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Contract • Solo / Duo / Trio / Quatro

The Lost Contract

Identify four labs and the transport method, destroy the Lost MC facilities, take the tanker and deliver it to Chef.

Dedicated artwork for The Lost ContractLOST / CONTRACT
Required purchaseAuto Shop
Entry cost$1,670,000
Possible GTA$$162,000–$312,000
Possible RP1,348 RP
RotationRotation-dependentno single fixed minute value
01

Complete financial model

Team gross$162,000min: $162,000 · typical: $162,000 · max: $162,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$162,000min: $162,000 · typical: $162,000 · max: $162,000
Player $/h (from payout)$216,000min: $216,000 · typical: $216,000 · max: $216,000
Full-cycle timefast: 30 min · typical: 45 min · beginner: 1 hr 12 min
Rotation
Rotation-dependent • no single fixed minute valueThere is no single confirmed minute value; availability depends on a board, phone call or contract rotation.
First weekly cycleThere is no separate permanent first-completion bonus in this model.

host and every partner have a separately defined payout

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Identify four labs and the transport method, destroy the Lost MC facilities, take the tanker and deliver it to Chef.

Start here

Exact requirements
  • Buy an Auto Shop through Maze Bank Foreclosures and complete its setup mission.
Purchase / contact / menu

Use the upstairs Job Board and select “The Lost Contract — complete flow” when the contract is available.

Starting location

The upper floor of your Auto Shop.

Board or marker

Sessanta and KDJ's Job Board: two Planning Works and the Final Job.

Purchases not required
  • A second lift, staff, personal quarters and cosmetic Auto Shop upgrades are not required for contracts.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

On the first “The Lost Contract — complete flow” selection, complete both Planning Works shown on the Job Board before launching the Final Job.

02

Story replay

After completion, wait for the contract to return to the rotating Job Board; every new attempt requires its two Planning Works.

Official mission order

  1. 01
    prep / preparation

    Planning Work: Lab Locations

    Identify the four Lost MC laboratories.

  2. 02
    prep / preparation

    Planning Work: Transport Method

    Prepare the method used to seize the tanker at Stab City.

  3. 03
    finale

    The Job

    Destroy all four labs, seize the tanker and deliver it to Chef.

Strategies that genuinely change the route

rotation and Phantom Wedge

Four labs, then the tanker

When
After obtaining the lab list, explosives and chosen tractor.
Plan
Set a four-lab loop, destroy each without stopping for bikers, then take the tractor and free the tanker at Stab City.
Trade-off
The Phantom Wedge simplifies the Slamvan blockade; a standard tractor requires moving the obstruction manually.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “The Lost Contract — complete flow”: SOLO operator: Lab-route navigator + Control-panel bomber + Biker cover + Tanker driver.

Concrete roles

SOLO operator: Lab-route navigator + Control-panel bomber + Biker cover + Tanker driver

Sets the four-site order and leads without backtracking. Enters labs, plants charges and exits immediately. Keeps the road open between sites without stopping the convoy. Takes the tractor, clears the Slamvan block and delivers the trailer to Chef.

Actions, risk and run recovery

  1. 01
    prep / preparationLab Locations
    Action
    Gain entry to the Lost MC clubhouse, obtain the lab list and collect the explosives used on their production controls.
    Tip
    In Lab Locations photograph every required lab and confirm the full set of sites.
    Risk / failure condition
    A missed location will not appear as a finale detonation target.
    How to recover the run
    Return to the missing camp, take a clear photograph and wait for confirmation.
  2. 02
    prep / preparationTransport Method
    Action
    Identify how the final shipment will move and choose a tractor; the Phantom Wedge makes clearing the tanker blockade easier in the finale.
    Tip
    In Transport Method secure the tractor and route to the tanker without destroying it.
    Risk / failure condition
    A destroyed tractor removes the finale's tanker transport.
    How to recover the run
    Draw bikers away from the vehicle, clear the exit and deliver it without further combat.
  3. 03
    finaleFirst lab
    Action
    Reach the first site, clear the Lost MC outside and inside, plant the bomb on the control panel and exit immediately.
    Tip
    At the first lab place charges on every marked installation before detonating.
    Risk / failure condition
    Detonating early leaves an objective active and forces a return under pursuit.
    How to recover the run
    Check marker count, place the missing charge and only then detonate.
  4. 04
    finaleFour-site rotation
    Action
    Repeat the process at El Burro Heights, East Vinewood, Grand Senora Desert and Redwood Lights Track in your chosen order.
    Tip
    Run the four sites in one loop and finish each before moving to the next.
    Risk / failure condition
    Splitting the crew across labs activates multiple pursuits without shared cover.
    How to recover the run
    Abort the second approach, regroup at the active lab and finish it together.
  5. 05
    finaleBiker pursuit
    Action
    After the first explosion, expect armed bikers on motorcycles and avoid unnecessary stops between labs.
    Tip
    After each detonation the driver immediately collects the crew while gunners remove only blocking bikes.
    Risk / failure condition
    Chasing one biker extends travel and splits the crew.
    How to recover the run
    Return to the vehicle, select the next site and keep moving instead of fighting.
  6. 06
    finaleFinal detonation
    Action
    After planting the fourth charge, wait for confirmation that every lab has been destroyed.
    Tip
    Detonate the final lab only after staging the retreat toward the tractor unit.
    Risk / failure condition
    Detonating without transport leaves the crew on foot under full Lost pursuit.
    How to recover the run
    Hold in a cleared area, bring the vehicle and only then finish the sabotage.
  7. 07
    finaleCollect the tractor
    Action
    Go to Harmony Truck Stop and take the prepared Phantom Wedge or standard tractor.
    Tip
    Take the tractor unit and line it up directly with the tanker at Stab City.
    Risk / failure condition
    A poor coupling angle under fire blocks the heavy rig's exit.
    How to recover the run
    Clear the yard, straighten the tractor and retry coupling without sharp turns.
  8. 08
    finaleTanker at Stab City
    Action
    Clear the area, move the Lost Slamvan blocking the trailer—with the wedge or manually—and hook up the shipment tanker.
    Tip
    At Stab City cover opens the gate and destroys blocking vehicles, not the tanker.
    Risk / failure condition
    Gunfire around the tanker can destroy the contract's final cargo.
    How to recover the run
    Reverse the rig into cover, shift fire to bikes and clear one exit lane.
  9. 09
    finaleDeliver to Chef
    Action
    Lose the pursuing bikers and deliver the tanker intact to Chef's drop-off near Route 68 or Grapeseed.
    Tip
    Drive a steady route to Chef while the escort vehicle stays behind the tanker through delivery.
    Risk / failure condition
    The unescorted tanker is slow and easily blocked by pursuing Lost.
    How to recover the run
    Hold on a straight stretch, wait for the escort and resume as a convoy.

Common mistakes

Chaotic lab order

Consequence
Backtracking extends biker pursuit and wears down the vehicle before Stab City.
Correction
Rather than backtracking to a distant site, close the nearest unfinished point and recalculate the remaining loop.

Lingering after planting

Consequence
The blast and incoming Lost can trap the player inside and destroy transport.
Correction
Do not fight at the panel; take the nearest exit, board the cover vehicle and shake the closest bikers while moving.

Tanker blocked by the Slamvan

Consequence
Trying to couple through the block damages the tractor and leaves the tanker under fire in Stab City.
Correction
Disengage, clear both sides, remove the Slamvan using the chosen method and reverse straight onto the hitch.

Pre-launch checklist

  • The four labs have a set order and the bomber has an exit vehicle ready.

  • The crew knows whether the Phantom Wedge or a manually moved Slamvan clears the tanker.

  • Before the first bomb, set a loop through El Burro, East Vinewood, Grand Senora and Redwood from the start position.

  • The bomber exits immediately after interaction while cover waits in a vehicle facing the next site.

  • The Phantom Wedge pushes the block; with a standard tractor, move the Slamvan manually first.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatContract or mission strand for 1–4 players
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Requirement: Auto Shop.

02

Contract selection

Availability may depend on a board, phone call or activity rotation.

03

Preparation

The model includes required stages before the final settlement.

04

Completion

Team choice affects pace, host payout and each partner's payout.

05

Replay or rotation

There is no single confirmed minute value; availability depends on a board, phone call or contract rotation.

05

What affects the result

Complete strand

Payout and time cover the complete cycle, not only its final job.

Host and partner model

The host and every participant have separately defined payouts; the team average does not replace those values.

Costs

Setup fees and commissions are deducted before the net result.

Time

Fast/typical/beginner: 30 min / 45 min / 1 hr 12 min.

Main strengths

  • Lower entry cost than major heists.
  • Flexible supported team size.

Constraints

  • Some contracts depend on board rotation.
  • A partner may receive a different payout from the host.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$162,000
Team net
$162,000
Rotation
Rotation-dependentno single fixed minute value
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$162,000
Each partner
$50,000
Team net
$212,000
Rotation
Rotation-dependentno single fixed minute value
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$162,000
Each partner
$50,000
Team net
$262,000
Rotation
Rotation-dependentno single fixed minute value
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$162,000
Each partner
$50,000
Team net
$312,000
Rotation
Rotation-dependentno single fixed minute value
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLORotation-dependentRotation • no single fixed minute value$162,000min: $162,000 · typical: $162,000 · max: $162,000$0min: $0 · typical: $0 · max: $0$162,000min: $162,000 · typical: $162,000 · max: $162,000$162,000min: $162,000 · typical: $162,000 · max: $162,000$216,000min: $216,000 · typical: $216,000 · max: $216,000$216,000min: $216,000 · typical: $216,000 · max: $216,000
DUORotation-dependentRotation • no single fixed minute value$212,000min: $212,000 · typical: $212,000 · max: $212,000$0min: $0 · typical: $0 · max: $0$162,000min: $162,000 · typical: $162,000 · max: $162,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$212,000min: $212,000 · typical: $212,000 · max: $212,000$216,000min: $216,000 · typical: $216,000 · max: $216,000$282,667min: $282,667 · typical: $282,667 · max: $282,667
TRIORotation-dependentRotation • no single fixed minute value$262,000min: $262,000 · typical: $262,000 · max: $262,000$0min: $0 · typical: $0 · max: $0$162,000min: $162,000 · typical: $162,000 · max: $162,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$262,000min: $262,000 · typical: $262,000 · max: $262,000$216,000min: $216,000 · typical: $216,000 · max: $216,000$349,333min: $349,333 · typical: $349,333 · max: $349,333
QUATRORotation-dependentRotation • no single fixed minute value$312,000min: $312,000 · typical: $312,000 · max: $312,000$0min: $0 · typical: $0 · max: $0$162,000min: $162,000 · typical: $162,000 · max: $162,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$312,000min: $312,000 · typical: $312,000 · max: $312,000$216,000min: $216,000 · typical: $216,000 · max: $216,000$416,000min: $416,000 · typical: $416,000 · max: $416,000
08

Key facts

Full-cycle time30 min / 45 min / 1 hr 12 min
Team1–4 players
RotationRotation-dependent • no single fixed minute value
VIDEO

Video walkthrough

Verified video · EN

GTA Online: The Lost Contract SOLO Walkthrough + Unlock Lost Outfits

All planning work and finale.

Channel
Mr. Buddenz
Published
23 May 2026
Checked
29 Aug 2026
Open the walkthrough on YouTube