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McKenzie Field • 4 solo assignments

McKenzie Field Arms Trafficking

Four repeatable arms-trafficking assignments from the McKenzie Field Hangar laptop, unlocked after completing Up and Running as leader. This is a separate loop after Oscar Guzman Flies Again, not its seventh mission.

Scene related to the McKenzie Field Arms Trafficking guideARMS / TRAFFICKING
Required purchaseMcKenzie Field Hangar + Up and Running as leader
Entry cost$1,475,000 for the hangar • no assignment fee
Possible GTA$$30,000–$50,000
Possible RP1,000 RP
Cooldown0 minno fixed wait
01

Complete activity guide

Rockstar confirms the property, unlock and four variants. Exact base cash and RP are a convergent secondary report (confidence B); no official current cooldown is published, so the terminal/phone remains the availability source.

Start here

McKenzie Field Arms Trafficking

Start here

Buy the McKenzie Field Hangar in Grapeseed through Maze Bank Foreclosures for $1,475,000. Complete all six Oscar Guzman Flies Again missions as leader, including Up and Running, return to the hangar and use the laptop near the office area.

Access and requirements

An owned McKenzie Field Hangar and Up and Running saved as leader are required. All four assignments are solo on all supported platforms; Oscar can also signal availability by phone.

If the start is missing

If the laptop shows only the campaign or no assignments, check your own leader progress—helping with another player's Up and Running does not unlock the loop. Wait for the Freemode return and Oscar's message, then re-enter the hangar.

REQUIRED

Property

McKenzie Field Hangar • $1,475,000

REQUIRED

Unlock

Up and Running completed as leader

REQUIRED

Players

Solo • 1 player

OPTIONAL / INFORMATIONAL

Not required

Regular Air Freight Hangar, Bunker, owned Duster 300-H

01 • First completion, step by step

First completion, step by step

  1. 01

    Finish Oscar's campaign

    ACTION
    Buy the hangar, run the Oscar Guzman Flies Again strand and complete Up and Running as leader through the full results screen.
    TIP
    Do not skip the finale save; Arms Trafficking reads the hangar owner's progression.
    RISK / FAILURE CONDITION
    Completion as a crew member may not unlock the owner's laptop.
    HOW TO RECOVER THE RUN
    Replay Up and Running from your own terminal as leader and wait for Oscar's call/message.
  2. 02

    Choose one of four assignments

    ACTION
    Open the laptop and read the briefing. For a first run choose Destroy the Rival Shipments if you prefer a supplied Dune FAV and no fragile-aircraft delivery.
    TIP
    Each variant supplies its mission vehicle; do not buy an equivalent solely to launch the Job.
    RISK / FAILURE CONDITION
    Leaving without the marked vehicle may fail to activate later objectives.
    HOW TO RECOVER THE RUN
    Return to the yellow start vehicle and use the correct prompt; if destroyed, restart the checkpoint.
  3. 03

    Run the selected variant

    ACTION
    Destroy five shipments or seize the marked vehicle/cargo, then follow markers to three buyers or the hangar.
    TIP
    Before each delivery face the vehicle toward the exit; in the aircraft variant preserve altitude and speed for the next point.
    RISK / FAILURE CONDITION
    Destroying the DH-7/Duster or required crate ends the assignment.
    HOW TO RECOVER THE RUN
    After a critical-objective warning disengage, create distance and return by a safe route; the checkpoint restores the required vehicle after failure.
  4. 04

    Choose the Duster settlement

    ACTION
    After three buyers decide whether to finish the standard delivery or return the Duster 300-H to your hangar for a reported extra $10,000 and linked unlock.
    TIP
    The hangar option requires keeping the aircraft airworthy for the trip to McKenzie Field.
    RISK / FAILURE CONDITION
    Fighting after the last buyer can destroy the aircraft and remove the choice entirely.
    HOW TO RECOVER THE RUN
    Break pursuit, fly low over open ground and line up straight with the runway rather than making a tight turn over the hangar.
  5. 05

    Verify settlement and availability

    ACTION
    Wait for cash, 1,000 RP and any Trade Price/unlock. Launch another assignment only when the laptop or Oscar's phone prompt shows availability.
    TIP
    Do not assume an unpublished cooldown or switch sessions to bypass it.
    RISK / FAILURE CONDITION
    Leaving before settlement can lose the hangar bonus or trade-price unlock.
    HOW TO RECOVER THE RUN
    Return to the laptop after the save; if completion is not marked, replay only that variant as owner.

02 • Variants and mechanics

Variants and mechanics

Destroy the Rival Shipments

1 • Dune FAV supplied

Arms Trafficking laptop after Up and Running.

OBJECTIVE
Destroy five rival shipments.
MECHANIC
Use the supplied Dune FAV, travel to five marked targets and destroy them with its weapons while constantly repositioning.
COMPLETION
All five shipments are destroyed; reported $30,000 + 1,000 RP.
HOW TO RECOVER THE RUN
After flipping the FAV use another vehicle only to recover position or restart the checkpoint; do not remain stationary under fire.

Steal the Weapons

1 • DH-7 Iron Mule

Arms Trafficking laptop after Up and Running.

OBJECTIVE
Steal the DH-7 Iron Mule helicopter and its weapon crate.
MECHANIC
Clear the site, take the Iron Mule, secure the marked cargo and fly to McKenzie Field without exposing the helicopter to heavy fire.
COMPLETION
The helicopter and weapons reach the hangar; reported $35,000 + 1,000 RP.
HOW TO RECOVER THE RUN
At critical damage land outside threat range, clear pursuit and continue; a destroyed helicopter requires the checkpoint.

Deliver the Weapons

1 • Ratel supplied

Arms Trafficking laptop after Up and Running.

OBJECTIVE
Deliver weapons to three buyers using the Ratel.
MECHANIC
Eliminate rivals, follow the flare/aircraft cue, take the Ratel and complete three deliveries while preserving the cargo.
COMPLETION
The third buyer receives the shipment; reported $40,000 + 1,000 RP and the linked Ratel Trade Price.
HOW TO RECOVER THE RUN
If a stop is under fire circle it and remove attackers from range; do not drive the Ratel into the centre of the ambush.

Steal the Duster 300-H

1 • Duster supplied

Arms Trafficking laptop after Up and Running.

OBJECTIVE
Steal the Duster 300-H, serve three buyers and choose the final delivery.
MECHANIC
Clear the strip, take off in the Duster, fly to three markers and after the last choose the standard finish or return to the hangar.
COMPLETION
Reported $40,000 through the buyers or $50,000 after returning to the hangar, +1,000 RP; the return links to the Trade Price/vehicle use.
HOW TO RECOVER THE RUN
If altitude is lost ease the turn, level the aircraft and rebuild speed; when damaged choose the shortest safe finish.

03 • Real roles / Strategies

Real roles i Strategies

Real roles

Owner / pilot

All four jobs are solo. The player launches their own progression, operates the supplied vehicle and preserves it through settlement.

Real roles

No artificial partner role

Arms Trafficking requires no crew or payout split. Other Freemode players may interfere but are not formal Job participants.

SAFE FIRST RUN

Start with Destroy the Rival Shipments, then Deliver the Weapons. Learn the laptop, hangar routes and settlement before handling the fragile helicopter or aircraft.

ADVANCED

Prepare ground and air routes around Grapeseed, destroy threats before entering the supplied vehicle and plan the Duster hangar return before the third buyer.

04 • Reward and economic status

Reported $30,000 / $35,000 / $40,000 / $40,000–50,000 + 1,000 RP

In order: Rival Shipments, Steal the Weapons, Deliver the Weapons and Steal the Duster. The Duster reports an extra $10,000 for returning to the hangar. These are convergent secondary-source values without event multipliers or an $/h model.

GTA$$30,000–$50,000

Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.

Bcommunity-reported
RP1,000 RP

This activity-specific range spans its setups, sub-missions, finale or variants; difficulty and in-Job actions select the value within it.

Bcommunity-reported

No defensible official cooldown figure is published; the laptop/Oscar phone prompt shows next-job availability.

CONFIDENCE: Catalogue/unlock A • figures B, convergent secondary sources

05 • Common mistakes and recovery

Common mistakes and recovery

Arms Trafficking confused with Oscar's campaign

First complete the six story missions and Up and Running as leader; only then does the laptop open four repeatable jobs.

Expecting a regular Hangar to launch the jobs

The specifically required property is the McKenzie Field Hangar bought through Oscar's strand.

The Duster bonus does not save

After the third buyer choose the owned-hangar return, land and wait for full settlement before changing session.

06 • Readiness checklist

Readiness checklist

  • I own the McKenzie Field Hangar
  • I completed Up and Running as leader
  • The laptop shows four Arms Trafficking Jobs
  • I am using the supplied vehicle
  • I waited for cash, RP and the unlock

07 • What next

What next

VIDEO

Video walkthrough

Verified video · EN

How to Make $750,000+ Per Hour with Arms Trafficking Missions in GTA 5 Online! (MAKE MILLIONS FAST)

McKenzie Field access and the complete Arms Trafficking task loop; temporary multiplier claims are not used as reward evidence.

Channel
Fresh Gaming
Published
16 Mar 2025
Checked
29 Aug 2026
Open the walkthrough on YouTube