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Heist • Solo / Duo / Trio / Quatro

Cayo Perico

Intel, preparations and finale form one team-aware plan: the selected team determines bag capacity, roles, loot order and entry and escape route.

Tropical island, speedboat and submarine over an operation planCAYO / PERICO
Required purchaseKosatka
Entry cost$2,200,000 + $100,000 per repeat
Possible GTA$$400,000–$1,001,000
Possible RP2,905 RP
Cooldown2 hrs 24 min
01

Complete financial model

Team gross$1,000,000min: $800,000 · typical: $1,000,000 · max: $1,200,000
Setup / supply cost$100,000min: $100,000 · typical: $100,000 · max: $100,000
Fees and commissions$120,000min: $96,000 · typical: $120,000 · max: $144,000
Player payout (net)$780,000min: $556,000 · typical: $780,000 · max: $1,004,000
Player $/h (from payout)$668,571min: $476,571 · typical: $668,571 · max: $860,571
Full-cycle timefast: 48 min · typical: 1 hr 10 min · beginner: 1 hr 50 min
Cooldown
2 hrs 24 min2 hrs 24 min after a solo finale; 48 min after a group finale.
First weekly cycleThe first weekly target state uses the more favourable observed distribution. Rockstar confirms a weekly refresh but does not publish the trigger that consumes this state; it is not an automatic payout multiplier.
Scouted target selection

Primary targets and odds

  • Rockstar confirms a weekly refresh but does not publish the exact trigger that consumes the favourable target state. The table therefore distinguishes first and subsequent weekly target states instead of promising a particular Gather Intel sequence.
  • The 0/40/40/20% and 80/10/8/2% distributions are community-maintained observations, not an official Rockstar table.
  • Base secondary-loot value is reduced by 10%; the primary-target-dependent bonus is +20/+10/+5/0%, respectively.
  • The character's first-ever hosted run has the fixed Madrazo Files and sits outside the ordinary table. The Panther Statue is event-only and also remains outside the permanent distribution.
Weekly target states
Payout targetFirst weekly target stateSubsequent weekly target state
Sinsimito Tequila0%80%
Ruby Necklace40%10%
Bearer Bonds40%8%
Pink Diamond20%2%

The character's first-ever hosted heist and event targets are outside this table.

Primary target values
Payout targetNormalHardSecondary bonus
Sinsimito Tequila$400,000$440,00020%
Ruby Necklace$560,000$616,00010%
Bearer Bonds$616,000$677,6005%
Pink Diamond$910,000$1,001,0000%

ranking baseline: the host takes the maximum cut and every partner gets 15%; the guide supports individual cuts, while the host pays the setup cost

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Intel, preparations and finale form one team-aware plan: the selected team determines bag capacity, roles, loot order and entry and escape route.

Start here

Exact requirements
  • Meet Miguel Madrazo in The Music Locker, then buy the Kosatka from Warstock Cache & Carry.
Purchase / contact / menu

Enter the Kosatka command centre and select The Cayo Perico Heist on the planning screen.

Starting location

The command centre aboard your Kosatka.

Board or marker

The heist planning screen beside Pavel's station.

Purchases not required
  • The Sparrow, weapon workshop and other Kosatka upgrades can shorten logistics but do not unlock the finale.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first run includes the Music Locker meeting, Kosatka purchase, first Gather Intel and full discovery of the drainage tunnel and loot points.

02

Story replay

Launch a replay with Pavel once the heist is available again: run fresh Gather Intel, prepare for the current target and reuse previously discovered entry points.

Official mission order

  1. 01
    unlockfirst run only

    Introduction: Madrazo Files

    The Music Locker meeting, Kosatka purchase and first contact with Pavel open the heist board.

  2. 02
    prep / preparation

    Gather Intel

    Travel to the island and scope the primary target, drainage tunnel, secondary loot and entry points needed by the current team.

  3. 03
    prep / preparation

    Approach Vehicle

    Acquire the approach vehicle that matches the scoped loot and selected entry; the route model distinguishes the Kosatka from the Longfin.

  4. 04
    prep / preparation

    Safe Code or Plasma Cutter

    Complete the equipment mission required by the current primary target — safe codes or the plasma cutter.

  5. 05
    prep / preparation

    Fingerprint Cloner

    Acquire the fingerprint cloner needed to pass the security protecting the underground target.

  6. 06
    prep / preparation

    Cutting Torch

    Acquire the cutting torch after discovering the drainage tunnel; it opens the grate and padlocks without demolition charges.

  7. 07
    prep / preparation

    Weapon Loadout and optional Disruption

    Choose a weapon loadout with suppressors; complete disruption missions only when the plan genuinely expects combat.

  8. 08
    finale

    The Cayo Perico Heist

    Launch the finale with entry, loot, roles and escape route matched to the currently selected team.

Strategies that genuinely change the route

scoped outside loot

Longfin and loot before the compound

When
When the selected team cannot fill every bag with accessible compound loot.
Plan
Collect the precisely scoped bag shortfall at a dock or airstrip first, then enter through the drainage tunnel and finish inside the compound.
Trade-off
The extra stop lengthens the approach but removes improvised detours after taking the primary target.

Plan for the selected team: SOLO

Selected in the calculatorFill the bag outside the compound first. Longfin → cocaine → tunnel → safe → target → cliff.

Concrete roles

One player — every role

The host handles intel, the Longfin, hacks, office safe, primary target and escape.

Actions, risk and run recovery

  1. 01
    finaleFind one compact loot cluster
    Action
    Scope the primary target, drainage tunnel, airstrip and docks. Two cocaine stacks in one location are ideal; with one office painting, only plan 50% bag space outside the compound.
    Tip
    During Gather Intel choose one compact loot stop that fills the solo bag before the compound.
    Risk / failure condition
    Scattered partial stacks force detours and increase detection risk before the primary target.
    How to recover the run
    Return to the intel map, drop the distant stop and rebuild around one scoped cluster.
  2. 02
    finaleConfigure the Longfin and drainage tunnel
    Action
    Select the Longfin, the approach point closest to the scoped loot, drainage-tunnel entry and suppressors. Exception: two office paintings let you skip outside loot and enter directly with the Kosatka.
    Tip
    Configure the Longfin, chosen dock and drainage tunnel as one approach plan.
    Risk / failure condition
    A mismatched vehicle or entry leaves the solo player on the wrong side of planned loot.
    How to recover the run
    Return to the finale screen and pair the Longfin with the actually scoped dock and tunnel.
  3. 03
    finaleFill the bag before the compound
    Action
    Sail to the chosen lock-up, cut the lock with the torch and collect the planned 100% bag. Do not circle the island for weaker stacks when one area already fills the bag.
    Tip
    Empty the chosen cluster to 100% bag capacity before sailing to the compound.
    Risk / failure condition
    Entering the compound with spare capacity leaves Solo unable to safely fill it with dual-keycard gold.
    How to recover the run
    Do not leave; return to the last scoped stack and fill the bag before the tunnel.
  4. 04
    finaleSail to the drainage tunnel
    Action
    Return to the Longfin, sail beneath the compound's south wall, jump out over the marker and cut all four grate points. Swim inside once it opens.
    Tip
    Sail the Longfin directly to the tunnel marker, dismount above the grate and use the Cutting Torch.
    Risk / failure condition
    A shallow approach or missing torch exposes the player near coastal patrols.
    How to recover the run
    Move the boat offshore, line up above the grate and dive only on the marker.
  5. 05
    finaleFollow the outer wall to the office
    Action
    After the tunnel, climb to the upper level and stay outside vision cones. Wait for the Juggernaut and patrols to turn; this route does not require keycards or storage rooms.
    Tip
    After entry follow the outer wall, avoid the courtyard and lead directly to El Rubio's office.
    Risk / failure condition
    A center shortcut crosses camera cones and patrols without adding needed loot.
    How to recover the run
    Return to the last corner, wait for the patrol and resume along the wall.
  6. 06
    finaleTake the safe and any planned painting
    Action
    Open the wall safe—its cash uses no bag space. Take a painting only if you deliberately left exactly 50% capacity, then solve the fingerprint hack.
    Tip
    In the office take the safe and only the planned painting if available and bag space allows.
    Risk / failure condition
    An unplanned painting can displace better loot or stall the route at an interaction.
    How to recover the run
    Stop the painting interaction, check bag fill and follow the preselected combination.
  7. 07
    finaleTake the primary target as the final loot
    Action
    Use the plasma cutter or safe codes, collect the target and return through the office to the main gate. The bag should already be full, so do not plan more lock-ups.
    Tip
    Enter the basement and take the primary target only after all secondary loot is complete.
    Risk / failure condition
    Leaving with the primary target and an unfilled bag forces a risky detour under patrol pressure.
    How to recover the run
    If the bag is not full, return to the planned safe point before triggering the compound exit.
  8. 08
    finaleBike, cliff and swim
    Action
    After the main gate, take the bike, turn left beyond the helipad and jump from the southwest cliff. Swim straight into open water until the finale completes.
    Tip
    After the gate take the bike, ride to the southwest cliff and swim directly away from the island.
    Risk / failure condition
    Following roads or returning to a dock increases patrol contact after taking the target.
    How to recover the run
    Leave the bike at the first safe cliff, dive and hold one heading into open water.

Common mistakes

Loot chosen without bag allocation

Consequence
The team can reach the primary target with unused capacity or a plan relying on gold that Solo cannot access.
Correction
Before the finale, match the combination to the selected team and actually scoped stacks; Solo plans outside dual-keycard storage.

Improvised entry change

Consequence
Approach vehicle, loot order and tunnel stop forming one route, increasing detection and empty-bag risk.
Correction
Return to the agreed Longfin or Kosatka variant and restore its point order before entering the compound.

Split compound escape

Consequence
Separated players attract patrols, lose the shared cliff point and can expose the primary-target carrier.
Correction
Regroup at the exit, assign one lead to the southwest cliff and enter the water in the same order.

Pre-launch checklist

  • Meet Miguel Madrazo in The Music Locker, then buy the Kosatka from Warstock Cache & Carry.

  • Gather Intel confirms the primary target, drainage tunnel and loot for the whole selected team.

  • The approach vehicle matches the Longfin or Kosatka plan and loot-point order.

  • Safe Code/Plasma Cutter, Fingerprint Cloner, Cutting Torch and Weapon Loadout are complete.

  • Every player knows their storage, bag limit, keycard owner and shared escape point.

  • The plan does not depend on the calculator's weekly variant: story first run and replay are described separately.

ROUTE PLAYBOOK • SOLO

03

Cayo Perico walkthroughSOLO

Active SOLO variant: preparations, roles, loot and the full route now follow the selected crew size.

Updated for version 1.73 • 25 Aug 2026
SOLO • 1P

Fill the bag outside the compound first

Gold behind dual-keycard doors is unavailable solo. The safest plan is two cocaine stacks in one area, followed by the drainage tunnel, office safe and primary target.

Longfin → cocaine → tunnel → safe → target → cliff
Role splitSOLO
One player — every role

The host handles intel, the Longfin, hacks, office safe, primary target and escape.

01

Preparations without wasted missions

The approach vehicle changes with the variant; the remaining preparations are shared.

01
required

Gather Intel

Scope the drainage tunnel, primary target and the best loot cluster at the airstrip or main dock.

02
best for solo

Approach vehicle

Choose the Longfin to collect airstrip or dock loot before sailing to the tunnel. If two paintings spawned in the office, a direct Kosatka drainage-tunnel entry is a valid alternative.

03
required

Equipment

Cutting torch, fingerprint cloner and either the plasma cutter or safe codes, depending on the primary target.

04
recommended

Weapons and suppressors

Choose a familiar loadout such as Aggressor or Conspirator and add suppressors before launching the finale.

05
time saver

What to skip

Demolition charges are unnecessary with the cutting torch. Disruption missions can be skipped for a clean stealth run.

02

What to put in the bag

Solo priority: cocaine, weed, a convenient office painting, then cash. Gold remains visible for comparison, but it cannot normally be collected alone.

Cocaine

Best solo choice; two stacks fill the bag.

Priority SOLO
1
Stack value
$178,200–$182,250
Bag space
50%
Full bag
approx. $356,400–$364,500
Access
Outside compound

Weed

Strong fallback; 2× weed + 1× cash = 100%.

Priority SOLO
2
Stack value
$117,450–$121,500
Bag space
37.5%
Full bag
approx. $313,200–$324,000
Access
Outside compound

Cash

Use it to top up the bag when stronger loot is unavailable.

Priority SOLO
4
Stack value
$70,875–$74,925
Bag space
25%
Full bag
approx. $283,500–$299,700
Access
Outside compound / office

Gold

Best secondary loot. About 1.5 stacks fill one bag.

Priority SOLO
Stack value
$295,500–$300,000
Bag space
66.7%
Full bag
approx. $443,250–$450,000
Access
Compound • 2 keycards

Artwork

Office artwork is stronger when it requires no extra detour.

Priority SOLO
3*
Stack value
$141,750–$162,000
Bag space
50%
Full bag
approx. $283,500–$324,000
Access
Office / compound
100% bag combinations
  • 2× cocaine = 100% bag
  • 1× cocaine + 1× artwork = 100%
  • 2× weed + 1× cash = 100%
  • 2× artwork = 100%
  • 4× cash = 100%

Secondary-loot bonus: On repeat runs, secondary loot receives a primary-target bonus: Tequila +20%, Ruby Necklace +10%, Bearer Bonds +5%, Pink Diamond +0%.

03

Safest Solo route

Longfin → outside loot → drainage tunnel → office → primary target → southwest cliff.

  1. 01Intel

    Find one compact loot cluster

    Scope the primary target, drainage tunnel, airstrip and docks. Two cocaine stacks in one location are ideal; with one office painting, only plan 50% bag space outside the compound.

    Checkpoint: Do not route to loot that was not confirmed during intel.
  2. 02Plan

    Configure the Longfin and drainage tunnel

    Select the Longfin, the approach point closest to the scoped loot, drainage-tunnel entry and suppressors. Exception: two office paintings let you skip outside loot and enter directly with the Kosatka.

    Checkpoint: Demolition charges are unnecessary when you have the cutting torch.
  3. 03Island

    Fill the bag before the compound

    Sail to the chosen lock-up, cut the lock with the torch and collect the planned 100% bag. Do not circle the island for weaker stacks when one area already fills the bag.

    Checkpoint: Two cocaine stacks complete the solo bag.
  4. 04Entry

    Sail to the drainage tunnel

    Return to the Longfin, sail beneath the compound's south wall, jump out over the marker and cut all four grate points. Swim inside once it opens.

    Checkpoint: Equip a rebreather if you need more time underwater.
  5. 05Compound

    Follow the outer wall to the office

    After the tunnel, climb to the upper level and stay outside vision cones. Wait for the Juggernaut and patrols to turn; this route does not require keycards or storage rooms.

    Checkpoint: Bypass guards instead of leaving bodies for the new shift.
  6. 06Office

    Take the safe and any planned painting

    Open the wall safe—its cash uses no bag space. Take a painting only if you deliberately left exactly 50% capacity, then solve the fingerprint hack.

    Checkpoint: Each next fingerprint is offset by one segment.
  7. 07Target

    Take the primary target as the final loot

    Use the plasma cutter or safe codes, collect the target and return through the office to the main gate. The bag should already be full, so do not plan more lock-ups.

    Checkpoint: Pulse the plasma cutter in short bursts to avoid overheating.
  8. 08Escape

    Bike, cliff and swim

    After the main gate, take the bike, turn left beyond the helipad and jump from the southwest cliff. Swim straight into open water until the finale completes.

    Checkpoint: Do not drive to the marked escape point—the cliff is shorter.
04

Primary-target priority

Values cover the primary target before secondary loot and deductions. Hard mode adds 10% to the primary target.

EVENT

Panther Statue

Selected events only
Normal
$1,900,000
Hard
$2,090,000
01

Pink Diamond

Best regular target
Normal
$910,000
Hard
$1,001,000
02

Bearer Bonds

Requires safe codes
Normal
$616,000
Hard
$677,600
03

Ruby Necklace

Plasma cutter
Normal
$560,000
Hard
$616,000
04

Sinsimito Tequila

Lowest regular target
Normal
$400,000
Hard
$440,000
START

Madrazo Files

First playthrough only
Normal
$1,100,000
Hard
Weekly target states
First weekly target stateTequila 0% • Necklace 40% • Bonds 40% • Diamond 20%
Subsequent weekly target stateTequila 80% • Necklace 10% • Bonds 8% • Diamond 2%

Rockstar confirms the weekly refresh but not the exact trigger that consumes the favourable state. Percentages are community-maintained observations; the first-ever Madrazo Files run and event-only Panther Statue are outside this table.

ELITE

Elite Challenge

$50,000 on Normal • $100,000 on Hard
  • Complete the finale in under 15:00.
  • Fill every player's loot bag to 100%.
  • Do not fail a fingerprint hack.
  • Do not get detected before leaving the compound and do not get wasted.
  • Do not use Quick Restart—it removes the Elite bonus.
WATCHLIST

Common run killers

Looking for gold solo

Two cards and simultaneous readers require a second player. Solo, plan outside loot and paintings that spawned directly in the office.

Killing every guard

Patrols and cameras can spot bodies. The safest route bypasses guards instead of eliminating them.

Looting after the compound

A long detour after the primary target often loses Elite. The Longfin lets you fill the bag before the tunnel.

Skipping the office safe

The safe pays roughly $18,000–99,000 and uses no bag capacity, so it is always worth opening.

04

Expanded informational overview

Guide scopeThis section explains the complete-cycle model and complements the exact Solo/Duo walkthrough, loot table and escape route above.

Activity formatMulti-stage heist for 1–4 players
Payout modelThe post-fee pool uses manually adjustable cuts. Rankings use the preset where the host takes the maximum and every partner gets 15%; only the host pays the setup cost.
What changes the result most

Primary target, secondary loot, available bags, difficulty, setup fee and team composition. Cooldown is 2 hrs 24 min solo or 48 min with a team.

05

How the full cycle works

The complete financial cycle complements the exact walkthrough above, from intel and preparations through loot, compound and escape.

01

Unlock

Base requirement: Kosatka. Minimum entry cost is kept separate from the setup fee.

02

Plan configuration

Available approach, target, difficulty and team choices determine later costs and payout distribution.

03

Preparations

The model's full time includes required preparation; optional items trade extra time for a safer run.

04

Finale

The result depends on target or pool value, participant count, possible losses and bonus conditions.

05

Settlement and replay

After deductions, the pool is distributed using the payout model. 2 hrs 24 min after a solo finale; 48 min after a group finale.

06

What affects the result

Target value

The min–typical–max range accounts for a variable target, loot or difficulty where applicable.

Setup cost

The setup fee is deducted before the net result is calculated.

Cuts and NPC crew

Player count and NPC crew fees can change the host and each partner's payout.

Complete cycle time

The model compares 48 min / 1 hr 10 min / 1 hr 50 min, not the finale alone.

Main strengths

  • High payout per completed cycle.
  • Clear split between preparation, finale and settlement.

Constraints

  • Entry and setup costs reduce the first return.
  • The result depends on team size, cuts and cooldown.
07

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$780,000
Team net
$780,000
Cooldown
2 hrs 24 min
DUO2P

Duo: the default ranking model is 85% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$1,190,300
Each partner
$227,700
Team net
$1,418,000
Cooldown
48 min
TRIO3P

Trio: the default ranking model is 70% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$1,286,000
Each partner
$297,000
Team net
$1,880,000
Cooldown
48 min
QUATRO4P

Quatro: the default ranking model is 55% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$1,194,700
Each partner
$353,100
Team net
$2,254,000
Cooldown
48 min
08

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO2 hrs 24 minCooldown$1,000,000min: $800,000 · typical: $1,000,000 · max: $1,200,000$220,000min: $196,000 · typical: $220,000 · max: $244,000$780,000min: $556,000 · typical: $780,000 · max: $1,004,000$780,000min: $556,000 · typical: $780,000 · max: $1,004,000$668,571min: $476,571 · typical: $668,571 · max: $860,571$668,571min: $476,571 · typical: $668,571 · max: $860,571
DUO48 minCooldown$1,725,000min: $1,400,000 · typical: $1,725,000 · max: $2,050,000$307,000min: $268,000 · typical: $307,000 · max: $346,000$1,190,300min: $880,900 · typical: $1,190,300 · max: $1,499,700$227,700min: $173,100 · typical: $227,700 · max: $282,300$1,418,000min: $1,054,000 · typical: $1,418,000 · max: $1,782,000$1,020,257min: $755,057 · typical: $1,020,257 · max: $1,285,457$1,215,429min: $903,429 · typical: $1,215,429 · max: $1,527,429
TRIO48 minCooldown$2,250,000min: $1,850,000 · typical: $2,250,000 · max: $2,650,000$370,000min: $322,000 · typical: $370,000 · max: $418,000$1,286,000min: $972,400 · typical: $1,286,000 · max: $1,599,600$297,000min: $229,800 · typical: $297,000 · max: $364,200$1,880,000min: $1,432,000 · typical: $1,880,000 · max: $2,328,000$1,102,286min: $833,486 · typical: $1,102,286 · max: $1,371,086$1,611,429min: $1,227,429 · typical: $1,611,429 · max: $1,995,429
QUATRO48 minCooldown$2,675,000min: $2,250,000 · typical: $2,675,000 · max: $3,100,000$421,000min: $370,000 · typical: $421,000 · max: $472,000$1,194,700min: $932,900 · typical: $1,194,700 · max: $1,456,500$353,100min: $281,700 · typical: $353,100 · max: $424,500$2,254,000min: $1,778,000 · typical: $2,254,000 · max: $2,730,000$1,024,029min: $799,629 · typical: $1,024,029 · max: $1,248,429$1,932,000min: $1,524,000 · typical: $1,932,000 · max: $2,340,000

CALCULATOR

Custom scenario calculator

Enter your own pool, costs and fees, then set every player's cut.

Team net$780,000
Host / owner$780,000
Host $/h$668,571
Team $/h$668,571
Cooldown2 hrs 24 min
09

Key facts

First playthroughMadrazo Files: $1,100,000
Best secondary lootGold: approx. $443,250–450,000 / bag
Approach vehicles6 variants
VIDEO

Video walkthrough

Verified video · EN

Start-to-Finish Cayo Perico Heist Guide For Beginners (GTA 5 Online Updated 2026)

Intel, setups, approach, compound, targets, escape and first completion.

Channel
Hazard
Published
22 Aug 2026
Checked
29 Aug 2026
Open the walkthrough on YouTube