HEISTS — AVAILABILITY
GTA Online heist cooldowns
A cooldown measures access to the next cycle, not finale duration. The table below is generated from the same availability model used by ranking, comparison and guides, preserving distinctions between solo play, group play and separate weekly states.
Cooldown, reset and rotation
A cooldown starts after a defined stage and blocks another launch. A reset renews eligibility or a limit, while a rotation changes the available pool. These concepts can coexist and should not be reduced to one timer.
When a source does not confirm one official clock time, the guide describes the relative condition instead of inventing a reset hour.
Canonical heist cooldowns
Heist • Solo / Duo / Trio / Quatro
Cayo Perico
A complete Solo and Duo guide with current loot values, gold and cocaine priority, Longfin preparations, drainage tunnel, compound, escape and Elite requirements.
- GTA$
- $400,000–$1,001,000
- RP
- 2,905 RP
Requirement: Kosatka · 1–4 playersOpen complete guide →Heist • Duo / Trio / Quatro
Diamond Casino
Three complete approaches, different preparations and variable vault contents. The calculator separates gross take, crew fees and the team result.
- GTA$
- $1,480,500–$4,711,938
- RP
- 6,166 RP
Requirement: Arcade · 2–4 playersOpen complete guide →Heist • Duo / Trio / Quatro
Doomsday — Act I
Three prep-and-setup pairs secure medical equipment, Deluxos and an Akula before the finale inside an underground IAA base.
- GTA$
- $877,500–$1,340,381
- RP
- 4,263 RP
Requirement: Facility · 2–4 playersOpen complete guide →Heist • 2P
The Fleeca Job
Two players complete the scope-out, acquire the Kuruma and run the finale as Driver and Driller.
- GTA$
- $100,625–$377,344
- RP
- 1,705 RP–2,556 RP
Requirement: High-end apartment · 2 playersOpen complete guide →