Heist • 4P
The Humane Labs Raid
Five setup jobs prepare an EMP-assisted infiltration, while the finale splits four players between the Ground Team and the Valkyrie crew.
HUMANE / LABSComplete financial model
Manual finale split
Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.
Cut total100%
Gross finale pool — Humane Labs
- The host's per-activity state determines first-weekly finale eligibility; the increase covers every player. Unofficial partner rates are labelled separately in the model.
| Payout target | Repeat — Normal | Repeat — Hard | First weekly — Normal | First weekly — Hard |
|---|---|---|---|---|
| Finale | $945,000 | $1,181,250 | $1,417,500 | $1,771,875 |
Easy: $472,500 repeat / $708,750 first-weekly. Cuts and the setup fee are separate.
ranking baseline: the host takes the maximum cut and every partner gets 15%; the guide supports individual cuts, while the host pays the setup cost
Complete step-by-step operation
OPERATIONS GUIDE V2 • QUATRO
Five setup jobs prepare an EMP-assisted infiltration, while the finale splits four players between the Ground Team and the Valkyrie crew.
Start here
- Buy a High-End apartment through Dynasty 8 and complete Lester's introduction to the original heists.
Enter the planning room and select “The Humane Labs Raid — complete flow” from the available heist sequence.
The heist planning room in the host's High-End apartment.
The original heist planning board.
- Extra garage space, apartment décor and personal vehicles can help travel but do not unlock the heist.
First run and replay
These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.
First story playthrough
The first playthrough takes the host through the required “The Humane Labs Raid — complete flow” setups in order before the finale unlocks.
Story replay
After completion, return to the planning room or accept Lester's contact; a replay again requires the selected heist's setups.
Official mission order
- 01
setup Key Codes
Collect the codes during the IAA contact exchange.
- 02
setup Insurgents
Steal two Insurgents from the Merryweather test site.
- 03
setup EMP
Steal the Hydra and EMP unit needed for the raid.
- 04
setup Valkyrie
Acquire the Valkyrie helicopter for extraction.
- 05
setup Deliver EMP
Deliver the EMP Insurgent into the lab without raising the alarm.
- 06
finale The Humane Labs Raid
The Ground Team recovers the data through the lab while the Valkyrie Team holds extraction.
Strategies that genuinely change the route
Ground Team and Valkyrie
- When
- After a clean Deliver EMP and assigning two players to the lab and two to the helicopter.
- Plan
- The Ground Team jumps, gets the data and exits through the cooling tunnel; pilot and gunner keep the Valkyrie alive and collect them at the beach.
- Trade-off
- The pairs work separately through most of the finale, so they cannot repair each other's mistakes before pickup.
Plan for the selected team: QUATRO
Selected in the calculator • QUATRO for “The Humane Labs Raid — complete flow”: Ground Team — lead; Ground Team — support; Valkyrie Pilot; Valkyrie Gunner.
Concrete roles
Leads from the jump to the terminal and cooling-tunnel entry.
Handles parallel takedowns and keeps the beach exit synchronized.
Keeps the helicopter outside the heaviest fire and positions pickup.
Clears air and ground targets before and after collecting the Ground Team.
Actions, risk and run recovery
- 01
setupKey Codes - Action
- Position the Buyer, Bodyguards and Lookouts at the downtown meeting. Survive the FIB ambush, collect the codes and extract the whole crew.
- Tip
- At Key Codes place two lookouts and do not start the meeting without clear exits.
- Risk / failure condition
- The ambush traps the crew in the parking center without cover sectors.
- How to recover the run
- Fall back to the corners, clear one side at a time and recover the briefcase together.
- 02
setupInsurgents - Action
- Ambush the Davis Quartz test site, clear Merryweather and deliver both Insurgents—the standard vehicle and Pick-Up—to the drop-off.
- Tip
- Insurgent drivers keep one route while gunners prioritize vehicles blocking the convoy.
- Risk / failure condition
- Split Insurgents let security focus fire on one vehicle.
- How to recover the run
- Hold the lead vehicle behind cover, wait for the second and resume as a convoy.
- 03
setupEMP - Action
- Board the aircraft carrier, fight to the deck, steal the EMP-equipped Hydra and escort it to the Sandy Shores airfield.
- Tip
- The Hydra pilot holds altitude while the ground team clears the deck before taking the EMP.
- Risk / failure condition
- Destroying the Hydra or EMP ends the setup without securing the objective.
- How to recover the run
- Move the Hydra from fire, clear guns at range and re-approach the Insurgent.
- 04
setupValkyrie - Action
- Clear the Merryweather base at the docks, take the Valkyrie and use its mounted guns against the pursuing helicopters during delivery.
- Tip
- The Valkyrie pilot gives gunners a stable angle and avoids hovering over launchers.
- Risk / failure condition
- A stationary helicopter rapidly loses armor under concentrated fire.
- How to recover the run
- Move out of range, make a wide turn and return only after targets are called.
- 05
setupDeliver EMP - Action
- Approach Humane Labs in the Insurgent, silently remove guards and park the EMP vehicle at the marked location without raising the alarm.
- Tip
- During Deliver EMP move the Insurgent only on the camera-and-patrol lookout's call.
- Risk / failure condition
- Detection before the garage immediately fails the stealth setup.
- How to recover the run
- Stop outside sight, wait for a full patrol cycle and retry the move.
- 06
finaleFinale split - Action
- Assign two players to the Ground Team plus a Valkyrie Pilot and Gunner; check parachutes, night vision and rebreathers.
- Tip
- Before the jump confirm Ground Team, Valkyrie Team and the shared extraction call.
- Risk / failure condition
- Swapping roles after launch leaves the lab or helicopter without the proper operator.
- How to recover the run
- Restart before the jump and restore each pair's vehicle and objectives.
- 07
finaleJump and entry - Action
- The Ground Team jumps from the Valkyrie, lands at the lab and blows the door control after the EMP cuts power.
- Tip
- Both Ground Team players land at the same entrance and breach together.
- Risk / failure condition
- A split landing exposes one player without support at the entrance.
- How to recover the run
- Do not breach; regroup at the marker and enter only together.
- 08
finaleInside the lab - Action
- Move together through the dark corridors, clear security and reach the research data marked as the primary objective.
- Tip
- Inside the lab one player leads to the files while the other closes the rear flank.
- Risk / failure condition
- Enemies left behind cut off the return route with the data.
- How to recover the run
- Return to the last junction, clear the rear and resume with the objective player in the middle.
- 09
finaleCooling tunnel - Action
- The Ground Team equips rebreathers, swims through the underwater cooling tunnel and surfaces at the flare-marked beach.
- Tip
- Enter the cooling tunnel together and surface at the same marker.
- Risk / failure condition
- Separating underwater complicates pickup and can leave a player without air.
- How to recover the run
- Return to the nearest air point, regroup and continue in one line.
- 10
finaleValkyrie extraction - Action
- Pilot and Gunner hold off helicopters, collect the ground team from the beach and destroy the final Merryweather wave before leaving.
- Tip
- The Valkyrie Team clears the beach before landing and does not depart without Ground Team.
- Risk / failure condition
- An early landing exposes the helicopter and an early takeoff abandons the targets.
- How to recover the run
- Circle, remove the nearest threats and collect both players on one confirmation.
Common mistakes
Deliver EMP alarm
- Consequence
- Detection during Deliver EMP fails the setup and does not record vehicle delivery.
- Correction
- Do not continue the fight; restart the setup, return to the previous guard pair and synchronize both shots.
Split Ground Team
- Consequence
- A solo push traps the second player behind security waves and delays the tunnel route.
- Correction
- Return to the last shared doorway, clear from two angles and reform one column before the terminal.
Valkyrie over the fire zone
- Consequence
- Hovering above the lab consumes Valkyrie health before the beach pickup.
- Correction
- Move out over water, clear pursuit at range and return to the beach only on the Ground Team call.
Pre-launch checklist
Deliver EMP is complete undetected and the ground pair knows the terminal and tunnel.
Pilot and gunner know the order: air targets, beach pickup, return.
Perform paired takedowns around the Insurgent and move the vehicle only after the route is confirmed clear.
Both players wait at doors and terminals and cross the lab within mutual cover range.
The Pilot circles outside direct fire while the Gunner prioritizes helicopters over ground targets.
Expanded informational overview
Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.
How the full cycle works
This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.
Unlock
Base requirement: High-end apartment. Minimum entry cost is kept separate from the setup fee.
Plan configuration
Available approach, target, difficulty and team choices determine later costs and payout distribution.
Preparations
The model's full time includes required preparation; optional items trade extra time for a safer run.
Finale
The result depends on target or pool value, participant count, possible losses and bonus conditions.
Settlement and replay
After deductions, the pool is distributed using the payout model. Group heists have a 48 min wait after the finale.
What affects the result
The min–typical–max range accounts for a variable target, loot or difficulty where applicable.
The setup fee is deducted before the net result is calculated.
Player count and NPC crew fees can change the host and each partner's payout.
The model compares 1 hr 25 min / 2 hrs / 3 hrs, not the finale alone.
Main strengths
- High payout per completed cycle.
- Clear split between preparation, finale and settlement.
Constraints
- Entry and setup costs reduce the first return.
- The result depends on team size, cuts and cooldown.
Solo / Duo / Trio / Quatro variants
Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.
Quatro: the default ranking model is 55% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.
- Host / owner
- $494,750
- Each partner
- $141,750
- Team net
- $920,000
- Cooldown
- 48 min
Complete figures by team
Typical values for the selected cycle; every cell also contains a min–max range.
| Team | Cooldown | Team gross | Costs + fees | Host / owner | Each partner | Team net | Host / owner $/h | Team $/h |
|---|---|---|---|---|---|---|---|---|
| QUATRO | 48 minCooldown | $945,000min: $945,000 · typical: $945,000 · max: $945,000 | $25,000min: $25,000 · typical: $25,000 · max: $25,000 | $494,750min: $494,750 · typical: $494,750 · max: $494,750 | $141,750min: $141,750 · typical: $141,750 · max: $141,750 | $920,000min: $920,000 · typical: $920,000 · max: $920,000 | $247,375min: $247,375 · typical: $247,375 · max: $247,375 | $460,000min: $460,000 · typical: $460,000 · max: $460,000 |
CALCULATOR
Custom scenario calculator
Enter your own pool, costs and fees, then set every player's cut.
Manual finale split
Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.
Cut total100%
Key facts
Video walkthrough
Verified video · EN
GTA Online - Humane Labs Raid Heist Guide!
Complete Humane Labs cycle.
- Channel
- Tylarious
- Published
- 15 Apr 2025
- Checked
- 29 Aug 2026