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Contract • Solo / Duo / Trio / Quatro

The ECU Job

Identify the containers, secure the schedule and cutting saw, stop the military train and recover two engine control units.

Dedicated artwork for The ECU JobECU / JOB
Required purchaseAuto Shop
Entry cost$1,670,000
Possible GTA$$172,000–$322,000
Possible RP1,838 RP
RotationRotation-dependentno single fixed minute value
01

Complete financial model

Team gross$172,000min: $172,000 · typical: $172,000 · max: $172,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$172,000min: $172,000 · typical: $172,000 · max: $172,000
Player $/h (from payout)$245,714min: $245,714 · typical: $245,714 · max: $245,714
Full-cycle timefast: 28 min · typical: 42 min · beginner: 1 hr 8 min
Rotation
Rotation-dependent • no single fixed minute valueThere is no single confirmed minute value; availability depends on a board, phone call or contract rotation.
First weekly cycleThere is no separate permanent first-completion bonus in this model.

host and every partner have a separately defined payout

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Identify the containers, secure the schedule and cutting saw, stop the military train and recover two engine control units.

Start here

Exact requirements
  • Buy an Auto Shop through Maze Bank Foreclosures and complete its setup mission.
Purchase / contact / menu

Use the upstairs Job Board and select “The E.C.U Job — complete flow” when the contract is available.

Starting location

The upper floor of your Auto Shop.

Board or marker

Sessanta and KDJ's Job Board: two Planning Works and the Final Job.

Purchases not required
  • A second lift, staff, personal quarters and cosmetic Auto Shop upgrades are not required for contracts.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

On the first “The E.C.U Job — complete flow” selection, complete both Planning Works shown on the Job Board before launching the Final Job.

02

Story replay

After completion, wait for the contract to return to the rotating Job Board; every new attempt requires its two Planning Works.

Official mission order

  1. 01
    prep / preparation

    Planning Work: Train Inventory

    Acquire the manifest and cutting saw for the marked containers.

  2. 02
    prep / preparation

    Planning Work: Schedule

    Obtain the schedule used to choose the interception point.

  3. 03
    finale

    The Robbery

    Stop the train, open the correct containers and deliver both ECUs.

Strategies that genuinely change the route

brakes and codes

Stop the train, open only target containers

When
After photographing container codes, taking the saw and acquiring the schedule.
Plan
Destroy four brake cylinders, follow the slowing train, match the message codes and cut only the two correct containers.
Trade-off
Accurate container codes save time under fire; taking the first ECU adds more pressure.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “The E.C.U Job — complete flow”: SOLO operator: Brake-cylinder shooter + Train-chase driver + Code reader and saw operator + ECU cover.

Concrete roles

SOLO operator: Brake-cylinder shooter + Train-chase driver + Code reader and saw operator + ECU cover

Destroys four cylinders on both sides of the locomotive. Keeps the vehicle alongside the locomotive and later the containers. Matches Sessanta's message and opens only marked containers. Takes one unit or protects the second after reinforcements increase.

Actions, risk and run recovery

  1. 01
    prep / preparationTrain Inventory — boarding
    Action
    Board the cargo ship at Terminal or Elysian Island and locate the rail-shipment manifest.
    Tip
    On the ship first locate and photograph the manifest for the correct containers.
    Risk / failure condition
    Without a readable manifest the finale lacks ECU container identification.
    How to recover the run
    Return aft, frame the full document and wait for Sessanta's confirmation.
  2. 02
    prep / preparationTrain Inventory — equipment
    Action
    Record the target container codes, take the cutting saw needed to open them and deliver it to the Auto Shop.
    Tip
    Before leaving the ship collect the industrial cutting saw from the marked forward area.
    Risk / failure condition
    Leaving without the saw blocks opening the finale containers.
    How to recover the run
    Return to the forward deck, take the tool and only then deliver it to the Auto Shop.
  3. 03
    prep / preparationSchedule
    Action
    Locate the train near the power station or quarry, photograph it, steal the transport schedule and return the document to the Auto Shop.
    Tip
    In Schedule photograph the train and cylinder, then take the timetable from the control tower.
    Risk / failure condition
    A missed step does not reveal the intercept point or stopping method.
    How to recover the run
    Return to the missing marker, send the photo and only then enter the tower.
  4. 04
    finaleInterception point
    Action
    In the finale, reach the Grand Senora Desert interception point and prepare a clear line of fire on the locomotive.
    Tip
    At the interception point place players on both sides of the track before the train arrives.
    Risk / failure condition
    Late positioning leaves cylinders outside a safe firing angle.
    How to recover the run
    Do not chase immediately; reach the next predicted section and set up again.
  5. 05
    finaleBrake cylinders
    Action
    Destroy the four brake cylinders on both sides of the power unit while fighting Merryweather and the escorting Annihilator Stealth.
    Tip
    Gunners split the brake cylinders and confirm each destroyed component.
    Risk / failure condition
    Doubling one cylinder lets the train keep speed.
    How to recover the run
    Reassign remaining markers and focus fire on the missed cylinder.
  6. 06
    finaleStopping the train
    Action
    Follow the slowing train and move alongside the containers once it stops in the desert.
    Tip
    After damaging the brakes keep the vehicle parallel until the train stops in an accessible area.
    Risk / failure condition
    Leaving the train loses the boarding point and extends pursuit.
    How to recover the run
    Return to the parallel road, reacquire the train and board after it fully stops.
  7. 07
    finaleTarget containers
    Action
    Match the registration codes in Sessanta's message and use the cutting saw only on the marked containers.
    Tip
    Match container numbers to the manifest before using the saw.
    Risk / failure condition
    Opening the wrong container wastes time under fire.
    How to recover the run
    Stop cutting, read the marking and move to the correct car.
  8. 08
    finaleTwo ECUs
    Action
    Collect both control units from the opened containers; expect additional helicopters and vehicles after taking the first one.
    Tip
    Split the two ECUs between two players or use one protected route to the vehicle.
    Risk / failure condition
    A missed module blocks delivery despite recovering the first.
    How to recover the run
    Return to the second open container, take the module and regroup at the vehicle.
  9. 09
    finaleDelivery
    Action
    Leave the rail line, survive the Merryweather pursuit and deliver both ECUs to KDJ at the city drop-off.
    Tip
    Drive both ECUs to KDJ in the same protected transport and do not split them en route.
    Risk / failure condition
    Losing one carrier stops the full contract handoff.
    How to recover the run
    Stop outside fire, collect the second player and resume on one route.

Common mistakes

Unreadable container codes

Consequence
Opening the wrong container wastes time while Merryweather and the Annihilator already pressure the crew.
Correction
Stop cutting, cover the operator, reread the message and move to the exact matching number.

Brake cylinders without driver support

Consequence
Chaotic overtaking exposes the vehicle to the Annihilator and leaves a cylinder behind.
Correction
Drop behind the locomotive, remove the escort, match speed again and finish the missing side.

Both ECUs moved without cover

Consequence
Additional helicopters and vehicles can isolate the second operator and both units.
Correction
Stop chasing distant targets, regroup both ECUs at the vehicle and leave the rail line in one direction.

Pre-launch checklist

  • Both container codes, the saw and schedule are confirmed before the finale.

  • Driver and shooter have a plan for four cylinders and two ECU pickups.

  • On the ship, record both codes and deliver the saw; compare them with the message before cutting.

  • The driver matches speed and the shooter changes side only after two hits are confirmed.

  • After the first unit, one player covers the second container while the driver keeps a route off the tracks.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatContract or mission strand for 1–4 players
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Requirement: Auto Shop.

02

Contract selection

Availability may depend on a board, phone call or activity rotation.

03

Preparation

The model includes required stages before the final settlement.

04

Completion

Team choice affects pace, host payout and each partner's payout.

05

Replay or rotation

There is no single confirmed minute value; availability depends on a board, phone call or contract rotation.

05

What affects the result

Complete strand

Payout and time cover the complete cycle, not only its final job.

Host and partner model

The host and every participant have separately defined payouts; the team average does not replace those values.

Costs

Setup fees and commissions are deducted before the net result.

Time

Fast/typical/beginner: 28 min / 42 min / 1 hr 8 min.

Main strengths

  • Lower entry cost than major heists.
  • Flexible supported team size.

Constraints

  • Some contracts depend on board rotation.
  • A partner may receive a different payout from the host.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$172,000
Team net
$172,000
Rotation
Rotation-dependentno single fixed minute value
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$172,000
Each partner
$50,000
Team net
$222,000
Rotation
Rotation-dependentno single fixed minute value
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$172,000
Each partner
$50,000
Team net
$272,000
Rotation
Rotation-dependentno single fixed minute value
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$172,000
Each partner
$50,000
Team net
$322,000
Rotation
Rotation-dependentno single fixed minute value
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLORotation-dependentRotation • no single fixed minute value$172,000min: $172,000 · typical: $172,000 · max: $172,000$0min: $0 · typical: $0 · max: $0$172,000min: $172,000 · typical: $172,000 · max: $172,000$172,000min: $172,000 · typical: $172,000 · max: $172,000$245,714min: $245,714 · typical: $245,714 · max: $245,714$245,714min: $245,714 · typical: $245,714 · max: $245,714
DUORotation-dependentRotation • no single fixed minute value$222,000min: $222,000 · typical: $222,000 · max: $222,000$0min: $0 · typical: $0 · max: $0$172,000min: $172,000 · typical: $172,000 · max: $172,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$222,000min: $222,000 · typical: $222,000 · max: $222,000$245,714min: $245,714 · typical: $245,714 · max: $245,714$317,143min: $317,143 · typical: $317,143 · max: $317,143
TRIORotation-dependentRotation • no single fixed minute value$272,000min: $272,000 · typical: $272,000 · max: $272,000$0min: $0 · typical: $0 · max: $0$172,000min: $172,000 · typical: $172,000 · max: $172,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$272,000min: $272,000 · typical: $272,000 · max: $272,000$245,714min: $245,714 · typical: $245,714 · max: $245,714$388,571min: $388,571 · typical: $388,571 · max: $388,571
QUATRORotation-dependentRotation • no single fixed minute value$322,000min: $322,000 · typical: $322,000 · max: $322,000$0min: $0 · typical: $0 · max: $0$172,000min: $172,000 · typical: $172,000 · max: $172,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$322,000min: $322,000 · typical: $322,000 · max: $322,000$245,714min: $245,714 · typical: $245,714 · max: $245,714$460,000min: $460,000 · typical: $460,000 · max: $460,000
08

Key facts

Full-cycle time28 min / 42 min / 1 hr 8 min
Team1–4 players
RotationRotation-dependent • no single fixed minute value
VIDEO

Video walkthrough

Verified video · EN

The ECU Job SOLO Guide | GTA 5 Online Los Santos Tuners DLC

Train Inventory, Schedule and finale; mechanics only.

Channel
Gtamen
Published
21 Jul 2021
Checked
29 Aug 2026
Open the walkthrough on YouTube