo Warehouse and enter the marked business vehicle.

    How to verify

    On entry, the route changes to Terminal and Lupe/the Assistant warns of possible gang or police response.

    How to recover the run

    No vehicle: verify the exact assigned warehouse, finish conflicting work and change session after returning to Freemode.

  3. 03

    Deliver to the docks

    Action

    Keep the truck moving, lose any wanted level assigned by the variant and enter the yellow Terminal point.

    How to verify

    The objective ends with a separate settlement without changing warehouse crate stock.

    How to recover the run

    If the truck gets stuck, push it without destroying it; after destruction, wait for the next availability rather than selling crates.

Separate Mixed Goods availability

Mixed Goods is a separate periodically available delivery linked to owned storage; it neither sells nor subtracts manually sourced Special Cargo crates.

SEPARATEDoes not consume crates

Export Mixed Goods is not Sell Special Cargo and does not reduce manually accumulated stock.

REPEATAvailability card above

After completion, a separate interval begins before the Assistant's next offer.

VEHICLEOne Flatbed

The service does not scale vehicle count with crate stock.

Choose sourcing method and pace

Run when available

$0 launch cost

Accept from the Assistant and complete one route to Terminal.

Beginner recommendation

Bundle it into an Office visit between sources; do not delay a crate sale solely for this service.

Wait for the next batch

$0 Special Cargo loss

An unavailable option requires neither supplies nor a 1/2/3-crate order.

Beginner recommendation

Run another activity and return after the card interval; shutting storage does not speed the cycle.

BASELINE, NOT AN EVENTThe card payout and cooldown are baseline. A weekly multiplier changes neither requirements nor the supplied vehicle.

Solo or crew — concrete assignment

Batch size and delivery-vehicle count matter more than the warehouse's nominal maximum value.

SOLO — complete standard

One truck and one docks destination require no second driver.

CONCRETE ROLES
  • The driver keeps moving and loses police before the point.
  • Do not abandon the Flatbed for a prolonged fight with a respawning gang.
SAFETY LIMIT

Destroying the supplied vehicle ends this availability without selling crates.

DUO–QUAD — optional escort

Extra players create no more trucks; they can draw pursuit away.

CONCRETE ROLES
  • The driver goes directly to Terminal.
  • Escort keeps enemies away from the cab and does not ram the cargo.
SAFETY LIMIT

The intact Flatbed matters more than NPC kill count.

First delivery to Terminal

Check batch state and team first, then deliberately choose a session and launch settlement from the correct terminal.

Prepare the session
  1. An Office and active Special Cargo Warehouse.
  2. The Assistant option available per the card.
  3. No other active job.
Launching the sale
  1. Speak to the Assistant and choose Export Mixed Goods.
  2. Collect the marked Flatbed at the assigned warehouse.
  3. Drive to Terminal and lose police if a wanted level appears.
Sale vehicle

One supplied Flatbed. You neither buy it nor request your own Pegasus truck.

Safety or public-session bonus

Invite-only session — first run

Benefit

Safest way to learn the single drive with NPC response.

Risk / failure condition

No rival-player bonus; mechanics and baseline settlement remain unchanged.

Public session — deliberate risk

Benefit

A rival-count high-demand bonus may apply; it is not part of this guide's baseline values.

Risk / failure condition

The slow truck can be destroyed by a rival; session bonus is not part of the fixed payout.

Delivery families and response

01

Gang pursuit

How to recognise it

Armed vehicles pursue after departure without a persistent wanted level.

Action

Keep moving on main roads; escort can draw attackers away.

Tip

Do not stop the Flatbed for every attacker — waves may return.

Risk / failure condition

Accumulated gunfire or impacts destroy the truck before the docks.

How to recover the run

If the vehicle still drives, reroute and continue; after destruction, return on the next availability.

02

Police response

How to recognise it

A wanted level appears after taking cargo and obstructs a clean finish.

Action

Leave the main route, break line of sight and lose police before entering the docks point.

Tip

A tunnel/underpass helps only if the Flatbed fits safely; do not force it into a tight shortcut.

Risk / failure condition

A long escape consumes time and ramming police increases damage.

How to recover the run

Wait in a sheltered wide area outside search cones, then return to the yellow route once stars clear.

Delivery and settlement

Entering Terminal settles the separate baseline payout from the model above. Special Cargo crate stock remains unchanged and the card begins the next availability interval.

What to do next

A repeatable loop after the first successful payout, with cost and risk checked before the next start.

  1. 01

    Check on each Office visit

    The Assistant immediately shows whether Mixed Goods is available.

  2. 02

    Combine with a warehouse route

    Accept, collect the Flatbed and drive to Terminal without touching crate stock.

  3. 03

    Rotate during cooldown

    After settlement, return to Source Cargo or another activity.

Common mistakes and fixes

Treating the Office alone as sufficient

Fix

Buy a separate Special Cargo Warehouse; Vehicle Warehouse does not qualify.

Looking for launch on the warehouse laptop

Fix

The Office receptionist Assistant launches Export Mixed Goods.

Fear of losing crates

Fix

It is separate stock and does not subtract Special Cargo inventory.

Checklist: have / done / ready to settle

HAVE

  • A CEO Office

  • A Special Cargo Warehouse

DONE

  • Spoke to the Assistant

  • Collected the assigned Flatbed

READY TO DELIVER

  • I have the Terminal objective

  • I know the gang/police response

Common blockers and recovery

Repair the business or current mission state; do not repurchase a property as a workaround.

Problem

The Assistant does not offer Export Mixed Goods

Check in order
  1. Verify a qualifying Special Cargo Warehouse.
  2. Visit the warehouse to confirm the purchase is active.
  3. Check cooldown and active jobs.
How to recover the run

Register as CEO again and change session after meeting requirements; do not buy a Vehicle Warehouse as a workaround.

Problem

There is no Flatbed at the warehouse

Check in order
  1. Check the HUD-assigned warehouse, not the nearest one.
  2. Ensure the job is still active.
How to recover the run

Return to Freemode, clear the conflict and retry from the Assistant when available.

Problem

The delivery was interrupted

Check in order
  1. Check whether the Flatbed was destroyed or time expired.
  2. Confirm warehouse crate stock did not change.
How to recover the run

Wait for the next offer per the card and retry in Invite Only; do not use Sell Cargo as recovery.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatActive owner business or service
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Purchase and unlock

The base requirement is CEO Office + Warehouse; the minimum entry cost is shown in the financial panel.

02

Setup

The business must be configured and remain active. Upgrades should be evaluated separately from the property price.

03

Job preparation

Job value and preparation time form one result rather than separate earnings.

04

Sale or collection

The panel separates owner proceeds, costs, commissions and extra helper rewards.

05

Next cycle

The next delivery becomes available after 48 min.

05

What affects the result

Stock or service value

The range shows small, typical and full variants where value is variable.

Supplies and commissions

Supply costs and agent fees are deducted before the owner's result.

Owner versus helper

The host and every participant have separately defined payouts; the team average does not replace those values.

Full time

The comparison uses 6 min / 10 min / 18 min for the complete cycle.

Main strengths

  • Can combine active sales with passive value accrual.
  • Helpers do not automatically reduce the owner's proceeds.

Constraints

  • Purchase payback depends on regular use.
  • A helper's reward can be far lower than the owner's proceeds and is shown separately.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$50,000
Team net
$50,000
Cooldown
48 min
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$50,000
Each partner
$10,000
Team net
$60,000
Cooldown
48 min
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$50,000
Each partner
$10,000
Team net
$70,000
Cooldown
48 min
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$50,000
Each partner
$10,000
Team net
$80,000
Cooldown
48 min
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO48 minCooldown$50,000min: $50,000 · typical: $50,000 · max: $50,000$0min: $0 · typical: $0 · max: $0$50,000min: $50,000 · typical: $50,000 · max: $50,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$300,000min: $300,000 · typical: $300,000 · max: $300,000$300,000min: $300,000 · typical: $300,000 · max: $300,000
DUO48 minCooldown$60,000min: $60,000 · typical: $60,000 · max: $60,000$0min: $0 · typical: $0 · max: $0$50,000min: $50,000 · typical: $50,000 · max: $50,000$10,000min: $10,000 · typical: $10,000 · max: $10,000$60,000min: $60,000 · typical: $60,000 · max: $60,000$300,000min: $300,000 · typical: $300,000 · max: $300,000$360,000min: $360,000 · typical: $360,000 · max: $360,000
TRIO48 minCooldown$70,000min: $70,000 · typical: $70,000 · max: $70,000$0min: $0 · typical: $0 · max: $0$50,000min: $50,000 · typical: $50,000 · max: $50,000$10,000min: $10,000 · typical: $10,000 · max: $10,000$70,000min: $70,000 · typical: $70,000 · max: $70,000$300,000min: $300,000 · typical: $300,000 · max: $300,000$420,000min: $420,000 · typical: $420,000 · max: $420,000
QUATRO48 minCooldown$80,000min: $80,000 · typical: $80,000 · max: $80,000$0min: $0 · typical: $0 · max: $0$50,000min: $50,000 · typical: $50,000 · max: $50,000$10,000min: $10,000 · typical: $10,000 · max: $10,000$80,000min: $80,000 · typical: $80,000 · max: $80,000$300,000min: $300,000 · typical: $300,000 · max: $300,000$480,000min: $480,000 · typical: $480,000 · max: $480,000
08

Key facts

Full-cycle time6 min / 10 min / 18 min
Team1–4 players
Cooldown48 min
VIDEO

Video walkthrough

Verified video · EN

Mixed Goods Export for GTA Online Fast Cash: GTA 5 CEO Guide

Unlock, conditions, delivery and payout.

Channel
Old Grumpy Gamers
Published
15 Jul 2023
Checked
29 Aug 2026
Open the walkthrough on YouTube