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Contract • Solo / Duo / Trio / Quatro

Project Breakaway File

Track the secret site through an RC Bandito, acquire charges and malware, disable the gas and recover drives from Maze Bank's server facility.

Dedicated artwork for Project Breakaway FilePROJECT / BREAKAWAY
Required purchaseGarment Factory
Entry cost$2,350,000
Possible GTA$$150,000–$300,000
Possible RP1,000 RP
RotationRotation-dependentno single fixed minute value
01

Complete financial model

Team gross$150,000min: $150,000 · typical: $150,000 · max: $150,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$150,000min: $150,000 · typical: $150,000 · max: $150,000
Player $/h (from payout)$155,172min: $155,172 · typical: $155,172 · max: $155,172
Full-cycle timefast: 40 min · typical: 58 min · beginner: 1 hr 30 min
Rotation
Rotation-dependent • no single fixed minute valueThere is no single confirmed minute value; availability depends on a board, phone call or contract rotation.
First weekly cycleUse the Priority variant only when the board marks this file; the ×2 payout is available once before reset, while the Challenge worth up to $50,000 is separate.
Verified permanent rules

Priority File

  • One board entry is the weekly Priority File, and its increased payout is available once before the reset.
  • The permanent Priority multiplier is ×2; the Challenge worth up to $50,000 is a separate condition and is not part of the multiplier.
  • Priority File is not a GTA+ benefit; the current weekly file is not hard-coded into the guide.
  • No official partner rate is published: detailed walkthroughs for all four Files indicate $25,000 for the finale; the Challenge worth up to $50,000 is settled separately (confidence B).
Priority File
Payout targetBase payoutPriority ×2
Project Breakaway$150,000$300,000

host and every partner have a separately defined payout

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Track the secret site through an RC Bandito, acquire charges and malware, disable the gas and recover drives from Maze Bank's server facility.

Start here

Exact requirements
  • Buy the Darnell Bros Garment Factory through Maze Bank Foreclosures and complete the FIB Files introduction.
Purchase / contact / menu

Select “The Project Breakaway File — complete flow” on the Factory office computer when the file is available.

Starting location

The operations office inside the Darnell Bros Garment Factory.

Board or marker

The FIB Files computer with three preparations and a finale.

Purchases not required
  • Other Factory facilities and personal vehicles are not prerequisites for launching a selected file.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first “The Project Breakaway File — complete flow” selection runs through the three preparations on the Factory computer before unlocking the file finale.

02

Story replay

Select a replay from the computer when the file is available; repeat its preparations while keeping payouts in the separate finance panel.

Official mission order

  1. 01
    prep / preparation

    Mobile Tracking

    Hide the RC Bandito inside the vehicle leading to the secret facility.

  2. 02
    prep / preparation

    Thermal Charges

    Acquire charges for the server-room gates.

  3. 03
    prep / preparation

    Encryption Bypass

    Acquire the malware that bypasses the terminal encryption.

  4. 04
    finale

    The Project Breakaway File

    Locate the facility, disable the gas pumps, defend the upload and recover the drives.

Strategies that genuinely change the route

gas and data

RC for location, malware for server room

When
After hiding the RC, acquiring thermal charges and the Encryption Bypass drive.
Plan
Locate the site with Trackify, use the RC to destroy gas pumps, upload malware under cover and breach gates before taking the primary drives.
Trade-off
Optional Server Blades and Black Books add weight; they must not delay the primary drives or extraction.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “The Project Breakaway File — complete flow”: SOLO operator: Trackify and RC operator + Malware operator + Gate breacher + Drive collector.

Concrete roles

SOLO operator: Trackify and RC operator + Malware operator + Gate breacher + Drive collector

Tracks the van, takes the Bandito and destroys gas pumps. Connects the drive, solves the cipher and holds the upload. Places thermal charges on the correct route gates. Prioritizes primary drives and leads extraction to the garage.

Actions, risk and run recovery

  1. 01
    prep / preparationMobile Tracking
    Action
    Take control of the RC Bandito, locate the correct Eberhard Benson, hack its rear doors and hide the RC inside its cargo crate.
    Tip
    In Mobile Tracking fit the tracker to the correct target and wait for a stable signal.
    Risk / failure condition
    A tracker on the wrong vehicle sends Trackify away from the objective.
    How to recover the run
    Return to the area, confirm the model and refit at the active marker.
  2. 02
    prep / preparationThermal Charges
    Action
    Track the Maze Bank security shipment, take the thermal charges and deliver them to the Factory for breaching the server-room gates.
    Tip
    Collect the full Thermal Charge set and reserve it for project gates and entries.
    Risk / failure condition
    A missed charge stops progress through one secured barrier.
    How to recover the run
    Return to the last crate, collect the missing charge and confirm delivery to the Factory.
  3. 03
    prep / preparationEncryption Bypass
    Action
    Locate the former FIB technician, acquire the encryption-bypass malware drive and return it to the Factory.
    Tip
    The terminal operator carries Encryption Bypass and does not hand it off during the finale.
    Risk / failure condition
    Changing operators at the malware terminal delays the interaction under security waves.
    How to recover the run
    Return the device to the assigned player and start the terminal only with cover ready.
  4. 04
    finaleTrackify
    Action
    In the finale, open Trackify and follow the RC signal hidden in the delivery van to locate Project Breakaway.
    Tip
    In Trackify follow the strengthening signal and do not split vehicles on guesses.
    Risk / failure condition
    Splitting loses the shared marker and extends the approach under active security.
    How to recover the run
    Regroup at the last strong reading and search the area in one loop.
  5. 05
    finaleExterior security
    Action
    After locating the site, clear the security around the garage and secure the entrance before taking remote control of the RC.
    Tip
    Clear exterior security from the nearest gate and keep the vehicle outside the firing line.
    Risk / failure condition
    Driving into the center surrounds transport and closes the retreat route.
    How to recover the run
    Pull the vehicle back, clear one gate's positions and enter through that secured sector.
  6. 06
    finaleGas pumps
    Action
    Drive the RC Bandito inside, reach the nerve-agent pumps and detonate it to reduce the gas hazard.
    Tip
    At the gas pumps place charges in order and confirm each marker clears.
    Risk / failure condition
    A missed pump leaves the installation active and blocks progress to the terminal.
    How to recover the run
    Circle back to the final marker, place the charge and only then detonate.
  7. 07
    finaleTerminal and malware
    Action
    Enter the facility, plug the drive into the terminal and solve the password cipher to begin the malware upload.
    Tip
    The operator connects bypass and malware while defenders close the two nearest entrances.
    Risk / failure condition
    An interrupted console resets the upload and increases incoming waves.
    How to recover the run
    Clear the doors, return to the same console and resume without changing operators.
  8. 08
    finaleDefend the upload
    Action
    Defend the terminal until the upload completes while avoiding areas where gas remains active.
    Tip
    During upload do not chase enemies beyond terminal sight and rebuild cover from the inside.
    Risk / failure condition
    An open flank lets a wave interrupt the operator near completion.
    How to recover the run
    Return to the assigned entrance, revive near the console and finish the final segment.
  9. 09
    finaleGates and optional data
    Action
    Use thermal charges on the locked gates; along the route you may collect Server Blades and Black Books, which add bag weight.
    Tip
    Open gates in exit order and take optional data only after the sector is stable.
    Risk / failure condition
    Chasing an extra can separate the primary carrier from extraction.
    How to recover the run
    Drop the optional marker, return to the primary objective and open the nearest exit gate.
  10. 10
    finaleDrives and extraction
    Action
    Collect the primary drives, leave through the garage, defeat the outside reinforcements and deliver the data to the buyer.
    Tip
    Split the drives among carriers, regroup at the vehicle and extract on one route.
    Risk / failure condition
    A missed drive or lone carrier blocks the final handoff.
    How to recover the run
    Return to the final marker, collect the carrier under cover and resume as a convoy.

Common mistakes

Incomplete three-prep set

Consequence
A missing element stops tracking, gate breach or the server-room upload.
Correction
Return to the Factory computer and complete the exact missing preparation; no optional loot replaces it.

RC misses gas pumps

Consequence
Remaining gas reduces safe sectors during the cipher and upload defence.
Correction
Do not start the terminal; return the RC to the missed pump or define a safe zone before connecting the drive.

Optional data before primary drives

Consequence
Extra weight slows the operator and can leave the primary objective under reinforcement pressure.
Correction
Abandon the optional room, regroup at the primary drives and leave through the garage after clearing one lane.

Pre-launch checklist

  • RC, thermal charges and Encryption Bypass are confirmed on the computer.

  • Operators know the order: gas pumps, cipher, upload, gates, primary drives, garage.

  • Confirm the hidden RC, thermal charges and Encryption Bypass before the finale.

  • The operator follows a set loop and confirms every pump before detonating the Bandito.

  • Take the primary drives first; Server Blades and Black Books only when the exit remains clear.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatContract or mission strand for 1–4 players
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Requirement: Garment Factory.

02

Contract selection

Availability may depend on a board, phone call or activity rotation.

03

Preparation

The model includes required stages before the final settlement.

04

Completion

Team choice affects pace, host payout and each partner's payout.

05

Replay or rotation

There is no single confirmed minute value; availability depends on a board, phone call or contract rotation.

05

What affects the result

Complete strand

Payout and time cover the complete cycle, not only its final job.

Host and partner model

The host and every participant have separately defined payouts; the team average does not replace those values.

Costs

Setup fees and commissions are deducted before the net result.

Time

Fast/typical/beginner: 40 min / 58 min / 1 hr 30 min.

Main strengths

  • Lower entry cost than major heists.
  • Flexible supported team size.

Constraints

  • Some contracts depend on board rotation.
  • A partner may receive a different payout from the host.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$150,000
Team net
$150,000
Rotation
Rotation-dependentno single fixed minute value
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$150,000
Each partner
$25,000No official partner rate is published — detailed walkthroughs for all four Files consistently report $25,000; the Challenge worth up to $50,000 remains separate (confidence B).
Team net
$175,000
Rotation
Rotation-dependentno single fixed minute value
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$150,000
Each partner
$25,000No official partner rate is published — detailed walkthroughs for all four Files consistently report $25,000; the Challenge worth up to $50,000 remains separate (confidence B).
Team net
$200,000
Rotation
Rotation-dependentno single fixed minute value
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$150,000
Each partner
$25,000No official partner rate is published — detailed walkthroughs for all four Files consistently report $25,000; the Challenge worth up to $50,000 remains separate (confidence B).
Team net
$225,000
Rotation
Rotation-dependentno single fixed minute value
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLORotation-dependentRotation • no single fixed minute value$150,000min: $150,000 · typical: $150,000 · max: $150,000$0min: $0 · typical: $0 · max: $0$150,000min: $150,000 · typical: $150,000 · max: $150,000$150,000min: $150,000 · typical: $150,000 · max: $150,000$155,172min: $155,172 · typical: $155,172 · max: $155,172$155,172min: $155,172 · typical: $155,172 · max: $155,172
DUORotation-dependentRotation • no single fixed minute value$175,000min: $175,000 · typical: $175,000 · max: $175,000$0min: $0 · typical: $0 · max: $0$150,000min: $150,000 · typical: $150,000 · max: $150,000$25,000min: $25,000 · typical: $25,000 · max: $25,000$175,000min: $175,000 · typical: $175,000 · max: $175,000$155,172min: $155,172 · typical: $155,172 · max: $155,172$181,034min: $181,034 · typical: $181,034 · max: $181,034
TRIORotation-dependentRotation • no single fixed minute value$200,000min: $200,000 · typical: $200,000 · max: $200,000$0min: $0 · typical: $0 · max: $0$150,000min: $150,000 · typical: $150,000 · max: $150,000$25,000min: $25,000 · typical: $25,000 · max: $25,000$200,000min: $200,000 · typical: $200,000 · max: $200,000$155,172min: $155,172 · typical: $155,172 · max: $155,172$206,897min: $206,897 · typical: $206,897 · max: $206,897
QUATRORotation-dependentRotation • no single fixed minute value$225,000min: $225,000 · typical: $225,000 · max: $225,000$0min: $0 · typical: $0 · max: $0$150,000min: $150,000 · typical: $150,000 · max: $150,000$25,000min: $25,000 · typical: $25,000 · max: $25,000$225,000min: $225,000 · typical: $225,000 · max: $225,000$155,172min: $155,172 · typical: $155,172 · max: $155,172$232,759min: $232,759 · typical: $232,759 · max: $232,759
08

Key facts

Full-cycle time40 min / 58 min / 1 hr 30 min
Team1–4 players
RotationRotation-dependent • no single fixed minute value
VIDEO

Video walkthrough

Verified video · EN

The Project Breakaway File Preps & Finale ALL Objectives Ultimate Guide

All preps, finale and three bonus objectives.

Channel
BeatsDown
Published
17 Dec 2024
Checked
29 Aug 2026
Open the walkthrough on YouTube