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Business • Solo / Duo / Trio / Quatro

Vehicle Cargo

The business card separates entry cost, production or stock preparation, the owner's sale payout and every helper's actual reward.

Dedicated artwork for Vehicle CargoVEHICLE / CARGO
Required purchaseCEO Office + Vehicle Warehouse
Entry cost$2,500,000
Possible GTA$$15,000–$100,000
Possible RP1,500 RP–2,000 RP
Cooldown20 min
01

Complete financial model

Team gross$80,000min: $40,000 · typical: $80,000 · max: $100,000
Setup / supply cost$10,000min: $0 · typical: $10,000 · max: $20,000
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$70,000min: $20,000 · typical: $70,000 · max: $100,000
Player $/h (from payout)$168,000min: $48,000 · typical: $168,000 · max: $240,000
Full-cycle timefast: 18 min · typical: 25 min · beginner: 40 min
Cooldown
20 minThe export cooldown scales with vehicle count: SOLO 20 min, DUO 30 min, TRIO 40 min, QUATRO 50 min.
First weekly cycleBase model without temporary weekly bonuses.

the sale goes to the owner and every helper receives an extra bonus; it is not deducted from the owner

02

Vehicle Cargo: from CEO Office to the first vehicle export

BUSINESS STEP BY STEP • COMPLETE WALKTHROUGH

Import/Export onboarding without confusing two warehouse types: the Office launches Source Vehicle, the Vehicle Warehouse stores stolen cars, and the first export requires a buyer, vehicle preparation and damage-controlled delivery.

Start here

The correct menu, location and first entry point for Vehicle Cargo.

Location

Buy an Office through Dynasty 8 Executive. At its desk, open SecuroServ → Vehicle Cargo and buy a Vehicle Warehouse.

Marker

The Vehicle Warehouse has its own garage icon; its terminal and vehicle bays are separate from crate warehouses.

What to do there

Register as CEO, launch Source Vehicle at the Office terminal, then recover and deliver the car to the purchased Vehicle Warehouse entrance.

If the start is missing
  • The Office provides no vehicle storage; a Vehicle Warehouse is required.
  • A Special Cargo Warehouse unlocks a different business and does not satisfy this requirement.
  • If Source Vehicle is absent, finish other work, register as CEO and verify the warehouse on the correct SecuroServ tab.

From zero to the first payout

Buy a CEO Office and separate Vehicle Warehouse, source one car for $0 from the Office terminal, return it to storage, select a buyer and deliver the prepared vehicle.

  1. 01
    1. Buy a CEO OfficeFrom $1,000,000; provides the terminal but no car storage.
  2. 02
    2. Buy a Vehicle WarehouseThe cheapest, La Mesa, costs $1,500,000 and is a separate purchase.
  3. 03
    3. Launch Source Vehicle for $0The terminal assigns a car and recovery scenario; source launch fee is $0.
  4. 04
    4. Deliver and accept repairDamage during sourcing can reduce the result through a variable repair bill before storage.
  5. 05
    5. Select a buyer and exportAt the warehouse, select a car, market and preparation, then deliver it to the assigned buyer.

First Source Vehicle

Every step states the objective, actions, completion condition and a safe way back after a mistake.

  1. 01

    Source Vehicle — first acquisition

    Goal

    Store the first marked car in the Vehicle Warehouse with as little damage as possible.

    Key actions
    1. At the Office terminal choose Vehicle Cargo → Source Vehicle and read the Assistant's briefing.
    2. Identify the scenario: the car may be parked/guarded, moving, police-linked or require a special recovery method.
    3. Take the correct vehicle, lose any wanted level and drive carefully to the Vehicle Warehouse entrance.
    Completion point

    The warehouse screen assigns the car a range and lists it for export after damage is settled.

    What it unlocks next

    Export of that car, further Source Vehicle jobs and a stored range mix.

    How to recover the run

    If the car is destroyed, return to the Office and launch a new Source; if stuck, carefully use a support vehicle before the damage bar is exhausted.

Requirements, purchase and entry budget

Minimum: an Office from $1,000,000 + La Mesa Vehicle Warehouse at $1,500,000 = $2,500,000. A Special Cargo Warehouse does not replace vehicle storage.

01

CEO Office — parent terminal

Status

From $1,000,000. Grants Source Vehicle access but no storage bays.

  1. Buy it and register as CEO.
  2. Use the Vehicle Cargo section on its computer.
Result

You can buy the correct Vehicle Warehouse and later launch sources.

02

Vehicle Warehouse — required garage

Status

From $1,500,000 (La Mesa); it is not a Special Cargo Warehouse.

  1. Buy from the Vehicle Cargo map.
  2. Visit the interior and locate the export terminal.
Result

A car delivered from Source gets its own record, range and condition.

03

Source cost versus variable charges

Status

Source costs $0. Damage repairs and preparation for the selected export market are separate and depend on the run/choice.

  1. Drive cleanly to limit repair cost.
  2. Before export, read the selected buyer's cost and expected result.
Result

Source readiness has no fee gate, but export requires a deliberate preparation decision.

First complete cycle

After setup, complete these actions in Vehicle Cargo before attempting the first settlement.

  1. 01

    Launch the free source

    Action

    At the Office choose Source Vehicle; do not use the Special Cargo menu.

    How to verify

    The Assistant sends an image/plate and location for a specific car.

    How to recover the run

    No objective after launch: leave the terminal and wait for the message; if still absent, change session and retry Source.

  2. 02

    Identify the car before shooting

    Action

    Match model/plate and decide whether the target is moving, guarded or police-linked.

    How to verify

    Once taken, the correct car has a cargo icon and route to your Vehicle Warehouse.

    How to recover the run

    If police are alerted, lose them without ramming; do not approach storage with an active wanted level.

  3. 03

    Return without further damage

    Action

    Choose a calm route, avoid barrier-filled shortcuts and enter the warehouse marker.

    How to verify

    After the repair screen, the warehouse terminal lists the car.

    How to recover the run

    If the vehicle is stuck, clear the obstacle with another car; if destroyed, accept the loss and source another.

Sourcing, repair and warehouse stock

Source Vehicle costs $0, but damage en route can create a variable repair charge. Cars do not accrue passively; each must be stolen and retained.

SOURCE$0

The terminal charges no fee to begin Source Vehicle.

DAMAGEVariable charge

Gunfire, impacts and damage raise the bill/reduce the result; a clean return protects margin.

STORAGEEach car separately

Vehicles have a range and condition; waiting creates no new cars.

Choose sourcing method and pace

Clean self-run Source

$0 launch + possible repairs

You recover and deliver one vehicle yourself.

Beginner recommendation

On the first run, prioritise safety and losing police over speed; avoiding repairs is a real saving.

Buyer tier at export

Buyer-dependent preparation

The terminal shows modification cost and outcome before confirmation; it is not a Source fee.

Beginner recommendation

Do not automatically choose the highest market without cash for preparation and delivery-damage risk.

BASELINE, NOT AN EVENTThe model separates free sourcing, variable repairs and export. Weekly bonuses are not treated as a permanent vehicle value.

Upgrades after the first cycle

Upgrades are separate purchases. This guide identifies those that change operating results and those that affect only convenience or risk.

Action

After the first export, build a range mix before buying decor or extra garages.

Goal

Warehouse organisation and clean driving improve the flow more than cosmetic extras.

Condition / timing

The export cooldown based on simultaneous car count is already shown in the availability card above.

How to check progress

The Vehicle Warehouse terminal shows stored vehicles, ranges and available collections.

Decision order

01

Range control

Retain a known stock mix and choose later exports deliberately.

Practical note

Do not randomly sell a car needed for a planned collection without checking the terminal.

Purchase / decision

Warehouse extras and further CEO assets are not required for the first export.

What it actually changes
  • Stock strategy changes range repetition, not baseline Source cost.
  • No extra removes damage during sourcing or delivery.

Solo or crew — concrete assignment

Batch size and delivery-vehicle count matter more than the warehouse's nominal maximum value.

SOLO — one export

One driver sources and exports one car; this is a complete standard cycle.

CONCRETE ROLES
  • The driver identifies the vehicle, loses police and minimises damage.
  • Before export, reserve cash for selected preparation.
SAFETY LIMIT

Do not fight beside a vehicle whose value must be preserved.

DUO–QUAD — collection/multi-car export

Each Associate drives one car; simultaneous export count affects cooldown.

CONCRETE ROLES
  • Each driver owns the condition of their car.
  • The leader sets a common departure and safest routes.
SAFETY LIMIT

Do not confirm a larger export without one driver per car.

First vehicle export

Check batch state and team first, then deliberately choose a session and launch settlement from the correct terminal.

Prepare the session
  1. At least one listed warehouse vehicle.
  2. Cash for selected buyer preparation plus a damage reserve.
  3. One driver per exported car.
Launching the sale
  1. Select vehicle(s) at the Vehicle Warehouse terminal.
  2. Choose a buyer and confirm preparation/modifications.
  3. After leaving the workshop, deliver the car to the yellow buyer without further damage.
Sale vehicle

You sell the exact stored vehicle. Solo exports one car; with Associates, up to four can leave, one per driver.

Safety or public-session bonus

Invite-only session — first run

Benefit

Minimises player risk during the first clean delivery; NPCs may still respond per variant.

Risk / failure condition

No rival-player bonus; mechanics and baseline settlement remain unchanged.

Public session — deliberate risk

Benefit

A rival-count high-demand bonus may apply; it is not part of this guide's baseline values.

Risk / failure condition

A rival or gunfire can quickly erase a prepared car's margin; a bonus does not guarantee damage coverage.

Delivery families and response

01

Road delivery to the buyer

How to recognise it

After preparation, the car leaves storage with a yellow route and damage/value tracking.

Action

Accelerate only on open roads, brake before traffic and avoid fighting from inside the valuable car.

Tip

If attackers appear, draw them away with a support vehicle or keep moving instead of stopping beside the export car.

Risk / failure condition

Every damage event reduces the result; destruction ends that car's export.

How to recover the run

After a light collision, continue carefully. If blocked, reverse and reroute; after destruction, settle surviving cars and return to a new Source.

Delivery and settlement

The buyer settles the selected market's baseline result net of damage/costs. The availability card begins the export cooldown based on car count.

What to do next

A repeatable loop after the first successful payout, with cost and risk checked before the next start.

  1. 01

    Source one car cleanly

    Track its range and limit repairs.

  2. 02

    Choose an export with a reserve

    Cover preparation and do not export more cars than drivers.

  3. 03

    Fill cooldown with another activity

    Launch the next export after the interval shown by the card, without changing baseline values.

Common mistakes and fixes

Buying crate storage instead of vehicle storage

Fix

On the SecuroServ map choose Vehicle Warehouse, not Special Cargo Warehouse.

Fighting and pursuit beside the car

Fix

Move threats away or lose police first; only then drive to storage/buyer.

More exports than drivers

Fix

Each simultaneous vehicle requires its own player.

Checklist: have / done / ready to settle

HAVE

  • A CEO Office

  • A Vehicle Warehouse

DONE

  • Completed Source Vehicle

  • The car appears on the terminal

READY TO EXPORT

  • I have cash for preparation

  • I have one driver per car

Common blockers and recovery

Repair the business or current mission state; do not repurchase a property as a workaround.

Problem

Source Vehicle is unavailable

Check in order
  1. Verify CEO registration.
  2. Verify a Vehicle Warehouse, not crate storage, was purchased.
How to recover the run

Return to your Office, open the correct SecuroServ tab and change session if the purchase has not refreshed.

Problem

The source vehicle was destroyed

Check in order
  1. Wait for the mission-end message.
  2. Verify the car was not already stored.
How to recover the run

Launch a new Source Vehicle for $0; the lost example is not stored.

Problem

The export is losing value to gunfire

Check in order
  1. Assess whether you can keep moving.
  2. With a crew, send escort after attackers away from the car.
How to recover the run

Do not stop the valuable car in the fight; take a safer detour and complete surviving exports.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatActive owner business or service
Payout modelOwner proceeds plus a separate reward for each helper. The sale value is not split equally.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Purchase and unlock

The base requirement is CEO Office + Vehicle Warehouse; the minimum entry cost is shown in the financial panel.

02

Setup

The business must be configured and remain active. Upgrades should be evaluated separately from the property price.

03

Job preparation

Job value and preparation time form one result rather than separate earnings.

04

Sale or collection

The panel separates owner proceeds, costs, commissions and extra helper rewards.

05

Next cycle

The export cooldown scales with vehicle count: SOLO 20 min, DUO 30 min, TRIO 40 min, QUATRO 50 min.

05

What affects the result

Stock or service value

The range shows small, typical and full variants where value is variable.

Supplies and commissions

Supply costs and agent fees are deducted before the owner's result.

Owner versus helper

Owner proceeds plus a separate reward for each helper. The sale value is not split equally.

Full time

The comparison uses 18 min / 25 min / 40 min for the complete cycle.

Main strengths

  • Can combine active sales with passive value accrual.
  • Helpers do not automatically reduce the owner's proceeds.

Constraints

  • Purchase payback depends on regular use.
  • A helper's reward can be far lower than the owner's proceeds and is shown separately.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$70,000
Team net
$70,000
Cooldown
20 min
DUO2P

Duo: the owner keeps the proceeds and 1 helper receive separate rewards.

Host / owner
$70,000
Each partner
$8,000
Team net
$78,000
Cooldown
30 min
TRIO3P

Trio: the owner keeps the proceeds and 2 helpers receive separate rewards.

Host / owner
$70,000
Each partner
$8,000
Team net
$86,000
Cooldown
40 min
QUATRO4P

Quatro: the owner keeps the proceeds and 3 helpers receive separate rewards.

Host / owner
$70,000
Each partner
$8,000
Team net
$94,000
Cooldown
50 min
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO20 minCooldown$80,000min: $40,000 · typical: $80,000 · max: $100,000$10,000min: $0 · typical: $10,000 · max: $20,000$70,000min: $20,000 · typical: $70,000 · max: $100,000$70,000min: $20,000 · typical: $70,000 · max: $100,000$168,000min: $48,000 · typical: $168,000 · max: $240,000$168,000min: $48,000 · typical: $168,000 · max: $240,000
DUO30 minCooldown$80,000min: $40,000 · typical: $80,000 · max: $100,000$10,000min: $0 · typical: $10,000 · max: $20,000$70,000min: $20,000 · typical: $70,000 · max: $100,000$8,000min: $4,000 · typical: $8,000 · max: $10,000$78,000min: $24,000 · typical: $78,000 · max: $110,000$168,000min: $48,000 · typical: $168,000 · max: $240,000$187,200min: $57,600 · typical: $187,200 · max: $264,000
TRIO40 minCooldown$80,000min: $40,000 · typical: $80,000 · max: $100,000$10,000min: $0 · typical: $10,000 · max: $20,000$70,000min: $20,000 · typical: $70,000 · max: $100,000$8,000min: $4,000 · typical: $8,000 · max: $10,000$86,000min: $28,000 · typical: $86,000 · max: $120,000$168,000min: $48,000 · typical: $168,000 · max: $240,000$206,400min: $67,200 · typical: $206,400 · max: $288,000
QUATRO50 minCooldown$80,000min: $40,000 · typical: $80,000 · max: $100,000$10,000min: $0 · typical: $10,000 · max: $20,000$70,000min: $20,000 · typical: $70,000 · max: $100,000$8,000min: $4,000 · typical: $8,000 · max: $10,000$94,000min: $32,000 · typical: $94,000 · max: $130,000$168,000min: $48,000 · typical: $168,000 · max: $240,000$225,600min: $76,800 · typical: $225,600 · max: $312,000
08

Key facts

Full-cycle time18 min / 25 min / 40 min
Team1–4 players
Cooldown20 min
VIDEO

Video walkthrough

Verified video · EN

The ULTIMATE Vehicle Cargo GUIDE In GTA Online

Sourcing, warehouse and sale.

Channel
HarmNone
Published
15 Mar 2026
Checked
29 Aug 2026
Open the walkthrough on YouTube