Contract • Solo / Duo / Trio / Quatro
The Agency Deal
Prepare the underground entry and IAA pass, interrogate the dealer inside the facility, recover the buried recipe and deliver it.
AGENCY / DEALComplete financial model
host and every partner have a separately defined payout
Complete step-by-step operation
OPERATIONS GUIDE V2 • SOLO
Prepare the underground entry and IAA pass, interrogate the dealer inside the facility, recover the buried recipe and deliver it.
Start here
- Buy an Auto Shop through Maze Bank Foreclosures and complete its setup mission.
Use the upstairs Job Board and select “The Agency Deal — complete flow” when the contract is available.
The upper floor of your Auto Shop.
Sessanta and KDJ's Job Board: two Planning Works and the Final Job.
- A second lift, staff, personal quarters and cosmetic Auto Shop upgrades are not required for contracts.
First run and replay
These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.
First story playthrough
On the first “The Agency Deal — complete flow” selection, complete both Planning Works shown on the Job Board before launching the Final Job.
Story replay
After completion, wait for the contract to return to the rotating Job Board; every new attempt requires its two Planning Works.
Official mission order
- 01
prep / preparation Planning Work: Entry Point
Discover the tunnel leading into the IAA facility.
- 02
prep / preparation Planning Work: Security Pass
Acquire the pass needed inside the facility.
- 03
finale The Raid
Reach the interrogation room, locate the recipe and deliver the cache contents to Madrazo.
Strategies that genuinely change the route
IAA tunnels and cache extraction
- When
- After scouting the Entry Point and obtaining the Security Pass.
- Plan
- Enter through Pillbox North, take KDJ to the dealer, retreat along the same route, lose police and only then dig up the recipe cache.
- Trade-off
- A known route simplifies the retreat, but digging under an active pursuit exposes the final phase to police fire.
Plan for the selected team: SOLO
Selected in the calculator • SOLO for “The Agency Deal — complete flow”: SOLO operator: Tunnel navigator + Security-pass operator + Interrogation cover + Cache finder.
Concrete roles
Leads from Pillbox North to the IAA door and remembers the same route out. Opens the reader and owns required entry interactions. Clears floors and protects KDJ's dealer sequence. After losing police, identifies disturbed sand and shovel and digs up the utility box.
Actions, risk and run recovery
- 01
prep / preparationEntry Point - Action
- Scout the tunnels beneath IAA headquarters and obtain the layout connecting Pillbox North Station to the secured facility entrance.
- Tip
- In Entry Point photograph the correct entrance and note the tunnel approach line.
- Risk / failure condition
- Incorrect scope-out does not unlock the finale entrance.
- How to recover the run
- Return to the marker, frame the full entrance and wait for confirmation.
- 02
prep / preparationSecurity Pass - Action
- Locate the corrupt IAA agent, take the security pass and deliver the card to the Auto Shop.
- Tip
- Take the Security Pass after a controlled takedown and confirm the card is collected.
- Risk / failure condition
- Leaving without the pass blocks IAA doors in the finale.
- How to recover the run
- Return to the target's last position, search it and deliver the pass to the Auto Shop.
- 03
prep / preparationTunnel entry - Action
- In the finale, travel to Pillbox North Station, reach the underground entrance and use the pass at the IAA door reader.
- Tip
- Move the full crew into the tunnel before the first security interaction.
- Risk / failure condition
- A player left outside cannot transition cleanly into the facility.
- How to recover the run
- Hold the breach, regroup at the entrance and activate it only together.
- 04
finaleFacility ground floor - Action
- Clear the lower floor of heavily armed agents while checking side rooms and the stairways leading up.
- Tip
- On the ground floor clear one wing at a time and keep the pass operator protected.
- Risk / failure condition
- Splitting opens crossfire and cuts off the interrogation-room door.
- How to recover the run
- Return to the shared corridor, close one flank and resume through one wing.
- 05
finaleInterrogation room - Action
- Reach the upper floor, remove the next security group and enter the room where the dealer is being held.
- Tip
- In the interrogation room one player handles the objective while others hold both entrances.
- Risk / failure condition
- An interrupted interaction stalls the recipe location reveal.
- How to recover the run
- Clear the nearest doorway, return to the same interaction and finish without swapping.
- 06
finaleRecipe location - Action
- Trigger the interrogation sequence with KDJ; the dealer records the coordinates where the recipe was hidden.
- Tip
- Record the revealed recipe location before beginning the facility retreat.
- Risk / failure condition
- Leaving without confirmation leaves the crew without the cache marker.
- How to recover the run
- Return to the active station, repeat the readout and wait for the objective marker.
- 07
finaleExit the IAA facility - Action
- Fight back down the same route, leave the facility and escape the tunnels despite the NOOSE and police blockade.
- Tip
- Exit on the cleared route and keep the intel operator inside the formation.
- Risk / failure condition
- A new corridor triggers extra waves and separates the crew from the tunnel.
- How to recover the run
- Return to the last junction, regroup and withdraw along the known route.
- 08
finaleDig up the cache - Action
- After losing the wanted level, reach the coordinates and look for disturbed sand beside a shovel, then dig up the utility box.
- Tip
- At the cache secure the area first, then one player digs at the marked point.
- Risk / failure condition
- Digging under fire interrupts the interaction and exposes the operator.
- How to recover the run
- Leave the shovel, clear the nearest wave and resume only on the cover call.
- 09
finaleDelivery to Madrazo - Action
- Take the recipe from the box and deliver it to Miguel Madrazo's mansion.
- Tip
- One driver carries the recipe under escort to Madrazo's handoff.
- Risk / failure condition
- Separating the objective from cover lets pursuers block delivery.
- How to recover the run
- Stop behind cover, regroup the convoy and return by the shortest route.
Common mistakes
Entry without an exit route
- Consequence
- A missed turn on exit traps the crew between NOOSE and police.
- Correction
- Return to the last recognized junction, regroup and follow markers back toward Pillbox North.
Outrunning KDJ at the dealer
- Consequence
- Splitting floors exposes the interaction player and can stall recording the coordinates.
- Correction
- Return to the stairs, close the rear, bring KDJ in and begin retreat only after the location is recorded.
Digging while wanted
- Consequence
- Active police interrupts the search and surrounds the operator at the utility box.
- Correction
- Leave the coordinates, hide the vehicle, return after stars clear and only then dig at the marked spot.
Pre-launch checklist
The navigator knows the Pillbox North–IAA route in both directions.
Security Pass, interrogation and cache digging have separate operators.
During Entry Point, note the station, tunnel and IAA-door link as the return route too.
Clear one floor at a time and hold outside the interrogation room until the sequence starts.
Lose police before approaching the coordinates and look for disturbed sand beside the shovel.
Expanded informational overview
Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.
How the full cycle works
This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.
Unlock
Requirement: Auto Shop.
Contract selection
Availability may depend on a board, phone call or activity rotation.
Preparation
The model includes required stages before the final settlement.
Completion
Team choice affects pace, host payout and each partner's payout.
Replay or rotation
There is no single confirmed minute value; availability depends on a board, phone call or contract rotation.
What affects the result
Payout and time cover the complete cycle, not only its final job.
The host and every participant have separately defined payouts; the team average does not replace those values.
Setup fees and commissions are deducted before the net result.
Fast/typical/beginner: 30 min / 46 min / 1 hr 12 min.
Main strengths
- Lower entry cost than major heists.
- Flexible supported team size.
Constraints
- Some contracts depend on board rotation.
- A partner may receive a different payout from the host.
Solo / Duo / Trio / Quatro variants
Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.
Solo: full pace control and no crew wait.
- Host / owner
- $163,800
- Team net
- $163,800
- Rotation
- Rotation-dependentno single fixed minute value
Duo: the host and 1 partner have separate payouts.
- Host / owner
- $163,800
- Each partner
- $50,000
- Team net
- $213,800
- Rotation
- Rotation-dependentno single fixed minute value
Trio: the host and 2 partners have separate payouts.
- Host / owner
- $163,800
- Each partner
- $50,000
- Team net
- $263,800
- Rotation
- Rotation-dependentno single fixed minute value
Quatro: the host and 3 partners have separate payouts.
- Host / owner
- $163,800
- Each partner
- $50,000
- Team net
- $313,800
- Rotation
- Rotation-dependentno single fixed minute value
Complete figures by team
Typical values for the selected cycle; every cell also contains a min–max range.
| Team | Cooldown | Team gross | Costs + fees | Host / owner | Each partner | Team net | Host / owner $/h | Team $/h |
|---|---|---|---|---|---|---|---|---|
| SOLO | Rotation-dependentRotation • no single fixed minute value | $163,800min: $163,800 · typical: $163,800 · max: $163,800 | $0min: $0 · typical: $0 · max: $0 | $163,800min: $163,800 · typical: $163,800 · max: $163,800 | — | $163,800min: $163,800 · typical: $163,800 · max: $163,800 | $213,652min: $213,652 · typical: $213,652 · max: $213,652 | $213,652min: $213,652 · typical: $213,652 · max: $213,652 |
| DUO | Rotation-dependentRotation • no single fixed minute value | $213,800min: $213,800 · typical: $213,800 · max: $213,800 | $0min: $0 · typical: $0 · max: $0 | $163,800min: $163,800 · typical: $163,800 · max: $163,800 | $50,000min: $50,000 · typical: $50,000 · max: $50,000 | $213,800min: $213,800 · typical: $213,800 · max: $213,800 | $213,652min: $213,652 · typical: $213,652 · max: $213,652 | $278,870min: $278,870 · typical: $278,870 · max: $278,870 |
| TRIO | Rotation-dependentRotation • no single fixed minute value | $263,800min: $263,800 · typical: $263,800 · max: $263,800 | $0min: $0 · typical: $0 · max: $0 | $163,800min: $163,800 · typical: $163,800 · max: $163,800 | $50,000min: $50,000 · typical: $50,000 · max: $50,000 | $263,800min: $263,800 · typical: $263,800 · max: $263,800 | $213,652min: $213,652 · typical: $213,652 · max: $213,652 | $344,087min: $344,087 · typical: $344,087 · max: $344,087 |
| QUATRO | Rotation-dependentRotation • no single fixed minute value | $313,800min: $313,800 · typical: $313,800 · max: $313,800 | $0min: $0 · typical: $0 · max: $0 | $163,800min: $163,800 · typical: $163,800 · max: $163,800 | $50,000min: $50,000 · typical: $50,000 · max: $50,000 | $313,800min: $313,800 · typical: $313,800 · max: $313,800 | $213,652min: $213,652 · typical: $213,652 · max: $213,652 | $409,304min: $409,304 · typical: $409,304 · max: $409,304 |
Key facts
Video walkthrough
Verified video · EN
The Agency Deal SOLO Guide | GTA 5 Online Los Santos Tuners DLC
Both setups and finale; mechanics only.
- Channel
- Gtamen
- Published
- 21 Jul 2021
- Checked
- 29 Aug 2026