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Heist • 4P

The Pacific Standard Job

Five setup jobs secure the transponder, hacking equipment, charges and bikes before a four-player crew hits the flagship bank.

Dedicated artwork for The Pacific Standard JobPACIFIC / STANDARD
Required purchaseHigh-end apartment
Entry cost$200,000
Possible GTA$$750,000–$2,812,500
Possible RP1,500 RP–3,400 RP
Cooldown48 min
01

Complete financial model

ADJUSTABLE CUT

Manual finale split

Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.

Cut total100%

Team gross$1,500,000min: $1,500,000 · typical: $1,500,000 · max: $1,500,000
Setup / supply cost$25,000min: $25,000 · typical: $25,000 · max: $25,000
Fees and commissions$0min: $0 · typical: $0 · max: $0
Team net$1,475,000min: $1,475,000 · typical: $1,475,000 · max: $1,475,000
Host / owner$800,000min: $800,000 · typical: $800,000 · max: $800,000
Partner 1 • 15%$225,000min: $225,000 · typical: $225,000 · max: $225,000
Partner 2 • 15%$225,000min: $225,000 · typical: $225,000 · max: $225,000
Partner 3 • 15%$225,000min: $225,000 · typical: $225,000 · max: $225,000
Host / owner $/h$355,556min: $355,556 · typical: $355,556 · max: $355,556
Partner 1 • $/h$100,000min: $100,000 · typical: $100,000 · max: $100,000
Partner 2 • $/h$100,000min: $100,000 · typical: $100,000 · max: $100,000
Partner 3 • $/h$100,000min: $100,000 · typical: $100,000 · max: $100,000
Team $/h$655,556min: $655,556 · typical: $655,556 · max: $655,556
Full-cycle timefast: 1 hr 35 min · typical: 2 hrs 15 min · beginner: 3 hrs 25 min
Cooldown
48 minGroup heists have a 48 min wait after the finale.
First weekly cycleThe host's state for this activity determines the first weekly finale; the pool increase covers every player.
Verified permanent rules

Gross finale pool — Pacific Standard

  • The host's per-activity state determines first-weekly finale eligibility; the increase covers every player. Unofficial partner rates are labelled separately in the model.
Gross finale pool — Pacific Standard
Payout targetRepeat — NormalRepeat — HardFirst weekly — NormalFirst weekly — Hard
Finale$1,500,000$1,875,000$2,250,000$2,812,500

Easy: $750,000 repeat / $1,125,000 first-weekly. Cuts, cash loss and the setup fee are separate.

ranking baseline: the host takes the maximum cut and every partner gets 15%; the guide supports individual cuts, while the host pays the setup cost

02

Complete step-by-step operation

OPERATIONS GUIDE V2QUATRO

Five setup jobs secure the transponder, hacking equipment, charges and bikes before a four-player crew hits the flagship bank.

Start here

Exact requirements
  • Buy a High-End apartment through Dynasty 8 and complete Lester's introduction to the original heists.
Purchase / contact / menu

Enter the planning room and select “The Pacific Standard Job — complete flow” from the available heist sequence.

Starting location

The heist planning room in the host's High-End apartment.

Board or marker

The original heist planning board.

Purchases not required
  • Extra garage space, apartment décor and personal vehicles can help travel but do not unlock the heist.

First run and replay

These are two persistent story instructions. They are not the finance calculator's weekly-variant switch.

01

First story playthrough

The first playthrough takes the host through the required “The Pacific Standard Job — complete flow” setups in order before the finale unlocks.

02

Story replay

After completion, return to the planning room or accept Lester's contact; a replay again requires the selected heist's setups.

Official mission order

  1. 01
    setup

    Vans

    Photograph the Post OP vans and identify the correct transponder.

  2. 02
    setup

    Signal

    Rescue Avi Schwartzman and take him to the safehouse.

  3. 03
    setup

    Hack

    Steal the hacking device from the rival crew.

  4. 04
    setup

    Convoy

    Stop the Merryweather convoy and deliver its truck.

  5. 05
    setup

    Bikes

    Steal the four Lectros prepared for the escape.

  6. 06
    finale

    The Pacific Standard Job

    Open the vault, control the crowd and take the full crew through the canyon to the Dinghy.

Strategies that genuinely change the route

vault and Lectro

Bank roles through to the boat

When
For four players after Vans, Signal, Hack, Convoy and Bikes.
Plan
Hacker and Demolition open the vault, two players control the crowd, then all four leave on one route to the Lectros, canyon and boat.
Trade-off
Speed in the bank does not offset money lost in a split escape; shared checkpoints matter more.

Plan for the selected team: QUATRO

Selected in the calculatorQUATRO for “The Pacific Standard Job — complete flow”: Hacker; Demolition; Crowd Control A; Crowd Control B / escape.

Concrete roles

Hacker

Opens the vault system and completes required terminals.

Demolition

Places charges on the correct doors in sync with the Hacker.

Crowd Control A

Maintains intimidation without uncontrolled fire.

Crowd Control B / escape

Closes the rear in the bank and leads regrouping at the Lectros and boat.

Actions, risk and run recovery

  1. 01
    setupVans
    Action
    Split into Navigators and Drivers, photograph the Post OP vans and identify the vehicle carrying the correct transponder.
    Tip
    In Vans split driving and photography so plate photos are taken without stopping in traffic.
    Risk / failure condition
    Losing the correct van or taking an unreadable photo extends the search.
    How to recover the run
    Loop onto a parallel street, reacquire the van and take a closer photograph.
  2. 02
    setupSignal
    Action
    Take the transponder to Avi Schwartzman's island, clear the police, collect Avi and deliver him so he can tune the device.
    Tip
    In Signal the transponder operator stays with Avi while cover holds shoreline approaches.
    Risk / failure condition
    Leaving Avi interrupts the transfer and exposes him to fire.
    How to recover the run
    Return to the device, clear the nearest sector and finish the transfer before extraction.
  3. 03
    setupHack
    Action
    The Decoy Team attacks the crew around the black Gang Burrito, while the Transporter swaps the device between vans and delivers the correct rig to Paige.
    Tip
    The Hacker leads terminals while the crew stays behind doors as they open.
    Risk / failure condition
    Moving early separates the Hacker from cover and stalls progress.
    How to recover the run
    Return to the previous door, protect the terminal and resume only after it fully opens.
  4. 04
    setupConvoy
    Action
    Set an ambush on the Merryweather route, destroy the escort and helicopter, take the truck carrying thermal charges and deliver it.
    Tip
    In Convoy remove the Savage first, then surround and capture the Barracks intact.
    Risk / failure condition
    Focusing fire on the truck can destroy the required objective.
    How to recover the run
    Shift fire to escorts, stop the truck and capture it after clearing the road.
  5. 05
    setupBikes
    Action
    Clear the Lost MC clubhouse without damaging the vehicles, take all four Lectros and deliver them to the cache near the bank.
    Tip
    At Bikes stage every Lectro toward one chosen escape route.
    Risk / failure condition
    Scattered bikes delay the finale escape under full pursuit.
    How to recover the run
    Stage the missing bike at the shared exit and confirm all four before leaving.
  6. 06
    finaleBank roles
    Action
    Assign Hacker, Demolition and two Crowd Control players. The latter pair keeps the witnesses intimidated and prevents panic from escalating.
    Tip
    Assign Crowd Control, Hacker and Demolition, with the fourth player as mobile cover.
    Risk / failure condition
    An unfilled hostage or door role triggers the alarm before the vault.
    How to recover the run
    Restart before entry and restore roles to match the bank interactions.
  7. 07
    finaleVault
    Action
    The Hacker opens the security system, Demolition burns through successive doors with thermal charges, and the assigned players collect the cash.
    Tip
    Hacker and Demolition perform their interactions while Crowd Control holds the lobby.
    Risk / failure condition
    Leaving the crowd to help at the vault raises the alarm and exposes the take.
    How to recover the run
    Crowd Control returns to the lobby while the vault pair finishes without swapping roles.
  8. 08
    finaleLeaving the bank
    Action
    Regroup at the exit, push through NOOSE to the alley and keep the player carrying cash covered.
    Tip
    After leaving the bank keep the take carrier inside a tight formation.
    Risk / failure condition
    A solo sprint through the alley causes damage and loss of retained take.
    How to recover the run
    Return to the last cover, clear one section and move the entire crew.
  9. 09
    finaleLectros and canyon
    Action
    Take the prepared Lectros through the checkpoints to Raton Canyon and keep the full crew together.
    Tip
    Ride one canyon line on the Lectros and wait after each major obstacle.
    Risk / failure condition
    A split route leaves a player unsupported and can miss the shared jump.
    How to recover the run
    Hold the lead after the next bend, regroup all four markers and resume together.
  10. 10
    finaleJump and boat
    Action
    At the end of the route, jump into the canyon, deploy parachutes and reach the Dinghy used by all four players to escape.
    Tip
    Take the jump in order, reach the Dinghy and do not depart before the full crew boards.
    Risk / failure condition
    Leaving early strands the take or a player outside the completion zone.
    How to recover the run
    Circle the shore, collect the final player and only then head for delivery.

Common mistakes

Lost crowd control

Consequence
Panic in the bank increases security pressure and pulls the Hacker or Demolition from the doors.
Correction
Everyone returns to their side of the room; vault operators stay on interactions while Crowd Control rebuilds intimidation.

Split bank exit

Consequence
A lone runner absorbs all incoming fire and directly reduces the retained take.
Correction
Hold the lead behind cover, regroup all four and move the carrier between two pairs.

Escape without regrouping

Consequence
A missed checkpoint or lost bike stretches the team and exposes the money carrier.
Correction
The nearest player protects the stranded teammate, the others wait at the next point and nobody boards the boat until regrouped.

Pre-launch checklist

  • Hacker, Demolition and both Crowd Control roles are assigned before entry.

  • The crew knows regroup points: bank exit, Lectros, canyon and boat.

  • Two players divide the room and maintain intimidation without unnecessary hostage fire.

  • The money carrier stays protected and the group crosses each corner only after the front is clear.

  • At the Lectros, canyon jump and boat, everyone waits for all four players to confirm.

03

Expanded informational overview

Guide scopeThis section organizes the complete cycle: requirements, phases, figures and dependencies. The detailed operation flow is in the walkthrough above.

Activity formatMulti-stage heist for 4 players
Payout modelThe post-fee pool uses manually adjustable cuts. Rankings use the preset where the host takes the maximum and every partner gets 15%; only the host pays the setup cost.
04

How the full cycle works

This section complements the walkthrough with full-cycle dependencies: unlock, preparations, finale, settlement and the next available attempt.

01

Unlock

Base requirement: High-end apartment. Minimum entry cost is kept separate from the setup fee.

02

Plan configuration

Available approach, target, difficulty and team choices determine later costs and payout distribution.

03

Preparations

The model's full time includes required preparation; optional items trade extra time for a safer run.

04

Finale

The result depends on target or pool value, participant count, possible losses and bonus conditions.

05

Settlement and replay

After deductions, the pool is distributed using the payout model. Group heists have a 48 min wait after the finale.

05

What affects the result

Target value

The min–typical–max range accounts for a variable target, loot or difficulty where applicable.

Setup cost

The setup fee is deducted before the net result is calculated.

Cuts and NPC crew

Player count and NPC crew fees can change the host and each partner's payout.

Complete cycle time

The model compares 1 hr 35 min / 2 hrs 15 min / 3 hrs 25 min, not the finale alone.

Main strengths

  • High payout per completed cycle.
  • Clear split between preparation, finale and settlement.

Constraints

  • Entry and setup costs reduce the first return.
  • The result depends on team size, cuts and cooldown.
06

Solo / Duo / Trio / Quatro variants

Every supported team size shows its host, partner and team model; unofficial figures carry a clear source label, while lower-confidence payouts stay outside calculators.

QUATRO4P

Quatro: the default ranking model is 55% for the host and 15% for every partner; the guide lets you set individual cuts, while the setup cost is deducted only from the host.

Host / owner
$800,000
Each partner
$225,000
Team net
$1,475,000
Cooldown
48 min
07

Complete figures by team

Typical values for the selected cycle; every cell also contains a min–max range.

TeamCooldownTeam grossCosts + feesHost / ownerEach partnerTeam netHost / owner $/hTeam $/h
QUATRO48 minCooldown$1,500,000min: $1,500,000 · typical: $1,500,000 · max: $1,500,000$25,000min: $25,000 · typical: $25,000 · max: $25,000$800,000min: $800,000 · typical: $800,000 · max: $800,000$225,000min: $225,000 · typical: $225,000 · max: $225,000$1,475,000min: $1,475,000 · typical: $1,475,000 · max: $1,475,000$355,556min: $355,556 · typical: $355,556 · max: $355,556$655,556min: $655,556 · typical: $655,556 · max: $655,556

CALCULATOR

Custom scenario calculator

Enter your own pool, costs and fees, then set every player's cut.

ADJUSTABLE CUT

Manual finale split

Set every player's cut. The minimum is 15%, adjustments use 5% steps, and the total always remains 100%.

Cut total100%

Team net$1,475,000
Host / owner$800,000
Partner 115%$225,000
Partner 215%$225,000
Partner 315%$225,000
Host $/h$355,556
Partner 1 • $/h$100,000
Partner 2 • $/h$100,000
Partner 3 • $/h$100,000
Team $/h$655,556
Cooldown48 min
08

Key facts

Full-cycle time1 hr 35 min / 2 hrs 15 min / 3 hrs 25 min
Team4 players
Cooldown48 min
VIDEO

Video walkthrough

Verified video · EN

GTA Online Pacific Standard Heist Guide (All Setups and Finale)

All setups and finale.

Channel
Tylarious
Published
22 Nov 2024
Checked
29 Aug 2026
Open the walkthrough on YouTube