Motorcycle Club • 13 contracts
Clubhouse Contracts
Thirteen permanent Malc contracts launched only from the Clubhouse wall. This guide separates them from the five MC businesses, Club Work/Challenges and Bike Service, and marks the five contracts that genuinely require at least two members.
CLUBHOUSE / CONTRACTSComplete activity guide
Rockstar documents a rotating wall of three entries; TU 1.61 added Hit the Roof and Life and Deathbikes to the original eleven. Rewards depend on the contract and completion condition, so they are not collapsed into one hourly value.
Start here
MC Clubhouse Contracts
Buy any Clubhouse from Maze Bank Foreclosures, enter its meeting room and approach the contract wall. Use Interaction Menu → Motorcycle Club to start an MC as President; only then select one of the three visible cards.
The host must own a Clubhouse and be MC President. The club holds its leader and up to seven Prospects. Eight contracts can launch solo; Fragile Goods, Guns for Hire, Nine Tenths of the Law, Outrider and Weapon of Choice require at least two players.
If the wall is inactive, finish other MC Work/Business activity and register as President. If the desired card is absent, the session shares a normal three-contract rotation; complete an available entry or change session. A missing second player blocks the 2–8-player contracts.
Property
Any Clubhouse
Status
MC President
Wall
3 rotating entries from 13
Players
1–8; five contracts require 2+
MC Businesses / Bike Shop
Not required
01 • First completion, step by step
First completion, step by step
01 Buy and visit a Clubhouse
- ACTION
- Buy a Clubhouse location on Maze Bank Foreclosures, enter on foot and locate the meeting room wall. The Open Road laptop and Custom Bike Shop are separate systems.
- TIP
- Choose location for travel, not for a supposed contract difference—the catalogue is shared.
- RISK / FAILURE CONDITION
- Buying an MC business or Bike Shop does not replace the Clubhouse itself.
- HOW TO RECOVER THE RUN
- Return to Foreclosures and verify the Clubhouse icon, not a production-business icon.
02 Start the MC and assemble players
- ACTION
- Use Interaction Menu → Motorcycle Club → Start a Motorcycle Club. If the card requires 2+, invite a Prospect before pressing Start.
- TIP
- For a first solo run choose Torched, Cracked, P.O.W. or Hit the Roof; add another player for escorts or multiple vehicles.
- RISK / FAILURE CONDITION
- Being registered as CEO blocks MC registration, and a 2–8 card cannot launch with only the President.
- HOW TO RECOVER THE RUN
- Retire as CEO, start the MC and use Find Prospects/Friends; do not try to bypass the solo gate.
03 Read one of the three cards
- ACTION
- Check the name, minimum team and objective description. Note whether it requires delivering goods/a vehicle/an NPC, destroying targets or using a specified weapon.
- TIP
- Do not assume the three cards are the full catalogue—the entries rotate.
- RISK / FAILURE CONDITION
- Starting Weapon of Choice without understanding the specified weapon loses its condition and reward.
- HOW TO RECOVER THE RUN
- If a card does not fit the team, pick another or change session; do not buy an MC business to refresh it.
04 Split roles before leaving
- ACTION
- The President marks the objective and leads interactions. A Prospect drives the second required vehicle, protects the client or clears pursuit. Solo, keep a safe vehicle and armour reserve.
- TIP
- In Outrider each client needs a motorcycle rider; in Guns for Hire protect multiple vehicles/clients.
- RISK / FAILURE CONDITION
- Everyone riding in one car cannot complete objectives requiring two simultaneous transports.
- HOW TO RECOVER THE RUN
- Stop before the area, split vehicles and only then engage the objective.
05 Execute the selected variant
- ACTION
- Follow the active text: collect goods, crack the safe, burn crates, free the client or seize a vehicle. Wait for the next marker after each stage.
- TIP
- In cargo missions do not abandon the marked package; during escorts, let the client board only beside a safe vehicle.
- RISK / FAILURE CONDITION
- A dead client, destroyed required vehicle/cargo or expired timer fails the contract.
- HOW TO RECOVER THE RUN
- Recover dropped cargo and lose the police; for an irreversible objective return to the Clubhouse for another card.
06 Deliver and wait for settlement
- ACTION
- Place the required objective in the corona, keep clients alive and wait for Contract Complete, cash and RP before disbanding the MC.
- TIP
- Life and Deathbikes has an optional Deathbike return to the Clubhouse; distinguish completion from the extra condition.
- RISK / FAILURE CONDITION
- Changing session before the save can hide settlement or prevent the wall refreshing.
- HOW TO RECOVER THE RUN
- Wait for the save and return to the meeting room; a grey card may reflect session rotation or a timer, so choose another.
02 • Variants and mechanics
Variants and mechanics
By the Pound
1–8Clubhouse wall.
- OBJECTIVE
- Collect drugs from a contact/boat, lose the police and deliver the product.
- MECHANIC
- The location variant changes the approach; the package remains the key objective.
- COMPLETION
- Product reaches the final drop-off.
- HOW TO RECOVER THE RUN
- If lost, follow the package icon; lose the police before the corona.
Cracked
1–8Clubhouse wall.
- OBJECTIVE
- Enter the hideout, locate and crack the safe, take the cash and deliver it.
- MECHANIC
- One player clears the room while another starts the safe only after the door is secure.
- COMPLETION
- The cash reaches the client.
- HOW TO RECOVER THE RUN
- If safe cracking is interrupted, clear the wave and retry; do not abandon the bag.
Fragile Goods
2–8Wall; a Prospect is required.
- OBJECTIVE
- Locate and destroy the distribution network's moving vans.
- MECHANIC
- Split the map between at least two drivers; start with the farthest targets.
- COMPLETION
- Every van is destroyed before time expires.
- HOW TO RECOVER THE RUN
- If a target escapes on the highway, get ahead and block it rather than firing from range.
Guns for Hire
2–8Wall; a Prospect is required.
- OBJECTIVE
- Collect escort vehicles, deliver them to the client and defend the allies.
- MECHANIC
- Every required vehicle gets a driver; after delivery the team covers separate approaches.
- COMPLETION
- Clients/allies survive the defence.
- HOW TO RECOVER THE RUN
- If one vehicle is left behind, cover returns for it; do not begin defence without the full escort.
Gunrunning
1–8Clubhouse wall.
- OBJECTIVE
- Break up an arms deal, collect cases, load the van/truck and deliver.
- MECHANIC
- Reverse the cargo vehicle toward the cases before collecting.
- COMPLETION
- All required cases reach the drop-off.
- HOW TO RECOVER THE RUN
- If transport is destroyed check whether the HUD supplies a replacement; otherwise the contract is lost.
Jailbreak
1–8Clubhouse wall.
- OBJECTIVE
- Hijack the prison bus and deliver prisoners to the escape helicopters.
- MECHANIC
- Remove the driver without destroying the bus; the driver loses wanted level while cover blocks pursuit.
- COMPLETION
- The bus and prisoners reach extraction.
- HOW TO RECOVER THE RUN
- If the bus is stuck clear the obstruction with another vehicle; destroying it ends the run.
Nine Tenths of the Law
2–8Wall; a Prospect is required.
- OBJECTIVE
- Steal multiple marked motorcycles from the tunnel, impound or village and deliver each one.
- MECHANIC
- Each player takes a separate motorcycle; cover moves only after every target has a rider.
- COMPLETION
- Required motorcycles reach the drop-off.
- HOW TO RECOVER THE RUN
- After a fall recover the correct marked motorcycle; a random model will not count.
Outrider
2–8Wall; a Prospect is required.
- OBJECTIVE
- Collect clients on motorcycles and deliver them alive to separate destinations.
- MECHANIC
- Riders drive smoothly while an extra member clears pursuit; client safety matters more than a shortcut.
- COMPLETION
- All required clients are delivered alive.
- HOW TO RECOVER THE RUN
- If a client falls, return and wait for them to remount; do not ride beyond their blip.
P.O.W.
1–8Clubhouse wall.
- OBJECTIVE
- Find the captive client, open the cell/free them, lose police and deliver to the safehouse.
- MECHANIC
- Police station, ranch or subway variants change the entry; clear the exit route before interacting.
- COMPLETION
- The living client reaches the safehouse.
- HOW TO RECOVER THE RUN
- If the NPC stops following, return on foot into range and provide a four-door vehicle.
Torched
1–8Clubhouse wall.
- OBJECTIVE
- Reach the warehouse and burn every marked munitions crate.
- MECHANIC
- Remove shooters first, then spread fire between crate clusters.
- COMPLETION
- Every marked crate is burned.
- HOW TO RECOVER THE RUN
- If progress stalls, circle the site and find the lone crate under the active icon.
Weapon of Choice
2–8Wall; a Prospect is required.
- OBJECTIVE
- Eliminate every target with the weapon specified by Malc.
- MECHANIC
- Assign one target per player and holster other weapons so accidental splash damage does not break the condition.
- COMPLETION
- Targets die by the specified method and the contract settles the condition.
- HOW TO RECOVER THE RUN
- If a target dies to the wrong weapon the condition cannot be restored; finish for base completion or restart early.
Hit the Roof
1–8Clubhouse wall.
- OBJECTIVE
- Search containers, locate the Oppressor prototype and deliver its container to the buyer.
- MECHANIC
- One player searches containers while another watches approaches; preserve the vehicle/container before leaving.
- COMPLETION
- The container is delivered and the team leaves the area.
- HOW TO RECOVER THE RUN
- Destroying the Oppressor ends the run; after a wrong container return to remaining active markers.
Life and Deathbikes
1–8Clubhouse wall.
- OBJECTIVE
- Break into the house, descend to the garage, steal the Deathbike, deliver it to the meeting and eliminate the gang.
- MECHANIC
- After the meeting use the Deathbike's weapons/agility, but preserve it for the optional Clubhouse return.
- COMPLETION
- The gang is eliminated; optionally delivering the Deathbike to the Clubhouse satisfies the extra condition.
- HOW TO RECOVER THE RUN
- If the bike is lost finish the base objective if the HUD permits; do not treat the optional delivery as mandatory completion.
03 • Real roles / Strategies
Real roles i Strategies
MC President — objective and interactions
Selects the contract, handles the bag/safe/client and keeps the MC active until the save.
Prospect — second vehicle or cover
Takes the second bike/vehicle, protects the NPC or splits destruction targets; required to launch 2–8-player contracts.
Choose a solo-capable Torched or Cracked, read the card and bring a safe four-door car. Learn the wall and settlement first, then recruit for escorts.
For 2–8-player contracts place Prospects on required vehicles before entering the area. Rotate the active three with other MC Work instead of forcing one card.
04 • Reward and economic status
Contract-specific cash/RP • no single rate
Each contract has its own objective, completion condition and MC-member settlement. Because the wall mixes deliveries, destruction, protection and optional objectives, the site does not present one range as the payout for the whole family.
Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.
B • community-reportedThe formula and roles apply to the stated settlement unit; event multipliers are excluded.
B • community-reportedThe wall shows three contracts and rotates within the session; no unverified universal cooldown is published.
CONFIDENCE: Catalogue and gates: A/B; aggregate economics: not calculated05 • Common mistakes and recovery
Common mistakes and recovery
Clubhouse confused with an MC business
Contracts are on the Clubhouse meeting-room wall; Open Road factories have their own setups and sales.
Solo on a 2–8 card
Invite at least one Prospect for Fragile Goods, Guns for Hire, Nine Tenths, Outrider and Weapon of Choice.
Waiting for a missing card
The active three are a session rotation; choose an available entry or change session after saving.
06 • Readiness checklist
Readiness checklist
- I own a Clubhouse and am MC President
- I checked the card's minimum team
- The team knows its required vehicles/clients
- We delivered the living/intact objective
- I waited for the save before disbanding the MC
07 • What next
What next
Video walkthrough
Verified video · EN
Gta Online MC Clubhouse Contracts Quick Guide
Clubhouse board, MC registration, contract selection and completion.
- Channel
- Bawsarnold
- Published
- 19 Feb 2026
- Checked
- 29 Aug 2026