CEO Office • 8 co-op missions
CEO Special Vehicle Work
Eight cooperative Import/Export missions on the Executive Office computer. Each unlocks after another threshold of completed Vehicle Cargo Steal Missions, supplies the Special Vehicle during the mission and unlocks its SecuroServ Trade Price on completion.
SPECIAL / VEHICLE / WORKComplete activity guide
This is neither a Vehicle Cargo export nor the eight VIP Works that require an owned vehicle. Hosting needs an Office, Vehicle Warehouse, the steal threshold and 2–4 players; the demonstration vehicle is supplied.
Start here
CEO Special Vehicle Work
Buy an Executive Office through Dynasty 8 Executive and a Vehicle Warehouse through the SecuroServ Network. Register as CEO, sit at the desk computer in the Office and choose Special Vehicle Work.
Rank 1, a CEO host and 2–4 players. Missions unlock after 4, 8, 12, 16, 20, 24, 28 and 32 completed Vehicle Cargo Steal Missions. Buying the Special Vehicle is not required for the mission.
If the tab is empty or a mission is locked, confirm ownership of a Vehicle Warehouse and your completed sourcing count—delivering a sourced car to the warehouse, not exporting it, advances the threshold. Recruit a second player before launch; the mission cannot start solo.
Properties
Executive Office + Vehicle Warehouse
Progress
4–32 completed Steal Missions
Players
2–4
Special Vehicle
Supplied; purchase not required
Permanent unlock
Trade Price after completing its mission
01 • First completion, step by step
First completion, step by step
01 Establish Vehicle Cargo
- ACTION
- Buy a Vehicle Warehouse from the Executive Office, register as CEO and complete a sourcing run until the target car is safely stored.
- TIP
- Do not export a car merely to advance this count; Special Vehicle Work thresholds track completed Steal Missions.
- RISK / FAILURE CONDITION
- A destroyed target or rival takeover does not advance the threshold.
- HOW TO RECOVER THE RUN
- Source another car and deliver it carefully; repairs/export belong to the separate Vehicle Cargo model.
02 Unlock the first threshold
- ACTION
- After four completed steals return to the Office computer and select Escape Escort. Further entries unlock every four completed sourcing missions.
- TIP
- Note the count shown on a locked entry; 32 completed Steal Missions unlock all eight.
- RISK / FAILURE CONDITION
- Counting cars currently stored may not equal the cumulative completed sourcing total.
- HOW TO RECOVER THE RUN
- Complete the missing sourcing runs and reopen the Office screen; do not buy a Special Vehicle as a workaround.
03 Assemble 2–4 players
- ACTION
- Hire an Associate and launch the mission. In the lobby assign the primary driver, gunner/operator and cover according to the vehicle.
- TIP
- Escape Escort is a useful first mission: the Ramp Buggy driver clears the route while cover protects the VIPs.
- RISK / FAILURE CONDITION
- Starting with random role changes separates key vehicles and leaves a turret unmanned.
- HOW TO RECOVER THE RUN
- Return to the lobby, enable Auto-Invite and wait for a second player; there is no solo host variant.
04 Read the vehicle function
- ACTION
- Use the lobby and first instruction to determine whether the vehicle must ram, float, carry, boost or fire. Test the controls before entering heavy fire.
- TIP
- The supplied vehicles exist for the objective; an ordinary personal car rarely replaces their function.
- RISK / FAILURE CONDITION
- Abandoning or destroying the tool vehicle can immediately fail the stage.
- HOW TO RECOVER THE RUN
- Return to the vehicle blip, right it and clear nearby enemies before re-entering.
05 Execute stages in order
- ACTION
- Follow each objective in order: escort, seizure, destruction, hack or transport. One player preserves the vehicle while another clears the next point and handles on-foot tasks.
- TIP
- Not everyone needs to shoot the same NPC; split tool protection from objective interactions.
- RISK / FAILURE CONDITION
- Skipping an active hack/pickup stalls the HUD even if the team reaches a later location.
- HOW TO RECOVER THE RUN
- Return to the last yellow marker and complete the interaction; after a wipe use Quick Restart and retain roles.
06 Finish and verify Trade Price
- ACTION
- After Mission Passed wait for the save, then check Warstock for the mission's associated vehicle. The reduced price is the host's permanent unlock.
- TIP
- Do not buy immediately if you only want the next mission—the vehicle is not required for Special Vehicle Work.
- RISK / FAILURE CONDITION
- Leaving before the save can delay the trade price appearing.
- HOW TO RECOVER THE RUN
- Return to Freemode, wait for the save and reopen Warstock/Office; if the price remains locked, host the stage again.
02 • Variants and mechanics
Variants and mechanics
4 steals — Escape Escort
2–4Office → Special Vehicle Work after 4 Steal Missions.
- OBJECTIVE
- Collect Ramp Buggies, clear the route and extract SecuroServ clients from an ambush.
- MECHANIC
- The buggy launches blocking police cars while the second player keeps the escort moving.
- COMPLETION
- The clients reach extraction; unlocks the Ramp Buggy Trade Price.
- HOW TO RECOVER THE RUN
- If the escort stalls, return with the Ramp Buggy and clear the physical blockade instead of driving to the route end.
8 steals — Breakdown Recovery
2–4After 8 Steal Missions.
- OBJECTIVE
- Seize Wastelanders carrying classic cars and deliver the rigs under Vagos fire.
- MECHANIC
- One driver handles the heavy transporter while the other escorts and removes pursuers.
- COMPLETION
- Required transporters reach the destination; Wastelander Trade Price.
- HOW TO RECOVER THE RUN
- Do not detach the load; if wedged use a wide reset rather than violent ramming.
12 steals — Cleanup Op
2–4After 12 Steal Missions.
- OBJECTIVE
- Use Blazer Aquas to destroy the Lost MC meth operation across land and water.
- MECHANIC
- Split targets by sector while keeping each amphibious vehicle able to return from the water.
- COMPLETION
- Every marked asset is destroyed; Blazer Aqua Trade Price.
- HOW TO RECOVER THE RUN
- If the quad grounds on shore, reverse into water and find a gentler exit; do not abandon it far from the objective.
16 steals — Asset Seizure
2–4After 16 Steal Missions.
- OBJECTIVE
- Use the Phantom Wedge to break through police barriers and recover the client's seized product.
- MECHANIC
- The Wedge driver holds a straight line while the partner recovers/protects the product and clears the entrance.
- COMPLETION
- The product reaches the client; Phantom Wedge Trade Price.
- HOW TO RECOVER THE RUN
- If the truck spins, do not wedge it further—back off, line up a wide approach and ram again.
20 steals — Firewall Protection
2–4After 20 Steal Missions.
- OBJECTIVE
- Use Rocket Voltics to catch agents behind a multi-source hack and wipe their drives.
- MECHANIC
- The driver places the Voltic beside the target while the passenger/partner eliminates the agent and confirms the drive.
- COMPLETION
- All drives are wiped; Rocket Voltic Trade Price.
- HOW TO RECOVER THE RUN
- Do not spend boost mid-corner; after overshooting, turn normally and save boost for the next approach.
24 steals — Coast Guard Duty
2–4After 24 Steal Missions.
- OBJECTIVE
- Use the Technical Aqua to attack a smuggling operation aboard a Super Yacht and secure the required objectives.
- MECHANIC
- The driver holds a stable angle on the water while the gunner destroys boats and covers the boarding route.
- COMPLETION
- The operation is dismantled and the team extracts; Technical Aqua Trade Price.
- HOW TO RECOVER THE RUN
- If the gunner dies, pull the vehicle out of fire and collect the partner; a solo driver cannot replace the turret.
28 steals — End of Transmission
2–4After 28 Steal Missions.
- OBJECTIVE
- Drive the Armored Boxville into Palmer-Taylor Power Station, seize Merryweather technology and deliver it to the client.
- MECHANIC
- The driver preserves the Boxville; gunners use its stations and dismount only for the active objective.
- COMPLETION
- The technology reaches the client; Armored Boxville Trade Price.
- HOW TO RECOVER THE RUN
- When the road is blocked, gunners clear vehicles at range; do not expose the heavy Boxville to crossfire.
32 steals — Arms Embargo
2–4After 32 Steal Missions.
- OBJECTIVE
- Use the Ruiner 2000 to infiltrate Fort Zancudo and destroy marked military assets, creating an artificial shortage.
- MECHANIC
- Save missiles for marked assets; jumps and the parachute are for changing elevation and bypassing blocks.
- COMPLETION
- All assets are destroyed and the team exits the base; Ruiner 2000 Trade Price.
- HOW TO RECOVER THE RUN
- After losing a car regroup at the active vehicle/team respawn; if the key Ruiner is permanently destroyed, use Quick Restart.
03 • Real roles / Strategies
Real roles i Strategies
Tool driver
Preserves the supplied vehicle, positions its special function and does not chase on-foot objectives.
Operator/gunner
Handles turret, hack, pickup or on-foot objective and calls each entry/exit to the driver.
Cover
Clears pursuit and the delivery site, then returns to the vehicle before the HUD advances.
Host Escape Escort with one trusted player and do not buy the vehicle before completing its mission. Learn the vehicle function in open space, then follow the active instruction.
Source Vehicle Cargo in four-steal blocks to each threshold. Keep one driver throughout the mission and rotate only the on-foot/gunner role so the tool is never abandoned.
04 • Reward and economic status
Job-specific GTA$/RP + permanent Trade Price
Each mission has its own cash/RP settlement, but the shared officially confirmed progression reward is that vehicle's SecuroServ Trade Price after completion. With no single current payout table, the family stays out of hourly rankings.
Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.
B • community-reportedThe formula and roles apply to the stated settlement unit; event multipliers are excluded.
B • community-reportedUnlocked missions can be replayed; steal thresholds and Trade Prices are permanent.
CONFIDENCE: Requirements, index and Trade Price: official A; comparative economics: not calculated05 • Common mistakes and recovery
Common mistakes and recovery
Export counted toward the threshold
The 4–32 thresholds count completed Vehicle Cargo Steal Missions—sourced cars delivered to the Warehouse.
Attempting solo
Every one of the eight missions requires 2–4 players; hire an Associate before launch.
Buying the vehicle before the mission
The vehicle is supplied. Complete the mission first to unlock its Trade Price; purchase is optional.
06 • Readiness checklist
Readiness checklist
- I own an Executive Office and Vehicle Warehouse
- I know my completed Steal Mission threshold
- I have at least one partner
- I understand the supplied vehicle's function
- I checked the Trade Price after completion
07 • What next
What next
Video walkthrough
Verified video · EN
GTA Online: Complete Every Special Vehicle Work Mission - Full Guide & Tips!
Vehicle Warehouse gate and every Special Vehicle Work mission.
- Channel
- GRAVESIGHT
- Published
- 28 Mar 2026
- Checked
- 29 Aug 2026