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Heist • Solo / Co-op

The Kortz Center Heist

Plan the operation from the Art Studio, scope the museum, replace the primary painting with a forgery and remove the evidence before delivery.

Operation artwork: The Kortz Center HeistKORTZ / CENTER
Required purchaseMansion + Art Studio
Entry costFrom $16,200,000; setup $0 / $100,000
Possible GTA$$334,950–$2,117,500
Possible RPVariable amount
Cooldown48 min
01

Complete financial model

Team gross$432,163min: $334,950 · typical: $432,163 · max: $529,375
Setup / supply cost$100,000min: $100,000 · typical: $100,000 · max: $100,000
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$332,163min: $234,950 · typical: $332,163 · max: $429,375
Player $/h (from payout)$249,122min: $176,213 · typical: $249,122 · max: $322,031
Full-cycle timefast: 55 min · typical: 1 hr 20 min · beginner: 2 hrs 5 min
Cooldown
48 minGroup heists have a 48 min wait after the finale.
First weekly cycleThe first Primary Target sold after the reset consumes the reset rate; scope-out, starting setup and displaying a painting are not sales.
Verified permanent rules

Reset and painting sale

  • The first Primary Target sold after the reset consumes the reset rate; scope-out and starting setup do not consume it.
  • The first story painting must be sold; later eligible paintings can be sold or displayed.
  • Displaying a painting is not a sale. The first setup after the reset is free and each later setup costs $100,000.
  • The current painting rotation is not part of the permanent guide.

the main payout goes to the host; helper compensation is game-defined and is excluded from the team model until a verified rate is available

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Plan the operation from the Art Studio, scope the museum, replace the primary painting with a forgery and remove the evidence before delivery.

Start here

Exact requirements
  • Buy a Mansion with the Art Studio expansion and complete the introductory meeting with Mr. Faber and Raf.
Purchase / contact / menu

Use the board in the Art Studio and launch the Kortz Center scope-out.

Starting location

The host's Mansion Art Studio.

Board or marker

The Art Studio operation board.

Purchases not required
  • Other Mansion expansions are not required to launch the heist.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first run includes Art Studio setup, a full Kortz Center scope, discovery of entrances and security, forgery preparation and the complete equipment list.

02

Story replay

On replay, return to the Art Studio board, reconfirm the current painting and available art, then prepare the selected entrance, equipment and vehicle for the new finale.

Official mission order

  1. 01
    unlockfirst run only

    Art Studio setup

    Complete Mr. Faber and Raf's introduction to activate the operation board.

  2. 02
    prep / preparation

    Scope Out: Kortz Center

    Scope the primary painting, secondary art, entrances and museum security.

  3. 03
    prep / preparation

    Infiltration Gear

    Acquire the equipment required by the selected entry route.

  4. 04
    prep / preparation

    Unmarked Weapons

    Prepare an unmarked weapon loadout for the finale.

  5. 05
    prep / preparation

    Getaway Vehicle

    Acquire and prepare the selected museum getaway vehicle.

  6. 06
    prep / preparation

    Equipment: Access Code

    Obtain the code for the secured area of the Kortz Center.

  7. 07
    prep / preparation

    Equipment: Hacking Device

    Acquire the device needed at the CCTV server and vault.

  8. 08
    prep / preparationoptional

    Guard Routes

    Acquire the patrol route displayed during infiltration.

  9. 09
    prep / preparationoptional

    Guard Shipments

    Disrupt the security shipments to weaken their equipment.

  10. 10
    prep / preparationoptional

    Glass Cutter

    Prepare the tool used to open secondary-art display cases.

  11. 11
    prep / preparationoptional

    Power Drills

    Acquire drills for the optional lockboxes.

  12. 12
    prep / preparationoptional

    EMP Charges

    Prepare charges that provide extra control over the museum systems.

  13. 13
    finale

    The Kortz Center Heist

    Replace the painting with the forgery, erase the CCTV record and deliver the original.

Strategies that genuinely change the route

CCTV and lasers

Undetected museum route

When
When scope-out found the prepared entrance and the crew knows camera and beam timing.
Plan
Pass the CCTV server, code and laser boxes before substituting the painting; take secondary art only from scoped positions.
Trade-off
The clean route protects the painting on exit but requires patience at every security system.
shared sectors

Controlled alarm recovery

When
When the alarm starts after entry and a safe return to stealth is no longer possible.
Plan
Clear one room at a time, protect the painting carrier and still wipe the recording before leaving.
Trade-off
The slower push protects the objective but increases security pressure on the way to the vehicle.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “The Kortz Center Heist — complete flow”: SOLO operator: Infiltration lead + CCTV and code operator + Vault operator + Secondary art and exit.

Concrete roles

SOLO operator: Infiltration lead + CCTV and code operator + Vault operator + Secondary art and exit

Selects the scoped entrance and leads the crew between cameras to the server room. Handles the fingerprint clone, CCTV computer and acquired security-door code. Tracks the thermal limit, substitutes the primary painting and packs the original. Collects only scoped art, wipes the recording and leads the move to the prepared vehicle.

Actions, risk and run recovery

  1. 01
    unlockArt Studio
    Action
    The host needs a Mansion with the Art Studio expansion. After meeting Mr. Faber and Raf, the studio board activates the target, forgery and preparation list.
    Tip
    Finish the Art Studio setup and inspect Raf's board before scope-out.
    Risk / failure condition
    An incomplete introduction will not unlock the full preparation list.
    How to recover the run
    Return to the Art Studio, finish the introduction and refresh the board.
  2. 02
    prep / preparationMuseum scope-out
    Action
    Enter the Kortz Center without raising suspicion, access its camera network and photograph the primary painting, secondary art and relevant security features.
    Tip
    Photograph the target, security systems and available secondary art without raising suspicion.
    Risk / failure condition
    Incomplete scope-out hides entrances, artwork and equipment options needed later.
    How to recover the run
    Return to the Kortz Center and capture only the missing scope points.
  3. 03
    prep / preparationEntrances and routes
    Action
    Discover the staff entrance, skylight, loading bay and sewer. Points found during the scope determine which entry and exit routes are available in the finale.
    Tip
    Choose one scoped entry-and-escape pair before assigning roles.
    Risk / failure condition
    An entry without a matching escape leaves the painting crew on the wrong side of security.
    How to recover the run
    Revise the board selection and pair the entry with an actually scoped delivery route.
  4. 04
    prep / preparationRequired equipment
    Action
    Complete one selected Infiltration Gear, Unmarked Weapons and Getaway Vehicle mission, plus both Equipment jobs: Access Code and Hacking Device.
    Tip
    Complete the infiltration gear, weapons and vehicle assigned to the selected entry.
    Risk / failure condition
    A missing code, device or vehicle stops the corresponding finale gate.
    How to recover the run
    Return to the Equipment row identified by the board and finish the missing item.
  5. 05
    prep / preparationOptional preparations
    Action
    Guard Routes reveals security, Guard Shipments weakens it, the Glass Cutter opens display cases, Power Drills open lockboxes and EMP Charges provide additional control over museum systems.
    Tip
    Choose optional aids for the route's real weakness, not for completion percentage.
    Risk / failure condition
    Skipping relevant support can shorten the target window or make an alarmed escape harder.
    How to recover the run
    Before the finale, add only the aid that supports the chosen entry, loot or retreat.
  6. 06
    finaleInfiltration
    Action
    In the finale, select only an entrance, weapon set and vehicle that were prepared. Reach the basement through the exhibits while avoiding camera and guard vision if maintaining stealth.
    Tip
    The lead holds the crew before each camera and opens the next sector only on a clear call.
    Risk / failure condition
    A solo move through a camera cone activates security before the painting swap.
    How to recover the run
    Fall back to the last unseen recess; after an alarm, regroup and switch to controlled clearing.
  7. 07
    finaleCCTV server
    Action
    Complete the fingerprint-cloner hack at the server-room door, enter and use the computer to suppress surveillance before moving into the secured section.
    Tip
    The CCTV operator uses the computer while cover holds the server-room entrances.
    Risk / failure condition
    An interrupted computer leaves cameras active on the remaining route.
    How to recover the run
    Secure the doors, finish the same interaction and leave the server room only afterward.
  8. 08
    finaleAccess code and lasers
    Action
    Enter the acquired code at the security-door terminal, then watch the beam patterns and use the successive power boxes to cross the laser grid safely.
    Tip
    One player handles the code while another calls the laser rhythm and box order.
    Risk / failure condition
    A mistimed move through the beams triggers the alarm immediately before the vault.
    How to recover the run
    Return to the safe edge, watch one full cycle and retry one player at a time.
  9. 09
    finaleVault and substitution
    Action
    Hack the vault keypad, enter before the thermal limit expires and replace the primary painting with the prepared forgery, packing the original into its container.
    Tip
    Track the device limit, swap in the forgery and pack the original before secondary loot.
    Risk / failure condition
    An interrupted swap or exceeded limit prevents securing the primary painting.
    How to recover the run
    Drop secondary interactions, return the operator to the mechanism and finish the primary swap.
  10. 10
    finaleSecondary artwork
    Action
    Collect only scoped targets that fit the crew's bags; use the Glass Cutter on display cases and Power Drills on lockboxes if those preparations were completed.
    Tip
    Collect only scoped artwork assigned to named players.
    Risk / failure condition
    Unplanned searching splits the crew and exposes the primary-target carrier.
    How to recover the run
    Stop searching and return to the assigned artwork or the exit regroup point.
  11. 11
    finaleEvidence and delivery
    Action
    Unlock the security doors, wipe the vault footage and leave the Kortz Center through a scoped route. Reach the getaway vehicle and deliver the primary painting to the Cypress Flats lockup.
    Tip
    Wipe the footage, protect the painting and take the shortest prepared route to the lockup.
    Risk / failure condition
    Skipped footage or losing the shared vehicle increases pressure during delivery.
    How to recover the run
    Send the operator back to the terminal, then regroup at the vehicle and resume on one route.

Common mistakes

Incomplete museum scope

Consequence
A missing code, Hacking Device or matching entrance stops the route before the vault.
Correction
Return to the Art Studio, complete required Equipment and select only a scoped entrance and vehicle.

Rushing the lasers

Consequence
Touching lasers or leaving CCTV active starts the alarm before substitution and complicates extraction.
Correction
Return to the last safe recess; after an alarm, regroup and clear sectors instead of running separately.

Leaving evidence behind

Consequence
Skipping the recording wipe or overloading on secondary art increases pressure while delivering the primary target.
Correction
End unnecessary searching, protect the painting carrier and take the shortest prepared route to Cypress Flats.

Pre-launch checklist

  • The selected entrance has matching infiltration gear, weapons and vehicle.

  • CCTV, code, vault and wipe operators know the interaction order.

  • Photograph entrances, security and actually available art before choosing equipment.

  • One player watches the beam pattern while another triggers each box only on a clear call.

  • After packing the painting, wipe the recording before opening the route to the vehicle.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatMulti-stage heist for 1–4 players
Payout modelThe displayed amount is the verified host payout. The reported partner payout is disclosed separately and is not converted into a fictional average or team result.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Base requirement: Mansion + Art Studio. Minimum entry cost is kept separate from the setup fee.

02

Plan configuration

Available approach, target, difficulty and team choices determine later costs and payout distribution.

03

Preparations

The model's full time includes required preparation; optional items trade extra time for a safer run.

04

Finale

The result depends on target or pool value, participant count, possible losses and bonus conditions.

05

Settlement and replay

After deductions, the pool is distributed using the payout model. Group heists have a 48 min wait after the finale.

05

What affects the result

Target value

The min–typical–max range accounts for a variable target, loot or difficulty where applicable.

Setup cost

The setup fee is deducted before the net result is calculated.

Cuts and NPC crew

Player count and NPC crew fees can change the host and each partner's payout.

Complete cycle time

The model compares 55 min / 1 hr 20 min / 2 hrs 5 min, not the finale alone.

Main strengths

  • High payout per completed cycle.
  • Clear split between preparation, finale and settlement.

Constraints

  • Entry and setup costs reduce the first return.
  • The result depends on team size, cuts and cooldown.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$332,163
Team net
$332,163
Cooldown
48 min
DUO2P

Duo: the host payout is verified; without partner data, the full team total is not calculated.

Host / owner
$332,163
Each partner
No verified partner payout
Team net
Not calculated — the reported partner payout does not feed the model
Cooldown
48 min
TRIO3P

Trio: the host payout is verified; without partner data, the full team total is not calculated.

Host / owner
$332,163
Each partner
No verified partner payout
Team net
Not calculated — the reported partner payout does not feed the model
Cooldown
48 min
QUATRO4P

Quatro: the host payout is verified; without partner data, the full team total is not calculated.

Host / owner
$332,163
Each partner
No verified partner payout
Team net
Not calculated — the reported partner payout does not feed the model
Cooldown
48 min
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO48 minCooldown$432,163min: $334,950 · typical: $432,163 · max: $529,375$100,000min: $100,000 · typical: $100,000 · max: $100,000$332,163min: $234,950 · typical: $332,163 · max: $429,375$332,163min: $234,950 · typical: $332,163 · max: $429,375$249,122min: $176,213 · typical: $249,122 · max: $322,031$249,122min: $176,213 · typical: $249,122 · max: $322,031
DUO48 minCooldown$432,163min: $334,950 · typical: $432,163 · max: $529,375$100,000min: $100,000 · typical: $100,000 · max: $100,000$332,163min: $234,950 · typical: $332,163 · max: $429,375No verified partner payoutNot calculated — the reported partner payout does not feed the model$249,122min: $176,213 · typical: $249,122 · max: $322,031
TRIO48 minCooldown$432,163min: $334,950 · typical: $432,163 · max: $529,375$100,000min: $100,000 · typical: $100,000 · max: $100,000$332,163min: $234,950 · typical: $332,163 · max: $429,375No verified partner payoutNot calculated — the reported partner payout does not feed the model$249,122min: $176,213 · typical: $249,122 · max: $322,031
QUATRO48 minCooldown$432,163min: $334,950 · typical: $432,163 · max: $529,375$100,000min: $100,000 · typical: $100,000 · max: $100,000$332,163min: $234,950 · typical: $332,163 · max: $429,375No verified partner payoutNot calculated — the reported partner payout does not feed the model$249,122min: $176,213 · typical: $249,122 · max: $322,031
08

Key facts

First weekly$1,339,800–2,117,500
EliteUnder 17 min
Repeat$25,000 setup
VIDEO

Video walkthrough

Verified video · EN

Fast, Easy, SOLO KORTZ CENTER HEIST Guide! 2026

Setups and the complete heist.

Channel
SubscribeForTacos
Published
14 Jul 2026
Checked
29 Aug 2026
Open the walkthrough on YouTube