PvP • objectives
Capture
A complete Capture family guide: from first access through the correct index and a safe first run to repeats without mixing in temporary bonuses.
CAPTUREComplete activity guide
Capture: the index and access are sourced; reward figures below are separated from events and carry their own confidence.
Start here
Capture
Pause → Online → Jobs → Play Job → Rockstar Created → Capture.
At least two teams; selected Capture Jobs support up to 30 players.
Choose Rockstar Created and a populated team lobby; insufficient players prevents the objective from starting.
Players
2–30 depending on the Job/map
Access
At least two teams; selected Capture Jobs support up to 30 players.
Job fee
No persistent launch fee; required purchases are stated above.
01 • First completion, step by step
First completion, step by step
01 Start: Contend
- ACTION
- Choose a Capture variant and read the target score.
- TIP
- Start with Contend: the carrier moves the package, escort clears the route and defence stays near the home drop-off.
- RISK / FAILURE CONDITION
- If the “At least two teams; selected Capture Jobs support up to 30 players.” gate is not met, Contend will not save the intended progression.
- HOW TO RECOVER THE RUN
- Choose Rockstar Created and a populated team lobby; insufficient players prevents the objective from starting.
02 Capture index
- ACTION
- Assign carrier, escort and base defence before launch.
- TIP
- Confirm “Contend” before the first launch, then progress to “Raid” through the index.
- RISK / FAILURE CONDITION
- Choosing an entry outside the Capture index changes the mechanics or does not save this strand.
- HOW TO RECOVER THE RUN
- After losing a package, mark it, regroup the escort and recover it before the next push.
03 Flow: Contend → Raid
- ACTION
- Deliver only the active object; escort blocks pursuit while defence protects your score.
- TIP
- In GTA/Raid stage an interceptor on the return lane; in Hold defend approaches rather than stacking on the object.
- RISK / FAILURE CONDITION
- Steal objectives directly from the opposing base. Losing the objective before the last checkpoint requires a restart from the save.
- HOW TO RECOVER THE RUN
- After losing a package, mark it, regroup the escort and recover it before the next push.
04 Settle Raid
- ACTION
- Finish “Raid”, remain through the result screen and confirm this family's progress save.
- TIP
- After settlement verify that Capture marks its final entry complete.
- RISK / FAILURE CONDITION
- Leaving before the “Raid” result can forfeit progression or reward.
- HOW TO RECOVER THE RUN
- Replay “Raid” as the correct host/operator and wait for the full session return.
05 Capture replay
- ACTION
- Return to: Pause → Online → Jobs → Play Job → Rockstar Created → Capture. Then choose a named indexed entry rather than a random family.
- TIP
- Start with Contend: the carrier moves the package, escort clears the route and defence stays near the home drop-off.
- RISK / FAILURE CONDITION
- A missing “Contend” indicates an unmet gate or different pool, not permanent removal of the whole family.
- HOW TO RECOVER THE RUN
- Choose Rockstar Created and a populated team lobby; insufficient players prevents the objective from starting.
02 • Variants and mechanics
Variants and mechanics
Contend
2–30 depending on the Job/mapPause → Online → Jobs → Play Job → Rockstar Created → Capture.
- OBJECTIVE
- Both teams contest shared packages and return them to their own drop-off.
- MECHANIC
- The carrier collects shared packages, escort clears the route and defence protects the team's drop-off from counters.
- COMPLETION
- A point scores when the package reaches the team base; target score or time ends the match.
- HOW TO RECOVER THE RUN
- After dropping a package mark and recover it together; if stolen, cut the shortest route to the enemy base.
GTA
2–30 depending on the Job/mapPause → Online → Jobs → Play Job → Rockstar Created → Capture.
- OBJECTIVE
- Steal the marked vehicles and deliver them to the team base.
- MECHANIC
- Take the specifically marked vehicle, do not destroy the objective and drive it to your base behind an escort car.
- COMPLETION
- The vehicle scores after fully entering the delivery zone; target score or timer settles the match.
- HOW TO RECOVER THE RUN
- If the vehicle is stuck dismount only under cover; a destroyed objective respawns, so regroup on its new marker.
Hold
2–30 depending on the Job/mapPause → Online → Jobs → Play Job → Rockstar Created → Capture.
- OBJECTIVE
- Take the objects and keep them from being recaptured.
- MECHANIC
- Collect the objects, split holders across safe cover and deny recapture attempts instead of stacking one position.
- COMPLETION
- Score accrues by holding the required objects until the time or point condition resolves.
- HOW TO RECOVER THE RUN
- After losing one object preserve the others and send only the assigned pair to recover it.
Raid
2–30 depending on the Job/mapPause → Online → Jobs → Play Job → Rockstar Created → Capture.
- OBJECTIVE
- Steal objectives directly from the opposing base.
- MECHANIC
- Defence blocks access to the home base while the assault pair steals from the enemy base and returns by another route.
- COMPLETION
- Raid scores when the stolen objective reaches the home base; lobby settings determine the match end.
- HOW TO RECOVER THE RUN
- If the assault is wiped, do not empty defence—regroup at home and change the next approach route.
03 • Real roles / Strategies
Real roles i Strategies
Carrier
Collects and delivers the objective.
Escort/defence
Clears the route or protects the base.
Start with Contend: the carrier moves the package, escort clears the route and defence stays near the home drop-off.
In GTA/Raid stage an interceptor on the return lane; in Hold defend approaches rather than stacking on the object.
04 • Reward and economic status
Team result and settings • informational
Pay depends on the specific Job, result, time and settings. There is no single defensible family-wide table, so no sustainable $/h or event multiplier is calculated.
Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.
B • community-reportedThe formula and roles apply to the stated settlement unit; event multipliers are excluded.
B • community-reportedRepeats follow normal Job availability; one-time awards and weekly bonuses are not baseline pay.
CONFIDENCE: Four types A; variable economics05 • Common mistakes and recovery
Common mistakes and recovery
The team plays the wrong Capture rule
Read Contend/GTA/Hold/Raid and the target score before readying.
The carrier moves without escort
Leave the object in cover, regroup two players and only then begin transport.
The base is left empty
Assign permanent defence or a rotation; do not send the whole team for one objective.
06 • Readiness checklist
Readiness checklist
- I know the Capture variant and target score
- We assigned carrier, escort and defence
- The carrier does not move without a clear route
- Our drop-off remains protected
- After a loss we mark the object before counterattacking
07 • What next
What next
Video walkthrough
Current search · EN
Find a current walkthrough: Capture
Text-only curation on 2026-08-29 found no adequate complete English walkthrough. These are specific results for Capture; choose a current guide.
No verified direct video has been found in this language yet. The link opens activity-specific results so you can choose a current walkthrough.
- Channel
- YouTube
- Checked
- 29 Aug 2026