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Contract • Solo / Duo / Trio / Quatro

The Cargo Ship Robbery

Prepare a Coast Guard disguise and Skylift, board the La'oub Princess, mark the correct container and escort it ashore.

Dedicated artwork for The Cargo Ship RobberyCARGO / SHIP / ROBBERY
Required purchaseSalvage Yard
Entry cost$1,620,000
Possible GTA$$200,800–$402,000
Possible RP1,000 RP
Weekly reset7 dayslimit: 3 / reset • shared pool
01

Complete financial model

Team gross$335,000min: $250,000 · typical: $335,000 · max: $420,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$335,000min: $250,000 · typical: $335,000 · max: $420,000
Full-cycle timefast: 43 min · typical: 58 min · beginner: 1 hr 28 min
Weekly reset
7 days • limit: 3 / reset • shared poolA shared limit of three Salvage Yard robberies per rotation; reset every 7 days.
First weekly cycleThere is no permanent first-weekly bonus; an unfinished robbery is not guaranteed to survive the reset.
Verified permanent rules

Salvage Yard board rule

  • The board selects three of the five robbery types and three target cars for the weekly rotation.
  • The shared limit is three cars; each of the three can be completed only once in that rotation.
  • There is no permanent first-weekly bonus and no guarantee that an unfinished robbery survives the reset.
  • A finale participant receives a community-reported flat $50,000 regardless of the car; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The calculator does not treat this amount as a percentage of target value.

value goes to the business owner; helpers receive no cut from this sale

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Prepare a Coast Guard disguise and Skylift, board the La'oub Princess, mark the correct container and escort it ashore.

Start here

Exact requirements
  • Buy a Salvage Yard through Maze Bank Foreclosures and complete its setup with Yusuf and Jamal.
Purchase / contact / menu

Select “The Cargo Ship Robbery — complete flow” from the wall board when the robbery is in the current offering.

Starting location

The planning room inside your Salvage Yard.

Board or marker

The robbery board: Scope Out, Planning Work, Tasks and finale.

Purchases not required
  • The Tow Truck, staff and upgrades unrelated to the robbery board are not required for the finale.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first “The Cargo Ship Robbery — complete flow” run includes Scope Out, its listed Planning Work, Tasks and the vehicle-recovery finale.

02

Story replay

Select the robbery again only when it returns to the board under the existing availability rule; this guide does not copy payout or reset figures from the finance model.

Official mission order

  1. 01
    prep / preparation

    Scope Out: Docks

    Scope the La'oub Princess and the docks needed for boarding.

  2. 02
    prep / preparationoptional

    Planning Work: Disrupt Air Support

    Destroy the helicopters threatening the Skylift.

  3. 03
    prep / preparation

    Task: Bolt Cutters

    Acquire the cutters used to open the containers.

  4. 04
    prep / preparation

    Task: Flares

    Acquire flares used to mark the correct container.

  5. 05
    prep / preparation

    Task: Boat

    Prepare a boat for the approach to the ship.

  6. 06
    prep / preparationoptional

    Task: Masks

    Acquire masks that reduce the later security pursuit.

  7. 07
    prep / preparation

    Planning Work: Skylift

    Steal the Skylift used to lift the container from the ship.

  8. 08
    prep / preparation

    Planning Work: Sabotage and Disguise

    Destroy the ship records and acquire the Coast Guard outfits.

  9. 09
    finale

    The Cargo Ship Robbery

    Board the ship, mark the container, escort the Skylift and deliver the car.

Strategies that genuinely change the route

ship and flight

Anchor chain, container, Skylift escort

When
After disguises, record sabotage, Skylift, bolt cutters, flare and transport.
Plan
Board by the anchor chain, search containers using bridge data, mark the correct one with the flare and escort the Skylift to its city drop.
Trade-off
A quiet bridge shortens deck combat; regardless of entry, protecting the slow Skylift remains the priority.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “The Cargo Ship Robbery — complete flow”: SOLO operator: Boarding lead + Bridge and container operator + Flare operator + Air escort.

Concrete roles

SOLO operator: Boarding lead + Bridge and container operator + Flare operator + Air escort

Leads transport to the anchor chain and opens the route to the bridge. Searches the captain, uses the terminal and matches indicated containers. Marks only the target-car container and confirms Skylift pickup. Takes the Sea Sparrow and destroys helicopters attacking the Skylift.

Actions, risk and run recovery

  1. 01
    prep / preparationScope Out: Docks
    Action
    Photograph the La'oub Princess, its access points and containers at the docks to establish the boarding and extraction plan.
    Tip
    In Scope Out: Docks photograph the ship, entry points and container area.
    Risk / failure condition
    Incomplete scope-out hides the boarding or container extraction route.
    How to recover the run
    Return to the vantage point, capture the missing view and wait for Jamal's confirmation.
  2. 02
    prep / preparationSabotage & Disguise
    Action
    Break into the LSPA office, hack its database, plant charges on the ship records and collect the National Coast Guard outfits.
    Tip
    In Sabotage & Disguise hack LSPA, plant charges and take Coast Guard outfits before detonation.
    Risk / failure condition
    Detonating before taking outfits removes the safe ship approach.
    How to recover the run
    Do not detonate; return to the locker area, take the set and leave before triggering charges.
  3. 03
    prep / preparationSkylift and tasks
    Action
    Secure the heavy-lift Skylift and the mandatory bolt cutters, flare and transport needed to reach the ship.
    Tip
    Confirm the Skylift, bolt cutters, flares and boat as the complete finale package.
    Risk / failure condition
    A missing item blocks boarding, containers or objective extraction.
    How to recover the run
    Return to the board, finish the missing Task or Planning Work and recheck the set.
  4. 04
    finaleApproach the ship
    Action
    In the finale, reach Elysian Island, take the prepared transport, approach the La'oub Princess and climb aboard via the anchor chain.
    Tip
    Use the prepared boat and board the La'oub Princess along the planned route.
    Risk / failure condition
    Splitting boats or a loud entry exposes players to the full deck.
    How to recover the run
    Move off the hull, regroup and retry boarding at one point.
  5. 05
    finaleBridge
    Action
    Reach the bridge silently or loud, eliminate and search the captain, then use the terminal to reveal the possible containers.
    Tip
    Reach the bridge along one side, remove the captain and always search him before the terminal.
    Risk / failure condition
    Using the terminal without the item from the captain does not reveal the correct containers.
    How to recover the run
    Return to the captain's last position, search it and retry the console.
  6. 06
    finaleSearch the containers
    Action
    Open the marked containers with bolt cutters while fighting the crew and helicopters until the target vehicle is found.
    Tip
    Open only marked containers with bolt cutters while cover holds routes between them.
    Risk / failure condition
    Random cutting wastes time and lets security trap the operator.
    How to recover the run
    Stop at the wrong container, return to the terminal-marked set and continue in order.
  7. 07
    finaleSignal flare
    Action
    Attach the flare to the correct container and wait for the Skylift pilot to lift it from the deck.
    Tip
    Attach the flare only to the target-car container and clear the pickup area.
    Risk / failure condition
    A wrong flare or players beneath the Skylift prevents a safe lift.
    How to recover the run
    Confirm the car marker, correct the flare and regroup outside the container footprint.
  8. 08
    finaleEscort the Skylift
    Action
    Take a Sea Sparrow or other armed support and destroy the helicopters attacking the Skylift on the flight into the city.
    Tip
    Air support stays with the Skylift and removes one attacking helicopter at a time.
    Risk / failure condition
    Chasing a distant target leaves the slow Skylift unprotected.
    How to recover the run
    Return above the load, remove the nearest helicopter and match the pilot's pace.
  9. 09
    finaleOpen it ashore
    Action
    After the container is dropped in a parking structure, open it, enter the target car and clear the exit route.
    Tip
    After the drop wait for the container to settle before opening it and entering the car.
    Risk / failure condition
    Interacting while the Skylift is moving exposes the player and vehicle to damage.
    How to recover the run
    Step away, wait for the lift to finish and retry from the clear side.
  10. 10
    finaleDelivery
    Action
    Drive the car from the parking structure to the Salvage Yard while avoiding unnecessary damage.
    Tip
    Deliver the car to the Salvage Yard without stopping to fight pursuers.
    Risk / failure condition
    Unnecessary fights increase objective damage before handoff.
    How to recover the run
    Divert to a wider road, keep moving and let cover remove only roadblocks.

Common mistakes

Missing boarding item

Consequence
One missing item blocks entry, container opening, marking or pickup.
Correction
Return to the robbery board and finish the missing Task; do not launch the ship with an incomplete list.

Containers opened without bridge intel

Consequence
Random opening extends deck combat and delays the slow Skylift phase.
Correction
Stop searching, return to revealed markers and divide only the indicated containers among the crew.

Unescorted Skylift

Consequence
The Skylift is too slow to outrun escorts and losing it ends target-car transport.
Correction
Bring escort close to the Skylift, remove the nearest helicopter before the next and descend to the garage only after the drop.

Pre-launch checklist

  • Bolt cutters, flare and the bridge and container operators are assigned.

  • The Sea Sparrow launches with the Skylift and escorts it through the drop.

  • Confirm disguise, bolt cutters, flare, transport and the ready Skylift before the finale.

  • Search the captain and use the bridge terminal before the bolt-cutters operator starts.

  • The Sea Sparrow launches with the container and prioritizes every helicopter on its route.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatContract or mission strand for 1–4 players
Payout modelThe displayed amount is the verified host payout. The reported partner payout is disclosed separately and is not converted into a fictional average or team result.
Shared Salvage Yard limit

The weekly board provides three robberies in total. Each has its own value and preparation scope, but all share the same rotation limit.

04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Requirement: Salvage Yard.

02

Contract selection

Availability may depend on a board, phone call or activity rotation.

03

Preparation

The model includes required stages before the final settlement.

04

Completion

Team choice affects pace, host payout and each partner's payout.

05

Replay or rotation

A shared limit of three Salvage Yard robberies per rotation; reset every 7 days.

05

What affects the result

Complete strand

Payout and time cover the complete cycle, not only its final job.

Host and partner model

The displayed amount is the verified host payout. The reported partner payout is disclosed separately and is not converted into a fictional average or team result.

Costs

Setup fees and commissions are deducted before the net result.

Time

Fast/typical/beginner: 43 min / 58 min / 1 hr 28 min.

Main strengths

  • Lower entry cost than major heists.
  • Flexible supported team size.

Constraints

  • Some contracts depend on board rotation.
  • A partner may receive a different payout from the host.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$335,000
Team net
$335,000
Weekly reset
7 dayslimit: 3 / reset • shared pool
DUO2P

Duo: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.

Host / owner
$335,000
Reported partner payout
$50,000No official participant table is published — aligned community reports indicate a flat $50,000 for the finale regardless of target-car value; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The value is excluded from team calculations.
Team net
Not calculated — the reported partner payout does not feed the model
Weekly reset
7 dayslimit: 3 / reset • shared pool
TRIO3P

Trio: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.

Host / owner
$335,000
Reported partner payout
$50,000No official participant table is published — aligned community reports indicate a flat $50,000 for the finale regardless of target-car value; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The value is excluded from team calculations.
Team net
Not calculated — the reported partner payout does not feed the model
Weekly reset
7 dayslimit: 3 / reset • shared pool
QUATRO4P

Quatro: the host payout is verified, while the reported partner payout is shown as unofficial and excluded from team calculations.

Host / owner
$335,000
Reported partner payout
$50,000No official participant table is published — aligned community reports indicate a flat $50,000 for the finale regardless of target-car value; completing every Elite Challenge can add an optional $50,000, up to $100,000 total (confidence C). The value is excluded from team calculations.
Team net
Not calculated — the reported partner payout does not feed the model
Weekly reset
7 dayslimit: 3 / reset • shared pool
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$335,000min: $250,000 · typical: $335,000 · max: $420,000
DUO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$50,000Not calculated — the reported partner payout does not feed the model
TRIO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$50,000Not calculated — the reported partner payout does not feed the model
QUATRO7 daysWeekly reset • limit: 3 / reset • shared pool$335,000min: $250,000 · typical: $335,000 · max: $420,000$0min: $0 · typical: $0 · max: $0$335,000min: $250,000 · typical: $335,000 · max: $420,000$50,000Not calculated — the reported partner payout does not feed the model
08

Key facts

Full-cycle time43 min / 58 min / 1 hr 28 min
Team1–4 players
Weekly reset7 days • limit: 3 / reset • shared pool
VIDEO

Video walkthrough

Verified video · EN

GTA Online Chop Shop - The Cargo Ship Robbery [All Bonus Challenges]

Scope-out, planning, tasks, finale and challenges; no commentary.

Channel
GTA Series Videos
Published
13 Dec 2023
Checked
29 Aug 2026
Open the walkthrough on YouTube