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Business • Solo / Duo / Trio / Quatro

Methamphetamine Lab

The business card separates entry cost, production or stock preparation, the owner's sale payout and every helper's actual reward.

Dedicated artwork for Methamphetamine LabMETH / LAB
Required purchaseClubhouse + Lab
Entry cost$1,110,000
Possible GTA$$297,500–$446,250
Possible RPVariable amount
Production cycle6 hrsrange: 4 hrs 48 min–7 hrs 12 min
01

Complete financial model

Team gross$357,000min: $267,750 · typical: $357,000 · max: $446,250
Setup / supply cost$187,500min: $150,000 · typical: $187,500 · max: $187,500
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$169,500min: $80,250 · typical: $169,500 · max: $296,250
Player $/h (from payout)$28,250min: $13,375 · typical: $28,250 · max: $49,375
Full-cycle timefast: 4 hrs 48 min · typical: 6 hrs · beginner: 7 hrs 12 min
Production cycle
6 hrs • range: 4 hrs 48 min–7 hrs 12 minThere is no separate sale cooldown; another full result requires a new production cycle.
First weekly cycleBase model without temporary weekly bonuses.

the sale goes to the owner and every helper receives an extra bonus; it is not deducted from the owner

02

Methamphetamine Lab: from Clubhouse to first sale

BUSINESS STEP BY STEP • COMPLETE WALKTHROUGH

Complete a Methamphetamine Lab onboarding: Open Road purchase, its dedicated setup, first supply bar, meth stock production, delivery sizing and recovery after a shutdown.

Start here

The correct menu, location and first entry point for Methamphetamine Lab.

Location

Buy a Clubhouse through Maze Bank Foreclosures, enter its office and approach the Open Road laptop.

Marker

After buying a Methamphetamine Lab, its own map icon appears; the cheapest site is Grand Senora Desert at $910,000.

What to do there

Use Interaction Menu → Motorcycle Club → Start a Motorcycle Club, log into Open Road and buy a Methamphetamine Lab. Drive to the new property after purchase.

If the start is missing
  • The Open Road laptop requires registration as MC President; the Clubhouse is the parent requirement, not the production business itself.
  • If the icon is missing after purchase, finish any active job, verify the a Methamphetamine Lab purchase and change session.
  • Do not buy the Custom Bike Shop for this purpose: it supports a separate service and does not unlock Open Road production.

From zero to the first payout

Buy a Motorcycle Clubhouse first, then the separate a Methamphetamine Lab; the Clubhouse alone does not start this production.

  1. 01
    1. Buy and enter a ClubhouseThe cheapest Clubhouse costs $200,000; its office contains the required Open Road laptop.
  2. 02
    2. Buy a Methamphetamine LabFrom zero: $200,000 Clubhouse + $910,000 Grand Senora Desert = $1,110,000. This is a separate purchase that MC membership alone does not replace.
  3. 03
    3. Complete the dedicated setupRecover the Pounder carrying lab equipment and deliver it to the property before the laptop exposes normal management.
  4. 04
    4. Fill the first supply barBuy supplies or launch a theft; buying is a convenience while the free source mission remains a complete alternative.
  5. 05
    5. Let the first batch produceUse the laptop to verify supplies fall while meth stock grows during online play.
  6. 06
    6. Sell a crew-sized batchFor the first run, choose a smaller batch and an invite-only session to learn the random delivery variant.

Setup: a Methamphetamine Lab

Every step states the objective, actions, completion condition and a safe way back after a mistake.

  1. 01

    Setup — Methamphetamine Lab

    Goal

    Activate a Methamphetamine Lab by delivering its initial equipment and supplies.

    Key actions
    1. Enter a Methamphetamine Lab as MC President and select Setup on its laptop.
    2. Travel to the objective, secure the Pounder carrying lab equipment and clear the immediate exit before moving.
    3. Deliver the Pounder carrying lab equipment to the yellow point at a Methamphetamine Lab; do not stop to fight a respawning pursuit.
    Completion point

    The empty setup interior becomes an operating site and the laptop exposes Supplies, Product, Upgrades and Sell Stock.

    What it unlocks next

    The first resupply, meth stock production and later sell missions.

    How to recover the run

    Destroying the Pounder before delivery fails setup. After failure, return to the laptop and relaunch Setup; the property purchase remains intact.

Requirements, purchase and entry budget

The minimum from zero includes the cheapest Clubhouse plus the a Methamphetamine Lab. Decor, Gun Locker and Custom Bike Shop are not required.

01

Clubhouse — parent requirement

Status

From $200,000. It grants MC President access and the Open Road laptop but produces no product.

  1. Buy it through Maze Bank Foreclosures and enter the office.
  2. Register as MC President before using the laptop.
Result

You can buy Open Road businesses; this step alone does not mean a sale is ready.

02

a Methamphetamine Lab

Status

From zero: $200,000 Clubhouse + $910,000 Grand Senora Desert = $1,110,000

  1. Choose a site on the Open Road map and confirm the a Methamphetamine Lab purchase.
  2. Leave Clubhouse decor and extras for later; they do not shorten this setup.
Result

A separate property appears with its own entrance, laptop, supplies and product.

03

First-cycle budget

Status

Supplies can be stolen for $0 or bought at $15,000 per 20% / $75,000 for a full bar.

  1. For the first run, choose theft to learn the full flow without extra capital.
  2. After upgrades, compare mission time with the purchase cost instead of treating $75,000 as mandatory.
Result

Paid supplies save operating time, but not buying them does not block the business.

First complete cycle

After setup, complete these actions in Methamphetamine Lab before attempting the first settlement.

  1. 01

    Enter as MC President

    Action

    Inside a Methamphetamine Lab, approach the laptop and sign in to The Open Road.

    How to verify

    The panel must show Active status plus separate Supplies and Product bars.

    How to recover the run

    If the laptop denies access, finish other work and register the Motorcycle Club again through the Interaction Menu.

  2. 02

    Launch the first resupply

    Action

    Choose Steal Supplies for a free onboarding run or Buy Supplies when deliberately spending cash.

    How to verify

    After delivery, the Supplies bar must be non-empty and staff status must not show a shutdown.

    How to recover the run

    After losing cargo, return to the laptop and start another order; a partial failure does not fill the missing bar.

  3. 03

    Verify production

    Action

    Remain in GTA Online and later verify that meth stock is increasing.

    How to verify

    Supplies should fall, product should rise and the business should remain Active.

    How to recover the run

    If nothing changes, verify setup, supplies and manual shutdown state; then change session and reopen the laptop.

Supplies and production: meth stock

Staff consume supplies and build meth stock only after setup while the business is active.

TWO SEPARATE BARSSupplies → Product

Supplies are the input; meth stock is the stock sold later from the laptop.

ACCRUALDuring online play

Leaving GTA Online stops time accrual but does not erase saved product.

CAPACITYFull stock stops production

Do not buy more supplies when product is full; sell a batch first.

Choose sourcing method and pace

Steal supplies

$0

The laptop assigns a mission; deliver the marked cargo to this business, not to the Clubhouse.

Beginner recommendation

Best for the first run: learn the route without tying up cash before upgrades.

Buy supplies

$15,000 / 20% • $75,000 / full bar

The delivery is not instant product; once supplies arrive, staff still need online production time.

Beginner recommendation

End the first batch before the roll can require several slow vehicles; arrange drivers in advance for full stock.

BASELINE, NOT AN EVENTThis section uses baseline values and timing. Weekly, GTA+ and linked Money Front bonuses are not included.

Upgrades after the first cycle

Upgrades are separate purchases. This guide identifies those that change operating results and those that affect only convenience or risk.

Action

After the first successful sale, open the Upgrades tab on this business's laptop.

Goal

Prioritise Equipment, then Staff; Security reduces raid risk but does not increase production value.

Condition / timing

Upgrades are available after setup and require no separate job strand or cooldown.

How to check progress

Purchase state is visible in the Upgrades tab; active items no longer show a purchase button.

Decision order

01

Equipment

Speeds production, improves product value and stretches supplies.

Practical note

This is the first regular-cycle purchase; it is not required for the initial sale.

02

Staff

Improves production speed and value through additional staff.

Practical note

Buy after Equipment when you intend to keep this specific business supplied.

03

Security

Reduces the frequency of attacks on an active supplied business.

Practical note

It neither replaces raid defence nor raises payout; it is a risk-control purchase.

Purchase / decision

Prices differ across the five business types; compare them with this card's financial result before confirming.

What it actually changes
  • Equipment and Staff change full-cycle economics and timing.
  • Security affects raid risk, not baseline sale price.
  • Clubhouse decor and the Custom Bike Shop do not affect this production.

Solo or crew — concrete assignment

Batch size and delivery-vehicle count matter more than the warehouse's nominal maximum value.

SOLO — smaller batch

End the first batch before the roll can require several slow vehicles; arrange drivers in advance for full stock.

CONCRETE ROLES
  • The owner launches the sale, drives the only vehicle and owns the timer.
  • Before launch, stage a personal vehicle for the return only if the variant may create follow-up deliveries.
SAFETY LIMIT

If the laptop produces more vehicles than you can handle, accept partial-loss risk or abort before departing and rebuild a smaller threshold.

DUO–QUAD — larger stock

Use for a larger batch or when reducing loss risk on a multi-vehicle variant.

CONCRETE ROLES
  • The MC President launches and assigns one vehicle per player.
  • The fastest driver takes the longest route; the slowest vehicle leaves first while escort handles NPCs.
SAFETY LIMIT

Do not wait for a convoy when objectives split; each player watches their own timer and cargo condition.

First sale: a Methamphetamine Lab

Check batch state and team first, then deliberately choose a session and launch settlement from the correct terminal.

Prepare the session
  1. Check Product, available MC members, armor and snacks.
  2. For the first run, use an invite-only session and do not launch a full warehouse solo.
  3. For helicopter and boat variants, account for travel to the separate airfield or dock; that leg is part of the timer.
Launching the sale
  1. At the a Methamphetamine Lab laptop, choose Sell Stock.
  2. Compare near and distant buyers; the distant buyer pays more but usually lengthens the route.
  3. After confirming, identify vehicles and HUD drop points before the first driver moves.
Sale vehicle

The game selects road vehicles, motorcycles, boats or aircraft; a large batch may create multiple vehicles.

Safety or public-session bonus

Invite-only session — first run

Benefit

Lets you learn drop points and vehicle handling without rival attacks.

Risk / failure condition

No rival-player bonus; mechanics and baseline settlement remain unchanged.

Public session — deliberate risk

Benefit

A rival-count high-demand bonus may apply; it is not part of this guide's baseline values.

Risk / failure condition

A rival can destroy the vehicle or product; the high-demand bonus does not automatically offset a lost batch.

Delivery families and response

01

Single vehicle or motorcycles

How to recognise it

The HUD shows one destination or a short sequence and the product is already loaded.

Action

Keep moving, avoid unnecessary NPC fights and order stops to minimise backtracking.

Tip

For helicopter and boat variants, account for travel to the separate airfield or dock; that leg is part of the timer.

Risk / failure condition

Destroying the vehicle or exceeding the timer loses its assigned product.

How to recover the run

When one vehicle gets stuck or is destroyed, do not waste time fighting there: finish surviving routes and inspect remaining stock after settlement.

02

Multi-stop road delivery

How to recognise it

Separate vehicles or a sequence of parcel/drop markers appears: postal vans, trash trucks or motorcycles.

Action

With a crew, split vehicles; solo, start with the slowest and use the fastest available return after each completion.

Tip

Do not convoy every vehicle to the first point. Each driver completes the route assigned to their vehicle.

Risk / failure condition

The timer is shared; leaving a vehicle behind does not pause it.

How to recover the run

If full completion is impossible, finish the vehicle most likely to clear all its drops; after the mission, inspect remaining Product rather than assuming a total loss.

03

Boats, helicopters or planes

How to recognise it

The HUD first sends you to a separate dock or airfield where loaded vehicles are waiting.

Action

Reach the transport, assign vehicles to players and complete drops without exiting unless the HUD explicitly requires it.

Tip

Leave a fast personal vehicle at the business or use MC vehicle requests to shorten the return for another delivery vehicle.

Risk / failure condition

A crash over water or off route usually destroys that vehicle's entire load.

How to recover the run

If the vehicle still works, regain the route instead of abandoning it. If destroyed, move immediately to surviving vehicles because the timer continues.

Delivery and settlement

Payment arrives after the required meth stock is delivered. After settlement, return to the laptop and inspect actual Product and Supplies before another purchase.

What to do next

A repeatable loop after the first successful payout, with cost and risk checked before the next start.

  1. 01

    Resupply only the active business

    Make sure supplies are ordered for a Methamphetamine Lab, not another MC property.

  2. 02

    Play away from the interior

    Run other online activities while staff produce meth stock; return only to check the bars.

  3. 03

    Match stock to the crew

    Sell earlier solo or build a larger batch only after arranging helpers.

  4. 04

    Reinvest after the baseline test

    See one complete unupgraded cycle first, then assess Equipment and Staff with the real supply cost.

Common mistakes and fixes

Assuming the Clubhouse is enough

Fix

Buy a Methamphetamine Lab separately through Open Road and complete its setup.

Full stock on a first solo run

Fix

End the first batch before the roll can require several slow vehicles; arrange drivers in advance for full stock.

Buying Security as a profit upgrade

Fix

Equipment and Staff change production; Security only reduces raid risk.

Checklist: have / done / ready to settle

HAVE

  • A Clubhouse and Open Road laptop access

  • a Methamphetamine Lab as a separate property

DONE

  • Setup delivery: the Pounder carrying lab equipment

  • First resupply and verified Product growth

READY TO SELL

  • A batch sized for available drivers

  • A chosen session and a workable plan for the random vehicle

Common blockers and recovery

Repair the business or current mission state; do not repurchase a property as a workaround.

Problem

Open Road will not let me sign in

Check in order
  1. Verify the character is MC President rather than CEO/VIP.
  2. Finish any active mission and sit at the Clubhouse laptop.
How to recover the run

Disband another organisation through the Interaction Menu, start a Motorcycle Club and reopen the laptop.

Problem

Supplies exist but product is not growing

Check in order
  1. Confirm completed setup and Active status on the business laptop.
  2. Check whether Product has reached full capacity.
  3. Make sure time is passing while playing online.
How to recover the run

If the business is Shut Down, restart it and repeat setup. When state looks correct, change session and recheck both bars.

Problem

Sale interrupted or vehicles remained

Check in order
  1. After returning to Freemode, inspect the deposit and actual Product state.
  2. Compare completed deliveries with assigned vehicles.
How to recover the run

When one vehicle gets stuck or is destroyed, do not waste time fighting there: finish surviving routes and inspect remaining stock after settlement.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatBusiness with a production or accrual cycle
Payout modelOwner proceeds plus a separate reward for each helper. The sale value is not split equally.
MC business versus Nightclub

This business's production and upgrades affect its own stock. They do not change the Nightclub technician's speed, which uses a separate system.

04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Purchase and unlock

The base requirement is Clubhouse + Lab; the minimum entry cost is shown in the financial panel.

02

Setup

The business must be configured and remain active. Upgrades should be evaluated separately from the property price.

03

Production / accrual

The full time model uses 6 hrs as the typical cycle.

04

Sale or collection

The panel separates owner proceeds, costs, commissions and extra helper rewards.

05

Next cycle

There is no separate sale cooldown; another full result requires a new production cycle.

05

What affects the result

Stock or service value

The range shows small, typical and full variants where value is variable.

Supplies and commissions

Supply costs and agent fees are deducted before the owner's result.

Owner versus helper

Owner proceeds plus a separate reward for each helper. The sale value is not split equally.

Full time

The comparison uses 4 hrs 48 min / 6 hrs / 7 hrs 12 min for the complete cycle.

Main strengths

  • Can combine active sales with passive value accrual.
  • Helpers do not automatically reduce the owner's proceeds.

Constraints

  • Purchase payback depends on regular use.
  • A helper's reward can be far lower than the owner's proceeds and is shown separately.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$169,500
Team net
$169,500
Production cycle
6 hrsrange: 4 hrs 48 min–7 hrs 12 min
DUO2P

Duo: the owner keeps the proceeds and 1 helper receive separate rewards.

Host / owner
$169,500
Each partner
$35,700
Team net
$205,200
Production cycle
6 hrsrange: 4 hrs 48 min–7 hrs 12 min
TRIO3P

Trio: the owner keeps the proceeds and 2 helpers receive separate rewards.

Host / owner
$169,500
Each partner
$35,700
Team net
$240,900
Production cycle
6 hrsrange: 4 hrs 48 min–7 hrs 12 min
QUATRO4P

Quatro: the owner keeps the proceeds and 3 helpers receive separate rewards.

Host / owner
$169,500
Each partner
$35,700
Team net
$276,600
Production cycle
6 hrsrange: 4 hrs 48 min–7 hrs 12 min
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO6 hrsProduction cycle • range: 4 hrs 48 min–7 hrs 12 min$357,000min: $267,750 · typical: $357,000 · max: $446,250$187,500min: $150,000 · typical: $187,500 · max: $187,500$169,500min: $80,250 · typical: $169,500 · max: $296,250$169,500min: $80,250 · typical: $169,500 · max: $296,250$28,250min: $13,375 · typical: $28,250 · max: $49,375$28,250min: $13,375 · typical: $28,250 · max: $49,375
DUO6 hrsProduction cycle • range: 4 hrs 48 min–7 hrs 12 min$357,000min: $267,750 · typical: $357,000 · max: $446,250$187,500min: $150,000 · typical: $187,500 · max: $187,500$169,500min: $80,250 · typical: $169,500 · max: $296,250$35,700min: $26,775 · typical: $35,700 · max: $44,625$205,200min: $107,025 · typical: $205,200 · max: $340,875$28,250min: $13,375 · typical: $28,250 · max: $49,375$34,200min: $17,838 · typical: $34,200 · max: $56,813
TRIO6 hrsProduction cycle • range: 4 hrs 48 min–7 hrs 12 min$357,000min: $267,750 · typical: $357,000 · max: $446,250$187,500min: $150,000 · typical: $187,500 · max: $187,500$169,500min: $80,250 · typical: $169,500 · max: $296,250$35,700min: $26,775 · typical: $35,700 · max: $44,625$240,900min: $133,800 · typical: $240,900 · max: $385,500$28,250min: $13,375 · typical: $28,250 · max: $49,375$40,150min: $22,300 · typical: $40,150 · max: $64,250
QUATRO6 hrsProduction cycle • range: 4 hrs 48 min–7 hrs 12 min$357,000min: $267,750 · typical: $357,000 · max: $446,250$187,500min: $150,000 · typical: $187,500 · max: $187,500$169,500min: $80,250 · typical: $169,500 · max: $296,250$35,700min: $26,775 · typical: $35,700 · max: $44,625$276,600min: $160,575 · typical: $276,600 · max: $430,125$28,250min: $13,375 · typical: $28,250 · max: $49,375$46,100min: $26,763 · typical: $46,100 · max: $71,688
08

Key facts

Full-cycle time4 hrs 48 min / 6 hrs / 7 hrs 12 min
Team1–4 players
Production cycle6 hrs • range: 4 hrs 48 min–7 hrs 12 min
VIDEO

Video walkthrough

Verified video · EN

Gta 5 Meth Lab - Solo Meth Business Guide

Setup, production and solo sale.

Channel
Bawsarnold
Published
14 Dec 2025
Checked
29 Aug 2026
Open the walkthrough on YouTube