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Drug Wars • story finale

Last Dose

A complete Last Dose family guide: from first access through the correct index and a safe first run to repeats without mixing in temporary bonuses.

Scene related to the Last Dose guideLAST / DOSE
Required purchaseFirst Dose completed
Entry costNo persistent Job fee
Possible GTA$Variable amount
Possible RPVariable amount
Cooldown0 minno fixed wait
01

Complete activity guide

Last Dose: the index and access are sourced; reward figures below are separated from events and carry their own confidence.

Start here

Last Dose

Start here

First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.

Access and requirements

First Dose completed; 1–4 players, host progression.

If the start is missing

Confirm Welcome to the Troupe/First Dose were completed as host, change session and wait for Dax's call near the Freakshop.

REQUIRED

Players

1–4

REQUIRED

Access

First Dose completed; 1–4 players, host progression.

OPTIONAL / INFORMATIONAL

Job fee

No persistent launch fee; required purchases are stated above.

01 • First completion, step by step

First completion, step by step

  1. 01

    Start: 1. This is an Intervention

    ACTION
    Complete First Dose and launch This is an Intervention through Dax/the Freakshop.
    TIP
    Clear all five chapters with the same host; stay close during hallucinations and heal between waves.
    RISK / FAILURE CONDITION
    If the “First Dose completed; 1–4 players, host progression.” gate is not met, 1. This is an Intervention will not save the intended progression.
    HOW TO RECOVER THE RUN
    Confirm Welcome to the Troupe/First Dose were completed as host, change session and wait for Dax's call near the Freakshop.
  2. 02

    Last Dose index

    ACTION
    Clear the five named chapters as host.
    TIP
    Confirm “1. This is an Intervention” before the first launch, then progress to “5. BDKD” through the index.
    RISK / FAILURE CONDITION
    Choosing an entry outside the Last Dose index changes the mechanics or does not save this strand.
    HOW TO RECOVER THE RUN
    After a wipe return to the last checkpoint; in BDKD remove the escort before taking the aircraft/cargo.
  3. 03

    Flow: 1. This is an Intervention → 5. BDKD

    ACTION
    Clear objectives by stage, protect Labrat/cargo and do not split the team in hallucination sections.
    TIP
    In BDKD the gunner removes the escort before the aircraft is taken, while the cargo operator avoids the pursuit.
    RISK / FAILURE CONDITION
    Seize the aircraft, recover the cargo and close the story. Losing the objective before the last checkpoint requires a restart from the save.
    HOW TO RECOVER THE RUN
    After a wipe return to the last checkpoint; in BDKD remove the escort before taking the aircraft/cargo.
  4. 04

    Settle 5. BDKD

    ACTION
    Finish “5. BDKD”, remain through the result screen and confirm this family's progress save.
    TIP
    After settlement verify that Last Dose marks its final entry complete.
    RISK / FAILURE CONDITION
    Leaving before the “5. BDKD” result can forfeit progression or reward.
    HOW TO RECOVER THE RUN
    Replay “5. BDKD” as the correct host/operator and wait for the full session return.
  5. 05

    Last Dose replay

    ACTION
    Return to: First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention. Then choose a named indexed entry rather than a random family.
    TIP
    Clear all five chapters with the same host; stay close during hallucinations and heal between waves.
    RISK / FAILURE CONDITION
    A missing “1. This is an Intervention” indicates an unmet gate or different pool, not permanent removal of the whole family.
    HOW TO RECOVER THE RUN
    Confirm Welcome to the Troupe/First Dose were completed as host, change session and wait for Dax's call near the Freakshop.

02 • Variants and mechanics

Variants and mechanics

1. This is an Intervention

1–4

First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.

OBJECTIVE
Repel the Freakshop attack and pursue the attackers.
MECHANIC
Defend the Freakshop entrances, clear marked waves, then pursue the survivors without splitting the team.
COMPLETION
This is an Intervention ends after the attack is repelled and the marked pursuit is resolved.
HOW TO RECOVER THE RUN
If a wave stalls check outer entrances and the roof; after a wipe restock armour inside before the chase.

2. Unusual Suspects

1–4

First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.

OBJECTIVE
Interrogate the suspects and locate the laboratory.
MECHANIC
Visit the suspect groups, subdue or pressure the correct targets and use the intel to locate the laboratory.
COMPLETION
Unusual Suspects completes after the laboratory entrance is identified and the lead is reported to Dax.
HOW TO RECOVER THE RUN
If intel does not register, check the remaining marked NPC or phone; if a target dies restart that location from checkpoint.

3. FriedMind

1–4

First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.

OBJECTIVE
Infiltrate FriedMind and rescue Labrat.
MECHANIC
Enter FriedMind, clear each room before interacting, find Labrat and move him behind the cover player.
COMPLETION
FriedMind ends when Labrat is extracted alive and delivered to safety.
HOW TO RECOVER THE RUN
If Labrat stops, return and clear enemies along his route; his death requires restarting the escort.

4. Checking In

1–4

First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.

OBJECTIVE
Survive the hallucination confrontation and reach its exit.
MECHANIC
Follow the hallucination markers, clear each manifested threat in stages and keep the team near one healing point.
COMPLETION
Checking In completes after the last sequence is survived and the marked exit from the vision is reached.
HOW TO RECOVER THE RUN
If the group splits, return to the previous marker rather than searching alone; after a wipe prioritise enemies closest to the centre.

5. BDKD

1–4

First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.

OBJECTIVE
Seize the aircraft, recover the cargo and close the story.
MECHANIC
Remove escorts and anti-air threats before taking the aircraft, seize it, secure the cargo and complete the final delivery.
COMPLETION
BDKD closes Last Dose when the recovered cargo is delivered and the host finale is saved.
HOW TO RECOVER THE RUN
If the aircraft is taking fire before take-off, dismount and clear threats; losing it or the cargo requires the pre-seizure checkpoint.

03 • Real roles / Strategies

Real roles i Strategies

Real roles

Fooliganz host

Owns the five-part progression.

Real roles

Assault/escort

Protects NPCs and the objective operator.

SAFE FIRST RUN

Clear all five chapters with the same host; stay close during hallucinations and heal between waves.

ADVANCED

In BDKD the gunner removes the escort before the aircraft is taken, while the cargo operator avoids the pursuit.

04 • Reward and economic status

Mission pay + separate one-time awards • informational

Pay depends on the specific Job, result, time and settings. There is no single defensible family-wide table, so no sustainable $/h or event multiplier is calculated.

GTA$GTA$ ≈ 20 × (300 + mission unlock rank) × time × difficulty × players

Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.

Bcommunity-reported
RPRP ≈ 9 × (100 + rank/2) × time × difficulty × targeting/players + action RP

The formula and roles apply to the stated settlement unit; event multipliers are excluded.

Bcommunity-reported

Repeats follow normal Job availability; one-time awards and weekly bonuses are not baseline pay.

CONFIDENCE: Index/access A; current economics lack a table

05 • Common mistakes and recovery

Common mistakes and recovery

The yellow D does not appear

Complete all six First Dose missions as host, change session and wait for Dax's call near the Freakshop.

Labrat is lost in FriedMind

Clear rooms before moving him and leave cover at the retreat door.

BDKD collapses at the aircraft

After the checkpoint remove escorts and anti-air threats before taking the aircraft.

06 • Readiness checklist

Readiness checklist

  • First Dose 6/6 is complete as host
  • I start This is an Intervention at the Freakshop
  • I protect Labrat and the objective operator
  • I clear Checking In without splitting the team
  • In BDKD I remove the escort first

07 • What next

What next

VIDEO

Video walkthrough

Verified video · EN

The Last Dose Full Walkthrough/Guide +$625,000 | GTA Online Los Santos Drug Wars

All five Last Dose missions from Intervention through BDKD.

Channel
Frolickz
Published
16 Mar 2023
Checked
29 Aug 2026
Open the walkthrough on YouTube