Business • Solo / Duo / Trio / Quatro
Smoke on the Water
A dependent front purchased after Hands On: four Raf operations, a five-customer legal delivery with correct strain selection, separate Heat and a Weed Farm link. Smoke is not an MC farm and does not produce supplies.
SMOKE / ON / THE / WATERComplete financial model
Rockstar does not publish a complete numeric table; the owner amount comes from aligned secondary/community sources (confidence B). No defensible participant rate exists, so the calculator does not add one.
Smoke — work, Heat and proceeds
- Heat is separate per front: community reports indicate about +10% after a laundering/Mr Faber Job and +8% on each 48 min tick of uncollected income.
- At 100% Heat, passive income stops and that front's laundering/Mr Faber work is blocked. One complete legal job clears Heat only for that front.
- Each front adds $750 per tick, permanently $1,500 after 15 ordinary operations for that front; 15 Mr Faber Jobs count toward all three progress tracks. The total also depends on active source businesses, with no invented full table.
- Laundering pays the owner about $35,000 + 500 RP; a complete five-delivery legal route pays $2,500 plus a small correct-order tip and clears all Smoke Heat.
- Smoke adds $750 per network tick, permanently $1,500 after 15 ordinary operations for that front. Fifteen Mr Faber Jobs count toward all three fronts' progress.
- Smoke permanently raises Weed Farm sale value by 35%; it never boosts the Nightclub Warehouse.
Rockstar does not publish a complete numeric table; values come from aligned secondary/community sources (confidence B).
the model calculates only the verified or defensible owner range; no reliable participant rate exists, so it is excluded from calculations
Smoke on the Water: front, Heat and first legal delivery
BUSINESS STEP BY STEP • COMPLETE WALKTHROUGH
A dependent front purchased after Hands On: four Raf operations, a five-customer legal delivery with correct strain selection, separate Heat and a Weed Farm link. Smoke is not an MC farm and does not produce supplies.
Start here
The first contact, correct panel or marker, and checks when the game does not show the entry point.
After buying and visiting Hands On, open Maze Bank Foreclosures and buy Smoke on the Water at Vespucci Beach for $850,000. Travel to the shop icon by the promenade.
Illegal operations are selected on Raf's laptop for Smoke. Legal delivery begins at the shop/Pony function and routes to five customers.
Register as a Boss, select Smoke on the laptop and learn its four variants. During legal work read the customer's prompt and choose Blueberry Cheesecake, Purple Sherbet or Red Harvest in the Interaction Menu.
- No purchase: Hands On must be bought and visited as the first hub.
- No Pony/legal prompt: finish active work and ensure you are at Smoke rather than an MC Weed Farm.
- Customer will not accept delivery: read the requested strain and select it in the Interaction Menu before using the point.
From zero to the first payout
Unlock Hands On, buy Smoke on the Water through Maze Bank Foreclosures, learn the laptop and Pony van, complete one of four operations, then lower Heat with a legal five-customer route using the correct strain.
- 011. Own Hands OnWithout the central hub Smoke is not available as a first property.
- 022. Buy SmokeA separate $850,000 front, not a Weed Farm upgrade.
- 033. Find laptop and PonyThe laptop leads to four operations; the Pony to legal customer deliveries.
- 044. Complete one operationChoose Torch Weed Farms, Collect Fertilizer, Recover Product or Eliminate Rival Dealers.
- 055. Check Smoke HeatIt is independent from Hands On and Higgins.
- 066. Deliver to five customersDrive the Pony, select the correct strain and confirm every stop.
- 077. Collect settlement, safe and bagDirect settlement goes to the owner; passive income enters the Car Wash safe and laundering proceeds enter the separate bag near the bed.
Four Smoke operations and legal delivery
Each variant has its own objective, order, completion point and recovery — it is not placeholder copy for another function.
01 Torch Weed Farms
Goal Burn plants at three rival farms and safely leave each area.
Key actions - Collect Molotovs and travel to the first of three farms.
- Burn every marked plant inside/outside while counting remaining markers.
- Leave smoke, move through the remaining farms and finish after the third complete site.
Completion point All three farms are destroyed, the job settles and Smoke Heat rises.
What it unlocks next Records a Smoke operation; it does not remove supplies from an owned Weed Farm.
How to recover the run When a marker remains, inspect both parts of the farm for one plant. Leave smoke to use snacks rather than dying at the final target.
02 Collect Fertilizer
Goal Take fertiliser canisters, defend the Bobcat XL and return the load to Smoke.
Key actions - Reach the depot and clear guards around marked canisters.
- Load the required set into the Bobcat XL and protect it from waves.
- Lose pursuit and deliver the intact load to Smoke.
Completion point The Bobcat and canisters are accepted by the front.
What it unlocks next Raises local Heat; it is not an MC Weed Farm resupply.
How to recover the run If a canister does not register, return to its active marker. With a disabled Bobcat clear the route first and use HUD-provided recovery.
03 Recover Product
Goal Use an RCV to extinguish a burning operation under NOOSE attack and recover product/cash.
Key actions - Take the RCV and reach the fire while preserving the emergency vehicle.
- Extinguish every marked fire source while handling NOOSE.
- Once secure collect the marked product/cash and deliver it to Smoke.
Completion point The fire is extinguished, cargo recovered and the operation settled.
What it unlocks next Records the Smoke variant and raises its Heat.
How to recover the run If fire remains, circle the site and inspect the last point from another side. Do not abandon the RCV until HUD confirms full extinguishing.
04 Eliminate Rival Dealers
Goal Use the marked lowrider, eliminate three rival dealer groups and destroy the vehicle.
Key actions - Steal the assigned lowrider and keep it through three locations.
- Eliminate every marked dealer group, checking separate target markers.
- After the final group destroy the lowrider as directed and leave the area.
Completion point All three groups and the vehicle are destroyed and the job settles.
What it unlocks next Raises Smoke Heat; it is not a Weed Farm Street Dealer sale.
How to recover the run If a group does not clear, find the separately marked dealer rather than fighting reinforcements. Do not destroy the lowrider before the final prompt.
05 Legal Work — Organic Product Delivery
Goal Deliver requested strains to five customers from the Pony and clear Smoke Heat.
Key actions - Enter the marked Pony and drive to the first customer.
- At every stop read the order and choose Blueberry Cheesecake, Purple Sherbet or Red Harvest in the Interaction Menu.
- Confirm five correct handovers and leave the final area.
Completion point The fifth customer accepts the correct strain, the owner receives $2,500 plus a small tip and Smoke Heat falls to 0%.
What it unlocks next Restores access to later Smoke operations; it does not change Hands On/Higgins Heat.
How to recover the run If a customer refuses, do not leave — reread the order, select the correct strain and then interact. If the Pony is destroyed, launch a new legal run.
Requirements, purchase and extras
Hands On is mandatory. Smoke costs $850,000 and has its own functions; a Weed Farm is a separate MC business that benefits from the link but is not required for the first Smoke job.
Hands On — required base
Must be bought/visited first; Smoke is not a standalone entry.
- Complete the Mz meeting.
- Buy Hands On and unlock Raf's laptop.
Smoke on the Water — separate front
Costs $850,000; provides its own operations, Heat, Pony and legal deliveries.
- Purchase through Maze Bank Foreclosures.
- Visit the shop and learn both launch points.
Weed Farm — linked, not required
Smoke permanently adds 35% to active Weed Farm sale value but does not buy its Clubhouse/farm or supplies, and it never boosts the Nightclub Warehouse.
- Use the Weed Farm guide for setup/production.
- Do not block Smoke readiness without the MC farm.
First complete run
Complete a named laundering variant through its full endpoint, inspect Smoke Heat, then launch legal delivery, read each customer's requested strain and finish all five stops.
01 Select Smoke on the laptop
ActionConfirm the front and one of four named operations.
How to verifyHUD shows farms, fertiliser, RCV/product or rival dealers.
How to recover the runIf the marker concerns another front, return to property selection before starting.
02 Finish every marked objective
ActionBurn, collect, extinguish or eliminate the full list, then complete final delivery/destruction.
How to verifySettlement appears and Smoke Heat rises.
How to recover the runA single remaining marker means a missing plant, canister, fire or dealer — return for it.
03 Clear Heat with five deliveries
ActionDrive the Pony, select the requested strain in the Interaction Menu and serve all five customers.
How to verifyThe final customer registers, payout is $2,500 plus a small tip and Smoke Heat is 0%.
How to recover the runOn rejection return to the exact point with the correct strain; after interruption launch a new legal run.
Operations, three strains and local Heat
The states below belong only to this function and do not automatically unlock the property's other services.
Smoke is a later network front, not the first property.
Farms, fertiliser, product recovery and rival dealers.
One of 12 network variants; no defensible participant rate exists, so the calculator does not add one. Community-reported, confidence B.
Five customers, three strains and correct order; a complete route clears all Smoke Heat.
At 100% it stops passive income and blocks this front's laundering/Mr Faber work. An uncollected-income tick occurs about every 48 min.
Permanent $1,500 after 15 ordinary Smoke operations; 15 Mr Faber Jobs count toward all three fronts. No offline-accrual promise.
Smoke passive contribution enters the Car Wash safe roughly every 48 min, while laundering proceeds enter the separate bag near the bed; full containers block later storage. No offline-accrual promise.
Permanently raises active Weed Farm sale value; it never applies to the Nightclub Warehouse and does not replace the Clubhouse/farm.
Laundering versus legal Pony route
Smoke operation
No separate launch feeAn active objective settles and raises Heat.
Legal delivery
$2,500 + small tip · included PonyFive correct strains clear Smoke Heat.
BASELINE, NOT AN EVENTRockstar documents the mechanic but does not publish a complete numeric table. The stated operational details and ranges are supported by aligned current secondary/community sources (confidence B) and are labelled accordingly.
Solo and real crew roles
In operations the leader owns materials/cargo while cover handles enemies and fire. The legal Pony delivery is clear solo work; a helper does not select strains in the owner's Interaction Menu.
SOLO — objective and strain selection
Natural for the legal route and sufficient for all four operations.
- The owner completes every marker and preserves the correct vehicle/cargo.
- In legal work personally reads the order and chooses the strain.
DUO–QUAD — objective operator and cover
Useful across three farms, NOOSE and multiple dealer groups.
- The operator carries canisters/uses the RCV or drives the Bobcat/lowrider.
- Cover clears enemies and calls remaining plants/fires/dealers.
First operation and full delivery
Complete every marked condition and wait for the correct settlement before beginning the next cycle.
- Check Smoke Heat.
- Refill armour and variant-appropriate materials.
- For the legal route remember the three strain names.
- At the laptop select Smoke and a named variant.
- Complete the full list of marked objectives.
- After Heat rises launch the legal Pony.
Operations use Molotovs, a Bobcat XL, RCV or lowrider; legal work uses its assigned Pony. Do not substitute a Street Dealer sale or Weed Farm vehicle.
Crew
Solo
Full marker and Interaction Menu control.
You handle three sites/NOOSE alone.
Operational crew
Faster multi-site clearing and transport protection.
A helper can accidentally destroy cargo or objective.
Four operations plus five customers
Burn / eliminate
Three farms or three dealer groups plus a final condition.
Count every marker, complete final destruction and leave the area.
Check interior and exterior before moving on.
The final plant/dealer/lowrider leaves the job active.
Return to the single active marker and complete its exact condition.
Recover product
Canisters/Bobcat or a burning site with an RCV.
Preserve the tool vehicle, secure all cargo and deliver to Smoke.
The operator focuses on interactions; cover handles NOOSE/attackers.
Explosions destroy Bobcat/product or obstruct extinguishing.
Use the active recovery point and return for the missing canister/fire.
Pony to five customers
HUD gives a customer and requested strain text.
Choose the correct strain in the Interaction Menu and confirm each handover.
Park the Pony safely before opening the menu.
A wrong strain or skipped customer prevents full route/Heat recovery.
Reread the order and interact with the correct choice; after failure launch a new route.
An operation ends after its full objective list/delivery: the owner receives a reported about $35,000 + 500 RP and Smoke Heat rises. The legal route pays $2,500 plus a small tip after five correct customers and clears Heat. The passive Car Wash safe is separate; no defensible participant rate exists and the calculator does not add one.
What to do next
Alternate operations with complete Smoke legal deliveries that clear this front's Heat. Empty the passive Car Wash safe and separate work-earnings bag; an active Weed Farm gets a 35% sale-value boost, never the Nightclub Warehouse.
- 01
Check Smoke Heat
Do not infer it from Hands On/Higgins.
- 02
Complete a full variant
Count every farm/canister/fire/dealer.
- 03
Cool with five deliveries
Match the correct strain to every customer.
Common mistakes and fixes
Buying Smoke without Hands On
FixComplete the hub, Raf scene and network save first.
Treating Smoke as a Weed Farm
FixIt is a front with operations/Heat; the MC farm has separate setup, supplies, production and sale.
Ignoring the requested strain
FixRead HUD and select Blueberry Cheesecake, Purple Sherbet or Red Harvest before each handover.
Checklist: have / done / ready to earn
HAVE
Hands On and network
Smoke for $850,000
Laptop and legal Pony
DONE
One complete operation
Checked Smoke Heat
Five correct deliveries
READY TO REPEAT
Heat permits an operation
I know the three strains
I track Weed Farm separately
Common blockers and recovery
Repair the current function's state instead of repurchasing the property or launching another module.
Smoke is unavailable to buy
- Own Hands On.
- Complete Faber/Raf intro and visit the hub.
- Verify save before checking Maze Bank Foreclosures.
Customer will not accept product
- Read the strain name in the current prompt.
- Open the Interaction Menu and choose that exact strain.
- Approach the correct active customer.
Smoke Heat does not fall
- You launched Smoke Legal Work, not laundering/Street Dealer.
- All five customers received correct strains.
- The run has a formal completion screen.
Expanded informational overview
Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.
How the full cycle works
This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.
Purchase and unlock
The base requirement is Smoke on the Water; the minimum entry cost is shown in the financial panel.
Setup
The business must be configured and remain active. Upgrades should be evaluated separately from the property price.
Job preparation
Job value and preparation time form one result rather than separate earnings.
Sale or collection
The panel separates owner proceeds, costs, commissions and extra helper rewards.
Next cycle
No fixed cooldown — another cycle can begin immediately after completion.
What affects the result
The range shows small, typical and full variants where value is variable.
Supply costs and agent fees are deducted before the owner's result.
The displayed amount is the verified host payout. The reported partner payout is disclosed separately and is not converted into a fictional average or team result.
The comparison uses 7 min / 12 min / 20 min for the complete cycle.
Main strengths
- Can combine active sales with passive value accrual.
- Helpers do not automatically reduce the owner's proceeds.
Constraints
- Purchase payback depends on regular use.
- A helper's reward can be far lower than the owner's proceeds and is shown separately.
Solo / Duo / Trio / Quatro variants
Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.
Solo: full pace control and no crew wait.
- Host / owner
- $35,000
- Team net
- $35,000
- Cooldown
- 0 minno fixed wait
Duo: the host payout is verified; without partner data, the full team total is not calculated.
- Host / owner
- $35,000
- Each partner
- No verified partner payoutRockstar does not publish a complete numeric table; the owner amount comes from aligned secondary/community sources (confidence B). No defensible participant rate exists, so the calculator does not add one.
- Team net
- Not calculated — the reported partner payout does not feed the model
- Cooldown
- 0 minno fixed wait
Trio: the host payout is verified; without partner data, the full team total is not calculated.
- Host / owner
- $35,000
- Each partner
- No verified partner payoutRockstar does not publish a complete numeric table; the owner amount comes from aligned secondary/community sources (confidence B). No defensible participant rate exists, so the calculator does not add one.
- Team net
- Not calculated — the reported partner payout does not feed the model
- Cooldown
- 0 minno fixed wait
Quatro: the host payout is verified; without partner data, the full team total is not calculated.
- Host / owner
- $35,000
- Each partner
- No verified partner payoutRockstar does not publish a complete numeric table; the owner amount comes from aligned secondary/community sources (confidence B). No defensible participant rate exists, so the calculator does not add one.
- Team net
- Not calculated — the reported partner payout does not feed the model
- Cooldown
- 0 minno fixed wait
Complete figures by team
Typical values for the selected cycle; every cell also contains a min–max range.
| Team | Cooldown | Team gross | Costs + fees | Host / owner | Each partner | Team net | Host / owner $/h | Team $/h |
|---|---|---|---|---|---|---|---|---|
| SOLO | 0 minCooldown • no fixed wait | $35,000min: $35,000 · typical: $35,000 · max: $35,000 | $0min: $0 · typical: $0 · max: $0 | $35,000min: $35,000 · typical: $35,000 · max: $35,000 | — | $35,000min: $35,000 · typical: $35,000 · max: $35,000 | $175,000min: $175,000 · typical: $175,000 · max: $175,000 | $175,000min: $175,000 · typical: $175,000 · max: $175,000 |
| DUO | 0 minCooldown • no fixed wait | $35,000min: $35,000 · typical: $35,000 · max: $35,000 | $0min: $0 · typical: $0 · max: $0 | $35,000min: $35,000 · typical: $35,000 · max: $35,000 | No verified partner payout | Not calculated — the reported partner payout does not feed the model | $175,000min: $175,000 · typical: $175,000 · max: $175,000 | — |
| TRIO | 0 minCooldown • no fixed wait | $35,000min: $35,000 · typical: $35,000 · max: $35,000 | $0min: $0 · typical: $0 · max: $0 | $35,000min: $35,000 · typical: $35,000 · max: $35,000 | No verified partner payout | Not calculated — the reported partner payout does not feed the model | $175,000min: $175,000 · typical: $175,000 · max: $175,000 | — |
| QUATRO | 0 minCooldown • no fixed wait | $35,000min: $35,000 · typical: $35,000 · max: $35,000 | $0min: $0 · typical: $0 · max: $0 | $35,000min: $35,000 · typical: $35,000 · max: $35,000 | No verified partner payout | Not calculated — the reported partner payout does not feed the model | $175,000min: $175,000 · typical: $175,000 · max: $175,000 | — |
Key facts
Video walkthrough
Verified video · EN
GTA Online How to Start Smoke On The Water Weed Shop / Business Guide (Money Fronts DLC)
Unlock and Weed Delivery business.
- Channel
- Joe Iz Gaming
- Published
- 17 Jun 2025
- Checked
- 29 Aug 2026