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Heist • Duo / Trio / Quatro

Doomsday — Act I

Three prep-and-setup pairs secure medical equipment, Deluxos and an Akula before the finale inside an underground IAA base.

Dedicated artwork for Doomsday — Act IDOOMSDAY / ACT / 1
Required purchaseFacility
Entry cost$1,250,000
Possible GTA$$877,500–$1,340,381
Possible RP4,263 RP
Cooldown48 min
01

Complete financial model

ADJUSTABLE CUT

Manual finale split

Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.

Cut total100%

Team gross$877,500min: $877,500 · typical: $877,500 · max: $877,500
Setup / supply cost$25,000min: $25,000 · typical: $25,000 · max: $25,000
Fees and commissions$0min: $0 · typical: $0 · max: $0
Team net$852,500min: $852,500 · typical: $852,500 · max: $852,500
Host / owner$720,875min: $720,875 · typical: $720,875 · max: $720,875
Partner 1 • 15%$131,625min: $131,625 · typical: $131,625 · max: $131,625
Host / owner $/h$411,929min: $411,929 · typical: $411,929 · max: $411,929
Partner 1 • $/h$75,214min: $75,214 · typical: $75,214 · max: $75,214
Team $/h$487,143min: $487,143 · typical: $487,143 · max: $487,143
Full-cycle timefast: 1 hr 15 min · typical: 1 hr 45 min · beginner: 2 hrs 40 min
Cooldown
48 minGroup heists have a 48 min wait after the finale.
First weekly cycleThe host's state for this activity determines the first weekly finale; the pool increase covers every player.
Verified permanent rules

Gross finale pool — Doomsday Act I

  • The host's per-activity state determines first-weekly finale eligibility; the increase covers every player. Unofficial partner rates are labelled separately in the model.
Gross finale pool — Doomsday Act I
Payout targetRepeat — NormalRepeat — HardFirst weekly — NormalFirst weekly — Hard
The Data Breaches$877,500$1,096,875$1,072,305$1,340,381

Player cuts and prep/setup rewards are separate.

ranking baseline: the host takes the maximum cut and every partner gets 15%; the guide supports individual cuts, while the host pays the setup cost

02

Complete step-by-step operation

OPERATIONS GUIDE V2DUO

Three prep-and-setup pairs secure medical equipment, Deluxos and an Akula before the finale inside an underground IAA base.

Start here

Exact requirements
  • Buy a Facility through Maze Bank Foreclosures and complete Lester's Doomsday Heist introduction.
Purchase / contact / menu

Use the Facility planning screen and select “Doomsday Act I: The Data Breaches”.

Starting location

The planning room inside the host's Facility.

Board or marker

The Doomsday Heist screen containing preps, setups and the finale.

Purchases not required
  • Owning an Avenger and the other Facility expansions is not required to launch the act.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first “Doomsday Act I: The Data Breaches” run unlocks each prep and setup in Facility-board order; the finale stays locked until the board is complete.

02

Story replay

After completion, select an available act again on the Facility screen and repeat its preps, setups and finale without changing the money model.

Official mission order

  1. 01
    prep / preparation

    Prep: Paramedic Equipment

    Acquire the ambulance or paramedic equipment needed for the first setup.

  2. 02
    setup

    Setup: Dead Courier

    Two teams recover the data from the morgue and the Savage aircraft.

  3. 03
    prep / preparation

    Prep: Deluxos

    Steal the Deluxos used to trace the signals.

  4. 04
    setup

    Setup: Signal Intercepts

    Hack the moving targets and destroy the data boat.

  5. 05
    prep / preparation

    Prep: Akula

    Steal the Akula needed for the server-farm entry.

  6. 06
    setup

    Setup: Server Farm

    Land on the roof, hack the servers and extract the team.

  7. 07
    finale

    The Data Breaches

    Clear the IAA base, activate the guns and defend the War Room.

Strategies that genuinely change the route

technology chain

Deluxos–Akula–IAA base

When
After Paramedic Equipment, Deluxos and Akula plus their setups are complete.
Plan
Intercept data with the Deluxos, enter the Server Farm with the Akula, then clear the IAA base and defend the War Room in the finale.
Trade-off
Vehicles speed their setups, but the finale crew must slow down in corridors and maintain one defence line.

Plan for the selected team: DUO

Selected in the calculatorDUO for “Doomsday Act I: The Data Breaches”: Player A: Deluxo/Akula pilot + Base entry lead; Player B: Data operator + War Room defender.

Concrete roles

Player A: Deluxo/Akula pilot + Base entry lead

Leads interceptions and positions the stealth approach to the Server Farm. Clears IAA corridors without stretching the crew.

Player B: Data operator + War Room defender

Handles Signal Intercepts targets and terminals needed to close the breach. Holds the nearest entrances and protects active interactions until the attack ends.

Actions, risk and run recovery

  1. 01
    prep / preparationPrep — Paramedic Equipment
    Action
    Take an ambulance carrying paramedic equipment, lose the police and deliver it to the Facility.
    Tip
    Acquire Paramedic Equipment and confirm the full outfit set before Dead Courier.
    Risk / failure condition
    Missing equipment blocks the medical cover for the setup.
    How to recover the run
    Return to the marked vehicle or crate and deliver the missing item.
  2. 02
    setupSetup — Dead Courier
    Action
    The Paramedics infiltrate the morgue and search the agent's body for data while the Recovery Team retrieves his bag and supports the extraction.
    Tip
    In Dead Courier preserve cover until the data and vehicle are secured.
    Risk / failure condition
    An early alarm separates the operator from the device and escape route.
    How to recover the run
    Pull the team to the entrance, clear one side and escort the operator out.
  3. 03
    prep / preparationPrep — Deluxos
    Action
    Find the key at the guarded property, open the garage, steal the required Deluxos, respray them and deliver them to the Facility.
    Tip
    Recover every Deluxo and keep the convoy together during delivery.
    Risk / failure condition
    Destroying one car leaves the prep incomplete.
    How to recover the run
    Hold the lead, protect the delayed vehicle and deliver the full set together.
  4. 04
    setupSetup — Signal Intercepts
    Action
    The Deluxo crew intercepts successive targets on land, water and in the air, staying in range until every data download completes.
    Tip
    In Signal Intercepts assign each Deluxo a target and confirm the hack before changing sectors.
    Risk / failure condition
    Duplicating one target leaves another transmitter active and extends the setup.
    How to recover the run
    Reassign markers, finish the missed hack and regroup before extraction.
  5. 05
    prep / preparationPrep — Akula
    Action
    Infiltrate the Fort Zancudo control tower, download the helicopter location, steal the Akula, lose the pursuit and deliver it to the Facility.
    Tip
    Take the Akula after clearing the hangar and keep the assigned pilot for Server Farm.
    Risk / failure condition
    A damaged helicopter compromises the stealth approach in the next setup.
    How to recover the run
    Move the Akula out of fire, clear the exit on foot and only then resume flight.
  6. 06
    setupSetup — Server Farm
    Action
    Land the Akula near the NOOSE facility, enter the site, locate and hack the correct servers, then extract back to the helicopter.
    Tip
    In Server Farm the data operator moves between two cover players while the pilot holds one pickup point.
    Risk / failure condition
    A split or alarm traps the operator among patrols and terminals.
    How to recover the run
    Return to the last shared entrance, remove the nearest pair and resume with the operator in the middle.
  7. 07
    finaleFinale start
    Action
    The full crew travels to the IAA satellite base in the Grand Senora Desert and clears the attackers from the entrance.
    Tip
    In the finale assign the objective operator and two cover sectors before entering the IAA base.
    Risk / failure condition
    No role split opens the rear flank during the first defense.
    How to recover the run
    Regroup at the entrance, assign sectors and only then advance.
  8. 08
    finalePush through the base
    Action
    Fight section by section through the underground corridors, covering shared entrances and side passages leading to the War Room.
    Tip
    Clear the base room by room and do not move ahead of the active objective.
    Risk / failure condition
    A lone player triggers the next wave while the crew is still fighting the previous one.
    How to recover the run
    Bring the lead back, finish the current sector and resume as a tight group.
  9. 09
    finaleWar Room defence
    Action
    At the control centre, take the gun-camera stations and destroy incoming enemies before they reach the servers.
    Tip
    In the War Room each defender holds an assigned door while the operator stays at the station.
    Risk / failure condition
    Chasing beyond sight opens an entrance and interrupts console defense.
    How to recover the run
    Return to the doorway, revive behind the console and rebuild the ring from the center.
  10. 10
    finaleFinishing the attack
    Action
    Eliminate the fleeing units and final wave around the base; the finale ends only after the IAA facility is fully secured.
    Tip
    After the attack regroup at the exit before triggering the final sequence.
    Risk / failure condition
    A player left behind can be trapped by a wave or outside the completion zone.
    How to recover the run
    Hold the interaction, collect the final player and complete with the full crew.

Common mistakes

Prep skipped before setup

Consequence
Missing equipment or vehicle blocks its paired setup and breaks act order.
Correction
Return to the incomplete pair on the board and finish its prep before relaunching the setup.

Split Server Farm

Consequence
An alarm or split traps the operator among patrols and delays later terminals.
Correction
Return to the last shared entrance, remove the nearest guard pair and resume with the operator in the middle.

Open War Room flank

Consequence
An unguarded door lets a wave interrupt defence and overwhelm the objective player.
Correction
Close the nearest door with fire, revive behind the console and rebuild the defence ring from the centre.

Pre-launch checklist

  • All three prep–setup pairs are complete on the Facility screen.

  • The data operator and War Room defenders have separate assignments.

  • On the Facility screen complete Paramedic–Dead Courier, Deluxos–Signal Intercepts and Akula–Server Farm as pairs.

  • The Akula drops the crew at one point and the data operator moves between two cover players.

  • Assign entrances and do not chase enemies beyond sight of the active station.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatMulti-stage heist for 2–4 players
Payout modelThe post-fee pool uses manually adjustable cuts. Rankings use the preset where the host takes the maximum and every partner gets 15%; only the host pays the setup cost.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Base requirement: Facility. Minimum entry cost is kept separate from the setup fee.

02

Plan configuration

Available approach, target, difficulty and team choices determine later costs and payout distribution.

03

Preparations

The model's full time includes required preparation; optional items trade extra time for a safer run.

04

Finale

The result depends on target or pool value, participant count, possible losses and bonus conditions.

05

Settlement and replay

After deductions, the pool is distributed using the payout model. Group heists have a 48 min wait after the finale.

05

What affects the result

Target value

The min–typical–max range accounts for a variable target, loot or difficulty where applicable.

Setup cost

The setup fee is deducted before the net result is calculated.

Cuts and NPC crew

Player count and NPC crew fees can change the host and each partner's payout.

Complete cycle time

The model compares 1 hr 15 min / 1 hr 45 min / 2 hrs 40 min, not the finale alone.

Main strengths

  • High payout per completed cycle.
  • Clear split between preparation, finale and settlement.

Constraints

  • Entry and setup costs reduce the first return.
  • The result depends on team size, cuts and cooldown.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

DUO2P

Duo: the default ranking model is 85% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$720,875
Each partner
$131,625
Team net
$852,500
Cooldown
48 min
TRIO3P

Trio: the default ranking model is 70% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$589,250
Each partner
$131,625
Team net
$852,500
Cooldown
48 min
QUATRO4P

Quatro: the default ranking model is 55% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$457,625
Each partner
$131,625
Team net
$852,500
Cooldown
48 min
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
DUO48 minCooldown$877,500min: $877,500 · typical: $877,500 · max: $877,500$25,000min: $25,000 · typical: $25,000 · max: $25,000$720,875min: $720,875 · typical: $720,875 · max: $720,875$131,625min: $131,625 · typical: $131,625 · max: $131,625$852,500min: $852,500 · typical: $852,500 · max: $852,500$411,929min: $411,929 · typical: $411,929 · max: $411,929$487,143min: $487,143 · typical: $487,143 · max: $487,143
TRIO48 minCooldown$877,500min: $877,500 · typical: $877,500 · max: $877,500$25,000min: $25,000 · typical: $25,000 · max: $25,000$589,250min: $589,250 · typical: $589,250 · max: $589,250$131,625min: $131,625 · typical: $131,625 · max: $131,625$852,500min: $852,500 · typical: $852,500 · max: $852,500$336,714min: $336,714 · typical: $336,714 · max: $336,714$487,143min: $487,143 · typical: $487,143 · max: $487,143
QUATRO48 minCooldown$877,500min: $877,500 · typical: $877,500 · max: $877,500$25,000min: $25,000 · typical: $25,000 · max: $25,000$457,625min: $457,625 · typical: $457,625 · max: $457,625$131,625min: $131,625 · typical: $131,625 · max: $131,625$852,500min: $852,500 · typical: $852,500 · max: $852,500$261,500min: $261,500 · typical: $261,500 · max: $261,500$487,143min: $487,143 · typical: $487,143 · max: $487,143

CALCULATOR

Custom scenario calculator

Enter your own pool, costs and fees, then set every player's cut.

ADJUSTABLE CUT

Manual finale split

Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.

Cut total100%

Team net$852,500
Host / owner$720,875
Partner 115%$131,625
Host $/h$411,929
Partner 1 • $/h$75,214
Team $/h$487,143
Cooldown48 min
08

Key facts

Full-cycle time1 hr 15 min / 1 hr 45 min / 2 hrs 40 min
Team2–4 players
Cooldown48 min
VIDEO

Video walkthrough

Verified video · EN

Gta 5 The Data Breaches Heist Guide - Doomsday Act 1 Payout Worth it?

All three prep/setup pairs and the finale.

Channel
Bawsarnold
Published
21 Aug 2022
Checked
29 Aug 2026
Open the walkthrough on YouTube