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Contract • Solo / Duo / Trio / Quatro

The Agency Deal

Prepare the underground entry and IAA pass, interrogate the dealer inside the facility, recover the buried recipe and deliver it.

Dedicated artwork for The Agency DealAGENCY / DEAL
Required purchaseAuto Shop
Entry cost$1,670,000
Possible GTA$$163,800–$313,800
Possible RP3,026 RP
RotationRotation-dependentno single fixed minute value
01

Complete financial model

Team gross$163,800min: $163,800 · typical: $163,800 · max: $163,800
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$163,800min: $163,800 · typical: $163,800 · max: $163,800
Player $/h (from payout)$213,652min: $213,652 · typical: $213,652 · max: $213,652
Full-cycle timefast: 30 min · typical: 46 min · beginner: 1 hr 12 min
Rotation
Rotation-dependent • no single fixed minute valueThere is no single confirmed minute value; availability depends on a board, phone call or contract rotation.
First weekly cycleThere is no separate permanent first-completion bonus in this model.

host and every partner have a separately defined payout

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Prepare the underground entry and IAA pass, interrogate the dealer inside the facility, recover the buried recipe and deliver it.

Start here

Exact requirements
  • Buy an Auto Shop through Maze Bank Foreclosures and complete its setup mission.
Purchase / contact / menu

Use the upstairs Job Board and select “The Agency Deal — complete flow” when the contract is available.

Starting location

The upper floor of your Auto Shop.

Board or marker

Sessanta and KDJ's Job Board: two Planning Works and the Final Job.

Purchases not required
  • A second lift, staff, personal quarters and cosmetic Auto Shop upgrades are not required for contracts.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

On the first “The Agency Deal — complete flow” selection, complete both Planning Works shown on the Job Board before launching the Final Job.

02

Story replay

After completion, wait for the contract to return to the rotating Job Board; every new attempt requires its two Planning Works.

Official mission order

  1. 01
    prep / preparation

    Planning Work: Entry Point

    Discover the tunnel leading into the IAA facility.

  2. 02
    prep / preparation

    Planning Work: Security Pass

    Acquire the pass needed inside the facility.

  3. 03
    finale

    The Raid

    Reach the interrogation room, locate the recipe and deliver the cache contents to Madrazo.

Strategies that genuinely change the route

pass and recipe

IAA tunnels and cache extraction

When
After scouting the Entry Point and obtaining the Security Pass.
Plan
Enter through Pillbox North, take KDJ to the dealer, retreat along the same route, lose police and only then dig up the recipe cache.
Trade-off
A known route simplifies the retreat, but digging under an active pursuit exposes the final phase to police fire.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “The Agency Deal — complete flow”: SOLO operator: Tunnel navigator + Security-pass operator + Interrogation cover + Cache finder.

Concrete roles

SOLO operator: Tunnel navigator + Security-pass operator + Interrogation cover + Cache finder

Leads from Pillbox North to the IAA door and remembers the same route out. Opens the reader and owns required entry interactions. Clears floors and protects KDJ's dealer sequence. After losing police, identifies disturbed sand and shovel and digs up the utility box.

Actions, risk and run recovery

  1. 01
    prep / preparationEntry Point
    Action
    Scout the tunnels beneath IAA headquarters and obtain the layout connecting Pillbox North Station to the secured facility entrance.
    Tip
    In Entry Point photograph the correct entrance and note the tunnel approach line.
    Risk / failure condition
    Incorrect scope-out does not unlock the finale entrance.
    How to recover the run
    Return to the marker, frame the full entrance and wait for confirmation.
  2. 02
    prep / preparationSecurity Pass
    Action
    Locate the corrupt IAA agent, take the security pass and deliver the card to the Auto Shop.
    Tip
    Take the Security Pass after a controlled takedown and confirm the card is collected.
    Risk / failure condition
    Leaving without the pass blocks IAA doors in the finale.
    How to recover the run
    Return to the target's last position, search it and deliver the pass to the Auto Shop.
  3. 03
    prep / preparationTunnel entry
    Action
    In the finale, travel to Pillbox North Station, reach the underground entrance and use the pass at the IAA door reader.
    Tip
    Move the full crew into the tunnel before the first security interaction.
    Risk / failure condition
    A player left outside cannot transition cleanly into the facility.
    How to recover the run
    Hold the breach, regroup at the entrance and activate it only together.
  4. 04
    finaleFacility ground floor
    Action
    Clear the lower floor of heavily armed agents while checking side rooms and the stairways leading up.
    Tip
    On the ground floor clear one wing at a time and keep the pass operator protected.
    Risk / failure condition
    Splitting opens crossfire and cuts off the interrogation-room door.
    How to recover the run
    Return to the shared corridor, close one flank and resume through one wing.
  5. 05
    finaleInterrogation room
    Action
    Reach the upper floor, remove the next security group and enter the room where the dealer is being held.
    Tip
    In the interrogation room one player handles the objective while others hold both entrances.
    Risk / failure condition
    An interrupted interaction stalls the recipe location reveal.
    How to recover the run
    Clear the nearest doorway, return to the same interaction and finish without swapping.
  6. 06
    finaleRecipe location
    Action
    Trigger the interrogation sequence with KDJ; the dealer records the coordinates where the recipe was hidden.
    Tip
    Record the revealed recipe location before beginning the facility retreat.
    Risk / failure condition
    Leaving without confirmation leaves the crew without the cache marker.
    How to recover the run
    Return to the active station, repeat the readout and wait for the objective marker.
  7. 07
    finaleExit the IAA facility
    Action
    Fight back down the same route, leave the facility and escape the tunnels despite the NOOSE and police blockade.
    Tip
    Exit on the cleared route and keep the intel operator inside the formation.
    Risk / failure condition
    A new corridor triggers extra waves and separates the crew from the tunnel.
    How to recover the run
    Return to the last junction, regroup and withdraw along the known route.
  8. 08
    finaleDig up the cache
    Action
    After losing the wanted level, reach the coordinates and look for disturbed sand beside a shovel, then dig up the utility box.
    Tip
    At the cache secure the area first, then one player digs at the marked point.
    Risk / failure condition
    Digging under fire interrupts the interaction and exposes the operator.
    How to recover the run
    Leave the shovel, clear the nearest wave and resume only on the cover call.
  9. 09
    finaleDelivery to Madrazo
    Action
    Take the recipe from the box and deliver it to Miguel Madrazo's mansion.
    Tip
    One driver carries the recipe under escort to Madrazo's handoff.
    Risk / failure condition
    Separating the objective from cover lets pursuers block delivery.
    How to recover the run
    Stop behind cover, regroup the convoy and return by the shortest route.

Common mistakes

Entry without an exit route

Consequence
A missed turn on exit traps the crew between NOOSE and police.
Correction
Return to the last recognized junction, regroup and follow markers back toward Pillbox North.

Outrunning KDJ at the dealer

Consequence
Splitting floors exposes the interaction player and can stall recording the coordinates.
Correction
Return to the stairs, close the rear, bring KDJ in and begin retreat only after the location is recorded.

Digging while wanted

Consequence
Active police interrupts the search and surrounds the operator at the utility box.
Correction
Leave the coordinates, hide the vehicle, return after stars clear and only then dig at the marked spot.

Pre-launch checklist

  • The navigator knows the Pillbox North–IAA route in both directions.

  • Security Pass, interrogation and cache digging have separate operators.

  • During Entry Point, note the station, tunnel and IAA-door link as the return route too.

  • Clear one floor at a time and hold outside the interrogation room until the sequence starts.

  • Lose police before approaching the coordinates and look for disturbed sand beside the shovel.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatContract or mission strand for 1–4 players
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Requirement: Auto Shop.

02

Contract selection

Availability may depend on a board, phone call or activity rotation.

03

Preparation

The model includes required stages before the final settlement.

04

Completion

Team choice affects pace, host payout and each partner's payout.

05

Replay or rotation

There is no single confirmed minute value; availability depends on a board, phone call or contract rotation.

05

What affects the result

Complete strand

Payout and time cover the complete cycle, not only its final job.

Host and partner model

The host and every participant have separately defined payouts; the team average does not replace those values.

Costs

Setup fees and commissions are deducted before the net result.

Time

Fast/typical/beginner: 30 min / 46 min / 1 hr 12 min.

Main strengths

  • Lower entry cost than major heists.
  • Flexible supported team size.

Constraints

  • Some contracts depend on board rotation.
  • A partner may receive a different payout from the host.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$163,800
Team net
$163,800
Rotation
Rotation-dependentno single fixed minute value
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$163,800
Each partner
$50,000
Team net
$213,800
Rotation
Rotation-dependentno single fixed minute value
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$163,800
Each partner
$50,000
Team net
$263,800
Rotation
Rotation-dependentno single fixed minute value
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$163,800
Each partner
$50,000
Team net
$313,800
Rotation
Rotation-dependentno single fixed minute value
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLORotation-dependentRotation • no single fixed minute value$163,800min: $163,800 · typical: $163,800 · max: $163,800$0min: $0 · typical: $0 · max: $0$163,800min: $163,800 · typical: $163,800 · max: $163,800$163,800min: $163,800 · typical: $163,800 · max: $163,800$213,652min: $213,652 · typical: $213,652 · max: $213,652$213,652min: $213,652 · typical: $213,652 · max: $213,652
DUORotation-dependentRotation • no single fixed minute value$213,800min: $213,800 · typical: $213,800 · max: $213,800$0min: $0 · typical: $0 · max: $0$163,800min: $163,800 · typical: $163,800 · max: $163,800$50,000min: $50,000 · typical: $50,000 · max: $50,000$213,800min: $213,800 · typical: $213,800 · max: $213,800$213,652min: $213,652 · typical: $213,652 · max: $213,652$278,870min: $278,870 · typical: $278,870 · max: $278,870
TRIORotation-dependentRotation • no single fixed minute value$263,800min: $263,800 · typical: $263,800 · max: $263,800$0min: $0 · typical: $0 · max: $0$163,800min: $163,800 · typical: $163,800 · max: $163,800$50,000min: $50,000 · typical: $50,000 · max: $50,000$263,800min: $263,800 · typical: $263,800 · max: $263,800$213,652min: $213,652 · typical: $213,652 · max: $213,652$344,087min: $344,087 · typical: $344,087 · max: $344,087
QUATRORotation-dependentRotation • no single fixed minute value$313,800min: $313,800 · typical: $313,800 · max: $313,800$0min: $0 · typical: $0 · max: $0$163,800min: $163,800 · typical: $163,800 · max: $163,800$50,000min: $50,000 · typical: $50,000 · max: $50,000$313,800min: $313,800 · typical: $313,800 · max: $313,800$213,652min: $213,652 · typical: $213,652 · max: $213,652$409,304min: $409,304 · typical: $409,304 · max: $409,304
08

Key facts

Full-cycle time30 min / 46 min / 1 hr 12 min
Team1–4 players
RotationRotation-dependent • no single fixed minute value
VIDEO

Video walkthrough

Verified video · EN

The Agency Deal SOLO Guide | GTA 5 Online Los Santos Tuners DLC

Both setups and finale; mechanics only.

Channel
Gtamen
Published
21 Jul 2021
Checked
29 Aug 2026
Open the walkthrough on YouTube