Business • Solo / Duo / Trio / Quatro
Vehicle Cargo
The business card separates entry cost, production or stock preparation, the owner's sale payout and every helper's actual reward.
VEHICLE / CARGOComplete financial model
the sale goes to the owner and every helper receives an extra bonus; it is not deducted from the owner
Vehicle Cargo: from CEO Office to the first vehicle export
BUSINESS STEP BY STEP • COMPLETE WALKTHROUGH
Import/Export onboarding without confusing two warehouse types: the Office launches Source Vehicle, the Vehicle Warehouse stores stolen cars, and the first export requires a buyer, vehicle preparation and damage-controlled delivery.
Start here
The correct menu, location and first entry point for Vehicle Cargo.
Buy an Office through Dynasty 8 Executive. At its desk, open SecuroServ → Vehicle Cargo and buy a Vehicle Warehouse.
The Vehicle Warehouse has its own garage icon; its terminal and vehicle bays are separate from crate warehouses.
Register as CEO, launch Source Vehicle at the Office terminal, then recover and deliver the car to the purchased Vehicle Warehouse entrance.
- The Office provides no vehicle storage; a Vehicle Warehouse is required.
- A Special Cargo Warehouse unlocks a different business and does not satisfy this requirement.
- If Source Vehicle is absent, finish other work, register as CEO and verify the warehouse on the correct SecuroServ tab.
From zero to the first payout
Buy a CEO Office and separate Vehicle Warehouse, source one car for $0 from the Office terminal, return it to storage, select a buyer and deliver the prepared vehicle.
- 011. Buy a CEO OfficeFrom $1,000,000; provides the terminal but no car storage.
- 022. Buy a Vehicle WarehouseThe cheapest, La Mesa, costs $1,500,000 and is a separate purchase.
- 033. Launch Source Vehicle for $0The terminal assigns a car and recovery scenario; source launch fee is $0.
- 044. Deliver and accept repairDamage during sourcing can reduce the result through a variable repair bill before storage.
- 055. Select a buyer and exportAt the warehouse, select a car, market and preparation, then deliver it to the assigned buyer.
First Source Vehicle
Every step states the objective, actions, completion condition and a safe way back after a mistake.
01 Source Vehicle — first acquisition
Goal Store the first marked car in the Vehicle Warehouse with as little damage as possible.
Key actions - At the Office terminal choose Vehicle Cargo → Source Vehicle and read the Assistant's briefing.
- Identify the scenario: the car may be parked/guarded, moving, police-linked or require a special recovery method.
- Take the correct vehicle, lose any wanted level and drive carefully to the Vehicle Warehouse entrance.
Completion point The warehouse screen assigns the car a range and lists it for export after damage is settled.
What it unlocks next Export of that car, further Source Vehicle jobs and a stored range mix.
How to recover the run If the car is destroyed, return to the Office and launch a new Source; if stuck, carefully use a support vehicle before the damage bar is exhausted.
Requirements, purchase and entry budget
Minimum: an Office from $1,000,000 + La Mesa Vehicle Warehouse at $1,500,000 = $2,500,000. A Special Cargo Warehouse does not replace vehicle storage.
CEO Office — parent terminal
From $1,000,000. Grants Source Vehicle access but no storage bays.
- Buy it and register as CEO.
- Use the Vehicle Cargo section on its computer.
Vehicle Warehouse — required garage
From $1,500,000 (La Mesa); it is not a Special Cargo Warehouse.
- Buy from the Vehicle Cargo map.
- Visit the interior and locate the export terminal.
Source cost versus variable charges
Source costs $0. Damage repairs and preparation for the selected export market are separate and depend on the run/choice.
- Drive cleanly to limit repair cost.
- Before export, read the selected buyer's cost and expected result.
First complete cycle
After setup, complete these actions in Vehicle Cargo before attempting the first settlement.
01 Launch the free source
ActionAt the Office choose Source Vehicle; do not use the Special Cargo menu.
How to verifyThe Assistant sends an image/plate and location for a specific car.
How to recover the runNo objective after launch: leave the terminal and wait for the message; if still absent, change session and retry Source.
02 Identify the car before shooting
ActionMatch model/plate and decide whether the target is moving, guarded or police-linked.
How to verifyOnce taken, the correct car has a cargo icon and route to your Vehicle Warehouse.
How to recover the runIf police are alerted, lose them without ramming; do not approach storage with an active wanted level.
03 Return without further damage
ActionChoose a calm route, avoid barrier-filled shortcuts and enter the warehouse marker.
How to verifyAfter the repair screen, the warehouse terminal lists the car.
How to recover the runIf the vehicle is stuck, clear the obstacle with another car; if destroyed, accept the loss and source another.
Sourcing, repair and warehouse stock
Source Vehicle costs $0, but damage en route can create a variable repair charge. Cars do not accrue passively; each must be stolen and retained.
The terminal charges no fee to begin Source Vehicle.
Gunfire, impacts and damage raise the bill/reduce the result; a clean return protects margin.
Vehicles have a range and condition; waiting creates no new cars.
Choose sourcing method and pace
Clean self-run Source
$0 launch + possible repairsYou recover and deliver one vehicle yourself.
Buyer tier at export
Buyer-dependent preparationThe terminal shows modification cost and outcome before confirmation; it is not a Source fee.
BASELINE, NOT AN EVENTThe model separates free sourcing, variable repairs and export. Weekly bonuses are not treated as a permanent vehicle value.
Upgrades after the first cycle
Upgrades are separate purchases. This guide identifies those that change operating results and those that affect only convenience or risk.
After the first export, build a range mix before buying decor or extra garages.
Warehouse organisation and clean driving improve the flow more than cosmetic extras.
The export cooldown based on simultaneous car count is already shown in the availability card above.
The Vehicle Warehouse terminal shows stored vehicles, ranges and available collections.
Decision order
Range control
Retain a known stock mix and choose later exports deliberately.
Warehouse extras and further CEO assets are not required for the first export.
- Stock strategy changes range repetition, not baseline Source cost.
- No extra removes damage during sourcing or delivery.
Solo or crew — concrete assignment
Batch size and delivery-vehicle count matter more than the warehouse's nominal maximum value.
SOLO — one export
One driver sources and exports one car; this is a complete standard cycle.
- The driver identifies the vehicle, loses police and minimises damage.
- Before export, reserve cash for selected preparation.
DUO–QUAD — collection/multi-car export
Each Associate drives one car; simultaneous export count affects cooldown.
- Each driver owns the condition of their car.
- The leader sets a common departure and safest routes.
First vehicle export
Check batch state and team first, then deliberately choose a session and launch settlement from the correct terminal.
- At least one listed warehouse vehicle.
- Cash for selected buyer preparation plus a damage reserve.
- One driver per exported car.
- Select vehicle(s) at the Vehicle Warehouse terminal.
- Choose a buyer and confirm preparation/modifications.
- After leaving the workshop, deliver the car to the yellow buyer without further damage.
You sell the exact stored vehicle. Solo exports one car; with Associates, up to four can leave, one per driver.
Safety or public-session bonus
Invite-only session — first run
Minimises player risk during the first clean delivery; NPCs may still respond per variant.
No rival-player bonus; mechanics and baseline settlement remain unchanged.
Public session — deliberate risk
A rival-count high-demand bonus may apply; it is not part of this guide's baseline values.
A rival or gunfire can quickly erase a prepared car's margin; a bonus does not guarantee damage coverage.
Delivery families and response
Road delivery to the buyer
After preparation, the car leaves storage with a yellow route and damage/value tracking.
Accelerate only on open roads, brake before traffic and avoid fighting from inside the valuable car.
If attackers appear, draw them away with a support vehicle or keep moving instead of stopping beside the export car.
Every damage event reduces the result; destruction ends that car's export.
After a light collision, continue carefully. If blocked, reverse and reroute; after destruction, settle surviving cars and return to a new Source.
The buyer settles the selected market's baseline result net of damage/costs. The availability card begins the export cooldown based on car count.
What to do next
A repeatable loop after the first successful payout, with cost and risk checked before the next start.
- 01
Source one car cleanly
Track its range and limit repairs.
- 02
Choose an export with a reserve
Cover preparation and do not export more cars than drivers.
- 03
Fill cooldown with another activity
Launch the next export after the interval shown by the card, without changing baseline values.
Common mistakes and fixes
Buying crate storage instead of vehicle storage
FixOn the SecuroServ map choose Vehicle Warehouse, not Special Cargo Warehouse.
Fighting and pursuit beside the car
FixMove threats away or lose police first; only then drive to storage/buyer.
More exports than drivers
FixEach simultaneous vehicle requires its own player.
Checklist: have / done / ready to settle
HAVE
A CEO Office
A Vehicle Warehouse
DONE
Completed Source Vehicle
The car appears on the terminal
READY TO EXPORT
I have cash for preparation
I have one driver per car
Common blockers and recovery
Repair the business or current mission state; do not repurchase a property as a workaround.
Source Vehicle is unavailable
- Verify CEO registration.
- Verify a Vehicle Warehouse, not crate storage, was purchased.
The source vehicle was destroyed
- Wait for the mission-end message.
- Verify the car was not already stored.
The export is losing value to gunfire
- Assess whether you can keep moving.
- With a crew, send escort after attackers away from the car.
Expanded informational overview
Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.
How the full cycle works
This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.
Purchase and unlock
The base requirement is CEO Office + Vehicle Warehouse; the minimum entry cost is shown in the financial panel.
Setup
The business must be configured and remain active. Upgrades should be evaluated separately from the property price.
Job preparation
Job value and preparation time form one result rather than separate earnings.
Sale or collection
The panel separates owner proceeds, costs, commissions and extra helper rewards.
Next cycle
The export cooldown scales with vehicle count: SOLO 20 min, DUO 30 min, TRIO 40 min, QUATRO 50 min.
What affects the result
The range shows small, typical and full variants where value is variable.
Supply costs and agent fees are deducted before the owner's result.
Owner proceeds plus a separate reward for each helper. The sale value is not split equally.
The comparison uses 18 min / 25 min / 40 min for the complete cycle.
Main strengths
- Can combine active sales with passive value accrual.
- Helpers do not automatically reduce the owner's proceeds.
Constraints
- Purchase payback depends on regular use.
- A helper's reward can be far lower than the owner's proceeds and is shown separately.
Solo / Duo / Trio / Quatro variants
Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.
Solo: full pace control and no crew wait.
- Host / owner
- $70,000
- Team net
- $70,000
- Cooldown
- 20 min
Duo: the owner keeps the proceeds and 1 helper receive separate rewards.
- Host / owner
- $70,000
- Each partner
- $8,000
- Team net
- $78,000
- Cooldown
- 30 min
Trio: the owner keeps the proceeds and 2 helpers receive separate rewards.
- Host / owner
- $70,000
- Each partner
- $8,000
- Team net
- $86,000
- Cooldown
- 40 min
Quatro: the owner keeps the proceeds and 3 helpers receive separate rewards.
- Host / owner
- $70,000
- Each partner
- $8,000
- Team net
- $94,000
- Cooldown
- 50 min
Complete figures by team
Typical values for the selected cycle; every cell also contains a min–max range.
| Team | Cooldown | Team gross | Costs + fees | Host / owner | Each partner | Team net | Host / owner $/h | Team $/h |
|---|---|---|---|---|---|---|---|---|
| SOLO | 20 minCooldown | $80,000min: $40,000 · typical: $80,000 · max: $100,000 | $10,000min: $0 · typical: $10,000 · max: $20,000 | $70,000min: $20,000 · typical: $70,000 · max: $100,000 | — | $70,000min: $20,000 · typical: $70,000 · max: $100,000 | $168,000min: $48,000 · typical: $168,000 · max: $240,000 | $168,000min: $48,000 · typical: $168,000 · max: $240,000 |
| DUO | 30 minCooldown | $80,000min: $40,000 · typical: $80,000 · max: $100,000 | $10,000min: $0 · typical: $10,000 · max: $20,000 | $70,000min: $20,000 · typical: $70,000 · max: $100,000 | $8,000min: $4,000 · typical: $8,000 · max: $10,000 | $78,000min: $24,000 · typical: $78,000 · max: $110,000 | $168,000min: $48,000 · typical: $168,000 · max: $240,000 | $187,200min: $57,600 · typical: $187,200 · max: $264,000 |
| TRIO | 40 minCooldown | $80,000min: $40,000 · typical: $80,000 · max: $100,000 | $10,000min: $0 · typical: $10,000 · max: $20,000 | $70,000min: $20,000 · typical: $70,000 · max: $100,000 | $8,000min: $4,000 · typical: $8,000 · max: $10,000 | $86,000min: $28,000 · typical: $86,000 · max: $120,000 | $168,000min: $48,000 · typical: $168,000 · max: $240,000 | $206,400min: $67,200 · typical: $206,400 · max: $288,000 |
| QUATRO | 50 minCooldown | $80,000min: $40,000 · typical: $80,000 · max: $100,000 | $10,000min: $0 · typical: $10,000 · max: $20,000 | $70,000min: $20,000 · typical: $70,000 · max: $100,000 | $8,000min: $4,000 · typical: $8,000 · max: $10,000 | $94,000min: $32,000 · typical: $94,000 · max: $130,000 | $168,000min: $48,000 · typical: $168,000 · max: $240,000 | $225,600min: $76,800 · typical: $225,600 · max: $312,000 |
Key facts
Video walkthrough
Verified video · EN
The ULTIMATE Vehicle Cargo GUIDE In GTA Online
Sourcing, warehouse and sale.
- Channel
- HarmNone
- Published
- 15 Mar 2026
- Checked
- 29 Aug 2026