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Maze Bank Arena • 9 modes

Arena War

Nine Maze Bank Arena vehicle modes, from elimination and flags to tag-team, traps, bombs, ball play and survival against a timer. Participation does not require an Arena Workshop purchase; the property supports owned vehicles, modification and the full Arena Career path.

Scene related to the Arena War guideARENA / WAR
Required purchaseArena War Series; Workshop optional
Entry cost$0 with a supplied vehicle; Workshop and owned modifications are optional
Possible GTA$Variable amount
Possible RPVariable amount
Cooldown0 minno fixed wait
01

Complete activity guide

The official catalogue contains seven launch modes plus the later Buzzer Beater and Bomb Ball. GTA$/RP depend on mode, rounds, result and settings, while AP/Sponsorship Tier are separate progression—there is no single sustainable hourly rate.

Start here

Arena War

Start here

Open Pause Menu → Online → Jobs → Play Job → Rockstar Created → Arena War, or enter the active Arena War Series marker at Maze Bank Arena. Choose one of the nine named modes.

Access and requirements

Rank 1, 2–16 players, all supported platforms. The arenawar.tv Workshop is optional for participation, but needed to store/modify owned Arena Contenders and develop the associated career facilities.

If the start is missing

Check the Arena War category rather than ordinary Adversary Modes, plus the active marker by the arena. If the series tile is hidden, launch a named Rockstar Created Job. Do not buy the Workshop solely to unlock matchmaking.

REQUIRED

Players

2–16 • Rank 1

REQUIRED

Participation

Arena War Series / Rockstar Created

OPTIONAL / INFORMATIONAL

Arena Workshop

Optional to participate; owned vehicles and modifications

REQUIRED

Vehicle

Lobby-provided option or owned eligible Contender

01 • First completion, step by step

First completion, step by step

  1. 01

    Choose a clear first mode

    ACTION
    For a first match choose Carnage, Flag War or Wreck It—their objective is visible from launch. Save Games Masters and Tag Team for a communicating team.
    TIP
    Use at least two rounds when roles swap and enable balanced teams.
    RISK / FAILURE CONDITION
    Choosing blindly can assign you as a trap operator when you expected ordinary driving.
    HOW TO RECOVER THE RUN
    Return to the Job description, state the objective and only then select a vehicle.
  2. 02

    Choose a vehicle for the role

    ACTION
    Use the lobby-provided vehicle option or an owned eligible Arena Contender. Prioritise mass, handling or agility for the objective rather than the most expensive cosmetic build.
    TIP
    You can still join without a Workshop—treat the first match as a test before buying anything.
    RISK / FAILURE CONDITION
    A mismatched vehicle in Flag War/Here Come the Monsters can undermine the role despite strong weapons.
    HOW TO RECOVER THE RUN
    After the round switch to an available stock vehicle/class or leave before investing in a Workshop.
  3. 03

    Learn the arena and pickups

    ACTION
    In the first minute identify ramps, repair/health points, weapons, traps and a safe return route. Watch the minimap and mode instruction.
    TIP
    Save repair pickups for meaningful damage rather than consuming them just because they are on the racing line.
    RISK / FAILURE CONDITION
    Entering a trap or pit without an exit route can eliminate the vehicle before meeting an opponent.
    HOW TO RECOVER THE RUN
    Slow down, return to the arena centre and use the respawn/repair options provided by the mode.
  4. 04

    Play the win condition

    ACTION
    In elimination focus targets with the team; in Flag War escort the carrier; in Games Masters drivers collect checkpoints while the other side controls traps; in Tag Team the active driver survives until a safe tag.
    TIP
    Before the round assign an objective driver and one blocker/trap operator.
    RISK / FAILURE CONDITION
    A solo kill chase leaves the flag, checkpoints or Tag Team partner unprotected.
    HOW TO RECOVER THE RUN
    Break off the chase, return to the objective marker and rebuild a shared driving line.
  5. 05

    Use the role swap

    ACTION
    After a round check whether teams swapped sides. In Games Masters remember the traps used against you; in Here Come the Monsters change plans between the monster truck and compact survivor.
    TIP
    In Tag Team switch the active driver before the vehicle is critically damaged, not after control is lost.
    RISK / FAILURE CONDITION
    Failing to adapt gives the opponent the same easy counter next round.
    HOW TO RECOVER THE RUN
    Change the entry route, objective driver or pickup timing; the whole team composition need not change.
  6. 06

    Confirm result and AP

    ACTION
    After the final round wait for GTA$/RP/JP and the Arena War screen. If progressing Arena Career, check AP/Sponsorship Tier separately from cash.
    TIP
    Buy the Workshop only when you want to store/modify owned Arena vehicles and play the series regularly.
    RISK / FAILURE CONDITION
    Treating AP as cash or the Workshop price as a start fee misrepresents the mode's economy.
    HOW TO RECOVER THE RUN
    Separate match completion from the purchase decision; you can replay with a lobby option without owning the property.

02 • Variants and mechanics

Variants and mechanics

Carnage

2–16

Arena War Series / Rockstar Created.

OBJECTIVE
Destroy the opposition and remain an active vehicle.
MECHANIC
Vehicle elimination with pickups, weapons and arena hazards; team focus is stronger than isolated chases.
COMPLETION
Last player/team or the round score defined by the lobby.
HOW TO RECOVER THE RUN
When heavily damaged retreat to repair and rejoin with the team; do not commit to a head-on ram without an exit.

Flag War

2–16

Arena War Series / Rockstar Created.

OBJECTIVE
Capture the opposing flag and return it while defending your own.
MECHANIC
Roles: the flag carrier chooses agility; escorts block pursuit; a defender stays with the home flag.
COMPLETION
Target score or lead at time expiry.
HOW TO RECOVER THE RUN
If the carrier is lost, the nearest escort takes over while the rest block the opponent's return route.

Wreck It

2–16

Arena War Series / Rockstar Created.

OBJECTIVE
Finish the race or eliminate rivals before they do the same to you.
MECHANIC
This is an attrition race: racing line, pickups and avoiding wrecks matter as much as speed.
COMPLETION
Finish line or last remaining competitor under the round settings.
HOW TO RECOVER THE RUN
After spinning, point at the next checkpoint; revenge against the culprit only loses a lap.

Tag Team

2–16

Arena War Series / Rockstar Created.

OBJECTIVE
One teammate fights actively while the rest wait to tag in.
MECHANIC
The active driver builds advantage while reserves watch traps/pickups and call a safe tag window.
COMPLETION
Last team with an active vehicle.
HOW TO RECOVER THE RUN
Tag out before vehicle condition becomes critical; the reserve enters with a plan rather than a random sprint.

Games Masters

2–16

Arena War Series / Rockstar Created.

OBJECTIVE
Drivers collect checkpoints while the opposing side operates traps; roles swap after the round.
MECHANIC
Drivers spread only enough to avoid one trap; operators trigger hazards ahead of a vehicle, not after it passes.
COMPLETION
Checkpoint score across both role rounds.
HOW TO RECOVER THE RUN
After losing a vehicle the next driver changes line; operators save traps for a clustered group.

Here Come the Monsters

2–16

Arena War Series / Rockstar Created.

OBJECTIVE
Monster trucks try to crush compact cars; survivors only need one car to remain.
MECHANIC
Monster trucks cut off routes rather than tail-chase; compacts use ramps, sharp direction changes and spacing.
COMPLETION
All compacts destroyed or at least one survives the timer.
HOW TO RECOVER THE RUN
The last compact plays the timer and avoids the centre; monster trucks close exits in pairs.

Hot Bomb

2–16

Arena War Series / Rockstar Created.

OBJECTIVE
Transfer the active bomb to another vehicle through contact before it explodes.
MECHANIC
The bomb carrier seeks a controlled ram while everyone else maintains distance and an escape route.
COMPLETION
Last vehicle/team after successive detonations.
HOW TO RECOVER THE RUN
If holding the bomb, do not straight-line chase a faster target; cut the corner or use a ramp shortcut.

Buzzer Beater

2–16

Arena War Series / Rockstar Created.

OBJECTIVE
Collect checkpoints that add seconds and remain the last rider before the timer explodes.
MECHANIC
Plan a loop through nearby checkpoints; a risky jump is worthwhile only when the time gain exceeds the return path.
COMPLETION
Last active rider.
HOW TO RECOVER THE RUN
With little time choose the nearest safe checkpoint rather than fighting; a collision can consume the final seconds.

Bomb Ball

2–16

Arena War Series / Rockstar Created.

OBJECTIVE
Push explosive balls into the opponent's half/goal and score more points.
MECHANIC
One player drives the ball while another blocks the opponent's line; hit at an angle to avoid sending it back into your half.
COMPLETION
Target score or points lead at time expiry.
HOW TO RECOVER THE RUN
If the ball returns, get ahead of it and change the angle; rear-ending it in a crowd only adds chaos.

03 • Real roles / Strategies

Real roles i Strategies

Real roles

Objective driver

Carries the flag, ball, checkpoints or active vehicle; the objective matters more than eliminations.

Real roles

Blocker / escort

Builds a protective line, disrupts pursuit and does not consume pickups needed by the objective driver.

Real roles

Operator / reserve

Operates traps in Games Masters, or watches the arena and tags in at the agreed moment in Tag Team.

SAFE FIRST RUN

Use a lobby vehicle in Carnage/Flag War/Wreck It to learn pickups and physics without buying a Workshop. Focus on one objective driver and one blocker.

ADVANCED

Match mass and agility to the specific submode, manage repairs as a team resource and assign roles before every side swap. An owned Contender makes sense only for regular play.

04 • Reward and economic status

Cash/RP/JP plus separate Arena Points

Arena War settles match and round performance in GTA$/RP/JP while career progress uses separate Arena Points/Sponsorship Tier. AP is not cash. Pay varies by submode, result, duration and lobby; without a complete current table for all nine modes, the record remains informational and has no hourly figure.

GTA$Arena War: GTA$ = max(100, rounded to 10 [Job base × players × placing/result × duration ÷ lobby divisor × Job multiplier])

Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.

Bcommunity-reported
RPArena War: Rank RP = max(100, rounded to 5 [Job base × players × placing/result × duration × Job multiplier]) + action RP

The formula and roles apply to the stated settlement unit; event multipliers are excluded.

Bcommunity-reported
CONFIDENCE: Modes and progression A • no universal payout table published

05 • Common mistakes and recovery

Common mistakes and recovery

Buying the Workshop as an entry ticket

Join through Arena War Series first; the property is optional for participation.

Playing every mode like Carnage

Read the condition: flags, timers, checkpoints, traps and balls require different roles.

Wasting repairs

Leave the pickup for the objective driver or a critically damaged vehicle.

Confusing AP with cash

Track GTA$/RP/JP and Arena Points/Sponsorship separately.

06 • Readiness checklist

Readiness checklist

  • I selected one of the nine named submodes
  • I know what ends the round
  • I treat the Workshop as an optional purchase
  • The vehicle fits my actual role
  • The objective driver has a blocker/escort
  • I wait for the scoreboard, cash and separate AP save

07 • What next

What next

VIDEO

Video walkthrough

Verified video · EN

GTA Online - Arena War DLC Tutorial (Beginners Guide) EVERYTHING You Need To Know

Arena Workshop, Series entry, modes, vehicles, AP and match flow; retained for mechanics.

Channel
Tylarious
Published
13 Dec 2018
Checked
29 Aug 2026
Open the walkthrough on YouTube