HEISTS — AVAILABILITY

GTA Online heist cooldowns

A cooldown measures access to the next cycle, not finale duration. The table below is generated from the same availability model used by ranking, comparison and guides, preserving distinctions between solo play, group play and separate weekly states.

Cooldown, reset and rotation

A cooldown starts after a defined stage and blocks another launch. A reset renews eligibility or a limit, while a rotation changes the available pool. These concepts can coexist and should not be reduced to one timer.

When a source does not confirm one official clock time, the guide describes the relative condition instead of inventing a reset hour.

Canonical heist cooldowns

HeistTeamCooldown / reset
The Cayo Perico Heist1–4 players2 hrs 24 min after a solo finale; 48 min after a group finale.
The Diamond Casino Heist2–4 playersGroup heists have a 48 min wait after the finale.
The Kortz Center Heist1–4 playersGroup heists have a 48 min wait after the finale.
Doomsday — Act III2–4 playersGroup heists have a 48 min wait after the finale.
The Fleeca Job2 playersGroup heists have a 48 min wait after the finale.
The Prison Break4 playersGroup heists have a 48 min wait after the finale.
The Humane Labs Raid4 playersGroup heists have a 48 min wait after the finale.
Series A Funding4 playersGroup heists have a 48 min wait after the finale.
The Pacific Standard Job4 playersGroup heists have a 48 min wait after the finale.
Doomsday — Act I2–4 playersGroup heists have a 48 min wait after the finale.
Doomsday — Act II2–4 playersGroup heists have a 48 min wait after the finale.

What to do while waiting

Compare a second cycle

Pair the heist with a contract or business available to the same team.

Plan owned assets

Planner accounts for platform, budget and already owned properties.

Open the complete guide

Each entry explains exactly when the wait begins and the condition for returning.

Heist • Solo / Duo / Trio / Quatro

Cayo Perico

A complete Solo and Duo guide with current loot values, gold and cocaine priority, Longfin preparations, drainage tunnel, compound, escape and Elite requirements.

GTA$
$400,000–$1,001,000
RP
2,905 RP
Requirement: Kosatka · 1–4 playersOpen complete guide

Heist • Duo / Trio / Quatro

Diamond Casino

Three complete approaches, different preparations and variable vault contents. The calculator separates gross take, crew fees and the team result.

GTA$
$1,480,500–$4,711,938
RP
6,166 RP
Requirement: Arcade · 2–4 playersOpen complete guide

Heist • Duo / Trio / Quatro

Doomsday — Act I

Three prep-and-setup pairs secure medical equipment, Deluxos and an Akula before the finale inside an underground IAA base.

GTA$
$877,500–$1,340,381
RP
4,263 RP
Requirement: Facility · 2–4 playersOpen complete guide

Heist • 2P

The Fleeca Job

Two players complete the scope-out, acquire the Kuruma and run the finale as Driver and Driller.

GTA$
$100,625–$377,344
RP
1,705 RP–2,556 RP
Requirement: High-end apartment · 2 playersOpen complete guide