Back to ranking

Contract • Solo / Duo / Trio / Quatro

The Gangbanger Robbery

Prepare a Mission Row raid, free King Tiny, then use his information to take the target car from a gang hideout.

Dedicated artwork for The Gangbanger RobberyGANGBANGER / ROBBERY
Required purchaseSalvage Yard
Entry cost$1,620,000
Possible GTA$$200,800–$402,000
Possible RP1,000 RP
Weekly reset7 dayslimit: 3 / reset • shared pool
01

Complete financial model

Team gross$335,000min: $250,000 · typical: $335,000 · max: $420,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$335,000min: $250,000 · typical: $335,000 · max: $420,000
Full-cycle timefast: 37 min · typical: 52 min · beginner: 1 hr 22 min
Weekly reset
7 days • limit: 3 / reset • shared poolA shared limit of three Salvage Yard robberies per rotation; reset every 7 days.
First weekly cycleThere is no permanent first-weekly bonus; an unfinished robbery is not guaranteed to survive the reset.
Verified permanent rules

Salvage Yard board rule

  • The board selects three of the five robbery types and three target cars for the weekly rotation.
  • The shared limit is three cars; each of the three can be completed only once in that rotation.
  • There is no permanent first-weekly bonus and no guarantee that an unfinished robbery survives the reset.
  • A finale participant receives a community-reported flat $50,000 regardless of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The calculator does not treat this amount as a percentage of target value.

value goes to the business owner; helpers receive no cut from this sale

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Prepare a Mission Row raid, free King Tiny, then use his information to take the target car from a gang hideout.

Start here

Exact requirements
  • Buy a Salvage Yard through Maze Bank Foreclosures and complete its setup with Yusuf and Jamal.
Purchase / contact / menu

Select “The Gangbanger Robbery — complete flow” from the wall board when the robbery is in the current offering.

Starting location

The planning room inside your Salvage Yard.

Board or marker

The robbery board: Scope Out, Planning Work, Tasks and finale.

Purchases not required
  • The Tow Truck, staff and upgrades unrelated to the robbery board are not required for the finale.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first “The Gangbanger Robbery — complete flow” run includes Scope Out, its listed Planning Work, Tasks and the vehicle-recovery finale.

02

Story replay

Select the robbery again only when it returns to the board under the existing availability rule; this guide does not copy payout or reset figures from the finance model.

Official mission order

  1. 01
    prep / preparation

    Scope Out: Mission Row Police Station

    Photograph the station's entry and technical points.

  2. 02
    prep / preparationoptional

    Planning Work: Disrupt Equipment

    Reduce the equipment available to the police during the raid.

  3. 03
    prep / preparation

    Task: Stun Guns

    Acquire the stun guns needed for the quiet rooftop entry.

  4. 04
    prep / preparation

    Task: Weapon Stash

    Stash the weapons collected after freeing King Tiny.

  5. 05
    prep / preparation

    Task: Getaway Vehicle

    Prepare the vehicle used to leave the police station.

  6. 06
    prep / preparationoptional

    Task: Masks

    Acquire masks that reduce the pursuit after the raid.

  7. 07
    prep / preparation

    Planning Work: Tactical Gear

    Acquire the Enforcer equipment and BZ Gas used for entry.

  8. 08
    prep / preparation

    Planning Work: Police Maverick

    Steal and stash the Police Maverick for the rooftop landing.

  9. 09
    finale

    The Gangbanger Robbery

    Free King Tiny, reach the gang hideout and deliver the target car.

Strategies that genuinely change the route

King Tiny and the car

Maverick, BZ Gas and double extraction

When
After Scope Out, Maverick, gear, gas, weapons and getaway vehicle are ready.
Plan
Enter from the roof, gas all four vents, free King Tiny, take him to LSIA and only then recover the target car from the revealed hideout.
Trade-off
The finale has two transport objectives; losing the escort before LSIA prevents the car location from being revealed.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “The Gangbanger Robbery — complete flow”: SOLO operator: Police Maverick pilot + BZ Gas operator + Cells and King Tiny operator + Two-stage driver.

Concrete roles

SOLO operator: Police Maverick pilot + BZ Gas operator + Cells and King Tiny operator + Two-stage driver

Lands on the roof in disguise and provides a clean drop. Stuns the officer and gases all four ventilation units. Gets the keys, hacks the computer and escorts the correct prisoner through the rear exit. Drives to LSIA, then the gang hideout and returns the target car to the Salvage Yard.

Actions, risk and run recovery

  1. 01
    prep / preparationScope Out
    Action
    Photograph the entrances and technical points at Mission Row Police Station to unlock the rooftop approach and exit plan.
    Tip
    In Scope Out photograph the roof, entrances and Mission Row exit route at the markers.
    Risk / failure condition
    Incomplete scope-out does not unlock the required rooftop plan.
    How to recover the run
    Return to the missing point, take a clear photograph and wait for Jamal.
  2. 02
    prep / preparationPolice Maverick
    Action
    Hack the Weazel News box, steal the Police Maverick from the hospital roof, lose the police and stash it for the finale.
    Tip
    Hack Weazel News, take the Police Maverick and deliver it intact.
    Risk / failure condition
    A destroyed helicopter removes the finale's disguised rooftop entry.
    How to recover the run
    Break from fire, lose the police and retry delivery on a stable course.
  3. 03
    prep / preparationTactical Gear and tasks
    Action
    Acquire the Enforcer gear, BZ Gas, stashed weapons and a getaway vehicle, delivering every mandatory item before the finale.
    Tip
    Before the finale confirm Tactical Gear, stun guns, BZ Gas, weapon stash and getaway vehicle.
    Risk / failure condition
    A missing item blocks ventilation, cell access or the rear escape.
    How to recover the run
    Return to the board, complete the exact missing Task and recheck the set.
  4. 04
    finalePolice station roof
    Action
    Land the Maverick in disguise, stun the nearby officer and throw BZ Gas into all four ventilation units.
    Tip
    On the roof stun the officer and place BZ Gas in all four vents before entering.
    Risk / failure condition
    A missed vent leaves active security inside the station.
    How to recover the run
    Do not descend; circle the roof one way, hit the missing vent and confirm the fourth marker.
  5. 05
    finaleKeys and computer
    Action
    Enter Mission Row, reach the first floor for the keys, then descend to the basement and hack the computer controlling the cells.
    Tip
    Collect the keys on the first floor, then descend and hack the cell computer.
    Risk / failure condition
    Descending without keys or an interrupted hack blocks the correct cell.
    How to recover the run
    Return to the last objective, secure the keys and protect the same terminal to completion.
  6. 06
    finaleFree King Tiny
    Action
    Open the correct cell, escort King Tiny through the rear exit and keep him clear of police fire.
    Tip
    Open the correct cell and move King Tiny between two cover players.
    Risk / failure condition
    King Tiny can die or stall the escape if left behind.
    How to recover the run
    Return to his last marker, clear the corridor and resume as a tight escort.
  7. 07
    finaleStash and gate
    Action
    Collect the stashed weapons, destroy the locked-gate control panel and board the prepared getaway vehicle.
    Tip
    Collect the stashed weapons, open the gate and bring the getaway vehicle to the escort.
    Risk / failure condition
    Leaving on foot without weapons or the car exposes King Tiny to police.
    How to recover the run
    Pull the escort into cover, recover the stash and bring the vehicle to the group.
  8. 08
    finaleLSIA
    Action
    Lose the police and take King Tiny to his Conada at LSIA; only then does he reveal the gang hideout holding the car.
    Tip
    Lose the police first, then take King Tiny to his Conada at LSIA.
    Risk / failure condition
    Entering LSIA while wanted exposes the escort and blocks the handoff.
    How to recover the run
    Leave the airport route, hide the vehicle and return only after the alert clears.
  9. 09
    finaleGang hideout
    Action
    Reach the marked Ballas, Vagos or Kkangpae hideout, clear the defenders and take the target vehicle.
    Tip
    At the gang hideout clear the route to the car before one driver takes the target.
    Risk / failure condition
    Entering the car early starts pursuit while the exit is blocked.
    How to recover the run
    Hold the target behind cover, clear the central block and only then depart.
  10. 10
    finaleReturn to the Salvage Yard
    Action
    Deliver the car to the Salvage Yard intact while avoiding the remaining gang members on the route.
    Tip
    Take the shortest route to the Salvage Yard and protect the car from unnecessary damage.
    Risk / failure condition
    Fighting every pursuer risks destroying the vehicle before delivery.
    How to recover the run
    Break from combat, maintain speed and use cover only against blocking vehicles.

Common mistakes

Incomplete station equipment

Consequence
A missing item stops rooftop entry, ventilation or the rear-station escape.
Correction
Return to the Salvage Yard board and complete the exact missing Task before relaunching.

Missed BZ Gas vent

Consequence
An ungassed section leaves active security near the keys or cell computer.
Correction
Do not descend farther; return to the roof, hit the missing unit and begin entry only after the fourth confirmation.

King Tiny left in fire

Consequence
Losing King Tiny before the Conada ends the lead to the hideout containing the car.
Correction
Hold the escort behind cover, clear the next street and move only when the driver brings the vehicle to the group.

Pre-launch checklist

  • All five entry and escape elements are complete on the Salvage Yard board.

  • The crew distinguishes the King Tiny escort from the later target-car recovery.

  • Before the finale, confirm the Maverick, Tactical Gear, BZ Gas, weapons and getaway vehicle.

  • The operator circles the roof in one direction and counts four confirmed hits before entry.

  • The escort keeps him between two players from the cells to the getaway vehicle and on to LSIA.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatContract or mission strand for 1–4 players
Payout modelThe displayed amount is the verified host payout. The reported partner payout is disclosed separately and is not converted into a fictional average or team result.
Shared Salvage Yard limit

The weekly board provides three robberies in total. Each has its own value and preparation scope, but all share the same rotation limit.

04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Requirement: Salvage Yard.

02

Contract selection

Availability may depend on a board, phone call or activity rotation.

03

Preparation

The model includes required stages before the final settlement.

04

Completion

Team choice affects pace, host payout and each partner's payout.

05

Replay or rotation

A shared limit of three Salvage Yard robberies per rotation; reset every 7 days.

05

What affects the result

Complete strand

Payout and time cover the complete cycle, not only its final job.

Host and partner model

The displayed amount is the verified host payout. The reported partner payout is disclosed separately and is not converted into a fictional average or team result.

Costs

Setup fees and commissions are deducted before the net result.

Time

Fast/typical/beginner: 37 min / 52 min / 1 hr 22 min.

Main strengths

  • Lower entry cost than major heists.
  • Flexible supported team size.

Constraints

  • Some contracts depend on board rotation.
  • A partner may receive a different payout from the host.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$335,000
Team net
$335,000
Weekly reset
7 dayslimit: 3 / reset • shared pool
DUO2P

Duo: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.

Host / owner
$335,000
Reported partner payout
$50,000No official participant table is published — aligned community reports indicate a flat $50,000 for the finale regardless of target-car value; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The value is excluded from team calculations.
Team net
Not calculated — the reported partner payout does not feed the model
Weekly reset
7 dayslimit: 3 / reset • shared pool
TRIO3P

Trio: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.

Host / owner
$335,000
Reported partner payout
$50,000No official participant table is published — aligned community reports indicate a flat $50,000 for the finale regardless of target-car value; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The value is excluded from team calculations.
Team net
Not calculated — the reported partner payout does not feed the model
Weekly reset
7 dayslimit: 3 / reset • shared pool
QUATRO4P

Quatro: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.

Host / owner
$335,000
Reported partner payout
$50,000No official participant table is published — aligned community reports indicate a flat $50,000 for the finale regardless of target-car value; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The value is excluded from team calculations.
Team net
Not calculated — the reported partner payout does not feed the model
Weekly reset
7 dayslimit: 3 / reset • shared pool
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$335,000min: $250,000 · typical: $335,000 · max: $420,000
DUO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$50,000Not calculated — the reported partner payout does not feed the model
TRIO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$50,000Not calculated — the reported partner payout does not feed the model
QUATRO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$50,000Not calculated — the reported partner payout does not feed the model
08

Key facts

Full-cycle time37 min / 52 min / 1 hr 22 min
Team1–4 players
Weekly reset7 days • limit: 3 / reset • shared pool
VIDEO

Video walkthrough

Verified video · EN

The Gangbanger Robbery ALL Setups & Challenges | Best Way To Do Gangbanger Robbery In GTA 5 Online

Planning, tasks, optional work, finale and challenges.

Channel
Future Viking
Published
8 Aug 2024
Checked
29 Aug 2026
Open the walkthrough on YouTube