Freemode • rank 18
Gang Attacks
A complete Gang Attacks family guide: from first access through the correct index and a safe first run to repeats without mixing in temporary bonuses.
GANG / ATTACKSComplete activity guide
Gang Attacks: the index and access are sourced; reward figures below are separated from events and carry their own confidence.
Start here
Gang Attacks
After Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window.
Rank 18; Freemode, active location and time window; no purchase.
Check another known location in its window, move away and return; the red circle is not active all day.
Players
1–30 in session
Access
Rank 18; Freemode, active location and time window; no purchase.
Job fee
No persistent launch fee; required purchases are stated above.
01 • First completion, step by step
First completion, step by step
01 Start: Urban hideouts
- ACTION
- Reach rank 18 and complete Martin's introduction.
- TIP
- Clear the red circle from the perimeter inward and check rooftops before collecting crates.
- RISK / FAILURE CONDITION
- If the “Rank 18; Freemode, active location and time window; no purchase.” gate is not met, Urban hideouts will not save the intended progression.
- HOW TO RECOVER THE RUN
- Check another known location in its window, move away and return; the red circle is not active all day.
02 Gang Attacks index
- ACTION
- Find a red circle active at the current in-game time.
- TIP
- Confirm “Urban hideouts” before the first launch, then progress to “Night windows” through the index.
- RISK / FAILURE CONDITION
- Choosing an entry outside the Gang Attacks index changes the mechanics or does not save this strand.
- HOW TO RECOVER THE RUN
- If the last enemy is stuck, circle the boundary, check roofs/floors and re-enter; after death return before the area expires.
03 Flow: Urban hideouts → Night windows
- ACTION
- Enter the area, defeat every marked gang member and collect dropped crates after securing it.
- TIP
- The team splits ground level, elevation and vehicles; search for the last enemy from the minimap without scattering everyone.
- RISK / FAILURE CONDITION
- Use locations that appear only during their stated in-game hours. Losing the objective before the last checkpoint requires a restart from the save.
- HOW TO RECOVER THE RUN
- If the last enemy is stuck, circle the boundary, check roofs/floors and re-enter; after death return before the area expires.
04 Settle Night windows
- ACTION
- Finish “Night windows”, remain through the result screen and confirm this family's progress save.
- TIP
- After settlement verify that Gang Attacks marks its final entry complete.
- RISK / FAILURE CONDITION
- Leaving before the “Night windows” result can forfeit progression or reward.
- HOW TO RECOVER THE RUN
- Replay “Night windows” as the correct host/operator and wait for the full session return.
05 Gang Attacks replay
- ACTION
- Return to: After Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window. Then choose a named indexed entry rather than a random family.
- TIP
- Clear the red circle from the perimeter inward and check rooftops before collecting crates.
- RISK / FAILURE CONDITION
- A missing “Urban hideouts” indicates an unmet gate or different pool, not permanent removal of the whole family.
- HOW TO RECOVER THE RUN
- Check another known location in its window, move away and return; the red circle is not active all day.
02 • Variants and mechanics
Variants and mechanics
Urban hideouts
1–30 in sessionAfter Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window.
- OBJECTIVE
- Clear alleys and rooftops at close range.
- MECHANIC
- Enter from the red-zone edge, clear rooftops and alleys, then collect crates from defeated enemies.
- COMPLETION
- An urban Gang Attack ends when the entire marked group is eliminated; collect drops before leaving.
- HOW TO RECOVER THE RUN
- If one target remains check the roof and interior above the marker; leave and re-enter to refresh the minimap.
Industrial sites
1–30 in sessionAfter Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window.
- OBJECTIVE
- Work through containers, warehouses and heavy cover.
- MECHANIC
- Advance container by container, remove enemies on catwalks and do not drive into a blind warehouse.
- COMPLETION
- The industrial variant ends after warehouses, catwalks and the final marked enemy are cleared.
- HOW TO RECOVER THE RUN
- If an enemy is stuck behind a container circle the sector; after death re-enter from the safe edge.
Rural sites
1–30 in sessionAfter Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window.
- OBJECTIVE
- Manage long sight lines, open ground and hostile vehicles.
- MECHANIC
- Use optics across open ground, remove drivers of armed vehicles and move between natural cover.
- COMPLETION
- A rural Gang Attack completes after enemies spread across the full zone are removed.
- HOW TO RECOVER THE RUN
- If a target drives away mark it and take a local vehicle; do not leave the zone long enough to lose the activity.
Night windows
1–30 in sessionAfter Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window.
- OBJECTIVE
- Use locations that appear only during their stated in-game hours.
- MECHANIC
- Arrive during the stated in-game window, confirm the red circle and use thermal optics or lights without exposing the approach.
- COMPLETION
- A night location settles like any Gang Attack once every target is cleared during its active window.
- HOW TO RECOVER THE RUN
- If the circle is missing, leave and return at the correct time; do not treat an inactive location as removed.
03 • Real roles / Strategies
Real roles i Strategies
Solo assault
Clears from the perimeter inward.
Team
Splits elevation, entrances and the last-target search.
Clear the red circle from the perimeter inward and check rooftops before collecting crates.
The team splits ground level, elevation and vehicles; search for the last enemy from the minimap without scattering everyone.
04 • Reward and economic status
Cash/RP and random drops • variable
Pay depends on the specific Job, result, time and settings. There is no single defensible family-wide table, so no sustainable $/h or event multiplier is calculated.
Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.
B • community-reportedThis activity-specific range spans its setups, sub-missions, finale or variants; difficulty and in-Job actions select the value within it.
B • community-reportedRepeats follow normal Job availability; one-time awards and weekly bonuses are not baseline pay.
CONFIDENCE: Unlock/mechanics B; locations time-windowed05 • Common mistakes and recovery
Common mistakes and recovery
The red circle is not active
Check in-game time and another location; markers have their own windows and are not always active.
The last enemy does not appear
Circle the boundary, check roofs/floors and re-enter the area.
A crate is collected under fire
Finish the enemy count and secure elevation before collecting drops.
06 • Readiness checklist
Readiness checklist
- I have rank 18 and Martin's introduction
- The marker is active at the current time
- I cleared from the perimeter inward
- I checked rooftops and vehicles
- I collect crates only after securing the area
07 • What next
What next
Video walkthrough
Verified video · EN
Updated! - ALL Gang Attck Locations April 2023 | GTA Online Help Guide
Gang Attack locations, trigger windows, enemies and completion.
- Channel
- GRAVESIGHT
- Published
- 28 Mar 2023
- Checked
- 29 Aug 2026