Contract • Solo / Duo / Trio / Quatro
The Gangbanger Robbery
Prepare a Mission Row raid, free King Tiny, then use his information to take the target car from a gang hideout.
GANGBANGER / ROBBERYComplete financial model
Salvage Yard board rule
- The board selects three of the five robbery types and three target cars for the weekly rotation.
- The shared limit is three cars; each of the three can be completed only once in that rotation.
- There is no permanent first-weekly bonus and no guarantee that an unfinished robbery survives the reset.
- A finale participant receives a community-reported flat $50,000 regardless of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The calculator does not treat this amount as a percentage of target value.
value goes to the business owner; helpers receive no cut from this sale
Complete step-by-step operation
OPERATIONS GUIDE V2 • SOLO
Prepare a Mission Row raid, free King Tiny, then use his information to take the target car from a gang hideout.
Start here
- Buy a Salvage Yard through Maze Bank Foreclosures and complete its setup with Yusuf and Jamal.
Select “The Gangbanger Robbery — complete flow” from the wall board when the robbery is in the current offering.
The planning room inside your Salvage Yard.
The robbery board: Scope Out, Planning Work, Tasks and finale.
- The Tow Truck, staff and upgrades unrelated to the robbery board are not required for the finale.
First run and replay
These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.
First story playthrough
The first “The Gangbanger Robbery — complete flow” run includes Scope Out, its listed Planning Work, Tasks and the vehicle-recovery finale.
Story replay
Select the robbery again only when it returns to the board under the existing availability rule; this guide does not copy payout or reset figures from the finance model.
Official mission order
- 01
prep / preparation Scope Out: Mission Row Police Station
Photograph the station's entry and technical points.
- 02
prep / preparationoptional Planning Work: Disrupt Equipment
Reduce the equipment available to the police during the raid.
- 03
prep / preparation Task: Stun Guns
Acquire the stun guns needed for the quiet rooftop entry.
- 04
prep / preparation Task: Weapon Stash
Stash the weapons collected after freeing King Tiny.
- 05
prep / preparation Task: Getaway Vehicle
Prepare the vehicle used to leave the police station.
- 06
prep / preparationoptional Task: Masks
Acquire masks that reduce the pursuit after the raid.
- 07
prep / preparation Planning Work: Tactical Gear
Acquire the Enforcer equipment and BZ Gas used for entry.
- 08
prep / preparation Planning Work: Police Maverick
Steal and stash the Police Maverick for the rooftop landing.
- 09
finale The Gangbanger Robbery
Free King Tiny, reach the gang hideout and deliver the target car.
Strategies that genuinely change the route
Maverick, BZ Gas and double extraction
- When
- After Scope Out, Maverick, gear, gas, weapons and getaway vehicle are ready.
- Plan
- Enter from the roof, gas all four vents, free King Tiny, take him to LSIA and only then recover the target car from the revealed hideout.
- Trade-off
- The finale has two transport objectives; losing the escort before LSIA prevents the car location from being revealed.
Plan for the selected team: SOLO
Selected in the calculator • SOLO for “The Gangbanger Robbery — complete flow”: SOLO operator: Police Maverick pilot + BZ Gas operator + Cells and King Tiny operator + Two-stage driver.
Concrete roles
Lands on the roof in disguise and provides a clean drop. Stuns the officer and gases all four ventilation units. Gets the keys, hacks the computer and escorts the correct prisoner through the rear exit. Drives to LSIA, then the gang hideout and returns the target car to the Salvage Yard.
Actions, risk and run recovery
- 01
prep / preparationScope Out - Action
- Photograph the entrances and technical points at Mission Row Police Station to unlock the rooftop approach and exit plan.
- Tip
- In Scope Out photograph the roof, entrances and Mission Row exit route at the markers.
- Risk / failure condition
- Incomplete scope-out does not unlock the required rooftop plan.
- How to recover the run
- Return to the missing point, take a clear photograph and wait for Jamal.
- 02
prep / preparationPolice Maverick - Action
- Hack the Weazel News box, steal the Police Maverick from the hospital roof, lose the police and stash it for the finale.
- Tip
- Hack Weazel News, take the Police Maverick and deliver it intact.
- Risk / failure condition
- A destroyed helicopter removes the finale's disguised rooftop entry.
- How to recover the run
- Break from fire, lose the police and retry delivery on a stable course.
- 03
prep / preparationTactical Gear and tasks - Action
- Acquire the Enforcer gear, BZ Gas, stashed weapons and a getaway vehicle, delivering every mandatory item before the finale.
- Tip
- Before the finale confirm Tactical Gear, stun guns, BZ Gas, weapon stash and getaway vehicle.
- Risk / failure condition
- A missing item blocks ventilation, cell access or the rear escape.
- How to recover the run
- Return to the board, complete the exact missing Task and recheck the set.
- 04
finalePolice station roof - Action
- Land the Maverick in disguise, stun the nearby officer and throw BZ Gas into all four ventilation units.
- Tip
- On the roof stun the officer and place BZ Gas in all four vents before entering.
- Risk / failure condition
- A missed vent leaves active security inside the station.
- How to recover the run
- Do not descend; circle the roof one way, hit the missing vent and confirm the fourth marker.
- 05
finaleKeys and computer - Action
- Enter Mission Row, reach the first floor for the keys, then descend to the basement and hack the computer controlling the cells.
- Tip
- Collect the keys on the first floor, then descend and hack the cell computer.
- Risk / failure condition
- Descending without keys or an interrupted hack blocks the correct cell.
- How to recover the run
- Return to the last objective, secure the keys and protect the same terminal to completion.
- 06
finaleFree King Tiny - Action
- Open the correct cell, escort King Tiny through the rear exit and keep him clear of police fire.
- Tip
- Open the correct cell and move King Tiny between two cover players.
- Risk / failure condition
- King Tiny can die or stall the escape if left behind.
- How to recover the run
- Return to his last marker, clear the corridor and resume as a tight escort.
- 07
finaleStash and gate - Action
- Collect the stashed weapons, destroy the locked-gate control panel and board the prepared getaway vehicle.
- Tip
- Collect the stashed weapons, open the gate and bring the getaway vehicle to the escort.
- Risk / failure condition
- Leaving on foot without weapons or the car exposes King Tiny to police.
- How to recover the run
- Pull the escort into cover, recover the stash and bring the vehicle to the group.
- 08
finaleLSIA - Action
- Lose the police and take King Tiny to his Conada at LSIA; only then does he reveal the gang hideout holding the car.
- Tip
- Lose the police first, then take King Tiny to his Conada at LSIA.
- Risk / failure condition
- Entering LSIA while wanted exposes the escort and blocks the handoff.
- How to recover the run
- Leave the airport route, hide the vehicle and return only after the alert clears.
- 09
finaleGang hideout - Action
- Reach the marked Ballas, Vagos or Kkangpae hideout, clear the defenders and take the target vehicle.
- Tip
- At the gang hideout clear the route to the car before one driver takes the target.
- Risk / failure condition
- Entering the car early starts pursuit while the exit is blocked.
- How to recover the run
- Hold the target behind cover, clear the central block and only then depart.
- 10
finaleReturn to the Salvage Yard - Action
- Deliver the car to the Salvage Yard intact while avoiding the remaining gang members on the route.
- Tip
- Take the shortest route to the Salvage Yard and protect the car from unnecessary damage.
- Risk / failure condition
- Fighting every pursuer risks destroying the vehicle before delivery.
- How to recover the run
- Break from combat, maintain speed and use cover only against blocking vehicles.
Common mistakes
Incomplete station equipment
- Consequence
- A missing item stops rooftop entry, ventilation or the rear-station escape.
- Correction
- Return to the Salvage Yard board and complete the exact missing Task before relaunching.
Missed BZ Gas vent
- Consequence
- An ungassed section leaves active security near the keys or cell computer.
- Correction
- Do not descend farther; return to the roof, hit the missing unit and begin entry only after the fourth confirmation.
King Tiny left in fire
- Consequence
- Losing King Tiny before the Conada ends the lead to the hideout containing the car.
- Correction
- Hold the escort behind cover, clear the next street and move only when the driver brings the vehicle to the group.
Pre-launch checklist
All five entry and escape elements are complete on the Salvage Yard board.
The crew distinguishes the King Tiny escort from the later target-car recovery.
Before the finale, confirm the Maverick, Tactical Gear, BZ Gas, weapons and getaway vehicle.
The operator circles the roof in one direction and counts four confirmed hits before entry.
The escort keeps him between two players from the cells to the getaway vehicle and on to LSIA.
Expanded informational overview
Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.
The weekly board provides three robberies in total. Each has its own value and preparation scope, but all share the same rotation limit.
How the full cycle works
This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.
Unlock
Requirement: Salvage Yard.
Contract selection
Availability may depend on a board, phone call or activity rotation.
Preparation
The model includes required stages before the final settlement.
Completion
Team choice affects pace, host payout and each partner's payout.
Replay or rotation
A shared limit of three Salvage Yard robberies per rotation; reset every 7 days.
What affects the result
Payout and time cover the complete cycle, not only its final job.
The displayed amount is the verified host payout. The reported partner payout is disclosed separately and is not converted into a fictional average or team result.
Setup fees and commissions are deducted before the net result.
Fast/typical/beginner: 37 min / 52 min / 1 hr 22 min.
Main strengths
- Lower entry cost than major heists.
- Flexible supported team size.
Constraints
- Some contracts depend on board rotation.
- A partner may receive a different payout from the host.
Solo / Duo / Trio / Quatro variants
Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.
Solo: full pace control and no crew wait.
- Host / owner
- $335,000
- Team net
- $335,000
- Weekly reset
- 7 dayslimit: 3 / reset • shared pool
Duo: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.
- Host / owner
- $335,000
- Reported partner payout
- $50,000No official participant table is published — aligned community reports indicate a flat $50,000 for the finale regardless of target-car value; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The value is excluded from team calculations.
- Team net
- Not calculated — the reported partner payout does not feed the model
- Weekly reset
- 7 dayslimit: 3 / reset • shared pool
Trio: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.
- Host / owner
- $335,000
- Reported partner payout
- $50,000No official participant table is published — aligned community reports indicate a flat $50,000 for the finale regardless of target-car value; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The value is excluded from team calculations.
- Team net
- Not calculated — the reported partner payout does not feed the model
- Weekly reset
- 7 dayslimit: 3 / reset • shared pool
Quatro: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.
- Host / owner
- $335,000
- Reported partner payout
- $50,000No official participant table is published — aligned community reports indicate a flat $50,000 for the finale regardless of target-car value; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The value is excluded from team calculations.
- Team net
- Not calculated — the reported partner payout does not feed the model
- Weekly reset
- 7 dayslimit: 3 / reset • shared pool
Complete figures by team
Typical values for the selected cycle; every cell also contains a min–max range.
| Team | Cooldown | Team gross | Costs + fees | Host / owner | Each partner | Team net | Host / owner $/h | Team $/h |
|---|---|---|---|---|---|---|---|---|
| SOLO | 7 daysWeekly reset • limit: 3 / reset • shared pool | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $0min: $0 · typical: $0 · max: $0 | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | — | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | — | — |
| DUO | 7 daysWeekly reset • limit: 3 / reset • shared pool | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $0min: $0 · typical: $0 · max: $0 | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $50,000 | Not calculated — the reported partner payout does not feed the model | — | — |
| TRIO | 7 daysWeekly reset • limit: 3 / reset • shared pool | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $0min: $0 · typical: $0 · max: $0 | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $50,000 | Not calculated — the reported partner payout does not feed the model | — | — |
| QUATRO | 7 daysWeekly reset • limit: 3 / reset • shared pool | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $0min: $0 · typical: $0 · max: $0 | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $50,000 | Not calculated — the reported partner payout does not feed the model | — | — |
Key facts
Video walkthrough
Verified video · EN
The Gangbanger Robbery ALL Setups & Challenges | Best Way To Do Gangbanger Robbery In GTA 5 Online
Planning, tasks, optional work, finale and challenges.
- Channel
- Future Viking
- Published
- 8 Aug 2024
- Checked
- 29 Aug 2026