Back to ranking

Heist • 4P

The Prison Break

This four-player heist includes four setup jobs and a finale with Pilot, Demolition, Prison Officer and Prisoner roles.

Dedicated artwork for The Prison BreakPRISON / BREAK
Required purchaseHigh-end apartment
Entry cost$200,000
Possible GTA$$350,000–$1,312,500
Possible RP1,705 RP–3,700 RP
Cooldown48 min
01

Complete financial model

ADJUSTABLE CUT

Manual finale split

Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.

Cut total100%

Team gross$700,000min: $700,000 · typical: $700,000 · max: $700,000
Setup / supply cost$25,000min: $25,000 · typical: $25,000 · max: $25,000
Fees and commissions$0min: $0 · typical: $0 · max: $0
Team net$675,000min: $675,000 · typical: $675,000 · max: $675,000
Host / owner$360,000min: $360,000 · typical: $360,000 · max: $360,000
Partner 1 • 15%$105,000min: $105,000 · typical: $105,000 · max: $105,000
Partner 2 • 15%$105,000min: $105,000 · typical: $105,000 · max: $105,000
Partner 3 • 15%$105,000min: $105,000 · typical: $105,000 · max: $105,000
Host / owner $/h$205,714min: $205,714 · typical: $205,714 · max: $205,714
Partner 1 • $/h$60,000min: $60,000 · typical: $60,000 · max: $60,000
Partner 2 • $/h$60,000min: $60,000 · typical: $60,000 · max: $60,000
Partner 3 • $/h$60,000min: $60,000 · typical: $60,000 · max: $60,000
Team $/h$385,714min: $385,714 · typical: $385,714 · max: $385,714
Full-cycle timefast: 1 hr 15 min · typical: 1 hr 45 min · beginner: 2 hrs 40 min
Cooldown
48 minGroup heists have a 48 min wait after the finale.
First weekly cycleThe host's state for this activity determines the first weekly finale; the pool increase covers every player.
Verified permanent rules

Gross finale pool — Prison Break

  • The host's per-activity state determines first-weekly finale eligibility; the increase covers every player. Unofficial partner rates are labelled separately in the model.
Gross finale pool — Prison Break
Payout targetRepeat — NormalRepeat — HardFirst weekly — NormalFirst weekly — Hard
Finale$700,000$875,000$1,050,000$1,312,500

Easy: $350,000 repeat / $525,000 first-weekly. Cuts and the setup fee are separate.

ranking baseline: the host takes the maximum cut and every partner gets 15%; the guide supports individual cuts, while the host pays the setup cost

02

Complete step-by-step operation

OPERATIONS GUIDE V2QUATRO

This four-player heist includes four setup jobs and a finale with Pilot, Demolition, Prison Officer and Prisoner roles.

Start here

Exact requirements
  • Buy a High-End apartment through Dynasty 8 and complete Lester's introduction to the original heists.
Purchase / contact / menu

Enter the planning room and select “The Prison Break — complete flow” from the available heist sequence.

Starting location

The heist planning room in the host's High-End apartment.

Board or marker

The original heist planning board.

Purchases not required
  • Extra garage space, apartment décor and personal vehicles can help travel but do not unlock the heist.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first playthrough takes the host through the required “The Prison Break — complete flow” setups in order before the finale unlocks.

02

Story replay

After completion, return to the planning room or accept Lester's contact; a replay again requires the selected heist's setups.

Official mission order

  1. 01
    setup

    Plane

    Steal the Velum needed to extract Rashkovsky.

  2. 02
    setup

    Bus

    Steal the prison bus and obtain access to Bolingbroke.

  3. 03
    setup

    Station

    Two teams recover the transport schedule and Rashkovsky's vehicle.

  4. 04
    setup

    Wet Work

    Two teams remove the lawyers and partner threatening the breakout.

  5. 05
    finale

    The Prison Break

    The Ground Team extracts Rashkovsky, the Pilot lands the Velum and Demolition provides air cover.

Strategies that genuinely change the route

prison and air

Four roles, one extraction window

When
When Prisoner, Officer, Pilot and Demolition know their separate finale objectives.
Plan
The ground team extracts Rashkovsky, the Pilot waits away from the worst fire until called and Demolition clears air escorts with the Buzzard.
Trade-off
No role can replace another mid-mission; success depends on a synchronized landing after the yard is clear.

Plan for the selected team: QUATRO

Selected in the calculatorQUATRO for “The Prison Break — complete flow”: Prisoner; Prison Officer; Pilot; Demolition.

Concrete roles

Prisoner

Moves through sectors with the Officer and keeps Rashkovsky moving.

Prison Officer

Opens the route and protects the Prisoner and Rashkovsky in the yard.

Pilot

Keeps the Velum airborne and lands only when called by the ground team.

Demolition

Takes the Buzzard, destroys escorts and secures the Velum approach.

Actions, risk and run recovery

  1. 01
    setupPlane
    Action
    Clear the Vagos from McKenzie Airfield, take the Velum and deliver it to the LSIA hangar; the same plane extracts the crew in the finale.
    Tip
    The plane pilot keeps the Velum away from heavy fire while the crew clears the runway.
    Risk / failure condition
    Destroying the Velum fails the setup and loses the finale aircraft.
    How to recover the run
    Move the plane away, clear the nearest shooters and retry the approach.
  2. 02
    setupBus
    Action
    Stop the prison convoy, destroy its escort helicopter, take the bus, lose the police and store it at the Sandy Shores scrapyard.
    Tip
    Block the Prison Bus before boarding and remove the driver without damaging the bus.
    Risk / failure condition
    A damaged or lost bus blocks the prison disguise.
    How to recover the run
    Break from combat, reacquire the vehicle and deliver it after losing the police.
  3. 03
    setupStation — police station
    Action
    A two-player team acquires a cruiser, loses the wanted level, enters Mission Row in uniform, steals the bus schedule and destroys the cruiser.
    Tip
    The station team enters in uniform and takes the schedule without drawing weapons.
    Risk / failure condition
    Broken cover removes the safe route to the schedule.
    How to recover the run
    Leave the building, clear the alert and retry together in the prepared uniforms.
  4. 04
    setupStation — cargo ship
    Action
    The other team boards the cargo ship, opens the container and delivers Rashkovsky's Casco to the designated garage.
    Tip
    The cargo-ship team clears deck by deck and stays together at the container.
    Risk / failure condition
    A lone objective player is surrounded before the car can be recovered.
    How to recover the run
    Return to the last ladder, regroup and clear the container route again.
  5. 05
    setupWet Work
    Action
    The City Hall Team eliminates two lawyers and recovers the deposition while the Mansion Team takes out Popov and leaves his property.
    Tip
    Both Wet Work pairs confirm their targets before starting eliminations.
    Risk / failure condition
    An early shot alerts the second target and breaks the parallel plan.
    How to recover the run
    Cease fire, reacquire both targets and execute on one call.
  6. 06
    finaleFinale roles
    Action
    Prison Officer and Prisoner enter Bolingbroke in the bus; Pilot collects the Velum while Demolition intercepts the incoming bus and later takes the Buzzard.
    Tip
    Name the Prisoner, Officer, Pilot and Demolition before confirming the lobby.
    Risk / failure condition
    Mixing vehicles or outfits stalls one of the parallel branches.
    How to recover the run
    Restart before entry and return each player to their assigned vehicle.
  7. 07
    finaleEntering Bolingbroke
    Action
    The ground team parks inside and pushes through the prison sectors to Rashkovsky, using cover against guards and NOOSE.
    Tip
    The Officer leads through security while the Prisoner stays behind the opened route.
    Risk / failure condition
    Broken cover at the gate surrounds the pair before reaching Rashkovsky.
    How to recover the run
    Pull the pair to the last cover, clear one sector and resume together.
  8. 08
    finaleAir support
    Action
    The Pilot keeps the Velum clear of the jets while Demolition uses the Buzzard to destroy them and cover the prison escape.
    Tip
    Demolition takes the Buzzard and clears fighters before the Pilot starts the final approach.
    Risk / failure condition
    The Velum can be destroyed on the runway if it lands under active escorts.
    How to recover the run
    The Pilot circles away while Demolition clears aircraft and confirms safe airspace.
  9. 09
    finaleCollecting Rashkovsky
    Action
    After clearing the yard, bring Rashkovsky to the Velum, wait for the full team and take off before more units close the runway.
    Tip
    The Officer leads, the Prisoner covers the rear and both wait for Rashkovsky at every transition.
    Risk / failure condition
    Leaving the escort target behind stalls the yard exit.
    How to recover the run
    Return to his last marker, clear nearby guards and resume as a tight group.
  10. 10
    finaleDrop and extraction
    Action
    The Pilot flies to the drop zone; the players parachute to the beach and board Demolition's Buzzard for extraction.
    Tip
    Board the Velum together, jump on one call and regroup at the beach.
    Risk / failure condition
    A split jump leaves a player outside the pickup zone and delays extraction.
    How to recover the run
    Circle the shared point, wait for the final player and only then board the Buzzard.

Common mistakes

Unprepared finale roles

Consequence
Mixing up the prison disguise, Velum or Buzzard stalls parallel branches with no quick swap.
Correction
Restart the checkpoint and return everyone to their assigned vehicle or entrance before the Prisoner moves.

Rashkovsky left behind

Consequence
Pushing the next sector too fast separates the escort and can stall the exit sequence.
Correction
Return to Rashkovsky's last marker, remove nearby guards and resume as a tight group.

Velum lands too early

Consequence
An early landing exposes the Velum and can destroy the only extraction route.
Correction
Go around again, let Demolition clear pursuit and make a new approach after the Ground Team regroups.

Pre-launch checklist

  • Each of the four fixed roles has an owner who knows when their branch begins.

  • The Pilot does not land without the shared Ground Team and Demolition call.

  • Use the setups to rehearse the finale and name Prisoner, Officer, Pilot and Demolition before launch.

  • The Officer leads, the Prisoner covers the rear and both slow down whenever Rashkovsky stops at an obstacle.

  • The Pilot approaches only after the yard call and Demolition confirms clear airspace.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatMulti-stage heist for 4 players
Payout modelThe post-fee pool uses manually adjustable cuts. Rankings use the preset where the host takes the maximum and every partner gets 15%; only the host pays the setup cost.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Base requirement: High-end apartment. Minimum entry cost is kept separate from the setup fee.

02

Plan configuration

Available approach, target, difficulty and team choices determine later costs and payout distribution.

03

Preparations

The model's full time includes required preparation; optional items trade extra time for a safer run.

04

Finale

The result depends on target or pool value, participant count, possible losses and bonus conditions.

05

Settlement and replay

After deductions, the pool is distributed using the payout model. Group heists have a 48 min wait after the finale.

05

What affects the result

Target value

The min–typical–max range accounts for a variable target, loot or difficulty where applicable.

Setup cost

The setup fee is deducted before the net result is calculated.

Cuts and NPC crew

Player count and NPC crew fees can change the host and each partner's payout.

Complete cycle time

The model compares 1 hr 15 min / 1 hr 45 min / 2 hrs 40 min, not the finale alone.

Main strengths

  • High payout per completed cycle.
  • Clear split between preparation, finale and settlement.

Constraints

  • Entry and setup costs reduce the first return.
  • The result depends on team size, cuts and cooldown.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

QUATRO4P

Quatro: the default ranking model is 55% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$360,000
Each partner
$105,000
Team net
$675,000
Cooldown
48 min
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
QUATRO48 minCooldown$700,000min: $700,000 · typical: $700,000 · max: $700,000$25,000min: $25,000 · typical: $25,000 · max: $25,000$360,000min: $360,000 · typical: $360,000 · max: $360,000$105,000min: $105,000 · typical: $105,000 · max: $105,000$675,000min: $675,000 · typical: $675,000 · max: $675,000$205,714min: $205,714 · typical: $205,714 · max: $205,714$385,714min: $385,714 · typical: $385,714 · max: $385,714

CALCULATOR

Custom scenario calculator

Enter your own pool, costs and fees, then set every player's cut.

ADJUSTABLE CUT

Manual finale split

Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.

Cut total100%

Team net$675,000
Host / owner$360,000
Partner 115%$105,000
Partner 215%$105,000
Partner 315%$105,000
Host $/h$205,714
Partner 1 • $/h$60,000
Partner 2 • $/h$60,000
Partner 3 • $/h$60,000
Team $/h$385,714
Cooldown48 min
08

Key facts

Full-cycle time1 hr 15 min / 1 hr 45 min / 2 hrs 40 min
Team4 players
Cooldown48 min
VIDEO

Video walkthrough

Verified video · EN

GTA Online - Prison Break Heist Guide (Setups & Finale)

All setups, team roles and finale.

Channel
Tylarious
Published
14 Apr 2025
Checked
29 Aug 2026
Open the walkthrough on YouTube