Business • Solo / Duo / Trio / Quatro
Exotic Exports
The business card separates entry cost, production or stock preparation, the owner's sale payout and every helper's actual reward.
EXOTIC / EXPORTSComplete financial model
owner and participants receive separate payouts
Exotic Exports: from the first Auto Shop Contract to the full list
BUSINESS STEP BY STEP • COMPLETE WALKTHROUGH
A separate Auto Shop daily-list onboarding: the correct unlock after a full Robbery Contract, ten-model board, blue-dot Freemode events, docks delivery and list reset.
Start here
The exact location, required unlock and checks when the correct panel or marker does not appear.
First visit the LS Car Meet in Cypress Flats, buy an Auto Shop through Maze Bank Foreclosures and complete Setup: Impounded Car. Then use the Job Board by the office for one full Robbery Contract.
After the finale, Exotic Exports appears as a blackboard on the Auto Shop's upper level. World vehicles use a blue dot and the delivery uses a yellow anchor at Terminal.
Approach the list and note its ten current models plus checked progress. Return to Freemode; when a blue dot appears, identify the car before stealing it.
- Buying an Auto Shop or servicing a customer car does not unlock the list — one Robbery Contract finale must be completed.
- The list resets daily; a vehicle from yesterday's board is not automatically valid today.
- If blue-dot events do not appear, check map/Freemode-event options, finish active work and change session rather than buying a second lift.
From zero to the first payout
Buy and set up an Auto Shop, complete one full Robbery Contract with two preps and finale, read the upstairs daily list, find a blue-dot vehicle in Freemode and deliver the matching model to Sessanta's docks contact.
- 011. Buy and set up an Auto ShopMeet Mimi, buy the property and complete Impounded Car with the Tailgater S.
- 022. Complete a full Robbery ContractChoose a Job Board contract, complete its two prep missions and finale; merely starting does not qualify.
- 033. Read the ten modelsRead the current list and completed deliveries on the upstairs blackboard.
- 044. Find a matching blue dotRemain in Freemode and identify the event vehicle before taking it.
- 055. Deliver to TerminalOnce inside the correct car, drive to Sessanta's yellow anchor at the docks without swapping vehicles.
- 066. Verify the checkmarkAfter settlement, return to the board or inspect progress and verify that exact model checked off in this reset.
List unlock and first delivery
Each variant below has its own goal, actions, completion condition and recovery; they are not interchangeable generic notes.
01 Auto Shop Robbery Contract — unlock
Goal Complete a full Job Board contract that functionally unlocks Exotic Exports.
Key actions - After Auto Shop setup, select an available Robbery Contract from the board by the office.
- Complete both assigned preparation missions in Freemode.
- Launch and complete the finale through its payout screen; do not abandon after preps.
Completion point The contract finale settles, Sessanta contacts you about exports and the upstairs blackboard appears.
What it unlocks next The ten-vehicle daily Exotic Exports list and its linked blue-dot Freemode vehicles.
How to recover the run If the board is absent, verify the finale rather than only two preps. Let Sessanta's dialogue finish and change session after saving without repurchasing the Auto Shop.
02 Exotic Exports — first delivery
Goal Identify one model on the current board and deliver that exact example to the docks.
Key actions - Read the board before leaving and remember at least several unchecked models.
- In Freemode approach a blue dot, inspect the vehicle name and take it only when it matches.
- Drive to the yellow anchor in Terminal while avoiding damage and hostile players.
Completion point The vehicle disappears at export, the game settles one delivery and checks the model on today's list.
What it unlocks next The ability to continue checking the same list until reset; every model is a separate target.
How to recover the run After destroying a car, do not deliver its wreck or another model. Return to free roam and wait for another matching event in the same reset.
Requirements, purchase and functional unlock
An operating Auto Shop plus one fully completed Robbery Contract are required. A Car Lift, customer service, second lift and staff do not replace the finale.
Auto Shop — parent property
Bought through Maze Bank Foreclosures after visiting the LS Car Meet; requires its own Impounded Car setup.
- Meet Mimi in Cypress Flats and buy a location.
- Recover the Tailgater S and activate the shop.
One full Robbery Contract
Mandatory functional unlock: two preps + settled finale.
- Choose a contract on the Job Board.
- Complete both preps and finale.
Car Lifts and Staff — not required
Customer Car Service is another function; a second lift and staff do not increase Exotic Exports.
- Do not buy them to unlock the list.
- Do not wait for a customer-car text as an export signal.
First complete run
Read the actual list before searching, remain in Freemode, act only on a vehicle matching the board and deliver it to the yellow anchor at Terminal.
01 Record the current list
ActionApproach the upstairs blackboard and read all ten models plus current checkmarks.
How to verifyThe list is titled Exotic Exports and is separate from the Job Board and Car Lift.
How to recover the runIf absent, finish the first Robbery Contract finale and wait for Sessanta after the save.
02 Identify a blue-dot car
ActionWhile free roaming, approach a blue event and compare the vehicle name with the unchecked board.
How to verifyEntering a correct model creates a yellow export point in Terminal.
How to recover the runIf no point appears, exit and verify model/board plus active jobs; do not destroy the car before diagnosing.
03 Deliver and verify the checkmark
ActionDrive the stolen example to the yellow docks anchor, keeping it moving and avoiding combat.
How to verifyThe screen settles one export and checks that exact model on today's list.
How to recover the runAfter a light impact, continue carefully. After destruction, return to Freemode and seek another spawn rather than swapping cars.
Daily list and random spawning
This section explains the function's own mechanic without mixing it with other services in the same property.
The list and checks change at reset; do not carry the prior day's plan forward.
A full list totals $300,000 maximum before any temporary bonuses.
This is a global 24-real-hour reset. An old list may occasionally persist due to a bug, but that is not an alternative rule.
Spawning is random and requires driving/search time that must be included when evaluating the activity.
Each model settles separately; there is no warehouse or multi-car sale.
Full-list hunt or opportunistic collection
Opportunistic collection
Low extra timeReact to a matching blue vehicle while travelling for other activities.
Full-list hunt
Random search timeContinue patrolling to ten checkmarks before reset, counting travel and dry periods.
BASELINE, NOT AN EVENTRockstar does not publish the full numeric table; the values below are supported by aligned current secondary/community sources (confidence B).
Solo and crew
Each found car settles through one owner delivery. A helper may patrol the map but should not destroy or deliver another unconfirmed model.
SOLO — complete one-car delivery
One player checks the board, identifies a model and delivers it to Terminal.
- Knows unchecked models before leaving.
- Drives the found car defensively and verifies the checkmark.
CREW — map patrol
Helpers may scout blue dots in other districts and report the model to the owner.
- Each scouts a separate sector without starting conflicting work.
- The owner confirms the model against their board and performs the settled delivery.
First Exotic Export to the docks
Follow these steps in order and verify settlement before starting another activity.
- Complete a full Robbery Contract and read today's board.
- Enable blue Freemode events and finish conflicting jobs.
- Plan a safe route to Terminal and time before reset.
- Read unchecked models on the blackboard.
- Approach a blue dot and take only a matching vehicle.
- Once the yellow anchor appears, deliver that same example to Terminal.
A spawned example of a model on the current board, recognised by its event and export objective. You neither buy nor store it, and a personal identical car is not a substitute.
Solo and crew scouting
Invite Only — safe first export
Limits risk of losing the found car to hostile players.
Does not increase random spawn frequency or guarantee a missing model.
Crew scouting sectors
More of the map is observed during free roam.
Different board/event states and parallel work can make a reported vehicle ineligible for the owner.
Event vehicle and clean delivery
Blue dot → Terminal
A blue dot appears by a parked or moving car in Freemode; entering a matching model reveals the anchor.
Take the car, clear pursuit/police if present and use main roads to the docks.
Do not fight beside a rare car; first move it away from the spawn location.
Destroying the car or a board reset before settlement prevents that attempt's checkmark.
After light damage, continue carefully. After destruction, return to scouting; do not deliver a personal car or a blue-dot car absent from the board.
Last missing model
The board has nine checks with one model remaining before daily reset.
Scout in Freemode without conflicting work and identify every blue vehicle before taking it.
Set a time limit and stop when reset is near; a random spawn cannot be guaranteed.
A long dry period can ruin profitability and end in reset without completion.
After reset, accept the new board and begin with opportunistic deliveries; do not treat yesterday's nine checks as retained.
The yellow anchor accepts one vehicle, pays the owner and checks the model on the current board. Completing the full list is a separate condition within that same daily reset.
What to do next
At the start of each session read today's board, collect matching blue-dot vehicles during other travel and weigh a full-list run against time remaining before daily reset.
- 01
Read the board after reset
Do not carry names or checkmarks from the prior day.
- 02
Combine scouting with other travel
React to matching blue events during normal travel.
- 03
Evaluate a full-list chase
Account for missing models, random time and reset before continuing.
Common mistakes and fixes
Looking for the board after setup alone
FixComplete both preps and the finale of one Robbery Contract.
Confusing it with Job Board or Car Lift
FixExotic Exports has its own upstairs blackboard and daily reset.
Searching without reading the board
FixRecord current models first; not every blue dot is a qualifying export.
Treating a full list as guaranteed
FixRandom spawning and reset are part of the mechanic; set a time limit.
Checklist: have / done / ready to earn
HAVE
An operating Auto Shop
A completed Robbery Contract finale
A visible daily list
DONE
Read unchecked models
Found a matching blue dot
READY TO EXPORT
I have the Terminal anchor
I am driving the exact found example
I can finish before reset
Common blockers and recovery
Repair the missing unlock or session state first. Do not repurchase the property or launch a different function as a workaround.
The Exotic Exports board is missing
- Verify Setup: Impounded Car.
- Verify both preps and one completed finale.
- Wait for Sessanta after saving.
No blue-dot cars appear
- Check map-event visibility.
- Finish active missions/organised work.
- Check today's list and reset state.
No yellow anchor appears after entering
- Compare the full model name with the board.
- Check whether the model is already checked.
- Check conflicting work or a reset.
Expanded informational overview
Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.
How the full cycle works
This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.
Purchase and unlock
The base requirement is Auto Shop; the minimum entry cost is shown in the financial panel.
Setup
The business must be configured and remain active. Upgrades should be evaluated separately from the property price.
Job preparation
Job value and preparation time form one result rather than separate earnings.
Sale or collection
The panel separates owner proceeds, costs, commissions and extra helper rewards.
Next cycle
Ten vehicles on the daily export list; the list refreshes every 1 day.
What affects the result
The range shows small, typical and full variants where value is variable.
Supply costs and agent fees are deducted before the owner's result.
The host and every participant have separately defined payouts; the team average does not replace those values.
The comparison uses 8 min / 45 min / 2 hrs for the complete cycle.
Main strengths
- Can combine active sales with passive value accrual.
- Helpers do not automatically reduce the owner's proceeds.
Constraints
- Purchase payback depends on regular use.
- A helper's reward can be far lower than the owner's proceeds and is shown separately.
Solo / Duo / Trio / Quatro variants
Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.
Solo: full pace control and no crew wait.
- Host / owner
- $100,000
- Team net
- $100,000
- Daily reset
- 1 daylimit: 10 / reset
Duo: the host and 1 partner have separate payouts.
- Host / owner
- $100,000
- Each partner
- $0
- Team net
- $100,000
- Daily reset
- 1 daylimit: 10 / reset
Trio: the host and 2 partners have separate payouts.
- Host / owner
- $100,000
- Each partner
- $0
- Team net
- $100,000
- Daily reset
- 1 daylimit: 10 / reset
Quatro: the host and 3 partners have separate payouts.
- Host / owner
- $100,000
- Each partner
- $0
- Team net
- $100,000
- Daily reset
- 1 daylimit: 10 / reset
Complete figures by team
Typical values for the selected cycle; every cell also contains a min–max range.
| Team | Cooldown | Team gross | Costs + fees | Host / owner | Each partner | Team net | Host / owner $/h | Team $/h |
|---|---|---|---|---|---|---|---|---|
| SOLO | 1 dayDaily reset • limit: 10 / reset | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | $0min: $0 · typical: $0 · max: $0 | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | — | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | — | — |
| DUO | 1 dayDaily reset • limit: 10 / reset | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | $0min: $0 · typical: $0 · max: $0 | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | $0min: $0 · typical: $0 · max: $0 | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | — | — |
| TRIO | 1 dayDaily reset • limit: 10 / reset | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | $0min: $0 · typical: $0 · max: $0 | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | $0min: $0 · typical: $0 · max: $0 | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | — | — |
| QUATRO | 1 dayDaily reset • limit: 10 / reset | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | $0min: $0 · typical: $0 · max: $0 | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | $0min: $0 · typical: $0 · max: $0 | $100,000min: $20,000 · typical: $100,000 · max: $300,000 | — | — |
Key facts
Video walkthrough
Verified video · EN
Find ALL TEN Exotic Exports | Your Questions ANSWERED | GTA Online Los Santos Tuners
Ten vehicles, spawn rules, collection and troubleshooting.
- Channel
- Vainglorious Gaming
- Published
- 9 Jun 2025
- Checked
- 29 Aug 2026