Contact Missions • Dispatch I–VI
Madrazo Dispatch Services
Six permanent Martin Madrazo Contact Missions for 1–4 players. Each requires eliminating a protected target in a different location, then leaving the area or losing the police before settlement.
MADRAZO / DISPATCHComplete activity guide
Start here
Madrazo Dispatch Services
Open Pause Menu → Online → Jobs → Play Job → Rockstar Created → Missions and choose Dispatch I, II, III, IV, V or VI. You may also accept the strand from Martin's invite/call when available.
Solo or 1–4 players on all supported platforms. No property, police vehicle or start fee is required; the host controls difficulty, inventory and matchmaking.
Make sure you are browsing Rockstar Created → Missions, not the newer Vincent Dispatch Work. If a number is absent, return to Freemode, check Contact Mission access/filter and reopen Jobs.
Players
1–4
Purchase
None
Strand
Dispatch I–VI
01 • First completion, step by step
First completion, step by step
01 Choose a mission number
- ACTION
- For a first run choose Dispatch I and set normal difficulty, owned inventory and closed matchmaking if playing solo.
- TIP
- Read the location and team-life setting before the vehicle screen.
- RISK / FAILURE CONDITION
- Random quick join can place you in another number without preparation.
- HOW TO RECOVER THE RUN
- Return to the lobby and launch the specific Dispatch from Rockstar Created.
02 Approach the protected location
- ACTION
- Travel to Mission Row, Merryweather HQ, LSIA, La Puerta or the marked targets and stage a vehicle for a quick exit.
- TIP
- Quietly remove outer threats where the location allows it.
- RISK / FAILURE CONDITION
- Driving into the centre without cover activates all protection and can block the escape.
- HOW TO RECOVER THE RUN
- Fall back to cover, clear the nearest attackers and recover the staged vehicle.
03 Identify the target
- ACTION
- Track the correct red target marker and perform the required entry into the cells, building, airport or transport.
- TIP
- In Dispatch I use the computer or explosive to open the cells; do not fire endlessly at a locked door.
- RISK / FAILURE CONDITION
- The whole team dying or the protected target escaping fails the attempt.
- HOW TO RECOVER THE RUN
- On restart reuse the entry knowledge and split the team between assault and escape vehicle.
04 Eliminate the correct target
- ACTION
- Confirm the marker, eliminate the target and do not waste time on enemies who do not block the exit.
- TIP
- With multiple targets in Dispatch V, mark an order so the team does not duplicate travel.
- RISK / FAILURE CONDITION
- An unmarked enemy does not substitute for the mission target.
- HOW TO RECOVER THE RUN
- Return to the last red marker; if the team scatters, use the map and a shared order.
05 Leave and lose the police
- ACTION
- After confirming the elimination, return to the vehicle, leave the area and clear the required wanted level before settlement.
- TIP
- Tunnels and side streets are safer than fighting successive waves.
- RISK / FAILURE CONDITION
- The mission will not settle with an active pursuit or outstanding target.
- HOW TO RECOVER THE RUN
- Break line of sight, hide outside cones and wait for the Job screen; use quick restart after a failure.
02 • Variants and mechanics
Variants and mechanics
Dispatch I — Mission Row
1–4Rockstar Created → Missions → Dispatch I.
- OBJECTIVE
- Enter the police station, open the cells by computer or explosive, eliminate the marked target and escape.
- MECHANIC
- The interior has tight approaches and a rapid wanted level.
- COMPLETION
- Target eliminated, police lost.
- HOW TO RECOVER THE RUN
- If stuck at a door return to the computer/marked point instead of forcing an inactive cell.
Dispatch II — Merryweather HQ
1–4Dispatch II.
- OBJECTIVE
- Infiltrate the Elysian Island HQ, eliminate the protected target and leave the compound.
- MECHANIC
- Enemies and vertical terrain punish a frontal assault.
- COMPLETION
- Target eliminated and area cleared.
- HOW TO RECOVER THE RUN
- Fall back to gate cover and clear firing angles before re-entering.
Dispatch III — LSIA
1–4Dispatch III.
- OBJECTIVE
- Intercept the target around the LSIA transport, eliminate them and lose the pursuit.
- MECHANIC
- The open apron rewards a fast escape vehicle.
- COMPLETION
- Target eliminated, wanted level cleared.
- HOW TO RECOVER THE RUN
- If the target moves, follow the marker at range and attack from a safe angle.
Dispatch IV — La Puerta
1–4Dispatch IV.
- OBJECTIVE
- Enter the recycling plant, find the disloyal dealer, eliminate him and leave.
- MECHANIC
- Tight lanes require cover and corner control.
- COMPLETION
- Target eliminated and team outside the area.
- HOW TO RECOVER THE RUN
- After losing a life regroup at one entrance rather than splitting across the plant.
Dispatch V — multiple targets
1–4Dispatch V.
- OBJECTIVE
- Eliminate every marked target spread across the city.
- MECHANIC
- This is the variant where splitting a team by target provides a real advantage.
- COMPLETION
- Final target eliminated and pursuit lost.
- HOW TO RECOVER THE RUN
- If one pair stalls, the others finish their objective and regroup at the final marker.
Dispatch VI — police transport
1–4Dispatch VI.
- OBJECTIVE
- Stop the protected transport, eliminate the marked target and lose the police response.
- MECHANIC
- Escort vehicles require road control and a safe ambush point.
- COMPLETION
- Target eliminated and wanted level cleared.
- HOW TO RECOVER THE RUN
- If the convoy escapes, follow without destroying your own car and set up on the next road segment.
03 • Real roles / Strategies
Real roles i Strategies
Host / lobby lead
Chooses the mission number, difficulty and matchmaking and ensures everyone reaches settlement.
Assault
Pushes the correct target, controls tight interiors and confirms the elimination.
Escape driver
Stages the vehicle at the exit and drives the team out of the wanted level; solo, the host performs this role.
Start with Dispatch I on normal difficulty, park by the exit and use cover. The goal is elimination and escape, not clearing the entire map.
Match the mission to the crew, split targets in Dispatch V, stage the vehicle before entry and clear the wanted level in a tunnel rather than fighting an endless response.
04 • Reward and economic status
Variable GTA$/RP payout • no single current Rockstar table
Rockstar confirmed higher Contact Mission base rates in TU 1.69 but did not publish a Dispatch I–VI table. The result depends on mission, time, difficulty and Job settings, so no legacy range or hourly rate is used.
Observed range specific to this activity; variant, result, duration or completion condition selects the value within it. Event multipliers are excluded.
B • community-reportedThe formula and roles apply to the stated settlement unit; event multipliers are excluded.
B • community-reported05 • Common mistakes and recovery
Common mistakes and recovery
Confusing it with Vincent Dispatch Work
Madrazo is Dispatch I–VI under Rockstar Created → Missions, with no police-car gate.
Target eliminated but mission continues
Check remaining targets and the required wanted level/area exit.
Legacy payout range treated as current
Rockstar changed the base without a table; show the mechanism, not an invented amount.
06 • Readiness checklist
Readiness checklist
- I chose the intended Dispatch I–VI
- I set difficulty and matchmaking
- I have an escape vehicle at the exit
- I eliminated every marked target
- I lost the police/left the area before settlement
07 • What next
What next
Video walkthrough
Verified video · EN
GTA Online Career Progress - Madrazo Dispatch Services [All Tier Challenges - Solo]
All six Dispatch missions, objectives and solo completion; retained for mechanics.
- Channel
- GTA Series Videos
- Published
- 5 Jul 2023
- Checked
- 29 Aug 2026