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Mission strand • Solo / Co-op

Oscar Guzman Flies Again

Bring McKenzie Field Hangar online, seize Eberhard aircraft and equipment, then capture the Titan 250 D and strike three corporate targets.

Operation artwork: Oscar Guzman Flies AgainOSCAR / GUZMAN
Required purchaseMcKenzie Field Hangar
Entry cost$1,475,000
Possible GTA$$500,000–$750,000
Possible RP3,500 RP
RotationRotation-dependentno single fixed minute value
01

Complete financial model

Team gross$500,000min: $500,000 · typical: $500,000 · max: $500,000
Setup / supply cost$0min: $0 · typical: $0 · max: $0
Fees and commissions$0min: $0 · typical: $0 · max: $0
Player payout (net)$500,000min: $500,000 · typical: $500,000 · max: $500,000
Player $/h (from payout)$315,789min: $315,789 · typical: $315,789 · max: $315,789
Full-cycle timefast: 1 hr 10 min · typical: 1 hr 35 min · beginner: 2 hrs 20 min
Rotation
Rotation-dependent • no single fixed minute valueThere is no single confirmed minute value; availability depends on a board, phone call or contract rotation.
First weekly cycleThe host's state determines the first weekly finale; the reported Normal associate rate is $50,000 on repeat and $75,000 for the first weekly finale (no official figure, confidence B).

host and partner payouts are calculated separately

02

Complete step-by-step operation

OPERATIONS GUIDE V2SOLO

Bring McKenzie Field Hangar online, seize Eberhard aircraft and equipment, then capture the Titan 250 D and strike three corporate targets.

Start here

Exact requirements
  • Buy the McKenzie Field Hangar after receiving Oscar Guzman's offer and complete its setup.
Purchase / contact / menu

Use the operations station in the hangar to launch Up and Running, followed by the finale setups.

Starting location

McKenzie Field Hangar in Grapeseed.

Board or marker

Oscar's operation planning station inside the hangar.

Purchases not required
  • Other hangars, personal aircraft and their workshops neither replace McKenzie Field Hangar nor unlock the strand.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first run includes McKenzie Field Hangar setup, Up and Running, four named setups, equipment selection and the complete Titan-interception finale.

02

Story replay

Launch a replay from Oscar's station in McKenzie Field Hangar and repeat the setups needed to seize, repair, load and return the Titan.

Official mission order

  1. 01
    setup

    Up and Running

    Bring the McKenzie Field Hangar and Oscar's operation station online.

  2. 02
    setup

    Setup: Mogul

    Steal the Mogul needed to intercept the Titan.

  3. 03
    setup

    Setup: Intel

    Acquire intelligence on the Titan and Eberhard's operation route.

  4. 04
    setup

    Setup: Iron Mule

    Secure the vehicle used to load the recovered equipment.

  5. 05
    setup

    Setup: Ammunition

    Prepare the ammunition and weapons needed for the interception.

  6. 06
    finale

    The Titan Job

    Intercept the Titan, repair it, complete its cargo and return to McKenzie Field.

Strategies that genuinely change the route

aircraft and cargo

Layered Titan interception

When
After preparing the Mogul, intel, Iron Mule and ammunition.
Plan
Take and repair the Titan first, load it with the Iron Mule, remove the three Eberhard targets and return to McKenzie Field.
Trade-off
A pilot–gunners–cargo split speeds the finale, but the Titan must survive every phase.

Plan for the selected team: SOLO

Selected in the calculatorSOLO for “Oscar Guzman Flies Again — complete flow”: SOLO operator: Titan pilot + Air-defence gunner + Iron Mule operator + Eberhard target hunter.

Concrete roles

SOLO operator: Titan pilot + Air-defence gunner + Iron Mule operator + Eberhard target hunter

Keeps the aircraft positioned safely, completes repairs and flies back to McKenzie. Clears the escort during interception and protects the stationary Titan during repairs. Delivers and transfers cargo without hitting the Titan or blocking its ramp. Finds and removes the three marked targets while tracking fuel and the return route.

Actions, risk and run recovery

  1. 01
    unlockMcKenzie Field Hangar
    Action
    Buy McKenzie Field Hangar and start Up and Running. The selected difficulty applies to the entire strand unless it is cancelled by calling Oscar.
    Tip
    Finish the McKenzie Field Hangar setup and use Oscar's station, not a standard Hangar.
    Risk / failure condition
    Another Hangar does not unlock the Flies Again strand.
    How to recover the run
    Return to McKenzie, finish the introduction and launch from its laptop.
  2. 02
    prep / preparationUp and Running
    Action
    Intercept the Aztecas' Streamer216, seize its cargo and deliver it to Oscar's buyer; Eberhard's attack on the sale opens the wider operation.
    Tip
    In Up and Running choose difficulty deliberately and take the seized cargo to the buyer.
    Risk / failure condition
    An abandoned delivery or later difficulty change resets the active strand.
    How to recover the run
    Recover the buyer route; if changing difficulty, cancel with Oscar before restarting.
  3. 03
    setupSetup: Mogul
    Action
    Use the supplied Velum, reach Eberhard's aircraft and steal the Mogul needed to approach the Titan. Taking the optional second plane gives Oscar separate air support in the finale.
    Tip
    In Setup: Mogul preserve the aircraft and assign its pilot before entering heavy fire.
    Risk / failure condition
    A destroyed Mogul removes the support aircraft needed for the Titan intercept.
    How to recover the run
    Move off the area, clear threats at range and retry the aircraft capture.
  4. 04
    setupSetup: Intel
    Action
    Reach the drone station, hack the Eberhard base servers at the port and download the Titan 250 D intelligence. Then dive to the sunken boat for the signal jammers.
    Tip
    In Setup: Intel one operator collects data while cover holds the entry and exit route.
    Risk / failure condition
    A missed terminal or device leaves the Titan intel incomplete.
    How to recover the run
    Return to the final active station and confirm all intel before extraction.
  5. 05
    setupSetup: Iron Mule
    Action
    Deploy the jammers at Redwood Lights Track, lure in a DH-7 Iron Mule and steal the helicopter. Additional Mules speed up the next job, and the Insurgent can support the crew.
    Tip
    In Setup: Iron Mule one player pilots while another leads to the ship and marks cargo.
    Risk / failure condition
    Crashing the heavy helicopter into the deck or cargo can fail the setup.
    How to recover the run
    Climb vertically, stabilize and retry the pickup from a level hover.
  6. 06
    setupSetup: Ammunition
    Action
    Use the Iron Mule hooks to lift Titan ammunition crates from the ship and place them on the trailer. Anti-aircraft guns and continuously returning guards require cover for the pilots.
    Tip
    In Setup: Ammunition deliver the marked supplies without confusing them with optional equipment.
    Risk / failure condition
    Missing required ammunition leaves the Titan Job without its full armament.
    How to recover the run
    Return for the marked package, secure the transport and confirm it at the hangar station.
  7. 07
    prep / preparationOptional equipment
    Action
    The ship also holds heavy armor, a weapon crate and Mogul upgrades. Every recovered item becomes available for selection in The Titan Job.
    Tip
    Choose optional Heavy Armor, weapon crate and Mogul upgrades before launching the Titan Job.
    Risk / failure condition
    Trying to add equipment after launch does not change the active finale.
    How to recover the run
    Stop before launch, collect the chosen extras and only then reopen the finale.
  8. 08
    finaleIntercept the Titan
    Action
    Equip the prepared gear, launch in the Mogul and approach under cover of the Titan 250 D. Attack its escort and the target until it is forced to land in the Grand Senora Desert.
    Tip
    During interception keep the Mogul with the Titan and focus fire on escorts, not the capture target.
    Risk / failure condition
    Excessive Titan damage can lose the finale's only aircraft.
    How to recover the run
    Stop firing at the target, clear escorts and resume controlled pursuit to landing.
  9. 09
    finaleRepair and loading
    Action
    Clear the landing site, board the Titan and repair its engine by pressing the buttons indicated. Wait for the acquired ammunition to be loaded before takeoff.
    Tip
    After landing the pilot repairs only once gunners clear the immediate sector, then loads from the Iron Mule.
    Risk / failure condition
    Interrupted repairs or a blocked ramp exposes the stationary Titan to destruction.
    How to recover the run
    Leave the interaction, clear the wave, move the Iron Mule off the ramp and retry in order.
  10. 10
    finaleThree Eberhard targets
    Action
    Pilot the Titan 250 D and destroy the marked Kosatka, freight train and Mobile Operations Center using the prepared weapons and crew support.
    Tip
    Set the Kosatka–train–MOC order before the first attack and avoid improvised turns.
    Risk / failure condition
    Unplanned turns extend Titan exposure and consume fuel before the final target.
    How to recover the run
    Return to the nearest target in the agreed loop, stabilize course and continue the order.
  11. 11
    finaleReturn to McKenzie
    Action
    After all three targets are confirmed destroyed, fly the Titan back to McKenzie Field and land safely on the hangar runway.
    Tip
    After all three targets set course for McKenzie immediately and keep gunners on rear cover.
    Risk / failure condition
    Unnecessary combat after the objectives can destroy the Titan before landing.
    How to recover the run
    Break from attackers, line up the approach and land only with a clear runway axis.

Common mistakes

Incomplete hangar package

Consequence
A missing element leaves the finale without support aircraft, intel, transport or the required ammunition.
Correction
Return to Oscar's station and complete the missing setup; optional equipment replaces none of the four.

Repairing the Titan under fire

Consequence
Interrupted repairs and fire on the stationary aircraft can destroy the finale's only vehicle.
Correction
Stop the interaction, take cover at the fuselage, remove the nearest wave and resume repairs only on the cover call.

Poor target and return order

Consequence
Chaotic turns extend the Titan's exposure and can stop the return after the targets are complete.
Correction
Drop the distant target for the nearest marker, stabilize altitude and return to the agreed loop.

Pre-launch checklist

  • Mogul, Intel, Iron Mule and Ammunition are complete at the hangar station.

  • Pilot, gunners and cargo operator know the repair, loading and return calls.

  • Finish Mogul, Intel, Iron Mule and Ammunition before choosing optional equipment.

  • The pilot repairs only after the immediate sector is clear while gunners take every incoming target.

  • Set the order of the three targets and the return course to McKenzie Field before hunting them.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatContract or mission strand for 1–4 players
Payout modelThe host and every participant have separately defined payouts; the team average does not replace those values.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Requirement: McKenzie Field Hangar.

02

Contract selection

Availability may depend on a board, phone call or activity rotation.

03

Preparation

The model includes required stages before the final settlement.

04

Completion

Team choice affects pace, host payout and each partner's payout.

05

Replay or rotation

There is no single confirmed minute value; availability depends on a board, phone call or contract rotation.

05

What affects the result

Complete strand

Payout and time cover the complete cycle, not only its final job.

Host and partner model

The host and every participant have separately defined payouts; the team average does not replace those values.

Costs

Setup fees and commissions are deducted before the net result.

Time

Fast/typical/beginner: 1 hr 10 min / 1 hr 35 min / 2 hrs 20 min.

Main strengths

  • Lower entry cost than major heists.
  • Flexible supported team size.

Constraints

  • Some contracts depend on board rotation.
  • A partner may receive a different payout from the host.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

SOLO1P

Solo: full pace control and no crew wait.

Host / owner
$500,000
Team net
$500,000
Rotation
Rotation-dependentno single fixed minute value
DUO2P

Duo: the host and 1 partner have separate payouts.

Host / owner
$500,000
Each partner
$50,000No official partner rate — the value is reported by aligned secondary and community sources (confidence B).
Team net
$550,000
Rotation
Rotation-dependentno single fixed minute value
TRIO3P

Trio: the host and 2 partners have separate payouts.

Host / owner
$500,000
Each partner
$50,000No official partner rate — the value is reported by aligned secondary and community sources (confidence B).
Team net
$600,000
Rotation
Rotation-dependentno single fixed minute value
QUATRO4P

Quatro: the host and 3 partners have separate payouts.

Host / owner
$500,000
Each partner
$50,000No official partner rate — the value is reported by aligned secondary and community sources (confidence B).
Team net
$650,000
Rotation
Rotation-dependentno single fixed minute value
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
SOLORotation-dependentRotation • no single fixed minute value$500,000min: $500,000 · typical: $500,000 · max: $500,000$0min: $0 · typical: $0 · max: $0$500,000min: $500,000 · typical: $500,000 · max: $500,000$500,000min: $500,000 · typical: $500,000 · max: $500,000$315,789min: $315,789 · typical: $315,789 · max: $315,789$315,789min: $315,789 · typical: $315,789 · max: $315,789
DUORotation-dependentRotation • no single fixed minute value$550,000min: $550,000 · typical: $550,000 · max: $550,000$0min: $0 · typical: $0 · max: $0$500,000min: $500,000 · typical: $500,000 · max: $500,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$550,000min: $550,000 · typical: $550,000 · max: $550,000$315,789min: $315,789 · typical: $315,789 · max: $315,789$347,368min: $347,368 · typical: $347,368 · max: $347,368
TRIORotation-dependentRotation • no single fixed minute value$600,000min: $600,000 · typical: $600,000 · max: $600,000$0min: $0 · typical: $0 · max: $0$500,000min: $500,000 · typical: $500,000 · max: $500,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$600,000min: $600,000 · typical: $600,000 · max: $600,000$315,789min: $315,789 · typical: $315,789 · max: $315,789$378,947min: $378,947 · typical: $378,947 · max: $378,947
QUATRORotation-dependentRotation • no single fixed minute value$650,000min: $650,000 · typical: $650,000 · max: $650,000$0min: $0 · typical: $0 · max: $0$500,000min: $500,000 · typical: $500,000 · max: $500,000$50,000min: $50,000 · typical: $50,000 · max: $50,000$650,000min: $650,000 · typical: $650,000 · max: $650,000$315,789min: $315,789 · typical: $315,789 · max: $315,789$410,526min: $410,526 · typical: $410,526 · max: $410,526
08

Key facts

First weekly$750,000–1,125,000
Mission count6
ModeSolo or co-op
VIDEO

Video walkthrough

Verified video · EN

GTA Online McKenzie Hangar & OSCAR GUZMAN HEIST SOLO Money Guide - Step-By-Step Guide & Setup Tips

Complete Oscar Guzman cycle.

Channel
TGG
Published
5 Mar 2025
Checked
29 Aug 2026
Open the walkthrough on YouTube