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Business • Solo / Duo / Trio / Quatro

Exotic Exports

The business card separates entry cost, production or stock preparation, the owner's sale payout and every helper's actual reward.

Dedicated artwork for Exotic ExportsEXOTIC / EXPORTS
Required purchaseAuto Shop
Entry cost$1,670,000
Possible GTA$$20,000–$300,000
Possible RP1,000 RP
Daily reset1 daylimit: 10 / reset
01

Complete financial model

Team gross$100,000min: $20,000 · typical: $100,000 · max: $300,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$100,000min: $20,000 · typical: $100,000 · max: $300,000
Full-cycle timefast: 8 min · typical: 45 min · beginner: 2 hrs
Daily reset
1 day • limit: 10 / resetTen vehicles on the daily export list; the list refreshes every 1 day.
First weekly cycleBase model without temporary weekly bonuses.

owner and participants receive separate payouts

02

Exotic Exports: from the first Auto Shop Contract to the full list

BUSINESS STEP BY STEP • COMPLETE WALKTHROUGH

A separate Auto Shop daily-list onboarding: the correct unlock after a full Robbery Contract, ten-model board, blue-dot Freemode events, docks delivery and list reset.

Start here

The exact location, required unlock and checks when the correct panel or marker does not appear.

Location

First visit the LS Car Meet in Cypress Flats, buy an Auto Shop through Maze Bank Foreclosures and complete Setup: Impounded Car. Then use the Job Board by the office for one full Robbery Contract.

Marker

After the finale, Exotic Exports appears as a blackboard on the Auto Shop's upper level. World vehicles use a blue dot and the delivery uses a yellow anchor at Terminal.

What to do there

Approach the list and note its ten current models plus checked progress. Return to Freemode; when a blue dot appears, identify the car before stealing it.

If the start is missing
  • Buying an Auto Shop or servicing a customer car does not unlock the list — one Robbery Contract finale must be completed.
  • The list resets daily; a vehicle from yesterday's board is not automatically valid today.
  • If blue-dot events do not appear, check map/Freemode-event options, finish active work and change session rather than buying a second lift.

From zero to the first payout

Buy and set up an Auto Shop, complete one full Robbery Contract with two preps and finale, read the upstairs daily list, find a blue-dot vehicle in Freemode and deliver the matching model to Sessanta's docks contact.

  1. 01
    1. Buy and set up an Auto ShopMeet Mimi, buy the property and complete Impounded Car with the Tailgater S.
  2. 02
    2. Complete a full Robbery ContractChoose a Job Board contract, complete its two prep missions and finale; merely starting does not qualify.
  3. 03
    3. Read the ten modelsRead the current list and completed deliveries on the upstairs blackboard.
  4. 04
    4. Find a matching blue dotRemain in Freemode and identify the event vehicle before taking it.
  5. 05
    5. Deliver to TerminalOnce inside the correct car, drive to Sessanta's yellow anchor at the docks without swapping vehicles.
  6. 06
    6. Verify the checkmarkAfter settlement, return to the board or inspect progress and verify that exact model checked off in this reset.

List unlock and first delivery

Each variant below has its own goal, actions, completion condition and recovery; they are not interchangeable generic notes.

  1. 01

    Auto Shop Robbery Contract — unlock

    Goal

    Complete a full Job Board contract that functionally unlocks Exotic Exports.

    Key actions
    1. After Auto Shop setup, select an available Robbery Contract from the board by the office.
    2. Complete both assigned preparation missions in Freemode.
    3. Launch and complete the finale through its payout screen; do not abandon after preps.
    Completion point

    The contract finale settles, Sessanta contacts you about exports and the upstairs blackboard appears.

    What it unlocks next

    The ten-vehicle daily Exotic Exports list and its linked blue-dot Freemode vehicles.

    How to recover the run

    If the board is absent, verify the finale rather than only two preps. Let Sessanta's dialogue finish and change session after saving without repurchasing the Auto Shop.

  2. 02

    Exotic Exports — first delivery

    Goal

    Identify one model on the current board and deliver that exact example to the docks.

    Key actions
    1. Read the board before leaving and remember at least several unchecked models.
    2. In Freemode approach a blue dot, inspect the vehicle name and take it only when it matches.
    3. Drive to the yellow anchor in Terminal while avoiding damage and hostile players.
    Completion point

    The vehicle disappears at export, the game settles one delivery and checks the model on today's list.

    What it unlocks next

    The ability to continue checking the same list until reset; every model is a separate target.

    How to recover the run

    After destroying a car, do not deliver its wreck or another model. Return to free roam and wait for another matching event in the same reset.

Requirements, purchase and functional unlock

An operating Auto Shop plus one fully completed Robbery Contract are required. A Car Lift, customer service, second lift and staff do not replace the finale.

01

Auto Shop — parent property

Status

Bought through Maze Bank Foreclosures after visiting the LS Car Meet; requires its own Impounded Car setup.

  1. Meet Mimi in Cypress Flats and buy a location.
  2. Recover the Tailgater S and activate the shop.
Result

The Job Board and other Auto Shop functions become available, but Exotic Exports still requires a finale.

02

One full Robbery Contract

Status

Mandatory functional unlock: two preps + settled finale.

  1. Choose a contract on the Job Board.
  2. Complete both preps and finale.
Result

The daily Exotic Exports list appears upstairs.

03

Car Lifts and Staff — not required

Status

Customer Car Service is another function; a second lift and staff do not increase Exotic Exports.

  1. Do not buy them to unlock the list.
  2. Do not wait for a customer-car text as an export signal.
Result

The minimum path remains an operating Auto Shop + one completed contract.

First complete run

Read the actual list before searching, remain in Freemode, act only on a vehicle matching the board and deliver it to the yellow anchor at Terminal.

  1. 01

    Record the current list

    Action

    Approach the upstairs blackboard and read all ten models plus current checkmarks.

    How to verify

    The list is titled Exotic Exports and is separate from the Job Board and Car Lift.

    How to recover the run

    If absent, finish the first Robbery Contract finale and wait for Sessanta after the save.

  2. 02

    Identify a blue-dot car

    Action

    While free roaming, approach a blue event and compare the vehicle name with the unchecked board.

    How to verify

    Entering a correct model creates a yellow export point in Terminal.

    How to recover the run

    If no point appears, exit and verify model/board plus active jobs; do not destroy the car before diagnosing.

  3. 03

    Deliver and verify the checkmark

    Action

    Drive the stolen example to the yellow docks anchor, keeping it moving and avoiding combat.

    How to verify

    The screen settles one export and checks that exact model on today's list.

    How to recover the run

    After a light impact, continue carefully. After destruction, return to Freemode and seek another spawn rather than swapping cars.

Daily list and random spawning

This section explains the function's own mechanic without mixing it with other services in the same property.

LIST10 models per daily reset

The list and checks change at reset; do not carry the prior day's plan forward.

PAYOUT$20,000 per car + $100,000 for all 10

A full list totals $300,000 maximum before any temporary bonuses.

RESETDaily at 06:00 UTC

This is a global 24-real-hour reset. An old list may occasionally persist due to a bug, but that is not an alternative rule.

SOURCINGBlue-dot Freemode events

Spawning is random and requires driving/search time that must be included when evaluating the activity.

DELIVERYOne car → Terminal

Each model settles separately; there is no warehouse or multi-car sale.

Full-list hunt or opportunistic collection

Opportunistic collection

Low extra time

React to a matching blue vehicle while travelling for other activities.

Beginner recommendation

Best first plan: learn the delivery point without sweeping the whole map.

Full-list hunt

Random search time

Continue patrolling to ten checkmarks before reset, counting travel and dry periods.

Beginner recommendation

Start only with enough time; do not present the maximum outcome as a fixed hourly rate.

BASELINE, NOT AN EVENTRockstar does not publish the full numeric table; the values below are supported by aligned current secondary/community sources (confidence B).

Solo and crew

Each found car settles through one owner delivery. A helper may patrol the map but should not destroy or deliver another unconfirmed model.

SOLO — complete one-car delivery

One player checks the board, identifies a model and delivers it to Terminal.

CONCRETE ROLES
  • Knows unchecked models before leaving.
  • Drives the found car defensively and verifies the checkmark.
SAFETY LIMIT

Do not spend the whole session on one missing random spawn without considering reset.

CREW — map patrol

Helpers may scout blue dots in other districts and report the model to the owner.

CONCRETE ROLES
  • Each scouts a separate sector without starting conflicting work.
  • The owner confirms the model against their board and performs the settled delivery.
SAFETY LIMIT

Do not take several vehicles simultaneously or assume a helper's board is identical to the owner's.

First Exotic Export to the docks

Follow these steps in order and verify settlement before starting another activity.

BEFORE SEARCHING
  1. Complete a full Robbery Contract and read today's board.
  2. Enable blue Freemode events and finish conflicting jobs.
  3. Plan a safe route to Terminal and time before reset.
FIND AND DELIVER
  1. Read unchecked models on the blackboard.
  2. Approach a blue dot and take only a matching vehicle.
  3. Once the yellow anchor appears, deliver that same example to Terminal.
MATCHING VEHICLE

A spawned example of a model on the current board, recognised by its event and export objective. You neither buy nor store it, and a personal identical car is not a substitute.

Solo and crew scouting

Invite Only — safe first export

BENEFIT

Limits risk of losing the found car to hostile players.

RISK

Does not increase random spawn frequency or guarantee a missing model.

Crew scouting sectors

BENEFIT

More of the map is observed during free roam.

RISK

Different board/event states and parallel work can make a reported vehicle ineligible for the owner.

Event vehicle and clean delivery

01

Blue dot → Terminal

How to recognise it

A blue dot appears by a parked or moving car in Freemode; entering a matching model reveals the anchor.

Action

Take the car, clear pursuit/police if present and use main roads to the docks.

Tip

Do not fight beside a rare car; first move it away from the spawn location.

Risk / failure condition

Destroying the car or a board reset before settlement prevents that attempt's checkmark.

How to recover the run

After light damage, continue carefully. After destruction, return to scouting; do not deliver a personal car or a blue-dot car absent from the board.

02

Last missing model

How to recognise it

The board has nine checks with one model remaining before daily reset.

Action

Scout in Freemode without conflicting work and identify every blue vehicle before taking it.

Tip

Set a time limit and stop when reset is near; a random spawn cannot be guaranteed.

Risk / failure condition

A long dry period can ruin profitability and end in reset without completion.

How to recover the run

After reset, accept the new board and begin with opportunistic deliveries; do not treat yesterday's nine checks as retained.

FIRST EXPORT

The yellow anchor accepts one vehicle, pays the owner and checks the model on the current board. Completing the full list is a separate condition within that same daily reset.

What to do next

At the start of each session read today's board, collect matching blue-dot vehicles during other travel and weigh a full-list run against time remaining before daily reset.

  1. 01

    Read the board after reset

    Do not carry names or checkmarks from the prior day.

  2. 02

    Combine scouting with other travel

    React to matching blue events during normal travel.

  3. 03

    Evaluate a full-list chase

    Account for missing models, random time and reset before continuing.

Common mistakes and fixes

Looking for the board after setup alone

Fix

Complete both preps and the finale of one Robbery Contract.

Confusing it with Job Board or Car Lift

Fix

Exotic Exports has its own upstairs blackboard and daily reset.

Searching without reading the board

Fix

Record current models first; not every blue dot is a qualifying export.

Treating a full list as guaranteed

Fix

Random spawning and reset are part of the mechanic; set a time limit.

Checklist: have / done / ready to earn

HAVE

  • An operating Auto Shop

  • A completed Robbery Contract finale

  • A visible daily list

DONE

  • Read unchecked models

  • Found a matching blue dot

READY TO EXPORT

  • I have the Terminal anchor

  • I am driving the exact found example

  • I can finish before reset

Common blockers and recovery

Repair the missing unlock or session state first. Do not repurchase the property or launch a different function as a workaround.

Problem

The Exotic Exports board is missing

Check in order
  1. Verify Setup: Impounded Car.
  2. Verify both preps and one completed finale.
  3. Wait for Sessanta after saving.
How to recover the run

Complete the finale, return to Freemode and change session only after saving; do not buy a Car Lift as a workaround.

Problem

No blue-dot cars appear

Check in order
  1. Check map-event visibility.
  2. Finish active missions/organised work.
  3. Check today's list and reset state.
How to recover the run

Return to ordinary Freemode, change session and scout during other travel; do not try to force a random spawn with an add-on purchase.

Problem

No yellow anchor appears after entering

Check in order
  1. Compare the full model name with the board.
  2. Check whether the model is already checked.
  3. Check conflicting work or a reset.
How to recover the run

Exit without destroying the car, return to the board and seek an unchecked event; a personal identical vehicle is not a substitute.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatActive owner business or service
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Purchase and unlock

The base requirement is Auto Shop; the minimum entry cost is shown in the financial panel.

02

Setup

The business must be configured and remain active. Upgrades should be evaluated separately from the property price.

03

Job preparation

Job value and preparation time form one result rather than separate earnings.

04

Sale or collection

The panel separates owner proceeds, costs, commissions and extra helper rewards.

05

Next cycle

Ten vehicles on the daily export list; the list refreshes every 1 day.

05

What affects the result

Stock or service value

The range shows small, typical and full variants where value is variable.

Supplies and commissions

Supply costs and agent fees are deducted before the owner's result.

Owner versus helper

The host and every participant have separately defined payouts; the team average does not replace those values.

Full time

The comparison uses 8 min / 45 min / 2 hrs for the complete cycle.

Main strengths

  • Can combine active sales with passive value accrual.
  • Helpers do not automatically reduce the owner's proceeds.

Constraints

  • Purchase payback depends on regular use.
  • A helper's reward can be far lower than the owner's proceeds and is shown separately.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$100,000
Team net
$100,000
Daily reset
1 daylimit: 10 / reset
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$100,000
Each partner
$0
Team net
$100,000
Daily reset
1 daylimit: 10 / reset
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$100,000
Each partner
$0
Team net
$100,000
Daily reset
1 daylimit: 10 / reset
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$100,000
Each partner
$0
Team net
$100,000
Daily reset
1 daylimit: 10 / reset
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLO1 dayDaily reset • limit: 10 / reset$100,000min: $20,000 · typical: $100,000 · max: $300,000$0min: $0 · typical: $0 · max: $0$100,000min: $20,000 · typical: $100,000 · max: $300,000$100,000min: $20,000 · typical: $100,000 · max: $300,000
DUO1 dayDaily reset • limit: 10 / reset$100,000min: $20,000 · typical: $100,000 · max: $300,000$0min: $0 · typical: $0 · max: $0$100,000min: $20,000 · typical: $100,000 · max: $300,000$0min: $0 · typical: $0 · max: $0$100,000min: $20,000 · typical: $100,000 · max: $300,000
TRIO1 dayDaily reset • limit: 10 / reset$100,000min: $20,000 · typical: $100,000 · max: $300,000$0min: $0 · typical: $0 · max: $0$100,000min: $20,000 · typical: $100,000 · max: $300,000$0min: $0 · typical: $0 · max: $0$100,000min: $20,000 · typical: $100,000 · max: $300,000
QUATRO1 dayDaily reset • limit: 10 / reset$100,000min: $20,000 · typical: $100,000 · max: $300,000$0min: $0 · typical: $0 · max: $0$100,000min: $20,000 · typical: $100,000 · max: $300,000$0min: $0 · typical: $0 · max: $0$100,000min: $20,000 · typical: $100,000 · max: $300,000
08

Key facts

Full-cycle time8 min / 45 min / 2 hrs
Team1–4 players
Daily reset1 day • limit: 10 / reset
VIDEO

Video walkthrough

Verified video · EN

Find ALL TEN Exotic Exports | Your Questions ANSWERED | GTA Online Los Santos Tuners

Ten vehicles, spawn rules, collection and troubleshooting.

Channel
Vainglorious Gaming
Published
9 Jun 2025
Checked
29 Aug 2026
Open the walkthrough on YouTube