Active business • Solo / Co-op
Salvage Yard
A standalone Salvage Yard robbery route: purchase, meeting Yusuf and Jamal, choosing one of three weekly offers, scope, Planning Work, Tasks, finale and the persistent vehicle decision — without mixing in towing or the safe.
SALVAGE / YARDComplete financial model
Robbery settlement
- The board selects three of the five robbery types and three target cars for the weekly rotation.
- The shared limit is three cars; each of the three can be completed only once in that rotation.
- There is no permanent first-weekly bonus and no guarantee that an unfinished robbery survives the reset.
- A finale participant receives a community-reported flat $50,000 regardless of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The calculator does not treat this amount as a percentage of target value.
the sale belongs to the owner; helpers receive a separate bonus when the activity provides one
Salvage Yard Robberies: from Yusuf's call to the first car
BUSINESS STEP BY STEP • COMPLETE WALKTHROUGH
A standalone Salvage Yard robbery route: purchase, meeting Yusuf and Jamal, choosing one of three weekly offers, scope, Planning Work, Tasks, finale and the persistent vehicle decision — without mixing in towing or the safe.
Start here
The first contact, correct panel or marker, and checks when the game does not show the entry point.
After Yusuf Amir calls, open Phone → Internet → Money and Services → Maze Bank Foreclosures and buy any Salvage Yard; the least expensive location in the site model starts at $1,620,000.
Travel to the purchased Salvage Yard icon and enter through the main gate. The introduction leads to Jamal, the computer with three cars and the Planning Wall.
Watch the Yusuf and Jamal meeting. Then register as a VIP/CEO/MC President, use the computer and select exactly one of the three vehicles available that week.
- No call: finish active work, return to Freemode and wait for Yusuf; the purchase site is Maze Bank Foreclosures, not Dynasty 8.
- No computer/board: complete the scene inside the purchased Salvage Yard and register as a Boss.
- No offer: check whether that host has already completed the three weekly cars; changing session does not create a fourth offer.
From zero to the first payout
Buy a Salvage Yard, complete the introduction, choose one vehicle at the computer, finish its assigned scope, required preparation and finale, then return the car to the shop and choose its settlement.
- 011. Buy a Salvage YardChoose by travel route; towing and safe extras are not robbery requirements.
- 022. Meet Yusuf and JamalThe scene activates the computer, Planning Wall and weekly set of three targets.
- 033. Select one carThe computer assigns the target to one of five permanent robbery families; the current rotation is not part of this guide.
- 044. Complete Scope OutTravel to the marked site, photograph or identify required entries and return to the saved plan card.
- 055. Planning Work and TasksComplete every required item; optional disruptions reduce risk but do not replace a required tool.
- 066. Launch the finaleAt the board, confirm the crew, run the specific infiltration and recover the exact marked vehicle.
- 077. Return the carLose police, keep the target intact and drive it into the Salvage Yard marker.
- 088. Choose settlementSell to Yusuf, salvage for delayed settlement or — only when the game marks the car as eligible — use claim.
All five permanent Salvage Yard robbery families
Each variant has its own objective, order, completion point and recovery — it is not placeholder copy for another function.
01 The Duggan Robbery
Goal Enter Maze Bank Arena as LS Panic staff and drive the car out of the team's workshop.
Key actions - Scope the Arena entry; secure the LS Panic trailer/outfits, VIP Pass and Bypass Module.
- Use the staff route, pass through the VIP lounge/pit and reach the secured car.
- Disable security with the module, leave the Arena, lose pursuit and deliver the car.
Completion point The target enters the Salvage Yard and the settlement decision becomes available.
What it unlocks next Closes that weekly offer for the host; it does not unlock Tow Truck Service.
How to recover the run If the disguise is blown, fight through and return to the last marker. An unresponsive car usually means the Bypass Module or another security condition is unfinished.
02 The Gangbanger Robbery
Goal Free King Tiny from Mission Row, obtain the car lead and steal it from the Vagos hideout.
Key actions - Prepare Tactical Gear, a Police Maverick, Stun Guns, a Weapon Stash and a getaway vehicle.
- Land on the roof, deploy BZ gas, find the keys and free King Tiny from his cell.
- Deliver him to LSIA, then hit the Vagos, take the car and return to the Salvage Yard.
Completion point King Tiny is safe and the marked vehicle is accepted at the shop.
What it unlocks next Closes Gangbanger for that offer; claim remains conditional on the specific vehicle, not the robbery family.
How to recover the run If the prisoner will not follow, return for the required keys/interaction. If the getaway car is lost, use the backup marker but do not leave King Tiny inside the station.
03 The Cargo Ship Robbery
Goal Locate the correct container aboard the ship and extract the car with the Skylift.
Key actions - Prepare the Skylift, Bolt Cutters, Flares and a boat; consider disrupting air support.
- Board the ship, secure the bridge/terminal and inspect marked containers rather than random ones.
- Mark the correct container with a flare, protect the Skylift and drive the lowered car back to the shop.
Completion point The container car reaches the Salvage Yard without being destroyed during extraction.
What it unlocks next Closes the Cargo Ship offer and releases the plan slot after settlement.
How to recover the run If the Skylift will not lift the container, verify the terminal, remaining enemies and flare on the correct target. If the car falls somewhere inaccessible, wait for the formal stage restart rather than leaving the finale.
04 The Podium Robbery
Goal Infiltrate the Casino through the staff route and steal the vehicle from secured storage.
Key actions - Secure the LSDS disguise/van, Storage Key Card, Rappel Equipment and Gas Masks.
- Enter under the LSDS cover, use the elevator shaft and security terminal, then descend to storage.
- Drive the car out, lose the wanted level and return to the Salvage Yard.
Completion point The Casino vehicle crosses the shop marker after police are lost.
What it unlocks next Closes the weekly Podium offer; it does not affect the Diamond Casino Heist or Prize Ride.
How to recover the run After detection, continue through the terminal and storage rather than returning to the LSDS van. If the card will not open the route, check the unfinished Storage Key Card prep.
05 The McTony Robbery
Goal Locate Tony McTony's submarine, seize its controls and extract the car to shore.
Key actions - Prepare the submersible, sonar, outfits, Cutting Torch and Security Systems tools.
- Locate the submarine, enter through the moon pool and secure the bridge/control station.
- Extract the car with the submersible, bring it ashore and drive it to the Salvage Yard.
Completion point The car clears the water extraction and is accepted at the Salvage Yard.
What it unlocks next Closes the McTony offer; owning a Kosatka/Sonar is not required for this plan.
How to recover the run If sonar stops progressing, return to the marked plan equipment. If the submersible separates from the car, reposition beneath the attachment point rather than trying to swim the car to the shop.
Requirements, purchase and extras
The base Salvage Yard is enough for robberies. Tow Truck, Staff and Wall Safe are separate extras; they neither unlock the Planning Wall nor are required for the first finale.
Salvage Yard — required purchase
Purchased through Maze Bank Foreclosures; the base property unlocks the robbery computer and Planning Wall.
- Choose a location with an easy exit for recovered cars.
- Enter and complete the Yusuf/Jamal scene.
Boss registration — functionally required
It is not another Salvage Yard purchase, but the computer/finale requires an active organisation.
- Register as a VIP/CEO/MC President in Freemode.
- Invite the crew before launching the finale.
Tow Truck, Staff and Wall Safe — separate
They support towing, processing or passive-income collection; none is required by a Salvage Yard Robbery.
- Do not buy an extra to fix a missing board.
- Use the separate Tow Service and passive safe guides.
First complete run
Lead the first run in a quiet session: lock the selected car at the computer, follow Jamal's plan card exactly and verify every saved prep before the finale.
01 Lock the correct offer
ActionAt the computer read the car, robbery family and method; confirm only one offer.
How to verifyThe Planning Wall shows the same family and its empty prep state.
How to recover the runIf the wall shows a different method, return to the computer before scope; do not run remembered preps.
02 Save the complete plan
ActionComplete Scope Out, every required Planning Work and required Tasks; run optional disruptions deliberately.
How to verifyEvery required card is marked complete and the finale button is active.
How to recover the runA locked finale means a required card or Boss state is missing; read the wall rather than blindly changing session.
03 Recover and return the car
ActionRun the specific infiltration, take the target, lose police and drive into the Salvage Yard.
How to verifyThe car occupies a shop slot and the computer shows Sell/Salvage or an eligible Claim.
How to recover the runIf you returned without the car or it was destroyed, wait for the formal failure/restart state; do not select another offer until the current plan closes.
Board, weekly choice and plan state
The states below belong only to this function and do not automatically unlock the property's other services.
The game offers three entries drawn from five families; each is available once for the host.
Required items are assigned to the robbery family and save on the wall.
A free slot is needed for another recovered car; settle old stock before space blocks progress.
Check current cars at the computer; this guide does not guarantee claim or a specific model.
A flat amount independent of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total. Community-reported, confidence C; the calculator treats it neither as a target percentage nor as a complete team-total input.
Sell, salvage and conditional claim
Sell — immediate settlement
Normally $0 sale feeDeliver the car to Yusuf's Terminal point; damage can reduce the result.
Salvage — processing
No launch feeLeave the car with staff; payment arrives after processing and the slot remains occupied until then.
Claim — only when eligible
$20,000 or $10,000 with Document ForgeryThis is conditional on the selected car, not a permanent third option on every weekly offer.
BASELINE, NOT AN EVENTRockstar documents the mechanic but does not publish a complete numeric table. The stated operational details and ranges are supported by aligned current secondary/community sources (confidence B) and are labelled accordingly.
Solo and real crew roles
Finales support a crew, but all preparation must be saved for the host. Roles follow the plan: target driver, cover and operator of the specific tool.
SOLO — host owns interactions
All five families are designed to be completed by the host; a quiet session simplifies the first plan.
- The host completes Scope/Planning/Tasks and every required finale interaction.
- In finales the host uses the plan vehicle/tool and drives the recovered car.
DUO–QUAD — driver, cover, operator
A crew shortens combat and protects the extraction tool, while the host retains responsibility for the target.
- The target driver takes the car and stays with it through the shop marker.
- Cover clears the route; the operator activates the terminal/Skylift/gas/sonar required by the specific plan.
Finale, vehicle return and decision
Complete every marked condition and wait for the correct settlement before beginning the next cycle.
- Verify every required card on the Planning Wall.
- Refill armour, snacks and ammo; stage a personal getaway vehicle when the plan uses it.
- Assign one person responsibility for the target car.
- At the Planning Wall choose Finale only after the full plan.
- Confirm crew and roles matching the specific family.
- Follow the current HUD prompt; common steps end once you reach the car.
The recovered vehicle is a mission target, not player property during the finale. Do not route it through a garage or abandon it; lose police and deliver it directly to the Salvage Yard.
Crew
Solo / Invite Only
Best for learning interaction order and a safe first return.
You handle all combat and tools alone; a missing prep is more costly.
Host crew
Cover protects the driver and plan operator during extraction.
Only the host's state records the weekly offer; do not promise helpers their own car or claim.
Five recognisable finales
Arena / Casino — infiltration
A disguise and access card lead through staff areas to secured storage.
Maintain the cover as long as possible, activate the terminal/module and only then move the car.
Once detected, do not retreat to the entrance; finish the remaining interaction under combat.
A missing card or module leaves the vehicle locked even after enemies are cleared.
Return to the HUD-marked terminal/device before attempting to leave again.
Ship / submarine — extraction
The target is inside a container or underwater and requires plan-specific equipment.
Secure the control system, mark/attach the target and protect extraction until it reaches land.
The operator should not leave the Skylift/submersible until the HUD confirms transfer.
Destroying the tool or dropping the car outside the zone can halt the stage.
Return to the attachment point and repeat only the active stage; after formal failure choose restart rather than abandoning the plan.
Mission Row / Vagos — breakout and raid
You first free a contact from the station, then receive the car location.
Get the keys, escort King Tiny, deliver him to LSIA and then raid the Vagos hideout.
One player stays responsible for the freed NPC; the rest clear the route and stage the getaway.
Leaving the prisoner or skipping the LSIA delivery will not reveal the target.
Return to the last escort marker; do not drive to the hideout before Jamal marks it as the active objective.
The first complete run ends only after the car is accepted at the Salvage Yard and Sell, Salvage or an available Claim is chosen. Returning from the finale alone is not yet payment.
What to do next
Return to the computer for another of the three available cars. Do not rely on the current rotation or assume an unfinished offer survives the weekly refresh.
- 01
Select another available car
Check the family and state of the three weekly offers; do not base the plan on an external rotation list.
- 02
Save the correct preparation
Run Scope, Planning Work and Tasks for the active card and deliberately include or skip risk-reducing disruptions.
- 03
Free a workshop slot
Sell or salvage the car; choose claim only when eligibility is active.
Common mistakes and fixes
Assuming a specific rotation/claim
FixThe Salvage Yard computer is the current-state source; this guide covers five permanent families, not current cars.
Skipping a required card
FixOn the Planning Wall distinguish Required items from optional disruption/masks; the finale needs every required item.
Launching Tow Service instead of a robbery
FixA robbery starts at the computer/Planning Wall. The Tow Truck by the gate has a separate loop and guide.
Checklist: have / done / ready to earn
HAVE
A purchased Salvage Yard
Access to the computer and Planning Wall
Armour, ammo and transport
DONE
Yusuf/Jamal introduction
Scope and every required card
The specific infiltration and vehicle recovery
READY TO SETTLE
The car is in the shop
I understand Sell versus Salvage
I will claim only when the button is active
Common blockers and recovery
Repair the current function's state instead of repurchasing the property or launching another module.
No board or offers
- Complete the Yusuf/Jamal scene in the purchased property.
- Register as a Boss and finish other active work.
- Check whether the host's three offers are already complete.
Finale remains locked
- Open each Planning Work/Task card and check Required.
- Verify saved Scope Out and active Boss registration.
- Do not confuse optional disruption with a missing finale tool.
The car was destroyed or stuck
- Read the active checkpoint and fail/restart message.
- Check whether the required extraction tool is still functional.
The car returned but no payout appeared
- The finale only places the vehicle in a workshop slot.
- At the computer choose Sell, Salvage or an available Claim.
Expanded informational overview
Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.
The weekly board provides three robberies in total. Each has its own value and preparation scope, but all share the same rotation limit.
How the full cycle works
This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.
Purchase and unlock
The base requirement is Salvage Yard; the minimum entry cost is shown in the financial panel.
Setup
The business must be configured and remain active. Upgrades should be evaluated separately from the property price.
Job preparation
Job value and preparation time form one result rather than separate earnings.
Sale or collection
The panel separates owner proceeds, costs, commissions and extra helper rewards.
Next cycle
A shared limit of three Salvage Yard robberies per rotation; reset every 7 days.
What affects the result
The range shows small, typical and full variants where value is variable.
Supply costs and agent fees are deducted before the owner's result.
The displayed amount is the verified host payout. The reported partner payout is disclosed separately and is not converted into a fictional average or team result.
The comparison uses 45 min / 1 hr 5 min / 1 hr 35 min for the complete cycle.
Main strengths
- Can combine active sales with passive value accrual.
- Helpers do not automatically reduce the owner's proceeds.
Constraints
- Purchase payback depends on regular use.
- A helper's reward can be far lower than the owner's proceeds and is shown separately.
Solo / Duo / Trio / Quatro variants
Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.
Solo: full pace control and no crew wait.
- Host / owner
- $335,000
- Team net
- $335,000
- Weekly reset
- 7 dayslimit: 3 / reset • shared pool
Duo: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.
- Host / owner
- $335,000
- Reported partner payout
- $50,000No official participant table is published — aligned community reports indicate a flat $50,000 finale payment regardless of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The amount is excluded from team calculations.
- Team net
- Not calculated — the reported partner payout does not feed the model
- Weekly reset
- 7 dayslimit: 3 / reset • shared pool
Trio: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.
- Host / owner
- $335,000
- Reported partner payout
- $50,000No official participant table is published — aligned community reports indicate a flat $50,000 finale payment regardless of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The amount is excluded from team calculations.
- Team net
- Not calculated — the reported partner payout does not feed the model
- Weekly reset
- 7 dayslimit: 3 / reset • shared pool
Quatro: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.
- Host / owner
- $335,000
- Reported partner payout
- $50,000No official participant table is published — aligned community reports indicate a flat $50,000 finale payment regardless of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The amount is excluded from team calculations.
- Team net
- Not calculated — the reported partner payout does not feed the model
- Weekly reset
- 7 dayslimit: 3 / reset • shared pool
Complete figures by team
Typical values for the selected cycle; every cell also contains a min–max range.
| Team | Cooldown | Team gross | Costs + fees | Host / owner | Each partner | Team net | Host / owner $/h | Team $/h |
|---|---|---|---|---|---|---|---|---|
| SOLO | 7 daysWeekly reset • limit: 3 / reset • shared pool | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $0min: $0 · typical: $0 · max: $0 | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | — | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | — | — |
| DUO | 7 daysWeekly reset • limit: 3 / reset • shared pool | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $0min: $0 · typical: $0 · max: $0 | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $50,000 | Not calculated — the reported partner payout does not feed the model | — | — |
| TRIO | 7 daysWeekly reset • limit: 3 / reset • shared pool | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $0min: $0 · typical: $0 · max: $0 | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $50,000 | Not calculated — the reported partner payout does not feed the model | — | — |
| QUATRO | 7 daysWeekly reset • limit: 3 / reset • shared pool | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $0min: $0 · typical: $0 · max: $0 | $335,000min: $250,000 · typical: $335,000 · max: $420,000 | $50,000 | Not calculated — the reported partner payout does not feed the model | — | — |
CALCULATOR
Custom scenario calculator
Enter sale value, cycle cost and production or completion time.
Key facts
Video walkthrough
Verified video · EN
The ONLY GTA Online Salvage Yard Guide You NEED to Make MILLIONS Completely Solo
Purchase, robberies, towing, income and sale.
- Channel
- Hazard
- Published
- 28 Dec 2025
- Checked
- 29 Aug 2026