
classic races
Classic Races
Land, Bike, Air and Sea races with Standard, GTA, Non-Contact and Rally variants where supported.
- GTA$
- $100–$54,810
- RP
- 100 RP–10,810 RP
HEISTTAKE • RACES
Permanent GTA Online race families: access, lobby settings, vehicles, first-race flow, mechanics and recovery after a mistake. Event multipliers never become baseline values.
9 items
01 • Races
Permanent GTA Online race families: access, lobby settings, vehicles, first-race flow, mechanics and recovery after a mistake. Event multipliers never become baseline values.

classic races
Land, Bike, Air and Sea races with Standard, GTA, Non-Contact and Rally variants where supported.

stunt races
Ramp, loop, tube and mixed-surface courses for 1–30-player lobbies.

open wheel races
1–16-player racing with tyre choice, wear, pit stops, KERS and handling damage.

ls car meet races
Street, Pursuit and Sprint with their correct player gates; the Test Track remains a practice space rather than an income race.

drag races
Short 1–4-player LS Car Meet races built around tyre preparation, gear shifts and multiple rounds.

drift races
A permanent 1–8-player LS Car Meet mode for Drift Tuning-compatible cars; baseline economics remain informational.

transform races
Permanent 1–16-player races that change vehicles at designed checkpoints across land, sea and air.

random transform races
Five races announced on 27 August 2026 randomise the vehicle at every checkpoint; availability after 2 September requires review.

specialty races
Hotring and HSW as current sections, plus honest status labels for removed, rotational or unconfirmed families.