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Heist • Duo / Trio / Quatro

Doomsday — Act II

Five prep jobs unlock four setups, followed by a finale split between a Stromberg team inside the submarine and Air Support in the Avenger.

Dedicated artwork for Doomsday — Act IIDOOMSDAY / ACT / 2
Required purchaseFacility
Entry cost$1,250,000
Possible GTA$$1,282,500–$1,959,019
Possible RP>3,000 RP
Cooldown48 min
01

Complete financial model

ADJUSTABLE CUT

Manual finale split

Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.

Cut total100%

Team gross$1,282,500min: $1,282,500 · typical: $1,282,500 · max: $1,282,500
Setup / supply cost$25,000min: $25,000 · typical: $25,000 · max: $25,000
Fees and commissions$0min: $0 · typical: $0 · max: $0
Team net$1,257,500min: $1,257,500 · typical: $1,257,500 · max: $1,257,500
Host / owner$1,065,125min: $1,065,125 · typical: $1,065,125 · max: $1,065,125
Partner 1 • 15%$192,375min: $192,375 · typical: $192,375 · max: $192,375
Host / owner $/h$511,260min: $511,260 · typical: $511,260 · max: $511,260
Partner 1 • $/h$92,340min: $92,340 · typical: $92,340 · max: $92,340
Team $/h$603,600min: $603,600 · typical: $603,600 · max: $603,600
Full-cycle timefast: 1 hr 30 min · typical: 2 hrs 5 min · beginner: 3 hrs 5 min
Cooldown
48 minGroup heists have a 48 min wait after the finale.
First weekly cycleThe host's state for this activity determines the first weekly finale; the pool increase covers every player.
Verified permanent rules

Gross finale pool — Doomsday Act II

  • The host's per-activity state determines first-weekly finale eligibility; the increase covers every player. Unofficial partner rates are labelled separately in the model.
Gross finale pool — Doomsday Act II
Payout targetRepeat — NormalRepeat — HardFirst weekly — NormalFirst weekly — Hard
The Bogdan Problem$1,282,500$1,603,125$1,567,215$1,959,019

Player cuts and prep/setup rewards are separate.

ranking baseline: the host takes the maximum cut and every partner gets 15%; the guide supports individual cuts, while the host pays the setup cost

02

Complete step-by-step operation

OPERATIONS GUIDE V2DUO

Five prep jobs unlock four setups, followed by a finale split between a Stromberg team inside the submarine and Air Support in the Avenger.

Start here

Exact requirements
  • Buy a Facility through Maze Bank Foreclosures and complete Lester's Doomsday Heist introduction.
Purchase / contact / menu

Use the Facility planning screen and select “Doomsday Act II: The Bogdan Problem”.

Starting location

The planning room inside the host's Facility.

Board or marker

The Doomsday Heist screen containing preps, setups and the finale.

Purchases not required
  • Owning an Avenger and the other Facility expansions is not required to launch the act.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first “Doomsday Act II: The Bogdan Problem” run unlocks each prep and setup in Facility-board order; the finale stays locked until the board is complete.

02

Story replay

After completion, select an available act again on the Facility screen and repeat its preps, setups and finale without changing the money model.

Official mission order

  1. 01
    prep / preparation

    Prep: Keycards

    Acquire the Merryweather access cards.

  2. 02
    setup

    Setup: Avenger

    Recover the Avenger from the dark LSIA hangar.

  3. 03
    prep / preparation

    Prep: ULP Intel

    Acquire intelligence on ULP's holding location.

  4. 04
    setup

    Setup: Rescue ULP

    Two teams locate ULP in the foundry and cover the extraction.

  5. 05
    prep / preparation

    Prep: Riot Control Van

    Steal the RCV needed to extinguish the burning wrecks.

  6. 06
    setup

    Setup: Salvage Hard Drives

    Extinguish the wrecks and recover the drives before they are destroyed.

  7. 07
    prep / preparation

    Prep: Strombergs

    Acquire the Strombergs for the underwater operation.

  8. 08
    prep / preparation

    Prep: Torpedo ECU

    Steal the torpedo control units from the barge.

  9. 09
    setup

    Setup: Submarine Recon

    Use the Strombergs to recon the submarine.

  10. 10
    finale

    The Bogdan Problem

    The Submarine Team meets Bogdan while Air Support holds the Avenger and completes extraction.

Strategies that genuinely change the route

split finale

Submarine Team and Air Support

When
After Salvage Hard Drives, Strombergs, Torpedo ECU and Submarine Recon.
Plan
One group enters the submarine and resolves Bogdan while the other keeps the Avenger alive and prepares pickup after surfacing.
Trade-off
Speed inside the submarine does not help if the Avenger is destroyed; both branches end in one shared extraction.

Plan for the selected team: DUO

Selected in the calculatorDUO for “Doomsday Act II: The Bogdan Problem”: Player A: Submarine lead + Avenger pilot; Player B: Submarine support + Avenger gunner.

Concrete roles

Player A: Submarine lead + Avenger pilot

Leads the Stromberg, airlock entry and correct route to Bogdan. Keeps the aircraft outside incoming fire and positions final pickup.

Player B: Submarine support + Avenger gunner

Covers corridors and avoids unnecessary fights before the objective. Destroys helicopters and threats to the Avenger and returning pair.

Actions, risk and run recovery

  1. 01
    prep / preparationPrep — Keycards
    Action
    Take the Police Riot carrying the LSIA hangar keycards, lose the police and deliver it to the Facility.
    Tip
    Acquire the complete Keycard set and confirm it on the Facility screen.
    Risk / failure condition
    A missing card blocks access required for the Avenger setup.
    How to recover the run
    Return to the last holder, collect the card and deliver the full set.
  2. 02
    setupSetup — Avenger
    Action
    Enter the dark hangar, clear its levels, start the backup generators and fly the Avenger to the delivery point.
    Tip
    In Avenger the pilot maintains movement while the gunner prioritizes air threats.
    Risk / failure condition
    Hovering in the center of fire can destroy the setup aircraft.
    How to recover the run
    Move outside missile range, clear helicopters at distance and re-approach.
  3. 03
    prep / preparationPrep — ULP Intel
    Action
    Eliminate the kidnappers, search the apartment, take the bag containing ULP intel and deliver it to the Facility.
    Tip
    For ULP Intel one operator collects data while the crew holds exit routes.
    Risk / failure condition
    A scattered crew can lose the data carrier or exit after the alarm.
    How to recover the run
    Return to the operator, clear the nearest corridor and escort them out together.
  4. 04
    setupSetup — Rescue ULP
    Action
    The Ground Team enters the foundry and reaches ULP while the Lookout Team covers from outside; together they secure his extraction.
    Tip
    In Rescue ULP keep the protected target behind cover and open each sector before moving him.
    Risk / failure condition
    An overextended escort exposes ULP to heavy fire.
    How to recover the run
    Return to the target, remove the nearest threat and resume with ULP inside the formation.
  5. 05
    prep / preparationPrep — Riot Control Van
    Action
    Start a riot with tear gas, wait for security to respond, steal the RCV, lose the pursuit and deliver it to the Facility.
    Tip
    Capture the Riot Control Van intact and move it only after breaking the nearest police pressure.
    Risk / failure condition
    A destroyed van blocks the hard-drive setup.
    How to recover the run
    Hold the vehicle behind cover, clear pursuers and resume on a controlled route.
  6. 06
    setupSetup — Salvage Hard Drives
    Action
    RCV Operators extinguish burning vans at four locations while the Salvage Team recovers the drives and returns under vehicle cover.
    Tip
    At Salvage Hard Drives the diver collects one drive at a time while cover holds the exit.
    Risk / failure condition
    A missed drive or lost operator leaves the prep incomplete.
    How to recover the run
    Return to the last underwater marker, confirm the drive and surface at shared cover.
  7. 07
    prep / preparationPreps — Strombergs and Torpedo ECU
    Action
    Locate the wrecked Stromberg transports and deliver the cars, then assault the offshore barge and recover the torpedo control units.
    Tip
    Complete the Strombergs and Torpedo ECU as one package before Submarine Recon.
    Risk / failure condition
    A missing vehicle or ECU locks the submarine setup.
    How to recover the run
    Return to the exact incomplete row and deliver the missing item before launch.
  8. 08
    setupSetup — Submarine Recon
    Action
    Use the Strombergs to destroy the convoy, clear sea mines, scan the wreck and Russian submarine, then return the vehicles after surfacing.
    Tip
    In Submarine Recon move the Strombergs as a pair and do not leave one at the sonar.
    Risk / failure condition
    A split pair leaves the operator without crossfire underwater.
    How to recover the run
    Return to the last shared point, regroup the vehicles and retry together.
  9. 09
    finaleFinale split
    Action
    Assign a Submarine Team to the Stromberg and Air Support to the Avenger. The air crew holds above the vessel and fights off helicopters.
    Tip
    Before the finale name Submarine Team and Air Support and confirm the Stromberg and Avenger pilots.
    Risk / failure condition
    Swapping roles splits objectives and can leave the Avenger without a pilot.
    How to recover the run
    Restart before the split and restore each pair's vehicle and objective.
  10. 10
    finaleInside the submarine
    Action
    The Submarine Team clears the crew, finds the contact, reaches the control room, photographs the intel table and plugs Clifford into the console.
    Tip
    Inside the submarine one player leads to Bogdan while the other closes corridors and handles objectives.
    Risk / failure condition
    A solo sprint opens new rooms without partner cover.
    How to recover the run
    Return to the last door, regroup and clear one compartment at a time.
  11. 11
    finaleAvenger extraction
    Action
    After the control-room sequence, the team leaves the submarine, returns to shore, rejoins Air Support and delivers the Avenger to the hangar.
    Tip
    Air Support keeps the Avenger outside the battle center until surfacing is confirmed.
    Risk / failure condition
    Landing early exposes the aircraft to helicopters and ground fire.
    How to recover the run
    Circle safely, clear aircraft and approach only on the Submarine Team's call.

Common mistakes

Incomplete prep chain

Consequence
One missing item blocks a setup or leaves the finale without its required vehicle and access.
Correction
Return to the exact incomplete Facility row and do not launch the finale until it is confirmed.

Avenger exposed to fire

Consequence
Hovering in the battle centre can destroy the Avenger even while the Submarine Team succeeds.
Correction
Leave missile range, clear helicopters at distance and return only on the surfacing call.

No shared extraction

Consequence
Surfacing far from the Avenger exposes the pair and stretches final extraction.
Correction
Stay by the Stromberg's cover, mark position and let the Avenger make a new controlled approach.

Pre-launch checklist

  • Submarine Team and Air Support know their independent goals and reunion call.

  • The Avenger does not enter pickup range before the surfacing call.

  • Check Keycards, ULP Intel, Riot Control Van, hard drives, Strombergs and Torpedo ECU before Submarine Recon.

  • The pilot maintains movement and distance while the gunner prioritizes air threats over distant infantry.

  • The Submarine Team calls exit before surfacing and Air Support sets one pickup side.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatMulti-stage heist for 2–4 players
Payout modelThe post-fee pool uses manually adjustable cuts. Rankings use the preset where the host takes the maximum and every partner gets 15%; only the host pays the setup cost.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Base requirement: Facility. Minimum entry cost is kept separate from the setup fee.

02

Plan configuration

Available approach, target, difficulty and team choices determine later costs and payout distribution.

03

Preparations

The model's full time includes required preparation; optional items trade extra time for a safer run.

04

Finale

The result depends on target or pool value, participant count, possible losses and bonus conditions.

05

Settlement and replay

After deductions, the pool is distributed using the payout model. Group heists have a 48 min wait after the finale.

05

What affects the result

Target value

The min–typical–max range accounts for a variable target, loot or difficulty where applicable.

Setup cost

The setup fee is deducted before the net result is calculated.

Cuts and NPC crew

Player count and NPC crew fees can change the host and each partner's payout.

Complete cycle time

The model compares 1 hr 30 min / 2 hrs 5 min / 3 hrs 5 min, not the finale alone.

Main strengths

  • High payout per completed cycle.
  • Clear split between preparation, finale and settlement.

Constraints

  • Entry and setup costs reduce the first return.
  • The result depends on team size, cuts and cooldown.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

DUO2P

Duo: the default ranking model is 85% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$1,065,125
Each partner
$192,375
Team net
$1,257,500
Cooldown
48 min
TRIO3P

Trio: the default ranking model is 70% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$872,750
Each partner
$192,375
Team net
$1,257,500
Cooldown
48 min
QUATRO4P

Quatro: the default ranking model is 55% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$680,375
Each partner
$192,375
Team net
$1,257,500
Cooldown
48 min
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
DUO48 minCooldown$1,282,500min: $1,282,500 · typical: $1,282,500 · max: $1,282,500$25,000min: $25,000 · typical: $25,000 · max: $25,000$1,065,125min: $1,065,125 · typical: $1,065,125 · max: $1,065,125$192,375min: $192,375 · typical: $192,375 · max: $192,375$1,257,500min: $1,257,500 · typical: $1,257,500 · max: $1,257,500$511,260min: $511,260 · typical: $511,260 · max: $511,260$603,600min: $603,600 · typical: $603,600 · max: $603,600
TRIO48 minCooldown$1,282,500min: $1,282,500 · typical: $1,282,500 · max: $1,282,500$25,000min: $25,000 · typical: $25,000 · max: $25,000$872,750min: $872,750 · typical: $872,750 · max: $872,750$192,375min: $192,375 · typical: $192,375 · max: $192,375$1,257,500min: $1,257,500 · typical: $1,257,500 · max: $1,257,500$418,920min: $418,920 · typical: $418,920 · max: $418,920$603,600min: $603,600 · typical: $603,600 · max: $603,600
QUATRO48 minCooldown$1,282,500min: $1,282,500 · typical: $1,282,500 · max: $1,282,500$25,000min: $25,000 · typical: $25,000 · max: $25,000$680,375min: $680,375 · typical: $680,375 · max: $680,375$192,375min: $192,375 · typical: $192,375 · max: $192,375$1,257,500min: $1,257,500 · typical: $1,257,500 · max: $1,257,500$326,580min: $326,580 · typical: $326,580 · max: $326,580$603,600min: $603,600 · typical: $603,600 · max: $603,600

CALCULATOR

Custom scenario calculator

Enter your own pool, costs and fees, then set every player's cut.

ADJUSTABLE CUT

Manual finale split

Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.

Cut total100%

Team net$1,257,500
Host / owner$1,065,125
Partner 115%$192,375
Host $/h$511,260
Partner 1 • $/h$92,340
Team $/h$603,600
Cooldown48 min
08

Key facts

Full-cycle time1 hr 30 min / 2 hrs 5 min / 3 hrs 5 min
Team2–4 players
Cooldown48 min
VIDEO

Video walkthrough

Verified video · EN

GTA Online: Doomsday Heist Act #2 with 2 Players (Elite & Criminal Mastermind II)

All preps, setups and finale; retained for mechanics rather than current payouts.

Channel
GTA Series Videos
Published
22 Jan 2018
Checked
29 Aug 2026
Open the walkthrough on YouTube