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LSIA • 10 lessons

San Andreas Flight School

A complete San Andreas Flight School family guide: from first access through the correct index and a safe first run to repeats without mixing in temporary bonuses.

Scene related to the San Andreas Flight School guideFLIGHT / SCHOOL
Required purchaseLSIA Flight School marker
Entry costNo persistent Job fee
Possible GTA$$2,000–$18,600
Possible RP200 RP–5,000 RP
Cooldown0 minno fixed wait
01

Complete activity guide

San Andreas Flight School: the index and access are sourced; reward figures below are separated from events and carry their own confidence.

Start here

San Andreas Flight School

Start here

Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal.

Access and requirements

Solo; the school supplies vehicles, no purchase.

If the start is missing

Check map filters and approach the LSIA marker on foot; complete the required intro/rank if the school is locked.

REQUIRED

Players

1

REQUIRED

Access

Solo; the school supplies vehicles, no purchase.

OPTIONAL / INFORMATIONAL

Job fee

No persistent launch fee; required purchases are stated above.

01 • First completion, step by step

First completion, step by step

  1. 01

    Start: 1. Outside Loop

    ACTION
    Enter LSIA Flight School and launch Outside Loop.
    TIP
    Pass every lesson at bronze first; improve one manoeuvre at a time after all ten are unlocked.
    RISK / FAILURE CONDITION
    If the “Solo; the school supplies vehicles, no purchase.” gate is not met, 1. Outside Loop will not save the intended progression.
    HOW TO RECOVER THE RUN
    Check map filters and approach the LSIA marker on foot; complete the required intro/rank if the school is locked.
  2. 02

    San Andreas Flight School index

    ACTION
    Clear all ten lessons in order; pass first, improve the medal later.
    TIP
    Confirm “1. Outside Loop” before the first launch, then progress to “10. Follow Leader” through the index.
    RISK / FAILURE CONDITION
    Choosing an entry outside the San Andreas Flight School index changes the mechanics or does not save this strand.
    HOW TO RECOVER THE RUN
    After a failed manoeuvre restart the lesson and change one thing at a time; do not force an unrecoverable line.
  3. 03

    Flow: 1. Outside Loop → 10. Follow Leader

    ACTION
    Follow HUD instructions, stabilise before checkpoints and preserve altitude/speed margin.
    TIP
    Set entry points and speeds for each checkpoint; when chasing medals restart immediately after a run-ending error.
    RISK / FAILURE CONDITION
    Match the leader's sequence of manoeuvres. Losing the objective before the last checkpoint requires a restart from the save.
    HOW TO RECOVER THE RUN
    After a failed manoeuvre restart the lesson and change one thing at a time; do not force an unrecoverable line.
  4. 04

    Settle 10. Follow Leader

    ACTION
    Finish “10. Follow Leader”, remain through the result screen and confirm this family's progress save.
    TIP
    After settlement verify that San Andreas Flight School marks its final entry complete.
    RISK / FAILURE CONDITION
    Leaving before the “10. Follow Leader” result can forfeit progression or reward.
    HOW TO RECOVER THE RUN
    Replay “10. Follow Leader” as the correct host/operator and wait for the full session return.
  5. 05

    San Andreas Flight School replay

    ACTION
    Return to: Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal. Then choose a named indexed entry rather than a random family.
    TIP
    Pass every lesson at bronze first; improve one manoeuvre at a time after all ten are unlocked.
    RISK / FAILURE CONDITION
    A missing “1. Outside Loop” indicates an unmet gate or different pool, not permanent removal of the whole family.
    HOW TO RECOVER THE RUN
    Check map filters and approach the LSIA marker on foot; complete the required intro/rank if the school is locked.

02 • Variants and mechanics

Variants and mechanics

1. Outside Loop

1

Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal.

OBJECTIVE
Complete a controlled outside loop.
MECHANIC
Hold entry speed, push smoothly through the full outside loop and level on the indicated horizon.
COMPLETION
The lesson passes after the full arc is controlled and the exit gate is crossed.
HOW TO RECOVER THE RUN
If the aircraft stalls restart with more entry speed; do not make violent corrections at the bottom.

2. Engine Failure

1

Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal.

OBJECTIVE
Land the aircraft safely after the simulated engine failure.
MECHANIC
Set the best glide speed, line up the runway, lower gear late and land powerless inside the zone.
COMPLETION
Engine Failure passes when the aircraft stops on the runway after an acceptable landing.
HOW TO RECOVER THE RUN
If short reduce drag and avoid turns; after overshooting restart with an earlier approach.

3. Chase Parachute

1

Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal.

OBJECTIVE
Jump from the aircraft, catch the falling parachute and land in the target zone.
MECHANIC
Exit the aircraft, position above the falling parachute, catch it in freefall, deploy it and line up the target landing.
COMPLETION
Chase Parachute passes after the canopy is caught and a safe landing is made in the marked zone.
HOW TO RECOVER THE RUN
If you miss the parachute, begin the dive earlier next attempt; after catching it do not deploy too late to correct the landing.

4. City Landing

1

Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal.

OBJECTIVE
Fly the damaged aircraft through the city and land safely at the marked runway.
MECHANIC
Guide the damaged aircraft through the city checkpoints, conserve altitude and line up the runway without abrupt corrections.
COMPLETION
City Landing ends after a safe touchdown and stop inside the runway zone.
HOW TO RECOVER THE RUN
If low over the city minimise turns and choose a safe line; after a bad approach go around or restart rather than forcing the landing.

5. Moving Landing

1

Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal.

OBJECTIVE
Land on the moving target without overshooting.
MECHANIC
Match the moving target's heading and speed, touch down with a shallow descent and brake without sharp steering.
COMPLETION
Moving Landing passes when the aircraft comes to a stable stop on the moving platform.
HOW TO RECOVER THE RUN
After a bounce add power and go around; do not force the aircraft onto the deck after a bad touchdown.

6. Formation Flight

1

Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal.

OBJECTIVE
Hold the required position in formation.
MECHANIC
Match the leader's speed and altitude, use small throttle corrections and remain inside the displayed formation zone.
COMPLETION
Formation Flight passes after the required position quality is maintained for the full section.
HOW TO RECOVER THE RUN
If displaced, rejoin parallel without crossing the leader's path; restart after a large gap.

7. Shooting Range

1

Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal.

OBJECTIVE
Destroy the airborne targets efficiently.
MECHANIC
Lead the target, fire short bursts and make wide turns so the next group stays visible.
COMPLETION
Shooting Range ends after the required targets are destroyed within the timer.
HOW TO RECOVER THE RUN
After overshooting do not pitch vertically; rebuild distance and approach the next set on-axis.

8. Ground Level

1

Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal.

OBJECTIVE
Maintain controlled low flight through difficult terrain.
MECHANIC
Read terrain ahead, preserve clearance over ridges and set turns before each valley or checkpoint.
COMPLETION
Ground Level ends after the full route is flown at the required altitude without crashing.
HOW TO RECOVER THE RUN
When the line points into terrain climb immediately and sacrifice the medal; start the next attempt with a wider turn.

9. Collect Flags

1

Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal.

OBJECTIVE
Collect every flag in an efficient route order.
MECHANIC
Plan the nearest flag order before launch, collect them in continuous arcs and avoid crossing the map for one missed point.
COMPLETION
Collect Flags passes after the required set is collected within the timer.
HOW TO RECOVER THE RUN
Leave a missed flag until the end if returning breaks the route; after a large loss restart with another order.

10. Follow Leader

1

Go to Flight School at LSIA and enter the aircraft marker on the south side of the terminal.

OBJECTIVE
Match the leader's sequence of manoeuvres.
MECHANIC
Watch each leader manoeuvre before copying it, preserve entry speed and perform the roll or loop on the same axis.
COMPLETION
Follow Leader passes after the full manoeuvre sequence is reproduced correctly.
HOW TO RECOVER THE RUN
After a bad manoeuvre level out for the next one; if the score cannot pass, restart the sequence.

03 • Real roles / Strategies

Real roles i Strategies

Real roles

Student pilot

Completes every lesson and medal solo.

Real roles

Replay

Improves a score rather than creating separate hourly income.

SAFE FIRST RUN

Pass every lesson at bronze first; improve one manoeuvre at a time after all ten are unlocked.

ADVANCED

Set entry points and speeds for each checkpoint; when chasing medals restart immediately after a run-ending error.

04 • Reward and economic status

First medals/award; training replays

Pay depends on the specific Job, result, time and settings. There is no single defensible family-wide table, so no sustainable $/h or event multiplier is calculated.

GTA$$2,000–$18,600

Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.

Bcommunity-reported
RP200–5,000 RP

This activity-specific range spans its setups, sub-missions, finale or variants; difficulty and in-Job actions select the value within it.

Bcommunity-reported

Repeats follow normal Job availability; one-time awards and weekly bonuses are not baseline pay.

CONFIDENCE: Index B; one-time rewards are not $/h

05 • Common mistakes and recovery

Common mistakes and recovery

The Flight School marker is hidden

Check the map filter, rank 6 and approach the south side of LSIA on foot.

Trying to save a bad line makes the result worse

Restart the lesson and change one variable: altitude, speed or turn timing.

Medals are treated as repeatable income

Separate first medal awards from training replays without another full reward.

06 • Readiness checklist

Readiness checklist

  • I see the Flight School marker at LSIA
  • I clear all 10 lessons in order
  • I pass first, then improve the medal
  • After an error I restart one lesson
  • I distinguish first-time awards from replays

07 • What next

What next

VIDEO

Video walkthrough

Verified video · EN

GTA 5 Online All San Andreas Flight School Lessons Full Walkthrough Gameplay (All Medals "Gold")

All ten GTA Online Flight School lessons and gold-medal paths; not Story Mode.

Channel
ScereBro PSNU
Published
20 Aug 2014
Checked
29 Aug 2026
Open the walkthrough on YouTube