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Daily Challenge • 10 jumps • Solo

Junk Energy Skydives

Ten solo jumps selected daily from a permanent pool of 25 routes. Each scores checkpoints, par time and landing accuracy; completing the set and earning gold on all 10 have separate bonuses.

Scene related to the Junk Energy Skydives guideJUNK / ENERGY / SKYDIVES
Required purchaseNone • parachute supplied
Entry cost$0
Possible GTA$$50,000–$150,000
Possible RP25,000 RP
Daily reset1 daylimit: 10 / reset
01

Complete activity guide

Rockstar confirms ten daily routes and the tracking path. The exact cash/RP breakdown comes from an identified secondary source (confidence B), so the activity remains outside hourly ranking.

Start here

Junk Energy Skydives

Start here

In Freemode open the map and select a white Junk Energy parachute marker. Track today's ten routes through Interaction Menu → All Collectibles → Daily Collectibles; approach the first marker and confirm launch.

Access and requirements

Solo on every supported platform, with no rank, property, fee or owned parachute required. Equipment is supplied after launch; ten of the 25 permanent routes are active daily.

If the start is missing

Enable Activities/Parachuting in map blip options and check Daily Collectibles. If today's 10/10 is complete, new markers return after the daily reset; changing session does not create a second set.

REQUIRED

Daily rotation

10 routes from a permanent pool of 25

OPTIONAL / INFORMATIONAL

Equipment

Parachute supplied • $0 cost

OPTIONAL / INFORMATIONAL

Gold result

All checkpoints + par time + accurate landing

01 • First completion, step by step

First completion, step by step

  1. 01

    Select a daily marker

    ACTION
    Open the map, select the nearest white Junk Energy parachute and enter the marker on foot.
    TIP
    Before launch read the par time and checkpoint count; routes with 5, 6, 8 or 10 gates require different pacing.
    RISK / FAILURE CONDITION
    An ordinary Parachute Jump or Junk Energy Time Trial is a different activity and will not advance the Skydives counter.
    HOW TO RECOVER THE RUN
    Leave the wrong marker and select a route marked Junk Energy in Daily Collectibles.
  2. 02

    Jump and stabilise

    ACTION
    After launch deploy the parachute at a point that lines up the first gate without diving sharply past it.
    TIP
    Look two gates ahead and make gentle corrections; a large turn costs altitude and par time.
    RISK / FAILURE CONDITION
    A missed gate forfeits the all-checkpoints condition even after a fast landing.
    HOW TO RECOVER THE RUN
    If the gate is still reachable turn back immediately; if altitude is gone, finish as practice and use Retry.
  3. 03

    Clear checkpoints and time

    ACTION
    Fly through the centre of every gate in order, preserving altitude for the final turn and par time.
    TIP
    Use a dive for speed only on straights; return to neutral flight before a sharp turn.
    RISK / FAILURE CONDITION
    An aggressive dive may beat time but leave insufficient altitude for the final gate or landing zone.
    HOW TO RECOVER THE RUN
    On the first run prioritise all gates. Par time can be improved on a retry without losing daily progress.
  4. 04

    Hit the landing zone

    ACTION
    After the final gate line up above the circular landing zone, bleed speed and touch down as near the centre as possible.
    TIP
    Flare only when directly above the target; braking too early can leave you short of the zone.
    RISK / FAILURE CONDITION
    A hard landing outside the target loses the accuracy condition even if the character survives.
    HOW TO RECOVER THE RUN
    If gold is missed, remember the approach direction and immediately retry the same route.
  5. 05

    Finish 10/10

    ACTION
    After each jump check the medal and counter. Complete all ten and, for the maximum reward, improve every route to gold before reset.
    TIP
    First clear the map in a logical loop, then revisit only routes without gold.
    RISK / FAILURE CONDITION
    10/10 without every gold medal grants the completion bonus but not the all-gold bonus.
    HOW TO RECOVER THE RUN
    Use Daily Collectibles to find the missing number and retry it; do not restart the whole set.

02 • Variants and mechanics

Variants and mechanics

Safe 10/10 completion

Solo

The current day's ten active markers.

OBJECTIVE
Finish every route even without full gold.
MECHANIC
Each completed criterion pays separately; finishing all ten adds $50,000.
COMPLETION
Daily Collectibles shows 10/10 and pays the set bonus.
HOW TO RECOVER THE RUN
After a mistake finish the jump, note it for improvement and move to the next marker.

Gold on every route

Solo

The same daily set with free retries.

OBJECTIVE
On every route clear all gates, beat par time and land accurately.
MECHANIC
Maximum per jump: $5,000 + 2,500 RP; completion adds $50,000 and all-gold another $50,000.
COMPLETION
Ten gold medals yield up to $150,000 total and, the first time, unlock the Junk Energy parachute.
HOW TO RECOVER THE RUN
Retry only failed criteria before reset; the medal is saved for the current set.

03 • Real roles / Strategies

Real roles i Strategies

Real roles

Solo skydiver

Score and rewards are personal. Another player may point out the next marker but cannot clear checkpoints, time or landing for you.

SAFE FIRST RUN

Clearing every gate and landing safely matters more than first-attempt par time. Note difficult turns, use Retry, then chase gold.

ADVANCED

Chain the ten markers into a map route, minimise control input, dive only on straights and retry a medal while the correct line is fresh.

04 • Reward and economic status

Up to $5,000 + 2,500 RP per jump • up to $150,000 for gold on all 10

All checkpoints and par time each pay $2,000 + 1,000 RP; accurate landing pays $1,000 + 500 RP. Completing ten adds $50,000 and gold on all ten adds another $50,000. This is a daily set, not sustainable hourly income.

GTA$$50,000–150,000

Ten jumps; the full set and gold on all 10 add separate bonuses.

Bcommunity-reported
RP25,000 RP

Up to 2,500 RP for each of ten gold jumps.

Bcommunity-reported

Ten routes refresh after the daily reset; no unverified reset hour is claimed.

CONFIDENCE: Access A • reward breakdown B

05 • Common mistakes and recovery

Common mistakes and recovery

Missed checkpoint

Turn back immediately or finish and use Retry; landing alone does not earn gold.

Confusing it with the Time Trial

Skydives use white parachute icons and a ten-item counter; the bicycle trial has a separate marker.

Expecting another set after session change

A new ten appears only after the daily reset.

06 • Readiness checklist

Readiness checklist

  • I can see today's 10 markers
  • I check the gate count and par time
  • I clear every checkpoint
  • I land in the centre zone
  • Daily Collectibles shows 10/10 and medals

07 • What next

What next

VIDEO

Video walkthrough

Verified video · EN

NEW Junk Energy Skydives | Daily Money Guide (GTA 5 Online)

Daily ten-jump rotation, checkpoints, landing and gold criteria.

Channel
Red Nitrate
Published
1 Oct 2022
Checked
29 Aug 2026
Open the walkthrough on YouTube