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Business • Solo / Duo / Trio / Quatro

Payphone Hits

The business card separates entry cost, production or stock preparation, the owner's sale payout and every helper's actual reward.

Dedicated artwork for Payphone HitsPAYPHONE / HITS
Required purchaseAgency + contract unlock
Entry cost$2,010,000
Possible GTA$$15,000–$45,000
Possible RP1,000 RP
Cooldown10 min
01

Complete financial model

Team gross$45,000min: $15,000 · typical: $45,000 · max: $45,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$45,000min: $15,000 · typical: $45,000 · max: $45,000
Player $/h (from payout)$337,500min: $112,500 · typical: $337,500 · max: $337,500
Full-cycle timefast: 5 min · typical: 8 min · beginner: 14 min
Cooldown
10 minThe next assignment becomes available after 10 min.
First weekly cycleBase model without temporary weekly bonuses.

owner and participants receive separate payouts

02

Payphone Hits: from three contracts to the first hit

BUSINESS STEP BY STEP • COMPLETE WALKTHROUGH

A separate Agency function unlocked by progress, not an add-on: the first ringing payphone, eight target families, Assassination Bonus conditions and repeats requested from Franklin.

Start here

The exact location, required unlock and checks when the correct panel or marker does not appear.

Location

First enter your Agency and complete three Security Contracts from its computer. Then return to Freemode and wait for Franklin's message/call about a ringing payphone.

Marker

The first start appears as a blue ringing-payphone icon on the map. Approach that exact phone and use the answer interaction.

What to do there

Answer, wait for target identification, then open and remember the Assassination Bonus method before entering the target area.

If the start is missing
  • Franklin does not unlock hits after one contract: Payphone Hits require three completed Security Contracts.
  • After the first successful hit, request repeats through Contacts → Franklin → Request Payphone Hit; do not search randomly without requesting one.
  • If the contact option is unavailable, finish other work and check repeat timing; buying an Armory or Workshop unlocks nothing here.

From zero to the first payout

Buy and activate an Agency, complete three Security Contracts, receive Franklin's contact, answer a ringing payphone, read the bonus before approaching and carry the hit through settlement.

  1. 01
    1. Activate the AgencyBuy the property, complete the introduction and gain computer access to Security Contracts.
  2. 02
    2. Complete three Security ContractsFormally completed jobs with a settlement screen count, not opened offers or the VIP Contract.
  3. 03
    3. Receive Franklin's contactRemain in Freemode until the game marks a ringing payphone; do not start another mission while waiting.
  4. 04
    4. Answer the first payphoneApproach the blue phone, answer and wait for target plus bonus condition.
  5. 05
    5. Read the bonus before attackingThe method may require a supplied weapon, vehicle, outfit, location or synchronised crew.
  6. 06
    6. Finish and verify both componentsThe completion screen separates the base hit from the Assassination Bonus; maximum pay is not guaranteed without the method.

All eight Payphone Hit families

Each variant below has its own goal, actions, completion condition and recovery; they are not interchangeable generic notes.

  1. 01

    The CEO

    Goal

    Eliminate the construction-site CEO using the client's specified staged-accident method.

    Key actions
    1. Collect the stashed sniper weapon at the yellow marker.
    2. Check whether the bonus calls for a container, bulldozer or tank before firing.
    3. Line up the environmental object rather than shooting the target directly.
    Completion point

    The target dies in the required accident or by the base method; the screen confirms the bonus separately.

    What it unlocks next

    Records the variant/first correct bonus trophy but does not change repeat unlocks.

    How to recover the run

    If the environmental object already fell without hitting the target, do not substitute another method as the bonus—finish the base hit and roll the variant later.

  2. 02

    The Cofounder

    Goal

    Kill the cofounder in his Tornado through the exact specified vehicle accident.

    Key actions
    1. Locate the target Tornado and wait until the target is inside.
    2. Read the method: ignition, gas-station explosion or impact with the supplied vehicle.
    3. Perform only the assigned method before the car is destroyed.
    Completion point

    The Tornado and target are destroyed by the method, then the hit settles bonus or base only.

    What it unlocks next

    Records Payphone Hit completion and any first variant trophy.

    How to recover the run

    If the Tornado moves away, follow without accidental destruction; after losing the method, finish the base target rather than forcing a session reset.

  3. 03

    The Judge

    Goal

    Eliminate the judge at the golf course in the prescribed outfit and golf-related method.

    Key actions
    1. Collect the marked golf outfit before entering the target area.
    2. Check the method: Caddy, planted hole bomb or golf club.
    3. Approach without an early alert and perform the exact selected interaction.
    Completion point

    Killing the target in the outfit and client method confirms the bonus; an ordinary kill settles only base pay.

    What it unlocks next

    Records the Judge hit and its first correct variant in the Agency office.

    How to recover the run

    If outfit or tool is missing, return to its yellow marker before attacking. After alerting the target, prioritise base completion before escape.

  4. 04

    The Popstar

    Goal

    Cause the pursued popstar's death using the supplied vehicle and Imani's assigned scenario.

    Key actions
    1. Collect the marked bonus vehicle before catching the target.
    2. Read whether the scenario requires a police chase, ramming or another specific finish.
    3. Keep contact with the target car without destroying it before meeting the condition.
    Completion point

    The target dies after the required scenario and the screen settles base plus any bonus.

    What it unlocks next

    Counts the Popstar variant without adding the vehicle to the garage or Vehicle Workshop services.

    How to recover the run

    If the supplied vehicle is disabled, check for a replacement marker; if the bonus is no longer possible, finish the base target before time expires.

  5. 05

    The Tech Entrepreneur

    Goal

    Collect the target as a taxi driver and end the ride at the client's specified location.

    Key actions
    1. Collect the marked taxi and approach the hotel without alerting the target.
    2. Let the target enter, then check the method: water, crusher or gas-station explosion.
    3. Take the taxi to the correct object and trigger the finish only with the target inside.
    Completion point

    The taxi and target finish at the required location and the game confirms the Assassination Bonus.

    What it unlocks next

    Records the Tech Entrepreneur variant; the taxi is a mission tool, not a purchase.

    How to recover the run

    If the target will not enter, position the taxi exactly on the marker and holster weapons. If they exit, return before they leave the zone.

  6. 06

    The Trolls

    Goal

    Find several dispersed targets and meet the shared quick-time, headshot or vehicle-kill condition.

    Key actions
    1. Open the map and plan the order of every red target before the first kill.
    2. Choose a weapon or vehicle for the one assigned condition and use it consistently.
    3. Track remaining targets and time; an ordinary enemy does not replace a marked troll.
    Completion point

    All marked targets are eliminated; the bonus depends on preserving the same method across the list.

    What it unlocks next

    Counts the multi-target variant and any first bonus trophy.

    How to recover the run

    After a wrong kill the bonus may be lost, but the base objective remains: finish remaining markers by the shortest route instead of abandoning the hit.

  7. 07

    The Dealers

    Goal

    Coordinate a crew and kill the separated dealers almost simultaneously with the required weapon.

    Key actions
    1. Assign one player to each marked target and collect the specified pistols, explosives or rifles.
    2. Place everyone in position without firing early.
    3. The leader counts down and everyone executes within the short synchronisation window.
    Completion point

    All dealers die in the required window; the game separately evaluates weapon and synchronisation.

    What it unlocks next

    Counts the crew Dealers variant; it is not a normal one-player substitute method.

    How to recover the run

    If one player fires late, finish base targets before they escape. On the next roll, confirm readiness verbally before the countdown.

  8. 08

    The Hitmen

    Goal

    Protect the informant from eight attackers and perform the crew condition at the correct moment.

    Key actions
    1. Split the crew between informant cover and players staging near incoming cars.
    2. Check the condition: destination timing, drive-by or simultaneous explosives on vehicles.
    3. Eliminate all eight without allowing attackers to kill the protected person.
    Completion point

    The informant survives, attackers are eliminated and the hit settles the method result.

    What it unlocks next

    Records the crew Hitmen variant and any first successful bonus trophy.

    How to recover the run

    When some cars pass the ambush, one player stays with the informant while another finishes pursuit. Do not leave the protected target with the whole crew.

Requirements, purchase and functional unlock

An Agency and three completed Security Contracts are required. The Armory, Vehicle Workshop, VIP Contract and safe do not replace that threshold.

01

Agency — parent property

Status

Required for Security Contracts; purchase alone does not yet expose Payphone Hits.

  1. Buy an Agency through Dynasty 8 Executive.
  2. Complete Franklin's meeting and unlock the computer.
Result

You can build required progress on the Security Contract board.

02

Three completed contracts — required threshold

Status

This is progress, not a purchase. Each must finish with formal settlement.

  1. Choose and complete the first contract.
  2. Repeat until three successful Security Contracts are recorded.
Result

Franklin can trigger the first ringing-payphone introduction.

03

Add-ons and VIP Contract — not required

Status

The Armory, Vehicle Workshop, Personal Quarters, Dr. Dre and safe level do not replace three contracts.

  1. Do not buy an add-on to unlock the phone.
  2. Check completions, not the safe balance.
Result

The minimum route remains Agency + three successful contracts.

First complete run

Accept the first hit from a ringing payphone. Once it starts, stop, read the exact bonus and only then choose a weapon, disguise or supplied vehicle.

  1. 01

    Wait in Freemode for the first phone

    Action

    After the third settlement, leave interiors and remain in free roam until Franklin marks a blue payphone.

    How to verify

    A ringing phone appears on the map, not an ordinary Agency contact icon.

    How to recover the run

    If it does not appear after dialogue finishes, change Freemode session and verify all three contracts completed rather than failed.

  2. 02

    Read the bonus condition

    Action

    Answer, wait for the briefing and open the Assassination Bonus detail before moving toward the target.

    How to verify

    The HUD names a method, tool or location; target name alone is insufficient.

    How to recover the run

    If the message faded, inspect objective/help text before the first attack; do not guess from the previous hit.

  3. 03

    Execute and verify the method

    Action

    Collect the marked tool, set up the condition, eliminate the target and remain through settlement.

    How to verify

    The completion screen states whether the Assassination Bonus succeeded beside base pay.

    How to recover the run

    If the bonus failed, finish the base target before time expires. After the first successful hit, request repeats by calling Franklin.

Base target versus Assassination Bonus

This section explains the function's own mechanic without mixing it with other services in the same property.

UNLOCK3 Security Contracts

Agency progress counts, not an extra room purchase.

LEADER$15,000 base + $30,000 bonus = $45,000 max

The Assassination Bonus requires the exact method. The former $85,000 is historical pre-rework pay, not a current rate.

ASSOCIATE$15,000 base + $10,000 bonus = $25,000 max

An organisation associate has a separate, lower conditional bonus; do not copy the leader's result.

REPEAT10 min from completion

The timer begins when the hit finishes, not when the call is answered.

SETTLEMENTTarget + separate bonus

The base kill completes work, but the full result requires the client's exact method.

REPEATCall Franklin

After the first success, do not wait for a random payphone; request a hit through Contacts when available.

Fast completion or precise bonus

Complete the Assassination Bonus

Usually time / precision

Collect the supplied tool and perform the specified accident, outfit, vehicle or synchronisation.

Beginner recommendation

On the first run, treat the condition as the main plan; read it before aggro.

Finish the base target

Bonus forfeited

If the method becomes impossible, the target can still be eliminated before time expires.

Beginner recommendation

Use this as recovery, not as the default maximum-pay plan.

BASELINE, NOT AN EVENTRockstar does not publish the full numeric table; the values below are supported by aligned current secondary/community sources (confidence B).

Solo and crew

The leader handles most targets; Dealers and Hitmen require a coordinated organisation. Do not assume an Agency add-on can force a particular solo variant.

SOLO — single target / route

The leader reads the method, collects the tool and controls elimination timing.

CONCRETE ROLES
  • Stop after the briefing and plan the whole condition before the first attack.
  • For a multi-target variant, plot a short route and preserve one method for every marker.
SAFETY LIMIT

Do not attack until the required tool, outfit or vehicle is ready.

CREW — Dealers / Hitmen

Coordinated variants require target assignment and a shared execution moment.

CONCRETE ROLES
  • The leader reads the method, assigns each marker and runs the countdown.
  • Members take positions without early fire; in Hitmen, one player continuously guards the informant.
SAFETY LIMIT

Do not start synchronisation until every player confirms the correct weapon and clear line.

First Payphone Hit and payout

Follow these steps in order and verify settlement before starting another activity.

BEFORE ANSWERING
  1. Complete three Security Contracts and wait for the first blue payphone.
  2. Prepare vehicle space, ammunition and access to the bonus tool.
  3. For Dealers/Hitmen, invite a coordinated crew before the job.
HIT START
  1. Answer the first ringing payphone or, after unlock, call Franklin → Request Payphone Hit.
  2. Wait for target name and full Assassination Bonus condition.
  3. Collect the marked tool and execute the indexed variant procedure.
BONUS TOOL

There is no single required purchase. A hit may supply a sniper rifle, outfit, Caddy, taxi or pursuit vehicle; a personal substitute may not satisfy the bonus.

Solo or coordinated crew

Solo / Invite Only

BEST FOR

Lets you read the bonus and stage an accident, taxi, outfit or multi-target route without player interference.

FAILURE CONDITION

It does not replace required crew in synchronised variants or repair a wrong method.

Multi-player organisation

BEST FOR

Enables coordinated targets and simultaneous informant/multi-point cover.

FAILURE CONDITION

One early shot or wrong weapon can invalidate the crew bonus.

Single-target, multi-target and crew procedures

01

Single target with a tool

How to recognise it

The HUD shows one target plus a separate yellow weapon, outfit or vehicle marker.

Action

Collect the tool first, stage the exact accident or location and only then attack.

Tip

Park your personal vehicle outside the zone so it does not block the supplied tool or target route.

Risk / failure condition

An early target death ends the bonus opportunity for that attempt.

How to recover the run

If the method is lost, finish the base target before time expires; a later request can roll another variant.

02

Multiple dispersed targets

How to recognise it

The map shows several red points plus one shared method or time limit.

Action

Plot an order, use the one required method and monitor remaining targets.

Tip

Start with the farthest target when the return route chains the rest in one direction.

Risk / failure condition

One wrong kill can void the bonus even though the base list still needs completion.

How to recover the run

After an error, abandon the bonus condition and take the shortest route through remaining marked targets before time expires.

03

Crew synchronisation

How to recognise it

Dealers or Hitmen distribute targets across organisation members and require coordinated execution.

Action

Everyone confirms target, weapon and position; the leader counts down one firing/detonation moment.

Tip

In Hitmen, one player never leaves the informant even when remaining cars drive away.

Risk / failure condition

One player missing position or firing early breaks synchronisation.

How to recover the run

Finish surviving targets and base protection. Next time, require a concise ready confirmation before counting down.

FIRST PAYOUT

The completion screen shows target result and Assassination Bonus separately. Treat maximum pay as conditional; after the first success, Franklin enables phone-requested repeats.

What to do next

After the first successful hit, call Franklin in Freemode for another job after 10 minutes counted from completion, and read every new bonus condition from scratch.

  1. 01

    Request from Franklin

    In Freemode use Contacts → Franklin → Request Payphone Hit when available.

  2. 02

    Re-read every condition

    The same target can receive a different method; do not carry over the previous plan.

  3. 03

    Fill the 10-minute gap

    Wait 10 minutes from completion while running a Security Contract or another activity instead of waiting by a random payphone.

Common mistakes and fixes

Expecting the phone after one contract

Fix

Complete three Security Contracts total; the Payphone Hits threshold is higher than the VIP Contract threshold.

Attacking before reading the bonus

Fix

After briefing, stop and read the full method before aggro or damaging the target.

Treating maximum pay as guaranteed

Fix

Separate base pay from the conditional bonus and verify both on the final screen.

Checklist: have / done / ready to earn

HAVE

  • An Agency and computer access

  • Three completed Security Contracts

  • Franklin in phone Contacts

DONE

  • Answered the first ringing payphone

  • Read the full bonus

  • Collected the correct tool

READY TO EARN

  • I know base target and bonus method

  • I have crew for a synchronised variant

  • I will wait for final settlement

Common blockers and recovery

Repair the missing unlock or session state first. Do not repurchase the property or launch a different function as a workaround.

Problem

The first payphone does not appear

Check in order
  1. Count three formally completed Security Contracts.
  2. Leave interiors and active jobs for Freemode.
  3. Wait for Franklin's dialogue to finish.
How to recover the run

Change session after the third contract saves and remain in Freemode. Do not buy an Agency add-on as a workaround.

Problem

Franklin will not offer another hit

Check in order
  1. The first Payphone Hit must be completed successfully.
  2. You cannot be in another job or mission interior.
  3. The current availability interval on the card may still be running.
How to recover the run

Run another Freemode activity and retry through Contacts once available; do not search randomly across the map.

Problem

The target died but the bonus failed

Check in order
  1. Compare the used tool with the exact method text.
  2. Check required outfit, location or synchronisation.
  3. Confirm whether premature damage killed the target.
How to recover the run

Accept base settlement and read the next rolled condition before the first attack. Do not treat maximum pay as guaranteed.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatActive owner business or service
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Purchase and unlock

The base requirement is Agency + contract unlock; the minimum entry cost is shown in the financial panel.

02

Setup

The business must be configured and remain active. Upgrades should be evaluated separately from the property price.

03

Job preparation

Job value and preparation time form one result rather than separate earnings.

04

Sale or collection

The panel separates owner proceeds, costs, commissions and extra helper rewards.

05

Next cycle

The next assignment becomes available after 10 min.

05

What affects the result

Stock or service value

The range shows small, typical and full variants where value is variable.

Supplies and commissions

Supply costs and agent fees are deducted before the owner's result.

Owner versus helper

The host and every participant have separately defined payouts; the team average does not replace those values.

Full time

The comparison uses 5 min / 8 min / 14 min for the complete cycle.

Main strengths

  • Can combine active sales with passive value accrual.
  • Helpers do not automatically reduce the owner's proceeds.

Constraints

  • Purchase payback depends on regular use.
  • A helper's reward can be far lower than the owner's proceeds and is shown separately.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$45,000
Team net
$45,000
Cooldown
10 min
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$45,000
Each partner
$25,000
Team net
$70,000
Cooldown
10 min
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$45,000
Each partner
$25,000
Team net
$95,000
Cooldown
10 min
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$45,000
Each partner
$25,000
Team net
$120,000
Cooldown
10 min
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO10 minCooldown$45,000min: $15,000 · typical: $45,000 · max: $45,000$0min: $0 · typical: $0 · max: $0$45,000min: $15,000 · typical: $45,000 · max: $45,000$45,000min: $15,000 · typical: $45,000 · max: $45,000$337,500min: $112,500 · typical: $337,500 · max: $337,500$337,500min: $112,500 · typical: $337,500 · max: $337,500
DUO10 minCooldown$70,000min: $30,000 · typical: $70,000 · max: $70,000$0min: $0 · typical: $0 · max: $0$45,000min: $15,000 · typical: $45,000 · max: $45,000$25,000min: $15,000 · typical: $25,000 · max: $25,000$70,000min: $30,000 · typical: $70,000 · max: $70,000$337,500min: $112,500 · typical: $337,500 · max: $337,500$525,000min: $225,000 · typical: $525,000 · max: $525,000
TRIO10 minCooldown$95,000min: $45,000 · typical: $95,000 · max: $95,000$0min: $0 · typical: $0 · max: $0$45,000min: $15,000 · typical: $45,000 · max: $45,000$25,000min: $15,000 · typical: $25,000 · max: $25,000$95,000min: $45,000 · typical: $95,000 · max: $95,000$337,500min: $112,500 · typical: $337,500 · max: $337,500$712,500min: $337,500 · typical: $712,500 · max: $712,500
QUATRO10 minCooldown$120,000min: $60,000 · typical: $120,000 · max: $120,000$0min: $0 · typical: $0 · max: $0$45,000min: $15,000 · typical: $45,000 · max: $45,000$25,000min: $15,000 · typical: $25,000 · max: $25,000$120,000min: $60,000 · typical: $120,000 · max: $120,000$337,500min: $112,500 · typical: $337,500 · max: $337,500$900,000min: $450,000 · typical: $900,000 · max: $900,000
08

Key facts

Full-cycle time5 min / 8 min / 14 min
Team1–4 players
Cooldown10 min
VIDEO

Video walkthrough

Verified video · EN

GTA Online - All Payphone Hits & Assassination Bonuses

Unlock and all eight hits with bonus methods.

Channel
GTA Series Videos
Published
18 Dec 2021
Checked
29 Aug 2026
Open the walkthrough on YouTube