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Contract • Solo / Duo / Trio / Quatro

The Data Contract

Locate the Merryweather base, prepare defensive hardware, steal four drives and protect Avi during the upload.

Dedicated artwork for The Data ContractDATA / CONTRACT
Required purchaseAuto Shop
Entry cost$1,670,000
Possible GTA$$153,000–$303,000
Possible RP3,314 RP
RotationRotation-dependentno single fixed minute value
01

Complete financial model

Team gross$153,000min: $153,000 · typical: $153,000 · max: $153,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$153,000min: $153,000 · typical: $153,000 · max: $153,000
Player $/h (from payout)$204,000min: $204,000 · typical: $204,000 · max: $204,000
Full-cycle timefast: 30 min · typical: 45 min · beginner: 1 hr 10 min
Rotation
Rotation-dependent • no single fixed minute valueThere is no single confirmed minute value; availability depends on a board, phone call or contract rotation.
First weekly cycleThere is no separate permanent first-completion bonus in this model.

host and every partner have a separately defined payout

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Locate the Merryweather base, prepare defensive hardware, steal four drives and protect Avi during the upload.

Start here

Exact requirements
  • Buy an Auto Shop through Maze Bank Foreclosures and complete its setup mission.
Purchase / contact / menu

Use the upstairs Job Board and select “The Data Contract — complete flow” when the contract is available.

Starting location

The upper floor of your Auto Shop.

Board or marker

Sessanta and KDJ's Job Board: two Planning Works and the Final Job.

Purchases not required
  • A second lift, staff, personal quarters and cosmetic Auto Shop upgrades are not required for contracts.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

On the first “The Data Contract — complete flow” selection, complete both Planning Works shown on the Job Board before launching the Final Job.

02

Story replay

After completion, wait for the contract to return to the rotating Job Board; every new attempt requires its two Planning Works.

Official mission order

  1. 01
    prep / preparation

    Planning Work: Safehouse Location

    Locate Avi's bunker through the Merryweather contact.

  2. 02
    prep / preparation

    Planning Work: Defenses

    Recover the defensive hardware before the timer expires.

  3. 03
    finale

    The Robbery

    Collect four drives from the bunker, start Avi's upload and defend him from the waves.

Strategies that genuinely change the route

preparation time limit

Full Avi defence package

When
When the crew can collect the Insurgent, AA Trailer and Wastelander within the preparation timer.
Plan
First divide the three hardware targets, disconnect four drives in pairs and position the vehicles at Elysian Island to cover the terminal from different directions.
Trade-off
More hardware strengthens the upload defence, but one distant item is not worth losing the whole preparation.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “The Data Contract — complete flow”: SOLO operator: Hardware coordinator + Drive operator + Bunker cover + Upload defender.

Concrete roles

SOLO operator: Hardware coordinator + Drive operator + Bunker cover + Upload defender

Divides the three vehicles under the timer and calls the return to delivery. Disconnects all four drives in the mainframe rooms. Protects the operator during interactions and leads the shared bunker retreat. Mans acquired hardware and prioritizes helicopters and heavy vehicles around Avi.

Actions, risk and run recovery

  1. 01
    prep / preparationSafehouse Location
    Action
    Take or follow the Merryweather vehicle, acquire its transponder and identify the CEO's bunker without losing the required equipment.
    Tip
    In Safehouse Location photograph the correct site and wait for Avi's confirmation.
    Risk / failure condition
    A wrong frame does not reveal the finale defense site.
    How to recover the run
    Reposition, frame the full marked site and retake the photo.
  2. 02
    prep / preparationDefenses — time limit
    Action
    Within ten minutes, collect the equipment available on the map; anything missed will not be available during Avi's defence.
    Tip
    In Defenses plan the route against the timer before starting collection.
    Risk / failure condition
    An improvised route can leave hardware uncollected when time expires.
    How to recover the run
    Move to the nearest active marker and finish the remaining points in the shortest loop.
  3. 03
    prep / preparationDefenses — hardware
    Action
    Secure as many of the three options as possible: the Insurgent Pick-Up Custom, Anti-Aircraft Trailer and weapon-carrying Wastelander.
    Tip
    Deliver every defense device and confirm the set on the Job Board.
    Risk / failure condition
    Missing hardware leaves one approach to Avi unsupported.
    How to recover the run
    Return for the final crate, protect the transport and place the device before the finale.
  4. 04
    finaleBunker entry
    Action
    In the finale, drive to Don Percival's bunker and use the acquired transponder to open the secured entrance.
    Tip
    Enter the bunker through one point and keep the driver ready on the exit route.
    Risk / failure condition
    Split entries trap collectors between patrols.
    How to recover the run
    Return to the shared door, clear the corridor and move the drive operator in the middle.
  5. 05
    finaleFour hard drives
    Action
    Search the mainframe rooms, disconnect all four marked drives and cover the player performing each interaction.
    Tip
    Assign all four hard drives to specific markers and confirm the set before retreating.
    Risk / failure condition
    A missed drive blocks the upload despite escaping the bunker.
    How to recover the run
    Do not leave the area; return to the final room and collect the missing drive.
  6. 06
    finaleLeaving the bunker
    Action
    Return to the vehicle along the same route while fighting Merryweather, keeping the team together in the narrow corridors.
    Tip
    Leave the bunker by the cleared route and protect the player carrying the final drive.
    Risk / failure condition
    Taking a new corridor triggers more resistance and can isolate the drive.
    How to recover the run
    Return to the known route, regroup and escort the objective between cover players.
  7. 07
    finaleReaching Avi
    Action
    Drive to Elysian Island despite pursuing Mesas and Buzzards; Avi must survive, so avoid a prolonged roadside fight.
    Tip
    At Avi's site park vehicles clear of defense positions and the terminal.
    Risk / failure condition
    Blocked access delays the upload before the first Merryweather wave.
    How to recover the run
    Move the vehicle out of the yard, assign sectors and only then start the interaction.
  8. 08
    finaleStarting the upload
    Action
    Insert all four drives into the terminal in the portable office to begin the data upload.
    Tip
    One operator starts the upload and does not leave the station for one enemy.
    Risk / failure condition
    Leaving the terminal stalls progress while more waves continue arriving.
    How to recover the run
    Defenders close the nearest entrance and the operator immediately resumes the same upload.
  9. 09
    finaleDefend Avi
    Action
    Use the acquired hardware against successive waves of infantry, Mesas, helicopters, Half-tracks and Weaponized Tampas until the upload finishes.
    Tip
    Defenders hold assigned sectors until Avi's upload fully completes.
    Risk / failure condition
    Chasing beyond position opens the other flank and exposes Avi.
    How to recover the run
    Return to the defense point, clear the nearest wave and rebuild the ring around the station.

Common mistakes

Unplanned hardware collection

Consequence
Two players chasing one target leave another vehicle unavailable for the finale.
Correction
Abort the duplicate run, redirect the closer player to the free target and deliver acquired hardware before a risky final trip.

Uncovered hard drive

Consequence
An interrupted interaction in the tight bunker splits the crew and stalls the set of four drives.
Correction
Leave the terminal, clear the nearest doorway, heal the operator and return to the same drive before changing rooms.

Defence hardware without sectors

Consequence
Stacking all hardware in one spot opens the rear of the portable office and exposes Avi.
Correction
Move the healthiest vehicle to the open road, keep one defender at the terminal and rebuild sectors.

Pre-launch checklist

  • The three hardware targets have separate drivers before the timer begins.

  • The four drives and three upload-defence sectors have assigned operators.

  • Assign the Insurgent, AA Trailer and Wastelander to named drivers before the timer.

  • The operator disconnects a drive only after cover controls both mainframe entrances.

  • Place vehicles so the AA Trailer sees helicopters while the Insurgent and Wastelander close ground roads.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatContract or mission strand for 1–4 players
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Requirement: Auto Shop.

02

Contract selection

Availability may depend on a board, phone call or activity rotation.

03

Preparation

The model includes required stages before the final settlement.

04

Completion

Team choice affects pace, host payout and each partner's payout.

05

Replay or rotation

There is no single confirmed minute value; availability depends on a board, phone call or contract rotation.

05

What affects the result

Complete strand

Payout and time cover the complete cycle, not only its final job.

Host and partner model

The host and every participant have separately defined payouts; the team average does not replace those values.

Costs

Setup fees and commissions are deducted before the net result.

Time

Fast/typical/beginner: 30 min / 45 min / 1 hr 10 min.

Main strengths

  • Lower entry cost than major heists.
  • Flexible supported team size.

Constraints

  • Some contracts depend on board rotation.
  • A partner may receive a different payout from the host.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$153,000
Team net
$153,000
Rotation
Rotation-dependentno single fixed minute value
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$153,000
Each partner
$50,000
Team net
$203,000
Rotation
Rotation-dependentno single fixed minute value
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$153,000
Each partner
$50,000
Team net
$253,000
Rotation
Rotation-dependentno single fixed minute value
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$153,000
Each partner
$50,000
Team net
$303,000
Rotation
Rotation-dependentno single fixed minute value
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLORotation-dependentRotation • no single fixed minute value$153,000min: $153,000 · typical: $153,000 · max: $153,000$0min: $0 · typical: $0 · max: $0$153,000min: $153,000 · typical: $153,000 · max: $153,000$153,000min: $153,000 · typical: $153,000 · max: $153,000$204,000min: $204,000 · typical: $204,000 · max: $204,000$204,000min: $204,000 · typical: $204,000 · max: $204,000
DUORotation-dependentRotation • no single fixed minute value$203,000min: $203,000 · typical: $203,000 · max: $203,000$0min: $0 · typical: $0 · max: $0$153,000min: $153,000 · typical: $153,000 · max: $153,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$203,000min: $203,000 · typical: $203,000 · max: $203,000$204,000min: $204,000 · typical: $204,000 · max: $204,000$270,667min: $270,667 · typical: $270,667 · max: $270,667
TRIORotation-dependentRotation • no single fixed minute value$253,000min: $253,000 · typical: $253,000 · max: $253,000$0min: $0 · typical: $0 · max: $0$153,000min: $153,000 · typical: $153,000 · max: $153,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$253,000min: $253,000 · typical: $253,000 · max: $253,000$204,000min: $204,000 · typical: $204,000 · max: $204,000$337,333min: $337,333 · typical: $337,333 · max: $337,333
QUATRORotation-dependentRotation • no single fixed minute value$303,000min: $303,000 · typical: $303,000 · max: $303,000$0min: $0 · typical: $0 · max: $0$153,000min: $153,000 · typical: $153,000 · max: $153,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$303,000min: $303,000 · typical: $303,000 · max: $303,000$204,000min: $204,000 · typical: $204,000 · max: $204,000$404,000min: $404,000 · typical: $404,000 · max: $404,000
08

Key facts

Full-cycle time30 min / 45 min / 1 hr 10 min
Team1–4 players
RotationRotation-dependent • no single fixed minute value
VIDEO

Video walkthrough

Verified video · EN

The Data Contract SOLO Guide | GTA 5 Online Los Santos Tuners DLC

Safehouse, defenses, loadout and finale; mechanics only.

Channel
Gtamen
Published
21 Jul 2021
Checked
29 Aug 2026
Open the walkthrough on YouTube