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Agency • Solo / Co-op

Dr. Dre VIP Contract

Recover three copies of the stolen music, defend Record A Studios and track down Johnny Guns through the Agency's multi-stage investigation.

Operation artwork: Dr. Dre VIP ContractDR / DRE
Required purchaseAgency
Entry costFrom $2,010,000
Possible GTA$$900,000–$1,099,800
Possible RP2,585 RP
Cooldown48 min
01

Complete financial model

Team gross$900,000min: $900,000 · typical: $900,000 · max: $900,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$900,000min: $900,000 · typical: $900,000 · max: $900,000
Player $/h (from payout)$514,286min: $514,286 · typical: $514,286 · max: $514,286
Full-cycle timefast: 1 hr 15 min · typical: 1 hr 45 min · beginner: 2 hrs 40 min
Cooldown
48 minThe next VIP Contract can be started 48 min after the finale.
First weekly cycleThe host's state determines the first weekly finale; the reported associate rate is $50,000 on repeat and $61,100 for the first weekly finale (no official figure, confidence B).
Verified permanent rules

Unlock and first-weekly

  • After setting up the Agency, complete exactly one Security Contract before the phone call that leads to On Course.
  • The first complete run has 13 missions; replay has 11 and skips On Course and Data Recovery.
  • The host's per-activity state determines first-weekly finale eligibility; the increase covers every player. Unofficial partner rates are labelled separately in the model.
  • The post-finale cooldown is 48 min; confidence in this figure is lower than for the official mission sequence.

host and partner payouts are calculated separately

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Recover three copies of the stolen music, defend Record A Studios and track down Johnny Guns through the Agency's multi-stage investigation.

Start here

Exact requirements
  • Buy an Agency through Dynasty 8 Executive and complete its setup.
  • Launch and complete exactly one Security Contract from the Agency computer, then wait for Franklin's phone call leading to On Course and the VIP meeting.
Purchase / contact / menu

After meeting the VIP, select VIP Contract on the computer in the Agency office.

Starting location

The player's office inside the Celebrity Solutions Agency.

Board or marker

Agency computer — VIP Contract section.

Purchases not required
  • The Armory, Vehicle Workshop and Personal Quarters are optional utilities; none is required for the VIP Contract.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first run includes the one-time On Course and Data Recovery introduction, then all three leak strands, Studio Time and Don't Fuck With Dre — 13 named missions in total.

02

Story replay

After completing the VIP Contract, replay it from the Agency computer without the one-time On Course and Data Recovery introduction; the three leaks and two closing missions remain the replay route.

Official mission order

  1. 01
    unlockfirst run only

    On Course

    Meet Dr. Dre at the golf club, deal with the attackers and intimidate the fleeing player.

  2. 02
    setupfirst run only

    Data Recovery

    Enter FIB Headquarters, defend the terminal and recover the drive for the Agency.

  3. 03
    prep / preparation

    Nightclub

    Recover the security tape from the Triad nightclub.

  4. 04
    prep / preparation

    Marina

    Take the boat, board the yacht and photograph the evidence.

  5. 05
    finale

    Nightlife finale

    Chase the promoter from the penthouse into The Music Locker and recover the music copy.

  6. 06
    prep / preparation

    Country Club

    Hack the club security and obtain the lead into the party.

  7. 07
    prep / preparation

    Guest List

    Locate the lawyer and deliver him alive to the Agency.

  8. 08
    finale

    High Society finale

    Search the party, follow the helicopter to the yacht and recover the phone.

  9. 09
    prep / preparation

    Davis

    Break up the deal, keep Vernon alive and deliver the equipment.

  10. 10
    prep / preparation

    The Ballas

    Help the Families repel the Ballas and secure P's lead.

  11. 11
    finale

    South Central finale

    Clear Rancho Projects and deliver the lowrider carrying the third copy.

  12. 12
    finale

    Studio Time

    Defend Record A Studios and fight through to the control room.

  13. 13
    finale

    Don't Fuck With Dre

    Corner Johnny Guns in the LSIA hangar and drive Dr. Dre to the country club.

Strategies that genuinely change the route

13 named missions

Solo or host-led objectives

When
On the first run from On Course and Data Recovery; on replay from the three leak strands.
Plan
The host launches each Agency-computer entry and owns required interactions while extra players clear, transport and protect escorted characters.
Trade-off
A larger crew shortens combat but does not replace the host at evidence and story interactions.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “Dr. Dre VIP Contract — complete flow”: SOLO operator: Host — computer and objectives + FIB and evidence technician + Leaks and studio assault + Transport and VIP protection.

Concrete roles

SOLO operator: Host — computer and objectives + FIB and evidence technician + Leaks and studio assault + Transport and VIP protection

Launches the index, owns the evidence chain and takes Johnny Guns in the closing mission. Handles Data Recovery software, the Nightclub tape, yacht bridge and Country Club leads. Clears the mansion, Rancho Projects, Record A Studios and the LSIA hangar. Handles boats and vehicles, keeps Vernon and Dr. Dre alive and opens extraction.

Actions, risk and run recovery

  1. 01
    unlockOn Course
    Action
    Meet Dr. Dre at Los Santos Golf Club, ram the hostile golfers' carts, tail the fleeing player and intimidate him at Del Perro Pier.
    Tip
    Keep the fleeing golf cart in sight and preserve a vehicle for the Del Perro chase.
    Risk / failure condition
    Losing the fleeing target stops the one-time VIP introduction.
    How to recover the run
    Return to the last course marker, reacquire the target and continue without knocking him off route.
  2. 02
    setupData Recovery
    Action
    Enter FIB Headquarters through the skylight, breach the communications room, install the software, defend the computer, collect the hard drive and return it to the Agency.
    Tip
    The operator installs the software while cover holds the communications room until completion.
    Risk / failure condition
    Leaving the computer during a wave resets the defense and delays the drive pickup.
    How to recover the run
    Secure the entrances, return to the same station and finish the upload before leaving with the drive.
  3. 03
    prep / preparationNightclub
    Action
    Use the Triad nightclub's goods entrance, locate the security tape, collect it before time expires and deliver it to the Agency.
    Tip
    Use the goods entrance and immediately split the search across marked tape locations.
    Risk / failure condition
    Letting the timer expire without the tape ends the Nightlife lead.
    How to recover the run
    Break off distant combat, check the last marker and carry the tape out by the shortest exit.
  4. 04
    prep / preparationMarina
    Action
    Take the green boat at Puerto Del Sol, locate the yacht, unlock the cabin from the bridge and photograph the evidence for Imani.
    Tip
    On the yacht, the bridge operator unlocks the cabin while the photographer waits at the evidence.
    Risk / failure condition
    A photo taken before the cabin is open or outside the correct frame does not send Imani the lead.
    How to recover the run
    Return to the bridge, unlock again and take the photo only after the confirmation appears.
  5. 05
    finaleNightlife finale
    Action
    Enter the penthouse from the casino garage, find the promoter, chase him into The Music Locker, collect the music-copy backpack and return it to the Agency.
    Tip
    Keep the promoter on the radar through the Music Locker and take the backpack immediately.
    Risk / failure condition
    Losing the target in the garage or club separates the crew from the music copy.
    How to recover the run
    Regroup at the last exit, retrace the marker route and recover the backpack before escaping.
  6. 06
    prep / preparationCountry Club
    Action
    Hack security at Pacific Bluffs Country Club, locate the limousine and obtain either the driver's wallet or the required entrance photograph.
    Tip
    After the security hack, one player tracks the limousine while another secures the required evidence.
    Risk / failure condition
    Attacking too early can lose the driver or close the route to the required photograph.
    How to recover the run
    Return to the limousine's last position, reacquire it and complete the indicated evidence alternative.
  7. 07
    prep / preparationGuest List
    Action
    Locate the lawyer, incapacitate him without killing him and deliver him alive to the Agency to obtain party access.
    Tip
    Incapacitate the lawyer non-lethally and stage the vehicle at the exit before collecting him.
    Risk / failure condition
    Killing the lawyer or abandoning him under fire immediately fails Guest List.
    How to recover the run
    Restart before the takedown, clear the route and repeat with a non-lethal method.
  8. 08
    finaleHigh Society finale
    Action
    Use the mansion codes, destroy equipment, follow the helicopter to the yacht, eliminate the target and recover the phone.
    Tip
    After using the codes, destroy equipment by zones and preserve a vehicle to follow the helicopter to the yacht.
    Risk / failure condition
    Losing the helicopter cuts the crew off from the phone that ends High Society.
    How to recover the run
    Leave unnecessary combat, return to the flight path and resume from the last visible point.
  9. 09
    prep / preparationDavis
    Action
    Interrupt the Davis deal, keep Vernon alive and deliver the seized equipment to the marked destination.
    Tip
    In Davis, keep Vernon behind the firing line and clear the route for the seized equipment first.
    Risk / failure condition
    Vernon's death or destruction of the transport ends the South Central lead.
    How to recover the run
    Pull Vernon behind a vehicle, clear the closest attackers and resume as a tight escort.
  10. 10
    prep / preparationThe Ballas
    Action
    Help the Families repel the Ballas, secure the area and wait for P's interrogation to reveal the next lead.
    Tip
    Defend the Families from one line and do not leave P during the closing interrogation.
    Risk / failure condition
    A stretched defense lets the Ballas flank the crew and stalls the lead scene.
    How to recover the run
    Return to P, close the nearest entrance and finish the wave without chasing beyond the area.
  11. 11
    finaleSouth Central finale
    Action
    Meet Vernon and P at Davis Mega Mall, clear the Vagos from Rancho Projects and deliver the lowrider carrying the third copy to the Agency.
    Tip
    At Rancho Projects clear the route to the lowrider and assign one driver to the copy.
    Risk / failure condition
    Destroying the lowrider or exposing its driver loses the third copy.
    How to recover the run
    Hold the vehicle behind cover, remove the pursuit and return to the Agency on one route.
  12. 12
    finaleStudio Time
    Action
    Deliver Dr. Dre's Champion to Record A Studios, defeat Johnny Guns' crew and fight through to the control room.
    Tip
    Park the Champion safely and move Dr. Dre through the studio only after each room is clear.
    Risk / failure condition
    Enemies left behind can separate the VIP from the control room.
    How to recover the run
    Return to Dr. Dre, clear the last doorway and resume with the VIP inside the formation.
  13. 13
    finaleDon't Fuck With Dre
    Action
    Chase Johnny Guns to the LSIA hangar, enter through the side door, subdue the target and escort Dr. Dre to Pacific Bluffs Country Club.
    Tip
    At the LSIA hangar use the side entry, subdue Johnny and preserve a vehicle for Dr. Dre.
    Risk / failure condition
    A chase without a secured exit leaves the VIP exposed after the target fight.
    How to recover the run
    Bring cover back to Dr. Dre, open one route to the vehicle and only then drive to the Country Club.

Common mistakes

Skipped VIP unlock

Consequence
Buying the optional Armory, Workshop or Quarters does not replace the Security Contract or VIP meeting.
Correction
Return to the Agency computer, finish the missing Security Contract and wait for Franklin rather than buying an upgrade.

Lost evidence or escort

Consequence
Killing the lawyer, losing Vernon or abandoning the evidence fails the relevant leak mission.
Correction
Restart the current leak entry, keep the objective operator behind and remove the nearest threat before moving the escort.

Split closing sequence

Consequence
Entering the hangar alone or leaving Dr. Dre exposed can stop the closing escort.
Correction
Regroup at the hangar side door, do not kill the target and begin the shared escort only after the host interaction.

Pre-launch checklist

  • The first run includes On Course and Data Recovery; replay starts with the leak strands.

  • The host owns interactions while evidence, combat, transport and escort are separately assigned.

  • Complete Agency setup, one Security Contract and Meet the VIP in order before using VIP Contract.

  • For the tape, lawyer, Vernon and lowrider, the host assigns the interaction player while the crew clears the route.

  • In Studio Time and LSIA, clear rooms in order without outrunning the host at the control room and Johnny.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatContract or mission strand for 1–4 players
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Requirement: Agency.

02

Contract selection

Availability may depend on a board, phone call or activity rotation.

03

Preparation

The model includes required stages before the final settlement.

04

Completion

Team choice affects pace, host payout and each partner's payout.

05

Replay or rotation

The next VIP Contract can be started 48 min after the finale.

05

What affects the result

Complete strand

Payout and time cover the complete cycle, not only its final job.

Host and partner model

The host and every participant have separately defined payouts; the team average does not replace those values.

Costs

Setup fees and commissions are deducted before the net result.

Time

Fast/typical/beginner: 1 hr 15 min / 1 hr 45 min / 2 hrs 40 min.

Main strengths

  • Lower entry cost than major heists.
  • Flexible supported team size.

Constraints

  • Some contracts depend on board rotation.
  • A partner may receive a different payout from the host.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$900,000
Team net
$900,000
Cooldown
48 min
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$900,000
Each partner
$50,000No official partner rate — the value is reported by aligned secondary and community sources (confidence B).
Team net
$950,000
Cooldown
48 min
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$900,000
Each partner
$50,000No official partner rate — the value is reported by aligned secondary and community sources (confidence B).
Team net
$1,000,000
Cooldown
48 min
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$900,000
Each partner
$50,000No official partner rate — the value is reported by aligned secondary and community sources (confidence B).
Team net
$1,050,000
Cooldown
48 min
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO48 minCooldown$900,000min: $900,000 · typical: $900,000 · max: $900,000$0min: $0 · typical: $0 · max: $0$900,000min: $900,000 · typical: $900,000 · max: $900,000$900,000min: $900,000 · typical: $900,000 · max: $900,000$514,286min: $514,286 · typical: $514,286 · max: $514,286$514,286min: $514,286 · typical: $514,286 · max: $514,286
DUO48 minCooldown$950,000min: $950,000 · typical: $950,000 · max: $950,000$0min: $0 · typical: $0 · max: $0$900,000min: $900,000 · typical: $900,000 · max: $900,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$950,000min: $950,000 · typical: $950,000 · max: $950,000$514,286min: $514,286 · typical: $514,286 · max: $514,286$542,857min: $542,857 · typical: $542,857 · max: $542,857
TRIO48 minCooldown$1,000,000min: $1,000,000 · typical: $1,000,000 · max: $1,000,000$0min: $0 · typical: $0 · max: $0$900,000min: $900,000 · typical: $900,000 · max: $900,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$1,000,000min: $1,000,000 · typical: $1,000,000 · max: $1,000,000$514,286min: $514,286 · typical: $514,286 · max: $514,286$571,429min: $571,429 · typical: $571,429 · max: $571,429
QUATRO48 minCooldown$1,050,000min: $1,050,000 · typical: $1,050,000 · max: $1,050,000$0min: $0 · typical: $0 · max: $0$900,000min: $900,000 · typical: $900,000 · max: $900,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$1,050,000min: $1,050,000 · typical: $1,050,000 · max: $1,050,000$514,286min: $514,286 · typical: $514,286 · max: $514,286$600,000min: $600,000 · typical: $600,000 · max: $600,000
08

Key facts

Investigation strands3 strands
Play styleFully solo-capable
First weekly cycleHost $1,099,800
VIDEO

Video walkthrough

Verified video · EN

Dr. Dre Contract Guide — Every Mission & Setup Step by Step (GTA Online)

On Course, Data Recovery, all three leaks, Studio Time and the finale.

Channel
Won8d
Published
9 May 2026
Checked
29 Aug 2026
Open the walkthrough on YouTube