Drug Wars • story finale
Last Dose
A complete Last Dose family guide: from first access through the correct index and a safe first run to repeats without mixing in temporary bonuses.
LAST / DOSEComplete activity guide
Last Dose: the index and access are sourced; reward figures below are separated from events and carry their own confidence.
Start here
Last Dose
First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.
First Dose completed; 1–4 players, host progression.
Confirm Welcome to the Troupe/First Dose were completed as host, change session and wait for Dax's call near the Freakshop.
Players
1–4
Access
First Dose completed; 1–4 players, host progression.
Job fee
No persistent launch fee; required purchases are stated above.
01 • First completion, step by step
First completion, step by step
01 Start: 1. This is an Intervention
- ACTION
- Complete First Dose and launch This is an Intervention through Dax/the Freakshop.
- TIP
- Clear all five chapters with the same host; stay close during hallucinations and heal between waves.
- RISK / FAILURE CONDITION
- If the “First Dose completed; 1–4 players, host progression.” gate is not met, 1. This is an Intervention will not save the intended progression.
- HOW TO RECOVER THE RUN
- Confirm Welcome to the Troupe/First Dose were completed as host, change session and wait for Dax's call near the Freakshop.
02 Last Dose index
- ACTION
- Clear the five named chapters as host.
- TIP
- Confirm “1. This is an Intervention” before the first launch, then progress to “5. BDKD” through the index.
- RISK / FAILURE CONDITION
- Choosing an entry outside the Last Dose index changes the mechanics or does not save this strand.
- HOW TO RECOVER THE RUN
- After a wipe return to the last checkpoint; in BDKD remove the escort before taking the aircraft/cargo.
03 Flow: 1. This is an Intervention → 5. BDKD
- ACTION
- Clear objectives by stage, protect Labrat/cargo and do not split the team in hallucination sections.
- TIP
- In BDKD the gunner removes the escort before the aircraft is taken, while the cargo operator avoids the pursuit.
- RISK / FAILURE CONDITION
- Seize the aircraft, recover the cargo and close the story. Losing the objective before the last checkpoint requires a restart from the save.
- HOW TO RECOVER THE RUN
- After a wipe return to the last checkpoint; in BDKD remove the escort before taking the aircraft/cargo.
04 Settle 5. BDKD
- ACTION
- Finish “5. BDKD”, remain through the result screen and confirm this family's progress save.
- TIP
- After settlement verify that Last Dose marks its final entry complete.
- RISK / FAILURE CONDITION
- Leaving before the “5. BDKD” result can forfeit progression or reward.
- HOW TO RECOVER THE RUN
- Replay “5. BDKD” as the correct host/operator and wait for the full session return.
05 Last Dose replay
- ACTION
- Return to: First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention. Then choose a named indexed entry rather than a random family.
- TIP
- Clear all five chapters with the same host; stay close during hallucinations and heal between waves.
- RISK / FAILURE CONDITION
- A missing “1. This is an Intervention” indicates an unmet gate or different pool, not permanent removal of the whole family.
- HOW TO RECOVER THE RUN
- Confirm Welcome to the Troupe/First Dose were completed as host, change session and wait for Dax's call near the Freakshop.
02 • Variants and mechanics
Variants and mechanics
1. This is an Intervention
1–4First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.
- OBJECTIVE
- Repel the Freakshop attack and pursue the attackers.
- MECHANIC
- Defend the Freakshop entrances, clear marked waves, then pursue the survivors without splitting the team.
- COMPLETION
- This is an Intervention ends after the attack is repelled and the marked pursuit is resolved.
- HOW TO RECOVER THE RUN
- If a wave stalls check outer entrances and the roof; after a wipe restock armour inside before the chase.
2. Unusual Suspects
1–4First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.
- OBJECTIVE
- Interrogate the suspects and locate the laboratory.
- MECHANIC
- Visit the suspect groups, subdue or pressure the correct targets and use the intel to locate the laboratory.
- COMPLETION
- Unusual Suspects completes after the laboratory entrance is identified and the lead is reported to Dax.
- HOW TO RECOVER THE RUN
- If intel does not register, check the remaining marked NPC or phone; if a target dies restart that location from checkpoint.
3. FriedMind
1–4First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.
- OBJECTIVE
- Infiltrate FriedMind and rescue Labrat.
- MECHANIC
- Enter FriedMind, clear each room before interacting, find Labrat and move him behind the cover player.
- COMPLETION
- FriedMind ends when Labrat is extracted alive and delivered to safety.
- HOW TO RECOVER THE RUN
- If Labrat stops, return and clear enemies along his route; his death requires restarting the escort.
4. Checking In
1–4First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.
- OBJECTIVE
- Survive the hallucination confrontation and reach its exit.
- MECHANIC
- Follow the hallucination markers, clear each manifested threat in stages and keep the team near one healing point.
- COMPLETION
- Checking In completes after the last sequence is survived and the marked exit from the vision is reached.
- HOW TO RECOVER THE RUN
- If the group splits, return to the previous marker rather than searching alone; after a wipe prioritise enemies closest to the centre.
5. BDKD
1–4First complete all six First Dose missions. Then take Dax's call and enter the yellow D at the Freakshop to start This is an Intervention.
- OBJECTIVE
- Seize the aircraft, recover the cargo and close the story.
- MECHANIC
- Remove escorts and anti-air threats before taking the aircraft, seize it, secure the cargo and complete the final delivery.
- COMPLETION
- BDKD closes Last Dose when the recovered cargo is delivered and the host finale is saved.
- HOW TO RECOVER THE RUN
- If the aircraft is taking fire before take-off, dismount and clear threats; losing it or the cargo requires the pre-seizure checkpoint.
03 • Real roles / Strategies
Real roles i Strategies
Fooliganz host
Owns the five-part progression.
Assault/escort
Protects NPCs and the objective operator.
Clear all five chapters with the same host; stay close during hallucinations and heal between waves.
In BDKD the gunner removes the escort before the aircraft is taken, while the cargo operator avoids the pursuit.
04 • Reward and economic status
Mission pay + separate one-time awards • informational
Pay depends on the specific Job, result, time and settings. There is no single defensible family-wide table, so no sustainable $/h or event multiplier is calculated.
Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.
B • community-reportedThe formula and roles apply to the stated settlement unit; event multipliers are excluded.
B • community-reportedRepeats follow normal Job availability; one-time awards and weekly bonuses are not baseline pay.
CONFIDENCE: Index/access A; current economics lack a table05 • Common mistakes and recovery
Common mistakes and recovery
The yellow D does not appear
Complete all six First Dose missions as host, change session and wait for Dax's call near the Freakshop.
Labrat is lost in FriedMind
Clear rooms before moving him and leave cover at the retreat door.
BDKD collapses at the aircraft
After the checkpoint remove escorts and anti-air threats before taking the aircraft.
06 • Readiness checklist
Readiness checklist
- First Dose 6/6 is complete as host
- I start This is an Intervention at the Freakshop
- I protect Labrat and the objective operator
- I clear Checking In without splitting the team
- In BDKD I remove the escort first
07 • What next
What next
Video walkthrough
Verified video · EN
The Last Dose Full Walkthrough/Guide +$625,000 | GTA Online Los Santos Drug Wars
All five Last Dose missions from Intervention through BDKD.
- Channel
- Frolickz
- Published
- 16 Mar 2023
- Checked
- 29 Aug 2026