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Contract • Solo / Duo / Trio / Quatro

The Superdollar Deal

Track the military MOC, obtain the virus, stop the convoy and recover four printing plates from its trailer.

Dedicated artwork for The Superdollar DealSUPERDOLLAR / DEAL
Required purchaseAuto Shop
Entry cost$1,670,000
Possible GTA$$166,500–$316,500
Possible RP2,911 RP
RotationRotation-dependentno single fixed minute value
01

Complete financial model

Team gross$166,500min: $166,500 · typical: $166,500 · max: $166,500
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$166,500min: $166,500 · typical: $166,500 · max: $166,500
Player $/h (from payout)$237,857min: $237,857 · typical: $237,857 · max: $237,857
Full-cycle timefast: 28 min · typical: 42 min · beginner: 1 hr 5 min
Rotation
Rotation-dependent • no single fixed minute valueThere is no single confirmed minute value; availability depends on a board, phone call or contract rotation.
First weekly cycleThere is no separate permanent first-completion bonus in this model.

host and every partner have a separately defined payout

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Track the military MOC, obtain the virus, stop the convoy and recover four printing plates from its trailer.

Start here

Exact requirements
  • Buy an Auto Shop through Maze Bank Foreclosures and complete its setup mission.
Purchase / contact / menu

Use the upstairs Job Board and select “The Superdollar Deal — complete flow” when the contract is available.

Starting location

The upper floor of your Auto Shop.

Board or marker

Sessanta and KDJ's Job Board: two Planning Works and the Final Job.

Purchases not required
  • A second lift, staff, personal quarters and cosmetic Auto Shop upgrades are not required for contracts.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

On the first “The Superdollar Deal — complete flow” selection, complete both Planning Works shown on the Job Board before launching the Final Job.

02

Story replay

After completion, wait for the contract to return to the rotating Job Board; every new attempt requires its two Planning Works.

Official mission order

  1. 01
    prep / preparation

    Planning Work: Tracking Device

    Acquire and install the tracking device on the MOC.

  2. 02
    prep / preparation

    Planning Work: Virus Software

    Collect the software needed for the trailer terminal.

  3. 03
    finale

    The Robbery

    Stop the MOC, hack its terminal and deliver the recovered printing plates.

Strategies that genuinely change the route

military convoy

Stop the MOC, then fight inside

When
After planting the tracker and delivering the virus software.
Plan
Remove the Valkyrie and escort, damage the MOC until it stops, split between exterior terminal cover and interior search, then leave together with all four plates.
Trade-off
Parallel cover shortens the upload, but the player inside the trailer cannot fight the entire outside wave alone.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “The Superdollar Deal — complete flow”: SOLO operator: Intercept lead + MOC stop operator + Virus operator + Plate collector and cover.

Concrete roles

SOLO operator: Intercept lead + MOC stop operator + Virus operator + Plate collector and cover

Chooses the attack point and prioritizes the Valkyrie and Squaddies. Controls damage to the tractor or trailer until the ramp opens. Enters the trailer and holds the terminal through the upload. Searches four crates and blocks reinforcements outside.

Actions, risk and run recovery

  1. 01
    prep / preparationTracking Device
    Action
    Locate the military Mobile Operations Center, approach the convoy and plant the tracker that reveals its finale route.
    Tip
    In Tracking Device identify the correct vehicle before fitting the tracker without destroying it.
    Risk / failure condition
    A tracker on the wrong vehicle will not reveal the MOC route.
    How to recover the run
    Return to the search area, confirm the model and fit the device to the correct target.
  2. 02
    prep / preparationVirus Software — contact
    Action
    Locate Sessanta's hacker contact and enter the apartment to identify the software that disables the onboard security.
    Tip
    For Virus Software protect the contact and do not begin the exchange under active fire.
    Risk / failure condition
    Losing the contact or device blocks the second Planning Work.
    How to recover the run
    Pull the contact into cover, clear nearby threats and retry the pickup.
  3. 03
    prep / preparationVirus Software — delivery
    Action
    Take the virus drive, leave the apartment and deliver the software to the Auto Shop.
    Tip
    Deliver the software to the Auto Shop without swapping vehicles during pursuit.
    Risk / failure condition
    An abandoned device or destroyed transport leaves the prep incomplete.
    How to recover the run
    Break the nearest pursuit, recover the objective vehicle and return without more stops.
  4. 04
    finaleIntercept the convoy
    Action
    In the finale, reach the route from Fort Zancudo and attack the MOC escorted by Squaddies and an armed Valkyrie.
    Tip
    On the convoy route maintain contact with the MOC and assign gunners to escorts.
    Risk / failure condition
    Losing the MOC from range resets its position and extends interception.
    How to recover the run
    Return to the predicted route, reacquire the marker and approach again from behind.
  5. 05
    finaleStopping the MOC
    Action
    Destroy the escort and damage the tractor or trailer until the convoy stops and the rear ramp grants access.
    Tip
    Disable or block the MOC rather than firing into the trailer holding the plates.
    Risk / failure condition
    Uncontrolled fire can destroy the objective needed for entry.
    How to recover the run
    Shift fire to escorts and tractor, stop the rig and secure the trailer rear.
  6. 06
    finaleEntering the trailer
    Action
    Eliminate the soldiers inside the MOC and connect the virus device to its security terminal.
    Tip
    The terminal operator enters the trailer while cover holds the door and tractor.
    Risk / failure condition
    Putting the full crew inside leaves the exit open to reinforcements.
    How to recover the run
    One defender returns to the door, clears the wave and secures the operator's exit.
  7. 07
    finaleTerminal hack
    Action
    Hold the terminal until the upload completes while the outside crew blocks incoming reinforcements.
    Tip
    At the terminal finish the virus sequence without swapping operators.
    Risk / failure condition
    An interrupted hack extends time inside the enclosed trailer under fire.
    How to recover the run
    Hold the entrance, resume the same sequence and only then search for the plates.
  8. 08
    finalePrinting plates
    Action
    Search the four crates inside the trailer and collect every bank plate before leaving the MOC.
    Tip
    Collect every marked printing plate and check the marker before exiting.
    Risk / failure condition
    A missed package leaves the objective in the trailer and blocks the handoff.
    How to recover the run
    Return to the last crate, collect the missing package and exit together through the secured door.
  9. 09
    finaleEscape and handoff
    Action
    Leave the convoy zone, survive the military vehicles and helicopters, and deliver the plates to the client in the city.
    Tip
    After exit keep the plate carrier in one protected vehicle to the handoff.
    Risk / failure condition
    Separating the objective from cover lets escorts recover the packages.
    How to recover the run
    Stop behind cover, regroup the convoy and return to the handoff by the shortest route.

Common mistakes

Tracker or virus not ready

Consequence
Without the tracker the route is unknown; without the virus the MOC terminal cannot open the target.
Correction
Return to the missing Planning Work and verify both entries as complete on the Job Board.

Unfocused MOC attack

Consequence
Firing only at the MOC leaves the crew under continuous fire and consumes resources before entry.
Correction
Fall back behind road cover, destroy the nearest escort and resume combined fire on one MOC section.

Uncovered virus terminal

Consequence
Interrupting the upload and searching crates alone before it completes extends time in the convoy.
Correction
Stop searching, return to the ramp, clear the wave and resume the terminal before opening all four crates.

Pre-launch checklist

  • The MOC tracker and virus drive are complete on the Job Board.

  • The crew knows the order: Valkyrie, escort, stop, upload, four crates.

  • Confirm the tracker is planted and the virus drive delivered before intercepting the convoy.

  • Remove the Valkyrie and armed escort first, then focus fire on the tractor or trailer.

  • The operator stays on the upload while the crew divides the ramp and both reinforcement directions.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatContract or mission strand for 1–4 players
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Requirement: Auto Shop.

02

Contract selection

Availability may depend on a board, phone call or activity rotation.

03

Preparation

The model includes required stages before the final settlement.

04

Completion

Team choice affects pace, host payout and each partner's payout.

05

Replay or rotation

There is no single confirmed minute value; availability depends on a board, phone call or contract rotation.

05

What affects the result

Complete strand

Payout and time cover the complete cycle, not only its final job.

Host and partner model

The host and every participant have separately defined payouts; the team average does not replace those values.

Costs

Setup fees and commissions are deducted before the net result.

Time

Fast/typical/beginner: 28 min / 42 min / 1 hr 5 min.

Main strengths

  • Lower entry cost than major heists.
  • Flexible supported team size.

Constraints

  • Some contracts depend on board rotation.
  • A partner may receive a different payout from the host.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$166,500
Team net
$166,500
Rotation
Rotation-dependentno single fixed minute value
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$166,500
Each partner
$50,000
Team net
$216,500
Rotation
Rotation-dependentno single fixed minute value
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$166,500
Each partner
$50,000
Team net
$266,500
Rotation
Rotation-dependentno single fixed minute value
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$166,500
Each partner
$50,000
Team net
$316,500
Rotation
Rotation-dependentno single fixed minute value
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLORotation-dependentRotation • no single fixed minute value$166,500min: $166,500 · typical: $166,500 · max: $166,500$0min: $0 · typical: $0 · max: $0$166,500min: $166,500 · typical: $166,500 · max: $166,500$166,500min: $166,500 · typical: $166,500 · max: $166,500$237,857min: $237,857 · typical: $237,857 · max: $237,857$237,857min: $237,857 · typical: $237,857 · max: $237,857
DUORotation-dependentRotation • no single fixed minute value$216,500min: $216,500 · typical: $216,500 · max: $216,500$0min: $0 · typical: $0 · max: $0$166,500min: $166,500 · typical: $166,500 · max: $166,500$50,000min: $50,000 · typical: $50,000 · max: $50,000$216,500min: $216,500 · typical: $216,500 · max: $216,500$237,857min: $237,857 · typical: $237,857 · max: $237,857$309,286min: $309,286 · typical: $309,286 · max: $309,286
TRIORotation-dependentRotation • no single fixed minute value$266,500min: $266,500 · typical: $266,500 · max: $266,500$0min: $0 · typical: $0 · max: $0$166,500min: $166,500 · typical: $166,500 · max: $166,500$50,000min: $50,000 · typical: $50,000 · max: $50,000$266,500min: $266,500 · typical: $266,500 · max: $266,500$237,857min: $237,857 · typical: $237,857 · max: $237,857$380,714min: $380,714 · typical: $380,714 · max: $380,714
QUATRORotation-dependentRotation • no single fixed minute value$316,500min: $316,500 · typical: $316,500 · max: $316,500$0min: $0 · typical: $0 · max: $0$166,500min: $166,500 · typical: $166,500 · max: $166,500$50,000min: $50,000 · typical: $50,000 · max: $50,000$316,500min: $316,500 · typical: $316,500 · max: $316,500$237,857min: $237,857 · typical: $237,857 · max: $237,857$452,143min: $452,143 · typical: $452,143 · max: $452,143
08

Key facts

Full-cycle time28 min / 42 min / 1 hr 5 min
Team1–4 players
RotationRotation-dependent • no single fixed minute value
VIDEO

Video walkthrough

Verified video · EN

The Superdollar Deal SOLO Guide | GTA 5 Online Los Santos Tuners DLC

Tracking Device, Virus Software and finale; mechanics only.

Channel
Gtamen
Published
22 Jul 2021
Checked
29 Aug 2026
Open the walkthrough on YouTube