Auto Shop • Solo / Co-op
The Union Depository Contract
Secure the elevator pass and vault code, enter the bank disguised as security, take the gold and lead the crew through a five-star lockdown.
UNION / DEPOSITORYComplete financial model
host and partner payouts are calculated separately
Complete step-by-step operation
OPERATIONS GUIDE V2 • SOLO
Secure the elevator pass and vault code, enter the bank disguised as security, take the gold and lead the crew through a five-star lockdown.
Start here
- Buy an Auto Shop through Maze Bank Foreclosures and complete its setup mission.
Use the upstairs Job Board and select “The Union Depository Contract — complete flow” when the contract is available.
The upper floor of your Auto Shop.
Sessanta and KDJ's Job Board: two Planning Works and the Final Job.
- A second lift, staff, personal quarters and cosmetic Auto Shop upgrades are not required for contracts.
First run and replay
These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.
First story playthrough
On the first “The Union Depository Contract — complete flow” selection, complete both Planning Works shown on the Job Board before launching the Final Job.
Story replay
After completion, wait for the contract to return to the rotating Job Board; every new attempt requires its two Planning Works.
Official mission order
- 01
prep / preparation Planning Work: Elevator Key
Acquire the elevator key and vehicle needed for the security disguise.
- 02
prep / preparation Planning Work: Vault Code
Follow the manager to obtain the vault code.
- 03
finale The Robbery
Enter the Union Depository in disguise, take the gold and lose the five-star pursuit before delivery.
Strategies that genuinely change the route
Disguise to vault, clean retreat
- When
- After obtaining the elevator key, vault code and finale vehicle.
- Plan
- Preserve cover to the elevator, divide the gold bags and do not approach the client until the five-star pursuit is fully lost.
- Trade-off
- A controlled entry preserves resources for the unavoidable retreat; after exit, the shared route matters more than fighting at the depository.
Plan for the selected team: SOLO
Selected in the calculator • SOLO for “The Union Depository Contract — complete flow”: SOLO operator: Disguise lead + Vault-code operator + Gold collector + Five-star escape driver.
Concrete roles
Leads the crew through security entry and elevator without an early alarm. Uses the photographed code and opens the correct route to the gold. Divides bags and makes sure the full crew leaves the vault. Takes the prepared vehicle, leads the police escape and reaches the client safely.
Actions, risk and run recovery
- 01
unlockAuto Shop board - Action
- Select the Union Depository Contract on the Auto Shop board. Both Planning Work missions—Elevator Key and Vault Code—must be completed before the finale.
- Tip
- Select the contract on the Job Board and confirm both Planning Works before the finale.
- Risk / failure condition
- Missing the Elevator Key or Vault Code keeps the Final Job locked.
- How to recover the run
- Return to the incomplete row and finish it before reopening the finale.
- 02
prep / preparationElevator Key — apartment - Action
- Enter the corrupt businessman's apartment through the main entrance or roof, clear his security and search the target's body for the elevator pass.
- Tip
- At the apartment use the chosen entry, clear security and search the correct target for the elevator pass.
- Risk / failure condition
- Leaving without searching the body leaves the pass behind.
- How to recover the run
- Return to the target's final position, search him and confirm the pass before leaving.
- 03
prep / preparationElevator Key — Baller - Action
- Take the elevator to the garage, clear the second security team and steal the armored Baller LE containing the uniforms. Leave and stash it at a selected point near Union Depository.
- Tip
- At the Baller preserve the vehicle and take it only after opening a clear route.
- Risk / failure condition
- A destroyed Baller blocks the disguise or vehicle needed for entry.
- How to recover the run
- Draw security away from the car, clear the exit and retry without firing on the objective.
- 04
prep / preparationVault Code — Maverick - Action
- Go to LSIA, steal the Police Maverick and lose the police. Above the Union Depository parking lot, use the camera and plate scanner to identify the manager's car.
- Tip
- In Vault Code the pilot holds the Maverick steady while the photographer tracks the marked vehicle.
- Risk / failure condition
- Losing the target from the camera forces the code search to restart.
- How to recover the run
- Return to the limousine's last route, reacquire it from altitude and only then close in for the photo.
- 05
prep / preparationVault Code — photograph - Action
- Follow the car from the air without losing it, wait for the manager's meeting and take a clear compromising photograph. Sessanta uses it to obtain the vault code.
- Tip
- Take a readable code photograph and wait for Sessanta's confirmation before leaving.
- Risk / failure condition
- An unreadable frame does not record the vault combination.
- How to recover the run
- Square the camera, retake the image and confirm the marker disappears.
- 06
prep / preparationFinale vehicles - Action
- Drive your own car to the marked parking lot and leave it as the getaway vehicle. Switch to the stashed Baller and take it into the bank's underground loading bay.
- Tip
- Before the finale choose a vehicle the full crew knows as the shared escape transport.
- Risk / failure condition
- Scattered cars make losing a five-star pursuit with bags harder.
- How to recover the run
- Revise the selection before launch or set one regroup point at the prepared car.
- 07
finaleDisguised entry - Action
- Keep weapons holstered, pass the Gruppe Sechs guards, show the ID to security and swipe the pass at the elevator panel leading to the vault level.
- Tip
- Keep weapons holstered until the disguise lead moves everyone through security and the elevator.
- Risk / failure condition
- An early alarm consumes armor before the vault and removes the safe entry.
- How to recover the run
- Return to the last corridor, regroup and, if alerted, clear one side at a time.
- 08
finaleVault and gold - Action
- Enter the acquired code, open the vault and split the marked tables among the crew. Each player loots to bag capacity; a larger crew can carry more bars.
- Tip
- The code operator opens the vault while collectors assign bags before touching the gold.
- Risk / failure condition
- Doubling one pile leaves gold behind and delays the shared exit.
- How to recover the run
- Pause collection, reassign remaining markers and leave the vault with the full crew.
- 09
finaleFive-star escape - Action
- Once the alarm triggers, clear security around the vault, return by elevator and fight through NOOSE to the parked getaway cars. Use cover because the yard and streets are locked down.
- Tip
- After exit keep the bags in one vehicle or tight convoy and head to the agreed hiding route.
- Risk / failure condition
- Splitting under five stars extends the chase and exposes individual players.
- How to recover the run
- Leave the client route, regroup vehicles in cover and lose the police together.
- 10
finaleLose the pursuit and deliver - Action
- Leave downtown, break line of sight from the five-star pursuit and deliver the gold to the client's drop-off only after the wanted level is fully cleared.
- Tip
- Approach the client only after the wanted level fully clears.
- Risk / failure condition
- Entering the handoff early brings police back onto the gold.
- How to recover the run
- Move away, finish hiding and return in one vehicle after the alert fully clears.
Common mistakes
Missing key or unreadable code
- Consequence
- An unreadable code or missing key stops the crew inside the secured area.
- Correction
- Repeat the relevant Planning Work, confirm both items on the Job Board and only then launch the finale.
Breaking cover early
- Consequence
- An alarm before the vault consumes armor needed for the five-star retreat.
- Correction
- Regroup in the last safe corridor; if security is active, clear one side and protect the code operator.
Delivering while wanted
- Consequence
- Splitting vehicles or approaching the handoff too early extends the pursuit while carrying gold.
- Correction
- Leave the client route, move to the agreed hiding place and return only after every star clears.
Pre-launch checklist
Elevator key, code photograph and finale vehicle are confirmed on the Job Board.
Collectors know their bags and the driver has one five-star escape route.
Secure the elevator key and a clear code photograph before choosing the finale vehicle.
Do not draw weapons until the lead has moved the whole crew through security and the elevator.
After exit, keep the crew on one route and lose the wanted level before approaching the client.
Expanded informational overview
Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.
How the full cycle works
This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.
Unlock
Requirement: Auto Shop.
Contract selection
Availability may depend on a board, phone call or activity rotation.
Preparation
The model includes required stages before the final settlement.
Completion
Team choice affects pace, host payout and each partner's payout.
Replay or rotation
There is no single confirmed minute value; availability depends on a board, phone call or contract rotation.
What affects the result
Payout and time cover the complete cycle, not only its final job.
The host and every participant have separately defined payouts; the team average does not replace those values.
Setup fees and commissions are deducted before the net result.
Fast/typical/beginner: 32 min / 45 min / 1 hr 10 min.
Main strengths
- Lower entry cost than major heists.
- Flexible supported team size.
Constraints
- Some contracts depend on board rotation.
- A partner may receive a different payout from the host.
Solo / Duo / Trio / Quatro variants
Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.
Solo: full pace control and no crew wait.
- Host / owner
- $303,750
- Team net
- $303,750
- Rotation
- Rotation-dependentno single fixed minute value
Duo: the host and 1 partner have separate payouts.
- Host / owner
- $303,750
- Each partner
- $60,000
- Team net
- $363,750
- Rotation
- Rotation-dependentno single fixed minute value
Trio: the host and 2 partners have separate payouts.
- Host / owner
- $303,750
- Each partner
- $60,000
- Team net
- $423,750
- Rotation
- Rotation-dependentno single fixed minute value
Quatro: the host and 3 partners have separate payouts.
- Host / owner
- $303,750
- Each partner
- $60,000
- Team net
- $483,750
- Rotation
- Rotation-dependentno single fixed minute value
Complete figures by team
Typical values for the selected cycle; every cell also contains a min–max range.
| Team | Cooldown | Team gross | Costs + fees | Host / owner | Each partner | Team net | Host / owner $/h | Team $/h |
|---|---|---|---|---|---|---|---|---|
| SOLO | Rotation-dependentRotation • no single fixed minute value | $303,750min: $270,000 · typical: $303,750 · max: $337,500 | $0min: $0 · typical: $0 · max: $0 | $303,750min: $270,000 · typical: $303,750 · max: $337,500 | — | $303,750min: $270,000 · typical: $303,750 · max: $337,500 | $405,000min: $360,000 · typical: $405,000 · max: $450,000 | $405,000min: $360,000 · typical: $405,000 · max: $450,000 |
| DUO | Rotation-dependentRotation • no single fixed minute value | $363,750min: $325,000 · typical: $363,750 · max: $402,500 | $0min: $0 · typical: $0 · max: $0 | $303,750min: $270,000 · typical: $303,750 · max: $337,500 | $60,000min: $55,000 · typical: $60,000 · max: $65,000 | $363,750min: $325,000 · typical: $363,750 · max: $402,500 | $405,000min: $360,000 · typical: $405,000 · max: $450,000 | $485,000min: $433,333 · typical: $485,000 · max: $536,667 |
| TRIO | Rotation-dependentRotation • no single fixed minute value | $423,750min: $380,000 · typical: $423,750 · max: $467,500 | $0min: $0 · typical: $0 · max: $0 | $303,750min: $270,000 · typical: $303,750 · max: $337,500 | $60,000min: $55,000 · typical: $60,000 · max: $65,000 | $423,750min: $380,000 · typical: $423,750 · max: $467,500 | $405,000min: $360,000 · typical: $405,000 · max: $450,000 | $565,000min: $506,667 · typical: $565,000 · max: $623,333 |
| QUATRO | Rotation-dependentRotation • no single fixed minute value | $483,750min: $435,000 · typical: $483,750 · max: $532,500 | $0min: $0 · typical: $0 · max: $0 | $303,750min: $270,000 · typical: $303,750 · max: $337,500 | $60,000min: $55,000 · typical: $60,000 · max: $65,000 | $483,750min: $435,000 · typical: $483,750 · max: $532,500 | $405,000min: $360,000 · typical: $405,000 · max: $450,000 | $645,000min: $580,000 · typical: $645,000 · max: $710,000 |
Key facts
Video walkthrough
Verified video · EN
The Union Depository Contract Finale and Setup Walkthrough Solo 4K | GTA Online Los Santos Tuners
Elevator Key, Vault Code and finale; mechanics only.
- Channel
- Chan Zhen Hui
- Published
- 24 Oct 2021
- Checked
- 29 Aug 2026