Contract • Solo / Duo / Trio / Quatro
Project Breakaway File
Track the secret site through an RC Bandito, acquire charges and malware, disable the gas and recover drives from Maze Bank's server facility.
PROJECT / BREAKAWAYComplete financial model
Priority File
- One board entry is the weekly Priority File, and its increased payout is available once before the reset.
- The permanent Priority multiplier is ×2; the Challenge worth up to $50,000 is a separate condition and is not part of the multiplier.
- Priority File is not a GTA+ benefit; the current weekly file is not hard-coded into the guide.
- No official partner rate is published: detailed walkthroughs for all four Files indicate $25,000 for the finale; the Challenge worth up to $50,000 is settled separately (confidence B).
| Payout target | Base payout | Priority ×2 |
|---|---|---|
| Project Breakaway | $150,000 | $300,000 |
host and every partner have a separately defined payout
Complete step-by-step operation
OPERATIONS GUIDE V2 • SOLO
Track the secret site through an RC Bandito, acquire charges and malware, disable the gas and recover drives from Maze Bank's server facility.
Start here
- Buy the Darnell Bros Garment Factory through Maze Bank Foreclosures and complete the FIB Files introduction.
Select “The Project Breakaway File — complete flow” on the Factory office computer when the file is available.
The operations office inside the Darnell Bros Garment Factory.
The FIB Files computer with three preparations and a finale.
- Other Factory facilities and personal vehicles are not prerequisites for launching a selected file.
First run and replay
These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.
First story playthrough
The first “The Project Breakaway File — complete flow” selection runs through the three preparations on the Factory computer before unlocking the file finale.
Story replay
Select a replay from the computer when the file is available; repeat its preparations while keeping payouts in the separate finance panel.
Official mission order
- 01
prep / preparation Mobile Tracking
Hide the RC Bandito inside the vehicle leading to the secret facility.
- 02
prep / preparation Thermal Charges
Acquire charges for the server-room gates.
- 03
prep / preparation Encryption Bypass
Acquire the malware that bypasses the terminal encryption.
- 04
finale The Project Breakaway File
Locate the facility, disable the gas pumps, defend the upload and recover the drives.
Strategies that genuinely change the route
RC for location, malware for server room
- When
- After hiding the RC, acquiring thermal charges and the Encryption Bypass drive.
- Plan
- Locate the site with Trackify, use the RC to destroy gas pumps, upload malware under cover and breach gates before taking the primary drives.
- Trade-off
- Optional Server Blades and Black Books add weight; they must not delay the primary drives or extraction.
Plan for the selected team: SOLO
Selected in the calculator • SOLO for “The Project Breakaway File — complete flow”: SOLO operator: Trackify and RC operator + Malware operator + Gate breacher + Drive collector.
Concrete roles
Tracks the van, takes the Bandito and destroys gas pumps. Connects the drive, solves the cipher and holds the upload. Places thermal charges on the correct route gates. Prioritizes primary drives and leads extraction to the garage.
Actions, risk and run recovery
- 01
prep / preparationMobile Tracking - Action
- Take control of the RC Bandito, locate the correct Eberhard Benson, hack its rear doors and hide the RC inside its cargo crate.
- Tip
- In Mobile Tracking fit the tracker to the correct target and wait for a stable signal.
- Risk / failure condition
- A tracker on the wrong vehicle sends Trackify away from the objective.
- How to recover the run
- Return to the area, confirm the model and refit at the active marker.
- 02
prep / preparationThermal Charges - Action
- Track the Maze Bank security shipment, take the thermal charges and deliver them to the Factory for breaching the server-room gates.
- Tip
- Collect the full Thermal Charge set and reserve it for project gates and entries.
- Risk / failure condition
- A missed charge stops progress through one secured barrier.
- How to recover the run
- Return to the last crate, collect the missing charge and confirm delivery to the Factory.
- 03
prep / preparationEncryption Bypass - Action
- Locate the former FIB technician, acquire the encryption-bypass malware drive and return it to the Factory.
- Tip
- The terminal operator carries Encryption Bypass and does not hand it off during the finale.
- Risk / failure condition
- Changing operators at the malware terminal delays the interaction under security waves.
- How to recover the run
- Return the device to the assigned player and start the terminal only with cover ready.
- 04
finaleTrackify - Action
- In the finale, open Trackify and follow the RC signal hidden in the delivery van to locate Project Breakaway.
- Tip
- In Trackify follow the strengthening signal and do not split vehicles on guesses.
- Risk / failure condition
- Splitting loses the shared marker and extends the approach under active security.
- How to recover the run
- Regroup at the last strong reading and search the area in one loop.
- 05
finaleExterior security - Action
- After locating the site, clear the security around the garage and secure the entrance before taking remote control of the RC.
- Tip
- Clear exterior security from the nearest gate and keep the vehicle outside the firing line.
- Risk / failure condition
- Driving into the center surrounds transport and closes the retreat route.
- How to recover the run
- Pull the vehicle back, clear one gate's positions and enter through that secured sector.
- 06
finaleGas pumps - Action
- Drive the RC Bandito inside, reach the nerve-agent pumps and detonate it to reduce the gas hazard.
- Tip
- At the gas pumps place charges in order and confirm each marker clears.
- Risk / failure condition
- A missed pump leaves the installation active and blocks progress to the terminal.
- How to recover the run
- Circle back to the final marker, place the charge and only then detonate.
- 07
finaleTerminal and malware - Action
- Enter the facility, plug the drive into the terminal and solve the password cipher to begin the malware upload.
- Tip
- The operator connects bypass and malware while defenders close the two nearest entrances.
- Risk / failure condition
- An interrupted console resets the upload and increases incoming waves.
- How to recover the run
- Clear the doors, return to the same console and resume without changing operators.
- 08
finaleDefend the upload - Action
- Defend the terminal until the upload completes while avoiding areas where gas remains active.
- Tip
- During upload do not chase enemies beyond terminal sight and rebuild cover from the inside.
- Risk / failure condition
- An open flank lets a wave interrupt the operator near completion.
- How to recover the run
- Return to the assigned entrance, revive near the console and finish the final segment.
- 09
finaleGates and optional data - Action
- Use thermal charges on the locked gates; along the route you may collect Server Blades and Black Books, which add bag weight.
- Tip
- Open gates in exit order and take optional data only after the sector is stable.
- Risk / failure condition
- Chasing an extra can separate the primary carrier from extraction.
- How to recover the run
- Drop the optional marker, return to the primary objective and open the nearest exit gate.
- 10
finaleDrives and extraction - Action
- Collect the primary drives, leave through the garage, defeat the outside reinforcements and deliver the data to the buyer.
- Tip
- Split the drives among carriers, regroup at the vehicle and extract on one route.
- Risk / failure condition
- A missed drive or lone carrier blocks the final handoff.
- How to recover the run
- Return to the final marker, collect the carrier under cover and resume as a convoy.
Common mistakes
Incomplete three-prep set
- Consequence
- A missing element stops tracking, gate breach or the server-room upload.
- Correction
- Return to the Factory computer and complete the exact missing preparation; no optional loot replaces it.
RC misses gas pumps
- Consequence
- Remaining gas reduces safe sectors during the cipher and upload defence.
- Correction
- Do not start the terminal; return the RC to the missed pump or define a safe zone before connecting the drive.
Optional data before primary drives
- Consequence
- Extra weight slows the operator and can leave the primary objective under reinforcement pressure.
- Correction
- Abandon the optional room, regroup at the primary drives and leave through the garage after clearing one lane.
Pre-launch checklist
RC, thermal charges and Encryption Bypass are confirmed on the computer.
Operators know the order: gas pumps, cipher, upload, gates, primary drives, garage.
Confirm the hidden RC, thermal charges and Encryption Bypass before the finale.
The operator follows a set loop and confirms every pump before detonating the Bandito.
Take the primary drives first; Server Blades and Black Books only when the exit remains clear.
Expanded informational overview
Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.
How the full cycle works
This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.
Unlock
Requirement: Garment Factory.
Contract selection
Availability may depend on a board, phone call or activity rotation.
Preparation
The model includes required stages before the final settlement.
Completion
Team choice affects pace, host payout and each partner's payout.
Replay or rotation
There is no single confirmed minute value; availability depends on a board, phone call or contract rotation.
What affects the result
Payout and time cover the complete cycle, not only its final job.
The host and every participant have separately defined payouts; the team average does not replace those values.
Setup fees and commissions are deducted before the net result.
Fast/typical/beginner: 40 min / 58 min / 1 hr 30 min.
Main strengths
- Lower entry cost than major heists.
- Flexible supported team size.
Constraints
- Some contracts depend on board rotation.
- A partner may receive a different payout from the host.
Solo / Duo / Trio / Quatro variants
Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.
Solo: full pace control and no crew wait.
- Host / owner
- $150,000
- Team net
- $150,000
- Rotation
- Rotation-dependentno single fixed minute value
Duo: the host and 1 partner have separate payouts.
- Host / owner
- $150,000
- Each partner
- $25,000No official partner rate is published — detailed walkthroughs for all four Files consistently report $25,000; the Challenge worth up to $50,000 remains separate (confidence B).
- Team net
- $175,000
- Rotation
- Rotation-dependentno single fixed minute value
Trio: the host and 2 partners have separate payouts.
- Host / owner
- $150,000
- Each partner
- $25,000No official partner rate is published — detailed walkthroughs for all four Files consistently report $25,000; the Challenge worth up to $50,000 remains separate (confidence B).
- Team net
- $200,000
- Rotation
- Rotation-dependentno single fixed minute value
Quatro: the host and 3 partners have separate payouts.
- Host / owner
- $150,000
- Each partner
- $25,000No official partner rate is published — detailed walkthroughs for all four Files consistently report $25,000; the Challenge worth up to $50,000 remains separate (confidence B).
- Team net
- $225,000
- Rotation
- Rotation-dependentno single fixed minute value
Complete figures by team
Typical values for the selected cycle; every cell also contains a min–max range.
| Team | Cooldown | Team gross | Costs + fees | Host / owner | Each partner | Team net | Host / owner $/h | Team $/h |
|---|---|---|---|---|---|---|---|---|
| SOLO | Rotation-dependentRotation • no single fixed minute value | $150,000min: $150,000 · typical: $150,000 · max: $150,000 | $0min: $0 · typical: $0 · max: $0 | $150,000min: $150,000 · typical: $150,000 · max: $150,000 | — | $150,000min: $150,000 · typical: $150,000 · max: $150,000 | $155,172min: $155,172 · typical: $155,172 · max: $155,172 | $155,172min: $155,172 · typical: $155,172 · max: $155,172 |
| DUO | Rotation-dependentRotation • no single fixed minute value | $175,000min: $175,000 · typical: $175,000 · max: $175,000 | $0min: $0 · typical: $0 · max: $0 | $150,000min: $150,000 · typical: $150,000 · max: $150,000 | $25,000min: $25,000 · typical: $25,000 · max: $25,000 | $175,000min: $175,000 · typical: $175,000 · max: $175,000 | $155,172min: $155,172 · typical: $155,172 · max: $155,172 | $181,034min: $181,034 · typical: $181,034 · max: $181,034 |
| TRIO | Rotation-dependentRotation • no single fixed minute value | $200,000min: $200,000 · typical: $200,000 · max: $200,000 | $0min: $0 · typical: $0 · max: $0 | $150,000min: $150,000 · typical: $150,000 · max: $150,000 | $25,000min: $25,000 · typical: $25,000 · max: $25,000 | $200,000min: $200,000 · typical: $200,000 · max: $200,000 | $155,172min: $155,172 · typical: $155,172 · max: $155,172 | $206,897min: $206,897 · typical: $206,897 · max: $206,897 |
| QUATRO | Rotation-dependentRotation • no single fixed minute value | $225,000min: $225,000 · typical: $225,000 · max: $225,000 | $0min: $0 · typical: $0 · max: $0 | $150,000min: $150,000 · typical: $150,000 · max: $150,000 | $25,000min: $25,000 · typical: $25,000 · max: $25,000 | $225,000min: $225,000 · typical: $225,000 · max: $225,000 | $155,172min: $155,172 · typical: $155,172 · max: $155,172 | $232,759min: $232,759 · typical: $232,759 · max: $232,759 |
Key facts
Video walkthrough
Verified video · EN
The Project Breakaway File Preps & Finale ALL Objectives Ultimate Guide
All preps, finale and three bonus objectives.
- Channel
- BeatsDown
- Published
- 17 Dec 2024
- Checked
- 29 Aug 2026