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Heist • 2P

The Fleeca Job

Two players complete the scope-out, acquire the Kuruma and run the finale as Driver and Driller.

Dedicated artwork for The Fleeca JobFLEECA / JOB
Required purchaseHigh-end apartment
Entry cost$200,000
Possible GTA$$100,625–$377,344
Possible RP1,705 RP–2,556 RP
Cooldown48 min
01

Complete financial model

ADJUSTABLE CUT

Manual finale split

Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.

Cut total100%

Team gross$201,250min: $201,250 · typical: $201,250 · max: $201,250
Setup / supply cost$11,500min: $11,500 · typical: $11,500 · max: $11,500
Fees and commissions$0min: $0 · typical: $0 · max: $0
Team net$189,750min: $189,750 · typical: $189,750 · max: $189,750
Host / owner$159,563min: $159,563 · typical: $159,563 · max: $159,563
Partner 1 • 15%$30,188min: $30,188 · typical: $30,188 · max: $30,188
Host / owner $/h$191,475min: $191,475 · typical: $191,475 · max: $191,475
Partner 1 • $/h$36,225min: $36,225 · typical: $36,225 · max: $36,225
Team $/h$227,700min: $227,700 · typical: $227,700 · max: $227,700
Full-cycle timefast: 35 min · typical: 50 min · beginner: 1 hr 15 min
Cooldown
48 minGroup heists have a 48 min wait after the finale.
First weekly cycleThe host's state for this activity determines the first weekly finale; the pool increase covers every player.
Verified permanent rules

Gross finale pool — Fleeca

  • The host's per-activity state determines first-weekly finale eligibility; the increase covers every player. Unofficial partner rates are labelled separately in the model.
Gross finale pool — Fleeca
Payout targetRepeat — NormalRepeat — HardFirst weekly — NormalFirst weekly — Hard
Easy / Normal / Hard$201,250$251,563$301,875$377,344

Easy is a separate state: $100,625 repeat / $150,938 first-weekly. The table shows Normal and Hard; cuts and the setup fee are separate.

ranking baseline: the host takes the maximum cut and every partner gets 15%; the guide supports individual cuts, while the host pays the setup cost

02

Complete step-by-step operation

OPERATIONS GUIDE V2DUO

Two players complete the scope-out, acquire the Kuruma and run the finale as Driver and Driller.

Start here

Exact requirements
  • Buy a High-End apartment through Dynasty 8 and complete Lester's introduction to the original heists.
Purchase / contact / menu

Enter the planning room and select “The Fleeca Job — complete flow” from the available heist sequence.

Starting location

The heist planning room in the host's High-End apartment.

Board or marker

The original heist planning board.

Purchases not required
  • Extra garage space, apartment décor and personal vehicles can help travel but do not unlock the heist.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first playthrough takes the host through the required “The Fleeca Job — complete flow” setups in order before the finale unlocks.

02

Story replay

After completion, return to the planning room or accept Lester's contact; a replay again requires the selected heist's setups.

Official mission order

  1. 01
    setup

    Scope Out

    Scope the bank, practise the hack and collect Lester's equipment.

  2. 02
    setup

    Kuruma

    Steal the armored Kuruma used in the finale.

  3. 03
    finale

    The Fleeca Job

    The Driver controls the customers and escape while the Driller opens box 167.

Strategies that genuinely change the route

two fixed roles

Driver and Driller without swapping

When
For exactly two players after Scope Out and Kuruma are complete.
Plan
The Driller finishes the en-route hack and drills box 167 while the Driver controls the bank, drives the Kuruma and lines up under the Cargobob.
Trade-off
Finale roles are fixed; consistency comes from practiced hacking and drilling, not an extra player.

Plan for the selected team: DUO

Selected in the calculatorDUO for “The Fleeca Job — complete flow”: Driver; Driller.

Concrete roles

Driver

Controls hostages, drives the Kuruma and positions it beneath the Cargobob magnet.

Driller

Completes the en-route hack and opens box 167 without overheating the drill.

Actions, risk and run recovery

  1. 01
    setupUnlock
    Action
    The host needs rank 12 and a high-end apartment with a planning room, then starts the heist at the board after Lester's contact.
    Tip
    The host verifies rank and the High-End Apartment before inviting the second player.
    Risk / failure condition
    Missing the planning room or Lester introduction blocks Scope Out.
    How to recover the run
    Complete Lester's contact and relaunch from the apartment board.
  2. 02
    setupScope Out — bank
    Action
    Take Lester's car to the Fleeca branch on Great Ocean Highway and inspect the camera feed and entrance.
    Tip
    The driver holds a steady route so the passenger can observe the bank and panel.
    Risk / failure condition
    A missed scope point does not start hacking practice.
    How to recover the run
    Return to the bank marker and wait for Lester's full confirmation.
  3. 03
    setupScope Out — hacking practice
    Action
    On the drive from the bank to the factory, the passenger completes all three levels of the hacking app used again in the finale.
    Tip
    The Driller completes the full circuit practice before reaching the factory.
    Risk / failure condition
    An unpractised hack delays the finale and the Driver cannot take over.
    How to recover the run
    Stop safely and finish the sequence before the next marker.
  4. 04
    setupScope Out — equipment
    Action
    At Lester's factory, switch to Paige's Granger and deliver the equipment to the host's apartment garage.
    Tip
    Collect the laptop and device from the marked factory station.
    Risk / failure condition
    A left-behind item prevents Scope Out from completing.
    How to recover the run
    Return to the active table, collect the missing gear and only then leave.
  5. 05
    setupKuruma
    Action
    Reach the top of the Del Perro parking structure, clear the Kkangpae crew, take the armored Kuruma and keep it intact on the way out.
    Tip
    Clear the parking first, then one driver takes the Kuruma and avoids unnecessary combat.
    Risk / failure condition
    A destroyed Kuruma loses the vehicle required for the finale.
    How to recover the run
    Hold the car behind cover, clear the nearest pursuit and resume on a controlled route.
  6. 06
    finaleRole split
    Action
    Before the finale, assign Driver and Driller. The Driller completes the remote hack during the drive while the Driver handles the Kuruma.
    Tip
    Do not swap Driver and Driller after finale roles are confirmed.
    Risk / failure condition
    A swap gives hacking or crowd control to an unprepared player.
    How to recover the run
    Restart before entering the bank and restore the original roles.
  7. 07
    finaleBank entry
    Action
    After the system is unlocked, equip masks. The Driver destroys the cameras and keeps the witnesses intimidated without killing them.
    Tip
    The Driver controls the hostages while the Driller goes straight to the back room.
    Risk / failure condition
    Poor crowd control triggers the alarm and extends drilling under pressure.
    How to recover the run
    The Driver returns to the lobby, stabilizes the crowd and only then signals the Driller.
  8. 08
    finaleDeposit box 167
    Action
    The Driller reaches the vault and drills deposit box 167 while managing pressure and heat, then returns to the Kuruma.
    Tip
    Drill box 167 in short inputs and release as temperature rises.
    Risk / failure condition
    An overheated drill stops progress while the Driver remains exposed in the bank.
    How to recover the run
    Release pressure, cool the bit and resume without resetting position.
  9. 09
    finaleEscape
    Action
    The Driver reaches the bridge pickup and positions the Kuruma beneath the Cargobob magnet, which lifts the car and crew.
    Tip
    The Driver holds a straight line beneath the Cargobob magnet and matches speed.
    Risk / failure condition
    A sharp turn misses the magnet and extends the Kuruma pursuit.
    How to recover the run
    Create space, straighten the car and make a second stable approach down the lane centre.

Common mistakes

Unpractised hack

Consequence
A stalled car hack delays entry and the Driver cannot take over that role.
Correction
Do not reach the bank; hold the Kuruma safely and let the Driller finish the sequence.

Overheated drill

Consequence
Overheating stops box 167 progress while the Driver must control the crowd for longer.
Correction
Release pressure, cool the bit and resume with short inputs without resetting the whole sequence.

Missing the Cargobob magnet

Consequence
A collision or veering away beneath the helicopter extends the pursuit and exposes the Kuruma.
Correction
Straighten the car, create a short gap and make a second stable approach down the lane centre.

Pre-launch checklist

  • The Driller completed hack practice and knows drill-temperature control.

  • The Driver knows bank crowd control and the Cargobob approach line.

  • The Driller finishes the circuit practice during Scope Out before the host launches the finale.

  • Feed the drill gradually and release as heat rises instead of holding full pressure.

  • The Driver holds a straight line and matches speed beneath the magnet instead of turning sharply.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatMulti-stage heist for 2 players
Payout modelThe post-fee pool uses manually adjustable cuts. Rankings use the preset where the host takes the maximum and every partner gets 15%; only the host pays the setup cost.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Base requirement: High-end apartment. Minimum entry cost is kept separate from the setup fee.

02

Plan configuration

Available approach, target, difficulty and team choices determine later costs and payout distribution.

03

Preparations

The model's full time includes required preparation; optional items trade extra time for a safer run.

04

Finale

The result depends on target or pool value, participant count, possible losses and bonus conditions.

05

Settlement and replay

After deductions, the pool is distributed using the payout model. Group heists have a 48 min wait after the finale.

05

What affects the result

Target value

The min–typical–max range accounts for a variable target, loot or difficulty where applicable.

Setup cost

The setup fee is deducted before the net result is calculated.

Cuts and NPC crew

Player count and NPC crew fees can change the host and each partner's payout.

Complete cycle time

The model compares 35 min / 50 min / 1 hr 15 min, not the finale alone.

Main strengths

  • High payout per completed cycle.
  • Clear split between preparation, finale and settlement.

Constraints

  • Entry and setup costs reduce the first return.
  • The result depends on team size, cuts and cooldown.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

DUO2P

Duo: the default ranking model is 85% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$159,563
Each partner
$30,188
Team net
$189,750
Cooldown
48 min
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
DUO48 minCooldown$201,250min: $201,250 · typical: $201,250 · max: $201,250$11,500min: $11,500 · typical: $11,500 · max: $11,500$159,563min: $159,563 · typical: $159,563 · max: $159,563$30,188min: $30,188 · typical: $30,188 · max: $30,188$189,750min: $189,750 · typical: $189,750 · max: $189,750$191,475min: $191,475 · typical: $191,475 · max: $191,475$227,700min: $227,700 · typical: $227,700 · max: $227,700

CALCULATOR

Custom scenario calculator

Enter your own pool, costs and fees, then set every player's cut.

ADJUSTABLE CUT

Manual finale split

Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.

Cut total100%

Team net$189,750
Host / owner$159,563
Partner 115%$30,188
Host $/h$191,475
Partner 1 • $/h$36,225
Team $/h$227,700
Cooldown48 min
08

Key facts

Full-cycle time35 min / 50 min / 1 hr 15 min
Team2 players
Cooldown48 min
VIDEO

Video walkthrough

Verified video · EN

GTA Online - The Fleeca Job Heist Guide (Setups & Finale)

All setups and finale.

Channel
Tylarious
Published
11 Apr 2025
Checked
29 Aug 2026
Open the walkthrough on YouTube