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Freemode • rank 18

Gang Attacks

A complete Gang Attacks family guide: from first access through the correct index and a safe first run to repeats without mixing in temporary bonuses.

1–30 in sessionJump to walkthrough
Scene related to the Gang Attacks guideGANG / ATTACKS
Required purchaseActive red circle
Entry costNo persistent Job fee
Possible GTA$$1,000–$2,500
Possible RP500 RP
Cooldown0 minno fixed wait
01

Complete activity guide

Gang Attacks: the index and access are sourced; reward figures below are separated from events and carry their own confidence.

Start here

Gang Attacks

Start here

After Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window.

Access and requirements

Rank 18; Freemode, active location and time window; no purchase.

If the start is missing

Check another known location in its window, move away and return; the red circle is not active all day.

REQUIRED

Players

1–30 in session

REQUIRED

Access

Rank 18; Freemode, active location and time window; no purchase.

OPTIONAL / INFORMATIONAL

Job fee

No persistent launch fee; required purchases are stated above.

01 • First completion, step by step

First completion, step by step

  1. 01

    Start: Urban hideouts

    ACTION
    Reach rank 18 and complete Martin's introduction.
    TIP
    Clear the red circle from the perimeter inward and check rooftops before collecting crates.
    RISK / FAILURE CONDITION
    If the “Rank 18; Freemode, active location and time window; no purchase.” gate is not met, Urban hideouts will not save the intended progression.
    HOW TO RECOVER THE RUN
    Check another known location in its window, move away and return; the red circle is not active all day.
  2. 02

    Gang Attacks index

    ACTION
    Find a red circle active at the current in-game time.
    TIP
    Confirm “Urban hideouts” before the first launch, then progress to “Night windows” through the index.
    RISK / FAILURE CONDITION
    Choosing an entry outside the Gang Attacks index changes the mechanics or does not save this strand.
    HOW TO RECOVER THE RUN
    If the last enemy is stuck, circle the boundary, check roofs/floors and re-enter; after death return before the area expires.
  3. 03

    Flow: Urban hideouts → Night windows

    ACTION
    Enter the area, defeat every marked gang member and collect dropped crates after securing it.
    TIP
    The team splits ground level, elevation and vehicles; search for the last enemy from the minimap without scattering everyone.
    RISK / FAILURE CONDITION
    Use locations that appear only during their stated in-game hours. Losing the objective before the last checkpoint requires a restart from the save.
    HOW TO RECOVER THE RUN
    If the last enemy is stuck, circle the boundary, check roofs/floors and re-enter; after death return before the area expires.
  4. 04

    Settle Night windows

    ACTION
    Finish “Night windows”, remain through the result screen and confirm this family's progress save.
    TIP
    After settlement verify that Gang Attacks marks its final entry complete.
    RISK / FAILURE CONDITION
    Leaving before the “Night windows” result can forfeit progression or reward.
    HOW TO RECOVER THE RUN
    Replay “Night windows” as the correct host/operator and wait for the full session return.
  5. 05

    Gang Attacks replay

    ACTION
    Return to: After Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window. Then choose a named indexed entry rather than a random family.
    TIP
    Clear the red circle from the perimeter inward and check rooftops before collecting crates.
    RISK / FAILURE CONDITION
    A missing “Urban hideouts” indicates an unmet gate or different pool, not permanent removal of the whole family.
    HOW TO RECOVER THE RUN
    Check another known location in its window, move away and return; the red circle is not active all day.

02 • Variants and mechanics

Variants and mechanics

Urban hideouts

1–30 in session

After Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window.

OBJECTIVE
Clear alleys and rooftops at close range.
MECHANIC
Enter from the red-zone edge, clear rooftops and alleys, then collect crates from defeated enemies.
COMPLETION
An urban Gang Attack ends when the entire marked group is eliminated; collect drops before leaving.
HOW TO RECOVER THE RUN
If one target remains check the roof and interior above the marker; leave and re-enter to refresh the minimap.

Industrial sites

1–30 in session

After Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window.

OBJECTIVE
Work through containers, warehouses and heavy cover.
MECHANIC
Advance container by container, remove enemies on catwalks and do not drive into a blind warehouse.
COMPLETION
The industrial variant ends after warehouses, catwalks and the final marked enemy are cleared.
HOW TO RECOVER THE RUN
If an enemy is stuck behind a container circle the sector; after death re-enter from the safe edge.

Rural sites

1–30 in session

After Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window.

OBJECTIVE
Manage long sight lines, open ground and hostile vehicles.
MECHANIC
Use optics across open ground, remove drivers of armed vehicles and move between natural cover.
COMPLETION
A rural Gang Attack completes after enemies spread across the full zone are removed.
HOW TO RECOVER THE RUN
If a target drives away mark it and take a local vehicle; do not leave the zone long enough to lose the activity.

Night windows

1–30 in session

After Martin unlocks them at rank 18, enter an active red Gang Attack circle during its time window.

OBJECTIVE
Use locations that appear only during their stated in-game hours.
MECHANIC
Arrive during the stated in-game window, confirm the red circle and use thermal optics or lights without exposing the approach.
COMPLETION
A night location settles like any Gang Attack once every target is cleared during its active window.
HOW TO RECOVER THE RUN
If the circle is missing, leave and return at the correct time; do not treat an inactive location as removed.

03 • Real roles / Strategies

Real roles i Strategies

Real roles

Solo assault

Clears from the perimeter inward.

Real roles

Team

Splits elevation, entrances and the last-target search.

SAFE FIRST RUN

Clear the red circle from the perimeter inward and check rooftops before collecting crates.

ADVANCED

The team splits ground level, elevation and vehicles; search for the last enemy from the minimap without scattering everyone.

04 • Reward and economic status

Cash/RP and random drops • variable

Pay depends on the specific Job, result, time and settings. There is no single defensible family-wide table, so no sustainable $/h or event multiplier is calculated.

GTA$$1,000–$2,500

Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.

Bcommunity-reported
RP500 RP

This activity-specific range spans its setups, sub-missions, finale or variants; difficulty and in-Job actions select the value within it.

Bcommunity-reported

Repeats follow normal Job availability; one-time awards and weekly bonuses are not baseline pay.

CONFIDENCE: Unlock/mechanics B; locations time-windowed

05 • Common mistakes and recovery

Common mistakes and recovery

The red circle is not active

Check in-game time and another location; markers have their own windows and are not always active.

The last enemy does not appear

Circle the boundary, check roofs/floors and re-enter the area.

A crate is collected under fire

Finish the enemy count and secure elevation before collecting drops.

06 • Readiness checklist

Readiness checklist

  • I have rank 18 and Martin's introduction
  • The marker is active at the current time
  • I cleared from the perimeter inward
  • I checked rooftops and vehicles
  • I collect crates only after securing the area

07 • What next

What next

VIDEO

Video walkthrough

Verified video · EN

Updated! - ALL Gang Attck Locations April 2023 | GTA Online Help Guide

Gang Attack locations, trigger windows, enemies and completion.

Channel
GRAVESIGHT
Published
28 Mar 2023
Checked
29 Aug 2026
Open the walkthrough on YouTube