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Auto Shop • Solo / Co-op

The Union Depository Contract

Secure the elevator pass and vault code, enter the bank disguised as security, take the gold and lead the crew through a five-star lockdown.

Operation artwork: The Union Depository ContractUNION / DEPOSITORY
Required purchaseAuto Shop
Entry costFrom $1,670,000
Possible GTA$$270,000–$532,500
Possible RP3,024 RP
RotationRotation-dependentno single fixed minute value
01

Complete financial model

Team gross$303,750min: $270,000 · typical: $303,750 · max: $337,500
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$303,750min: $270,000 · typical: $303,750 · max: $337,500
Player $/h (from payout)$405,000min: $360,000 · typical: $405,000 · max: $450,000
Full-cycle timefast: 32 min · typical: 45 min · beginner: 1 hr 10 min
Rotation
Rotation-dependent • no single fixed minute valueThere is no single confirmed minute value; availability depends on a board, phone call or contract rotation.
First weekly cycleNo separate first-weekly bonus in this model.

host and partner payouts are calculated separately

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Secure the elevator pass and vault code, enter the bank disguised as security, take the gold and lead the crew through a five-star lockdown.

Start here

Exact requirements
  • Buy an Auto Shop through Maze Bank Foreclosures and complete its setup mission.
Purchase / contact / menu

Use the upstairs Job Board and select “The Union Depository Contract — complete flow” when the contract is available.

Starting location

The upper floor of your Auto Shop.

Board or marker

Sessanta and KDJ's Job Board: two Planning Works and the Final Job.

Purchases not required
  • A second lift, staff, personal quarters and cosmetic Auto Shop upgrades are not required for contracts.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

On the first “The Union Depository Contract — complete flow” selection, complete both Planning Works shown on the Job Board before launching the Final Job.

02

Story replay

After completion, wait for the contract to return to the rotating Job Board; every new attempt requires its two Planning Works.

Official mission order

  1. 01
    prep / preparation

    Planning Work: Elevator Key

    Acquire the elevator key and vehicle needed for the security disguise.

  2. 02
    prep / preparation

    Planning Work: Vault Code

    Follow the manager to obtain the vault code.

  3. 03
    finale

    The Robbery

    Enter the Union Depository in disguise, take the gold and lose the five-star pursuit before delivery.

Strategies that genuinely change the route

security and gold

Disguise to vault, clean retreat

When
After obtaining the elevator key, vault code and finale vehicle.
Plan
Preserve cover to the elevator, divide the gold bags and do not approach the client until the five-star pursuit is fully lost.
Trade-off
A controlled entry preserves resources for the unavoidable retreat; after exit, the shared route matters more than fighting at the depository.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “The Union Depository Contract — complete flow”: SOLO operator: Disguise lead + Vault-code operator + Gold collector + Five-star escape driver.

Concrete roles

SOLO operator: Disguise lead + Vault-code operator + Gold collector + Five-star escape driver

Leads the crew through security entry and elevator without an early alarm. Uses the photographed code and opens the correct route to the gold. Divides bags and makes sure the full crew leaves the vault. Takes the prepared vehicle, leads the police escape and reaches the client safely.

Actions, risk and run recovery

  1. 01
    unlockAuto Shop board
    Action
    Select the Union Depository Contract on the Auto Shop board. Both Planning Work missions—Elevator Key and Vault Code—must be completed before the finale.
    Tip
    Select the contract on the Job Board and confirm both Planning Works before the finale.
    Risk / failure condition
    Missing the Elevator Key or Vault Code keeps the Final Job locked.
    How to recover the run
    Return to the incomplete row and finish it before reopening the finale.
  2. 02
    prep / preparationElevator Key — apartment
    Action
    Enter the corrupt businessman's apartment through the main entrance or roof, clear his security and search the target's body for the elevator pass.
    Tip
    At the apartment use the chosen entry, clear security and search the correct target for the elevator pass.
    Risk / failure condition
    Leaving without searching the body leaves the pass behind.
    How to recover the run
    Return to the target's final position, search him and confirm the pass before leaving.
  3. 03
    prep / preparationElevator Key — Baller
    Action
    Take the elevator to the garage, clear the second security team and steal the armored Baller LE containing the uniforms. Leave and stash it at a selected point near Union Depository.
    Tip
    At the Baller preserve the vehicle and take it only after opening a clear route.
    Risk / failure condition
    A destroyed Baller blocks the disguise or vehicle needed for entry.
    How to recover the run
    Draw security away from the car, clear the exit and retry without firing on the objective.
  4. 04
    prep / preparationVault Code — Maverick
    Action
    Go to LSIA, steal the Police Maverick and lose the police. Above the Union Depository parking lot, use the camera and plate scanner to identify the manager's car.
    Tip
    In Vault Code the pilot holds the Maverick steady while the photographer tracks the marked vehicle.
    Risk / failure condition
    Losing the target from the camera forces the code search to restart.
    How to recover the run
    Return to the limousine's last route, reacquire it from altitude and only then close in for the photo.
  5. 05
    prep / preparationVault Code — photograph
    Action
    Follow the car from the air without losing it, wait for the manager's meeting and take a clear compromising photograph. Sessanta uses it to obtain the vault code.
    Tip
    Take a readable code photograph and wait for Sessanta's confirmation before leaving.
    Risk / failure condition
    An unreadable frame does not record the vault combination.
    How to recover the run
    Square the camera, retake the image and confirm the marker disappears.
  6. 06
    prep / preparationFinale vehicles
    Action
    Drive your own car to the marked parking lot and leave it as the getaway vehicle. Switch to the stashed Baller and take it into the bank's underground loading bay.
    Tip
    Before the finale choose a vehicle the full crew knows as the shared escape transport.
    Risk / failure condition
    Scattered cars make losing a five-star pursuit with bags harder.
    How to recover the run
    Revise the selection before launch or set one regroup point at the prepared car.
  7. 07
    finaleDisguised entry
    Action
    Keep weapons holstered, pass the Gruppe Sechs guards, show the ID to security and swipe the pass at the elevator panel leading to the vault level.
    Tip
    Keep weapons holstered until the disguise lead moves everyone through security and the elevator.
    Risk / failure condition
    An early alarm consumes armor before the vault and removes the safe entry.
    How to recover the run
    Return to the last corridor, regroup and, if alerted, clear one side at a time.
  8. 08
    finaleVault and gold
    Action
    Enter the acquired code, open the vault and split the marked tables among the crew. Each player loots to bag capacity; a larger crew can carry more bars.
    Tip
    The code operator opens the vault while collectors assign bags before touching the gold.
    Risk / failure condition
    Doubling one pile leaves gold behind and delays the shared exit.
    How to recover the run
    Pause collection, reassign remaining markers and leave the vault with the full crew.
  9. 09
    finaleFive-star escape
    Action
    Once the alarm triggers, clear security around the vault, return by elevator and fight through NOOSE to the parked getaway cars. Use cover because the yard and streets are locked down.
    Tip
    After exit keep the bags in one vehicle or tight convoy and head to the agreed hiding route.
    Risk / failure condition
    Splitting under five stars extends the chase and exposes individual players.
    How to recover the run
    Leave the client route, regroup vehicles in cover and lose the police together.
  10. 10
    finaleLose the pursuit and deliver
    Action
    Leave downtown, break line of sight from the five-star pursuit and deliver the gold to the client's drop-off only after the wanted level is fully cleared.
    Tip
    Approach the client only after the wanted level fully clears.
    Risk / failure condition
    Entering the handoff early brings police back onto the gold.
    How to recover the run
    Move away, finish hiding and return in one vehicle after the alert fully clears.

Common mistakes

Missing key or unreadable code

Consequence
An unreadable code or missing key stops the crew inside the secured area.
Correction
Repeat the relevant Planning Work, confirm both items on the Job Board and only then launch the finale.

Breaking cover early

Consequence
An alarm before the vault consumes armor needed for the five-star retreat.
Correction
Regroup in the last safe corridor; if security is active, clear one side and protect the code operator.

Delivering while wanted

Consequence
Splitting vehicles or approaching the handoff too early extends the pursuit while carrying gold.
Correction
Leave the client route, move to the agreed hiding place and return only after every star clears.

Pre-launch checklist

  • Elevator key, code photograph and finale vehicle are confirmed on the Job Board.

  • Collectors know their bags and the driver has one five-star escape route.

  • Secure the elevator key and a clear code photograph before choosing the finale vehicle.

  • Do not draw weapons until the lead has moved the whole crew through security and the elevator.

  • After exit, keep the crew on one route and lose the wanted level before approaching the client.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatContract or mission strand for 1–4 players
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Requirement: Auto Shop.

02

Contract selection

Availability may depend on a board, phone call or activity rotation.

03

Preparation

The model includes required stages before the final settlement.

04

Completion

Team choice affects pace, host payout and each partner's payout.

05

Replay or rotation

There is no single confirmed minute value; availability depends on a board, phone call or contract rotation.

05

What affects the result

Complete strand

Payout and time cover the complete cycle, not only its final job.

Host and partner model

The host and every participant have separately defined payouts; the team average does not replace those values.

Costs

Setup fees and commissions are deducted before the net result.

Time

Fast/typical/beginner: 32 min / 45 min / 1 hr 10 min.

Main strengths

  • Lower entry cost than major heists.
  • Flexible supported team size.

Constraints

  • Some contracts depend on board rotation.
  • A partner may receive a different payout from the host.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$303,750
Team net
$303,750
Rotation
Rotation-dependentno single fixed minute value
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$303,750
Each partner
$60,000
Team net
$363,750
Rotation
Rotation-dependentno single fixed minute value
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$303,750
Each partner
$60,000
Team net
$423,750
Rotation
Rotation-dependentno single fixed minute value
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$303,750
Each partner
$60,000
Team net
$483,750
Rotation
Rotation-dependentno single fixed minute value
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLORotation-dependentRotation • no single fixed minute value$303,750min: $270,000 · typical: $303,750 · max: $337,500$0min: $0 · typical: $0 · max: $0$303,750min: $270,000 · typical: $303,750 · max: $337,500$303,750min: $270,000 · typical: $303,750 · max: $337,500$405,000min: $360,000 · typical: $405,000 · max: $450,000$405,000min: $360,000 · typical: $405,000 · max: $450,000
DUORotation-dependentRotation • no single fixed minute value$363,750min: $325,000 · typical: $363,750 · max: $402,500$0min: $0 · typical: $0 · max: $0$303,750min: $270,000 · typical: $303,750 · max: $337,500$60,000min: $55,000 · typical: $60,000 · max: $65,000$363,750min: $325,000 · typical: $363,750 · max: $402,500$405,000min: $360,000 · typical: $405,000 · max: $450,000$485,000min: $433,333 · typical: $485,000 · max: $536,667
TRIORotation-dependentRotation • no single fixed minute value$423,750min: $380,000 · typical: $423,750 · max: $467,500$0min: $0 · typical: $0 · max: $0$303,750min: $270,000 · typical: $303,750 · max: $337,500$60,000min: $55,000 · typical: $60,000 · max: $65,000$423,750min: $380,000 · typical: $423,750 · max: $467,500$405,000min: $360,000 · typical: $405,000 · max: $450,000$565,000min: $506,667 · typical: $565,000 · max: $623,333
QUATRORotation-dependentRotation • no single fixed minute value$483,750min: $435,000 · typical: $483,750 · max: $532,500$0min: $0 · typical: $0 · max: $0$303,750min: $270,000 · typical: $303,750 · max: $337,500$60,000min: $55,000 · typical: $60,000 · max: $65,000$483,750min: $435,000 · typical: $483,750 · max: $532,500$405,000min: $360,000 · typical: $405,000 · max: $450,000$645,000min: $580,000 · typical: $645,000 · max: $710,000
08

Key facts

Crew member$55,000–65,000
Structure2 setups + finale
AvailabilityBoard rotation
VIDEO

Video walkthrough

Verified video · EN

The Union Depository Contract Finale and Setup Walkthrough Solo 4K | GTA Online Los Santos Tuners

Elevator Key, Vault Code and finale; mechanics only.

Channel
Chan Zhen Hui
Published
24 Oct 2021
Checked
29 Aug 2026
Open the walkthrough on YouTube