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CEO Office • 8 co-op missions

CEO Special Vehicle Work

Eight cooperative Import/Export missions on the Executive Office computer. Each unlocks after another threshold of completed Vehicle Cargo Steal Missions, supplies the Special Vehicle during the mission and unlocks its SecuroServ Trade Price on completion.

Scene related to the CEO Special Vehicle Work guideSPECIAL / VEHICLE / WORK
Required purchaseCEO Office + Vehicle Warehouse + 4–32 steals
Entry costNo mission fee; properties required to host
Possible GTA$Variable amount
Possible RPVariable amount
Cooldown0 minno fixed wait
01

Complete activity guide

This is neither a Vehicle Cargo export nor the eight VIP Works that require an owned vehicle. Hosting needs an Office, Vehicle Warehouse, the steal threshold and 2–4 players; the demonstration vehicle is supplied.

Start here

CEO Special Vehicle Work

Start here

Buy an Executive Office through Dynasty 8 Executive and a Vehicle Warehouse through the SecuroServ Network. Register as CEO, sit at the desk computer in the Office and choose Special Vehicle Work.

Access and requirements

Rank 1, a CEO host and 2–4 players. Missions unlock after 4, 8, 12, 16, 20, 24, 28 and 32 completed Vehicle Cargo Steal Missions. Buying the Special Vehicle is not required for the mission.

If the start is missing

If the tab is empty or a mission is locked, confirm ownership of a Vehicle Warehouse and your completed sourcing count—delivering a sourced car to the warehouse, not exporting it, advances the threshold. Recruit a second player before launch; the mission cannot start solo.

REQUIRED

Properties

Executive Office + Vehicle Warehouse

REQUIRED

Progress

4–32 completed Steal Missions

REQUIRED

Players

2–4

OPTIONAL / INFORMATIONAL

Special Vehicle

Supplied; purchase not required

OPTIONAL / INFORMATIONAL

Permanent unlock

Trade Price after completing its mission

01 • First completion, step by step

First completion, step by step

  1. 01

    Establish Vehicle Cargo

    ACTION
    Buy a Vehicle Warehouse from the Executive Office, register as CEO and complete a sourcing run until the target car is safely stored.
    TIP
    Do not export a car merely to advance this count; Special Vehicle Work thresholds track completed Steal Missions.
    RISK / FAILURE CONDITION
    A destroyed target or rival takeover does not advance the threshold.
    HOW TO RECOVER THE RUN
    Source another car and deliver it carefully; repairs/export belong to the separate Vehicle Cargo model.
  2. 02

    Unlock the first threshold

    ACTION
    After four completed steals return to the Office computer and select Escape Escort. Further entries unlock every four completed sourcing missions.
    TIP
    Note the count shown on a locked entry; 32 completed Steal Missions unlock all eight.
    RISK / FAILURE CONDITION
    Counting cars currently stored may not equal the cumulative completed sourcing total.
    HOW TO RECOVER THE RUN
    Complete the missing sourcing runs and reopen the Office screen; do not buy a Special Vehicle as a workaround.
  3. 03

    Assemble 2–4 players

    ACTION
    Hire an Associate and launch the mission. In the lobby assign the primary driver, gunner/operator and cover according to the vehicle.
    TIP
    Escape Escort is a useful first mission: the Ramp Buggy driver clears the route while cover protects the VIPs.
    RISK / FAILURE CONDITION
    Starting with random role changes separates key vehicles and leaves a turret unmanned.
    HOW TO RECOVER THE RUN
    Return to the lobby, enable Auto-Invite and wait for a second player; there is no solo host variant.
  4. 04

    Read the vehicle function

    ACTION
    Use the lobby and first instruction to determine whether the vehicle must ram, float, carry, boost or fire. Test the controls before entering heavy fire.
    TIP
    The supplied vehicles exist for the objective; an ordinary personal car rarely replaces their function.
    RISK / FAILURE CONDITION
    Abandoning or destroying the tool vehicle can immediately fail the stage.
    HOW TO RECOVER THE RUN
    Return to the vehicle blip, right it and clear nearby enemies before re-entering.
  5. 05

    Execute stages in order

    ACTION
    Follow each objective in order: escort, seizure, destruction, hack or transport. One player preserves the vehicle while another clears the next point and handles on-foot tasks.
    TIP
    Not everyone needs to shoot the same NPC; split tool protection from objective interactions.
    RISK / FAILURE CONDITION
    Skipping an active hack/pickup stalls the HUD even if the team reaches a later location.
    HOW TO RECOVER THE RUN
    Return to the last yellow marker and complete the interaction; after a wipe use Quick Restart and retain roles.
  6. 06

    Finish and verify Trade Price

    ACTION
    After Mission Passed wait for the save, then check Warstock for the mission's associated vehicle. The reduced price is the host's permanent unlock.
    TIP
    Do not buy immediately if you only want the next mission—the vehicle is not required for Special Vehicle Work.
    RISK / FAILURE CONDITION
    Leaving before the save can delay the trade price appearing.
    HOW TO RECOVER THE RUN
    Return to Freemode, wait for the save and reopen Warstock/Office; if the price remains locked, host the stage again.

02 • Variants and mechanics

Variants and mechanics

4 steals — Escape Escort

2–4

Office → Special Vehicle Work after 4 Steal Missions.

OBJECTIVE
Collect Ramp Buggies, clear the route and extract SecuroServ clients from an ambush.
MECHANIC
The buggy launches blocking police cars while the second player keeps the escort moving.
COMPLETION
The clients reach extraction; unlocks the Ramp Buggy Trade Price.
HOW TO RECOVER THE RUN
If the escort stalls, return with the Ramp Buggy and clear the physical blockade instead of driving to the route end.

8 steals — Breakdown Recovery

2–4

After 8 Steal Missions.

OBJECTIVE
Seize Wastelanders carrying classic cars and deliver the rigs under Vagos fire.
MECHANIC
One driver handles the heavy transporter while the other escorts and removes pursuers.
COMPLETION
Required transporters reach the destination; Wastelander Trade Price.
HOW TO RECOVER THE RUN
Do not detach the load; if wedged use a wide reset rather than violent ramming.

12 steals — Cleanup Op

2–4

After 12 Steal Missions.

OBJECTIVE
Use Blazer Aquas to destroy the Lost MC meth operation across land and water.
MECHANIC
Split targets by sector while keeping each amphibious vehicle able to return from the water.
COMPLETION
Every marked asset is destroyed; Blazer Aqua Trade Price.
HOW TO RECOVER THE RUN
If the quad grounds on shore, reverse into water and find a gentler exit; do not abandon it far from the objective.

16 steals — Asset Seizure

2–4

After 16 Steal Missions.

OBJECTIVE
Use the Phantom Wedge to break through police barriers and recover the client's seized product.
MECHANIC
The Wedge driver holds a straight line while the partner recovers/protects the product and clears the entrance.
COMPLETION
The product reaches the client; Phantom Wedge Trade Price.
HOW TO RECOVER THE RUN
If the truck spins, do not wedge it further—back off, line up a wide approach and ram again.

20 steals — Firewall Protection

2–4

After 20 Steal Missions.

OBJECTIVE
Use Rocket Voltics to catch agents behind a multi-source hack and wipe their drives.
MECHANIC
The driver places the Voltic beside the target while the passenger/partner eliminates the agent and confirms the drive.
COMPLETION
All drives are wiped; Rocket Voltic Trade Price.
HOW TO RECOVER THE RUN
Do not spend boost mid-corner; after overshooting, turn normally and save boost for the next approach.

24 steals — Coast Guard Duty

2–4

After 24 Steal Missions.

OBJECTIVE
Use the Technical Aqua to attack a smuggling operation aboard a Super Yacht and secure the required objectives.
MECHANIC
The driver holds a stable angle on the water while the gunner destroys boats and covers the boarding route.
COMPLETION
The operation is dismantled and the team extracts; Technical Aqua Trade Price.
HOW TO RECOVER THE RUN
If the gunner dies, pull the vehicle out of fire and collect the partner; a solo driver cannot replace the turret.

28 steals — End of Transmission

2–4

After 28 Steal Missions.

OBJECTIVE
Drive the Armored Boxville into Palmer-Taylor Power Station, seize Merryweather technology and deliver it to the client.
MECHANIC
The driver preserves the Boxville; gunners use its stations and dismount only for the active objective.
COMPLETION
The technology reaches the client; Armored Boxville Trade Price.
HOW TO RECOVER THE RUN
When the road is blocked, gunners clear vehicles at range; do not expose the heavy Boxville to crossfire.

32 steals — Arms Embargo

2–4

After 32 Steal Missions.

OBJECTIVE
Use the Ruiner 2000 to infiltrate Fort Zancudo and destroy marked military assets, creating an artificial shortage.
MECHANIC
Save missiles for marked assets; jumps and the parachute are for changing elevation and bypassing blocks.
COMPLETION
All assets are destroyed and the team exits the base; Ruiner 2000 Trade Price.
HOW TO RECOVER THE RUN
After losing a car regroup at the active vehicle/team respawn; if the key Ruiner is permanently destroyed, use Quick Restart.

03 • Real roles / Strategies

Real roles i Strategies

Real roles

Tool driver

Preserves the supplied vehicle, positions its special function and does not chase on-foot objectives.

Real roles

Operator/gunner

Handles turret, hack, pickup or on-foot objective and calls each entry/exit to the driver.

Real roles

Cover

Clears pursuit and the delivery site, then returns to the vehicle before the HUD advances.

SAFE FIRST RUN

Host Escape Escort with one trusted player and do not buy the vehicle before completing its mission. Learn the vehicle function in open space, then follow the active instruction.

ADVANCED

Source Vehicle Cargo in four-steal blocks to each threshold. Keep one driver throughout the mission and rotate only the on-foot/gunner role so the tool is never abandoned.

04 • Reward and economic status

Job-specific GTA$/RP + permanent Trade Price

Each mission has its own cash/RP settlement, but the shared officially confirmed progression reward is that vehicle's SecuroServ Trade Price after completion. With no single current payout table, the family stays out of hourly rankings.

GTA$GTA$ ≈ 20 × (300 + mission unlock rank) × time × difficulty × players

Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.

Bcommunity-reported
RPRP ≈ 9 × (100 + rank/2) × time × difficulty × targeting/players + action RP

The formula and roles apply to the stated settlement unit; event multipliers are excluded.

Bcommunity-reported

Unlocked missions can be replayed; steal thresholds and Trade Prices are permanent.

CONFIDENCE: Requirements, index and Trade Price: official A; comparative economics: not calculated

05 • Common mistakes and recovery

Common mistakes and recovery

Export counted toward the threshold

The 4–32 thresholds count completed Vehicle Cargo Steal Missions—sourced cars delivered to the Warehouse.

Attempting solo

Every one of the eight missions requires 2–4 players; hire an Associate before launch.

Buying the vehicle before the mission

The vehicle is supplied. Complete the mission first to unlock its Trade Price; purchase is optional.

06 • Readiness checklist

Readiness checklist

  • I own an Executive Office and Vehicle Warehouse
  • I know my completed Steal Mission threshold
  • I have at least one partner
  • I understand the supplied vehicle's function
  • I checked the Trade Price after completion

07 • What next

What next

VIDEO

Video walkthrough

Verified video · EN

GTA Online: Complete Every Special Vehicle Work Mission - Full Guide & Tips!

Vehicle Warehouse gate and every Special Vehicle Work mission.

Channel
GRAVESIGHT
Published
28 Mar 2026
Checked
29 Aug 2026
Open the walkthrough on YouTube