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Active business • Solo / Co-op

Salvage Yard

A standalone Salvage Yard robbery route: purchase, meeting Yusuf and Jamal, choosing one of three weekly offers, scope, Planning Work, Tasks, finale and the persistent vehicle decision — without mixing in towing or the safe.

Industrial salvage yard with tow truck and carsSALVAGE / YARD
Required purchaseSalvage Yard
Entry cost$1,620,000–2,690,000
Possible GTA$$200,800–$402,000
Possible RP0 RP–1,000 RP
Weekly reset7 dayslimit: 3 / reset • shared pool
01

Complete financial model

Team gross$335,000min: $250,000 · typical: $335,000 · max: $420,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$335,000min: $250,000 · typical: $335,000 · max: $420,000
Full-cycle timefast: 45 min · typical: 1 hr 5 min · beginner: 1 hr 35 min
Weekly reset
7 days • limit: 3 / reset • shared poolA shared limit of three Salvage Yard robberies per rotation; reset every 7 days.
First weekly cycleNo fixed first-completion bonus; value depends on the weekly vehicle.
Verified permanent rules

Robbery settlement

  • The board selects three of the five robbery types and three target cars for the weekly rotation.
  • The shared limit is three cars; each of the three can be completed only once in that rotation.
  • There is no permanent first-weekly bonus and no guarantee that an unfinished robbery survives the reset.
  • A finale participant receives a community-reported flat $50,000 regardless of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The calculator does not treat this amount as a percentage of target value.

the sale belongs to the owner; helpers receive a separate bonus when the activity provides one

02

Salvage Yard Robberies: from Yusuf's call to the first car

BUSINESS STEP BY STEP • COMPLETE WALKTHROUGH

A standalone Salvage Yard robbery route: purchase, meeting Yusuf and Jamal, choosing one of three weekly offers, scope, Planning Work, Tasks, finale and the persistent vehicle decision — without mixing in towing or the safe.

Start here

The first contact, correct panel or marker, and checks when the game does not show the entry point.

Location

After Yusuf Amir calls, open Phone → Internet → Money and Services → Maze Bank Foreclosures and buy any Salvage Yard; the least expensive location in the site model starts at $1,620,000.

Marker

Travel to the purchased Salvage Yard icon and enter through the main gate. The introduction leads to Jamal, the computer with three cars and the Planning Wall.

What to do there

Watch the Yusuf and Jamal meeting. Then register as a VIP/CEO/MC President, use the computer and select exactly one of the three vehicles available that week.

If the start is missing
  • No call: finish active work, return to Freemode and wait for Yusuf; the purchase site is Maze Bank Foreclosures, not Dynasty 8.
  • No computer/board: complete the scene inside the purchased Salvage Yard and register as a Boss.
  • No offer: check whether that host has already completed the three weekly cars; changing session does not create a fourth offer.

From zero to the first payout

Buy a Salvage Yard, complete the introduction, choose one vehicle at the computer, finish its assigned scope, required preparation and finale, then return the car to the shop and choose its settlement.

  1. 01
    1. Buy a Salvage YardChoose by travel route; towing and safe extras are not robbery requirements.
  2. 02
    2. Meet Yusuf and JamalThe scene activates the computer, Planning Wall and weekly set of three targets.
  3. 03
    3. Select one carThe computer assigns the target to one of five permanent robbery families; the current rotation is not part of this guide.
  4. 04
    4. Complete Scope OutTravel to the marked site, photograph or identify required entries and return to the saved plan card.
  5. 05
    5. Planning Work and TasksComplete every required item; optional disruptions reduce risk but do not replace a required tool.
  6. 06
    6. Launch the finaleAt the board, confirm the crew, run the specific infiltration and recover the exact marked vehicle.
  7. 07
    7. Return the carLose police, keep the target intact and drive it into the Salvage Yard marker.
  8. 08
    8. Choose settlementSell to Yusuf, salvage for delayed settlement or — only when the game marks the car as eligible — use claim.

All five permanent Salvage Yard robbery families

Each variant has its own objective, order, completion point and recovery — it is not placeholder copy for another function.

  1. 01

    The Duggan Robbery

    Goal

    Enter Maze Bank Arena as LS Panic staff and drive the car out of the team's workshop.

    Key actions
    1. Scope the Arena entry; secure the LS Panic trailer/outfits, VIP Pass and Bypass Module.
    2. Use the staff route, pass through the VIP lounge/pit and reach the secured car.
    3. Disable security with the module, leave the Arena, lose pursuit and deliver the car.
    Completion point

    The target enters the Salvage Yard and the settlement decision becomes available.

    What it unlocks next

    Closes that weekly offer for the host; it does not unlock Tow Truck Service.

    How to recover the run

    If the disguise is blown, fight through and return to the last marker. An unresponsive car usually means the Bypass Module or another security condition is unfinished.

  2. 02

    The Gangbanger Robbery

    Goal

    Free King Tiny from Mission Row, obtain the car lead and steal it from the Vagos hideout.

    Key actions
    1. Prepare Tactical Gear, a Police Maverick, Stun Guns, a Weapon Stash and a getaway vehicle.
    2. Land on the roof, deploy BZ gas, find the keys and free King Tiny from his cell.
    3. Deliver him to LSIA, then hit the Vagos, take the car and return to the Salvage Yard.
    Completion point

    King Tiny is safe and the marked vehicle is accepted at the shop.

    What it unlocks next

    Closes Gangbanger for that offer; claim remains conditional on the specific vehicle, not the robbery family.

    How to recover the run

    If the prisoner will not follow, return for the required keys/interaction. If the getaway car is lost, use the backup marker but do not leave King Tiny inside the station.

  3. 03

    The Cargo Ship Robbery

    Goal

    Locate the correct container aboard the ship and extract the car with the Skylift.

    Key actions
    1. Prepare the Skylift, Bolt Cutters, Flares and a boat; consider disrupting air support.
    2. Board the ship, secure the bridge/terminal and inspect marked containers rather than random ones.
    3. Mark the correct container with a flare, protect the Skylift and drive the lowered car back to the shop.
    Completion point

    The container car reaches the Salvage Yard without being destroyed during extraction.

    What it unlocks next

    Closes the Cargo Ship offer and releases the plan slot after settlement.

    How to recover the run

    If the Skylift will not lift the container, verify the terminal, remaining enemies and flare on the correct target. If the car falls somewhere inaccessible, wait for the formal stage restart rather than leaving the finale.

  4. 04

    The Podium Robbery

    Goal

    Infiltrate the Casino through the staff route and steal the vehicle from secured storage.

    Key actions
    1. Secure the LSDS disguise/van, Storage Key Card, Rappel Equipment and Gas Masks.
    2. Enter under the LSDS cover, use the elevator shaft and security terminal, then descend to storage.
    3. Drive the car out, lose the wanted level and return to the Salvage Yard.
    Completion point

    The Casino vehicle crosses the shop marker after police are lost.

    What it unlocks next

    Closes the weekly Podium offer; it does not affect the Diamond Casino Heist or Prize Ride.

    How to recover the run

    After detection, continue through the terminal and storage rather than returning to the LSDS van. If the card will not open the route, check the unfinished Storage Key Card prep.

  5. 05

    The McTony Robbery

    Goal

    Locate Tony McTony's submarine, seize its controls and extract the car to shore.

    Key actions
    1. Prepare the submersible, sonar, outfits, Cutting Torch and Security Systems tools.
    2. Locate the submarine, enter through the moon pool and secure the bridge/control station.
    3. Extract the car with the submersible, bring it ashore and drive it to the Salvage Yard.
    Completion point

    The car clears the water extraction and is accepted at the Salvage Yard.

    What it unlocks next

    Closes the McTony offer; owning a Kosatka/Sonar is not required for this plan.

    How to recover the run

    If sonar stops progressing, return to the marked plan equipment. If the submersible separates from the car, reposition beneath the attachment point rather than trying to swim the car to the shop.

Requirements, purchase and extras

The base Salvage Yard is enough for robberies. Tow Truck, Staff and Wall Safe are separate extras; they neither unlock the Planning Wall nor are required for the first finale.

01

Salvage Yard — required purchase

Status

Purchased through Maze Bank Foreclosures; the base property unlocks the robbery computer and Planning Wall.

  1. Choose a location with an easy exit for recovered cars.
  2. Enter and complete the Yusuf/Jamal scene.
Result

You can select one of three weekly cars and begin scope.

02

Boss registration — functionally required

Status

It is not another Salvage Yard purchase, but the computer/finale requires an active organisation.

  1. Register as a VIP/CEO/MC President in Freemode.
  2. Invite the crew before launching the finale.
Result

The host saves plan state and completion.

03

Tow Truck, Staff and Wall Safe — separate

Status

They support towing, processing or passive-income collection; none is required by a Salvage Yard Robbery.

  1. Do not buy an extra to fix a missing board.
  2. Use the separate Tow Service and passive safe guides.
Result

The first robbery budget covers the property; standard planning/start/sale has no additional fee.

First complete run

Lead the first run in a quiet session: lock the selected car at the computer, follow Jamal's plan card exactly and verify every saved prep before the finale.

  1. 01

    Lock the correct offer

    Action

    At the computer read the car, robbery family and method; confirm only one offer.

    How to verify

    The Planning Wall shows the same family and its empty prep state.

    How to recover the run

    If the wall shows a different method, return to the computer before scope; do not run remembered preps.

  2. 02

    Save the complete plan

    Action

    Complete Scope Out, every required Planning Work and required Tasks; run optional disruptions deliberately.

    How to verify

    Every required card is marked complete and the finale button is active.

    How to recover the run

    A locked finale means a required card or Boss state is missing; read the wall rather than blindly changing session.

  3. 03

    Recover and return the car

    Action

    Run the specific infiltration, take the target, lose police and drive into the Salvage Yard.

    How to verify

    The car occupies a shop slot and the computer shows Sell/Salvage or an eligible Claim.

    How to recover the run

    If you returned without the car or it was destroyed, wait for the formal failure/restart state; do not select another offer until the current plan closes.

Board, weekly choice and plan state

The states below belong only to this function and do not automatically unlock the property's other services.

BOARD3 cars per weekly rotation

The game offers three entries drawn from five families; each is available once for the host.

PLANScope → Planning Work → Tasks → Finale

Required items are assigned to the robbery family and save on the wall.

SHOPUp to 3 recovered cars

A free slot is needed for another recovered car; settle old stock before space blocks progress.

ROTATIONNot hard-coded in the guide

Check current cars at the computer; this guide does not guarantee claim or a specific model.

FINALE PARTICIPANTReported $50,000

A flat amount independent of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total. Community-reported, confidence C; the calculator treats it neither as a target percentage nor as a complete team-total input.

Sell, salvage and conditional claim

Sell — immediate settlement

Normally $0 sale fee

Deliver the car to Yusuf's Terminal point; damage can reduce the result.

Beginner recommendation

For the first run, use Sell when you want an immediate, visible endpoint.

Salvage — processing

No launch fee

Leave the car with staff; payment arrives after processing and the slot remains occupied until then.

Beginner recommendation

Use it when you do not want the Terminal drive and have spare capacity.

Claim — only when eligible

$20,000 or $10,000 with Document Forgery

This is conditional on the selected car, not a permanent third option on every weekly offer.

Beginner recommendation

Choose only when Claim is active; do not rely on a current claimable vehicle.

BASELINE, NOT AN EVENTRockstar documents the mechanic but does not publish a complete numeric table. The stated operational details and ranges are supported by aligned current secondary/community sources (confidence B) and are labelled accordingly.

Solo and real crew roles

Finales support a crew, but all preparation must be saved for the host. Roles follow the plan: target driver, cover and operator of the specific tool.

SOLO — host owns interactions

All five families are designed to be completed by the host; a quiet session simplifies the first plan.

CONCRETE ROLES
  • The host completes Scope/Planning/Tasks and every required finale interaction.
  • In finales the host uses the plan vehicle/tool and drives the recovered car.
SAFETY LIMIT

Do not skip an optional disruption when weak armour or weapons make that finale too risky.

DUO–QUAD — driver, cover, operator

A crew shortens combat and protects the extraction tool, while the host retains responsibility for the target.

CONCRETE ROLES
  • The target driver takes the car and stays with it through the shop marker.
  • Cover clears the route; the operator activates the terminal/Skylift/gas/sonar required by the specific plan.
SAFETY LIMIT

The reported $50,000 participant payment (+ an optional $50,000 for every Elite Challenge) is not a percentage of the car and does not feed a complete team total in the calculator; helpers must not take the target car away or interrupt the host's interaction.

Finale, vehicle return and decision

Complete every marked condition and wait for the correct settlement before beginning the next cycle.

BEFORE FINALE
  1. Verify every required card on the Planning Wall.
  2. Refill armour, snacks and ammo; stage a personal getaway vehicle when the plan uses it.
  3. Assign one person responsibility for the target car.
FINALE START
  1. At the Planning Wall choose Finale only after the full plan.
  2. Confirm crew and roles matching the specific family.
  3. Follow the current HUD prompt; common steps end once you reach the car.
TARGET CAR

The recovered vehicle is a mission target, not player property during the finale. Do not route it through a garage or abandon it; lose police and deliver it directly to the Salvage Yard.

Crew

Solo / Invite Only

USE

Best for learning interaction order and a safe first return.

RISK

You handle all combat and tools alone; a missing prep is more costly.

Host crew

USE

Cover protects the driver and plan operator during extraction.

RISK

Only the host's state records the weekly offer; do not promise helpers their own car or claim.

Five recognisable finales

01

Arena / Casino — infiltration

How to recognise it

A disguise and access card lead through staff areas to secured storage.

Action

Maintain the cover as long as possible, activate the terminal/module and only then move the car.

Tip

Once detected, do not retreat to the entrance; finish the remaining interaction under combat.

Risk / failure condition

A missing card or module leaves the vehicle locked even after enemies are cleared.

How to recover the run

Return to the HUD-marked terminal/device before attempting to leave again.

02

Ship / submarine — extraction

How to recognise it

The target is inside a container or underwater and requires plan-specific equipment.

Action

Secure the control system, mark/attach the target and protect extraction until it reaches land.

Tip

The operator should not leave the Skylift/submersible until the HUD confirms transfer.

Risk / failure condition

Destroying the tool or dropping the car outside the zone can halt the stage.

How to recover the run

Return to the attachment point and repeat only the active stage; after formal failure choose restart rather than abandoning the plan.

03

Mission Row / Vagos — breakout and raid

How to recognise it

You first free a contact from the station, then receive the car location.

Action

Get the keys, escort King Tiny, deliver him to LSIA and then raid the Vagos hideout.

Tip

One player stays responsible for the freed NPC; the rest clear the route and stage the getaway.

Risk / failure condition

Leaving the prisoner or skipping the LSIA delivery will not reveal the target.

How to recover the run

Return to the last escort marker; do not drive to the hideout before Jamal marks it as the active objective.

ENDPOINT

The first complete run ends only after the car is accepted at the Salvage Yard and Sell, Salvage or an available Claim is chosen. Returning from the finale alone is not yet payment.

What to do next

Return to the computer for another of the three available cars. Do not rely on the current rotation or assume an unfinished offer survives the weekly refresh.

  1. 01

    Select another available car

    Check the family and state of the three weekly offers; do not base the plan on an external rotation list.

  2. 02

    Save the correct preparation

    Run Scope, Planning Work and Tasks for the active card and deliberately include or skip risk-reducing disruptions.

  3. 03

    Free a workshop slot

    Sell or salvage the car; choose claim only when eligibility is active.

Common mistakes and fixes

Assuming a specific rotation/claim

Fix

The Salvage Yard computer is the current-state source; this guide covers five permanent families, not current cars.

Skipping a required card

Fix

On the Planning Wall distinguish Required items from optional disruption/masks; the finale needs every required item.

Launching Tow Service instead of a robbery

Fix

A robbery starts at the computer/Planning Wall. The Tow Truck by the gate has a separate loop and guide.

Checklist: have / done / ready to earn

HAVE

  • A purchased Salvage Yard

  • Access to the computer and Planning Wall

  • Armour, ammo and transport

DONE

  • Yusuf/Jamal introduction

  • Scope and every required card

  • The specific infiltration and vehicle recovery

READY TO SETTLE

  • The car is in the shop

  • I understand Sell versus Salvage

  • I will claim only when the button is active

Common blockers and recovery

Repair the current function's state instead of repurchasing the property or launching another module.

Problem

No board or offers

Check in order
  1. Complete the Yusuf/Jamal scene in the purchased property.
  2. Register as a Boss and finish other active work.
  3. Check whether the host's three offers are already complete.
How to recover the run

Change session only after checking saved board state; if all three cars are closed, wait for the next weekly rotation.

Problem

Finale remains locked

Check in order
  1. Open each Planning Work/Task card and check Required.
  2. Verify saved Scope Out and active Boss registration.
  3. Do not confuse optional disruption with a missing finale tool.
How to recover the run

Launch only the missing required card; do not abandon the selected car or buy a Tow Truck as a workaround.

Problem

The car was destroyed or stuck

Check in order
  1. Read the active checkpoint and fail/restart message.
  2. Check whether the required extraction tool is still functional.
How to recover the run

Use checkpoint restart when offered. Back in Freemode, inspect the Planning Wall before starting anything else.

Problem

The car returned but no payout appeared

Check in order
  1. The finale only places the vehicle in a workshop slot.
  2. At the computer choose Sell, Salvage or an available Claim.
How to recover the run

Complete the chosen settlement; with Salvage wait for processing to finish and the slot to clear.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatActive owner business or service
Payout modelThe displayed amount is the verified host payout. The reported partner payout is disclosed separately and is not converted into a fictional average or team result.
Shared Salvage Yard limit

The weekly board provides three robberies in total. Each has its own value and preparation scope, but all share the same rotation limit.

04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Purchase and unlock

The base requirement is Salvage Yard; the minimum entry cost is shown in the financial panel.

02

Setup

The business must be configured and remain active. Upgrades should be evaluated separately from the property price.

03

Job preparation

Job value and preparation time form one result rather than separate earnings.

04

Sale or collection

The panel separates owner proceeds, costs, commissions and extra helper rewards.

05

Next cycle

A shared limit of three Salvage Yard robberies per rotation; reset every 7 days.

05

What affects the result

Stock or service value

The range shows small, typical and full variants where value is variable.

Supplies and commissions

Supply costs and agent fees are deducted before the owner's result.

Owner versus helper

The displayed amount is the verified host payout. The reported partner payout is disclosed separately and is not converted into a fictional average or team result.

Full time

The comparison uses 45 min / 1 hr 5 min / 1 hr 35 min for the complete cycle.

Main strengths

  • Can combine active sales with passive value accrual.
  • Helpers do not automatically reduce the owner's proceeds.

Constraints

  • Purchase payback depends on regular use.
  • A helper's reward can be far lower than the owner's proceeds and is shown separately.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$335,000
Team net
$335,000
Weekly reset
7 dayslimit: 3 / reset • shared pool
DUO2P

Duo: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.

Host / owner
$335,000
Reported partner payout
$50,000No official participant table is published — aligned community reports indicate a flat $50,000 finale payment regardless of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The amount is excluded from team calculations.
Team net
Not calculated — the reported partner payout does not feed the model
Weekly reset
7 dayslimit: 3 / reset • shared pool
TRIO3P

Trio: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.

Host / owner
$335,000
Reported partner payout
$50,000No official participant table is published — aligned community reports indicate a flat $50,000 finale payment regardless of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The amount is excluded from team calculations.
Team net
Not calculated — the reported partner payout does not feed the model
Weekly reset
7 dayslimit: 3 / reset • shared pool
QUATRO4P

Quatro: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.

Host / owner
$335,000
Reported partner payout
$50,000No official participant table is published — aligned community reports indicate a flat $50,000 finale payment regardless of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The amount is excluded from team calculations.
Team net
Not calculated — the reported partner payout does not feed the model
Weekly reset
7 dayslimit: 3 / reset • shared pool
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$335,000min: $250,000 · typical: $335,000 · max: $420,000
DUO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$50,000Not calculated — the reported partner payout does not feed the model
TRIO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$50,000Not calculated — the reported partner payout does not feed the model
QUATRO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$50,000Not calculated — the reported partner payout does not feed the model

CALCULATOR

Custom scenario calculator

Enter sale value, cycle cost and production or completion time.

Team net$335,000
Host / owner$335,000
Net $/h$309,231
Weekly reset7 dayslimit: 3 / reset • shared pool
08

Key facts

Locations5
Tow Truck Beater$650,000
Staff / wall safe$625,000 / 750,000
VIDEO

Video walkthrough

Verified video · EN

The ONLY GTA Online Salvage Yard Guide You NEED to Make MILLIONS Completely Solo

Purchase, robberies, towing, income and sale.

Channel
Hazard
Published
28 Dec 2025
Checked
29 Aug 2026
Open the walkthrough on YouTube