Races • Stunt
Stunt Races
A family-level walkthrough for 1–30-player Stunt Races. It focuses on ramps, loops, tubes, jumps and landing control rather than one changing course.
STUNT / RACESComplete activity guide
Start here
Stunt Races
Pause Menu → Online → Jobs → Play Job → Rockstar Created → Stunt Races. Choose a shorter course in a vehicle class you know.
The host sets class, contact, catch-up, slipstream, weather and laps. The Job can supply a vehicle; owning one is not required to launch.
Check the Stunt Races section under Rockstar Created. If a specific name suggested by a friend is absent, choose another permanent course in the family rather than chasing an event playlist.
Players
1–30
Purchase
No mandatory car or start fee
Key setting
Contact and vehicle class
01 • First completion, step by step
First completion, step by step
01 Pick a readable course
- ACTION
- Start with a short course in a normal car class without an extreme lap count.
- TIP
- The lobby preview shows the broad shape, not every obstacle.
- RISK / FAILURE CONDITION
- An overly fast vehicle makes first landings harder.
- HOW TO RECOVER THE RUN
- Use a stable Job vehicle or return to the lobby for a slower class.
02 Confirm the rules
- ACTION
- Check contact, slipstream, catch-up and lap count.
- TIP
- Non-Contact lets you learn tubes and jumps without other players hitting you.
- RISK / FAILURE CONDITION
- Contact in a narrow tube can cause a long fall.
- HOW TO RECOVER THE RUN
- After falling, respawn instead of trying to reach the stunt track from street level.
03 Set up ramps and loops
- ACTION
- Approach down the centre with straight wheels; keep smooth throttle through a loop.
- TIP
- A small correction before the ramp is safer than steering heavily in the air.
- RISK / FAILURE CONDITION
- A crooked entry throws the car off the side.
- HOW TO RECOVER THE RUN
- If the ramp approach is lost, lift and set up the next attempt rather than forcing the jump.
04 Control the landing
- ACTION
- Limit airborne corrections; level the car and align it with the next checkpoint.
- TIP
- Let the suspension settle briefly after landing before full steering.
- RISK / FAILURE CONDITION
- Landing sideways often chains into another mistake on the next obstacle.
- HOW TO RECOVER THE RUN
- Lift after a poor landing, recover a straight line and only then accelerate.
05 Complete the full Job
- ACTION
- Register every checkpoint, the finish and result screen; a temporary bonus does not change the driving rules.
- TIP
- Use a second run to learn one troublesome segment.
- RISK / FAILURE CONDITION
- Leaving after a fall but before the result screen does not count as completion.
- HOW TO RECOVER THE RUN
- Replay from the voting screen or choose a shorter course from the menu.
02 • Variants and mechanics
Variants and mechanics
Contact
1–30Enabled in the lobby.
- OBJECTIVE
- Race with physical player collisions.
- MECHANIC
- Ramp position and distance from rivals become tactical.
- COMPLETION
- Finish after all checkpoints.
- HOW TO RECOVER THE RUN
- After contact, avoid a violent counter-steer; stabilise before the next ramp.
Non-Contact
1–30Host variant before launch.
- OBJECTIVE
- Complete the same course without player collisions.
- MECHANIC
- Clean lines and your own mistakes decide the run.
- COMPLETION
- Finish after the full course.
- HOW TO RECOVER THE RUN
- Repeat the troublesome element; other players cannot push you off.
Tubes, loops and jumps
By JobElements are part of the selected course.
- OBJECTIVE
- Maintain speed and the centre line through to the next checkpoint.
- MECHANIC
- Each element needs a different balance of throttle and correction.
- COMPLETION
- Exit the element and register the next gate.
- HOW TO RECOVER THE RUN
- Respawn after a long fall or when stuck; a quick reset beats losing many seconds without progress.
03 • Real roles / Strategies
Real roles i Strategies
Host
Matches class, contact and length to the group and does not change the premise after players join.
Racer
There is no artificial role split; each racer owns their line, checkpoints and finish.
Use Non-Contact, a stable car and a short course. Lift before a ramp if the line is not straight—losing a second is cheaper than a full respawn.
Learn where lifting replaces braking, use small airborne corrections and plan slipstream before wide rather than narrow sections.
04 • Reward and economic status
Informational — no universal base rate
Cash and RP depend on the result and Job configuration. Rockstar does not publish one current base table, so this activity is informational rather than rankable.
Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.
C • community-reportedThe formula and roles apply to the stated settlement unit; event multipliers are excluded.
C • community-reported05 • Common mistakes and recovery
Common mistakes and recovery
Steering on the ramp
Straighten before the ramp and make the correction earlier.
Full throttle after a crooked landing
Lift, straighten the wheels and then rebuild speed.
Waiting through a long fall
Use respawn when returning to the course is impossible.
06 • Readiness checklist
Readiness checklist
- Short course and suitable class
- I know the contact setting
- I approach ramps through the centre
- I settle the car after landing
07 • What next
What next
Video walkthrough
Current search · EN
Find a current walkthrough: Stunt Races
Text-only curation on 2026-08-29 found no adequate complete English walkthrough. These are specific results for Stunt Races; choose a current guide.
No verified direct video has been found in this language yet. The link opens activity-specific results so you can choose a current walkthrough.
- Channel
- YouTube
- Checked
- 29 Aug 2026