Daily Challenge • 10 jumps • Solo
Junk Energy Skydives
Ten solo jumps selected daily from a permanent pool of 25 routes. Each scores checkpoints, par time and landing accuracy; completing the set and earning gold on all 10 have separate bonuses.
JUNK / ENERGY / SKYDIVESComplete activity guide
Rockstar confirms ten daily routes and the tracking path. The exact cash/RP breakdown comes from an identified secondary source (confidence B), so the activity remains outside hourly ranking.
Start here
Junk Energy Skydives
In Freemode open the map and select a white Junk Energy parachute marker. Track today's ten routes through Interaction Menu → All Collectibles → Daily Collectibles; approach the first marker and confirm launch.
Solo on every supported platform, with no rank, property, fee or owned parachute required. Equipment is supplied after launch; ten of the 25 permanent routes are active daily.
Enable Activities/Parachuting in map blip options and check Daily Collectibles. If today's 10/10 is complete, new markers return after the daily reset; changing session does not create a second set.
Daily rotation
10 routes from a permanent pool of 25
Equipment
Parachute supplied • $0 cost
Gold result
All checkpoints + par time + accurate landing
01 • First completion, step by step
First completion, step by step
01 Select a daily marker
- ACTION
- Open the map, select the nearest white Junk Energy parachute and enter the marker on foot.
- TIP
- Before launch read the par time and checkpoint count; routes with 5, 6, 8 or 10 gates require different pacing.
- RISK / FAILURE CONDITION
- An ordinary Parachute Jump or Junk Energy Time Trial is a different activity and will not advance the Skydives counter.
- HOW TO RECOVER THE RUN
- Leave the wrong marker and select a route marked Junk Energy in Daily Collectibles.
02 Jump and stabilise
- ACTION
- After launch deploy the parachute at a point that lines up the first gate without diving sharply past it.
- TIP
- Look two gates ahead and make gentle corrections; a large turn costs altitude and par time.
- RISK / FAILURE CONDITION
- A missed gate forfeits the all-checkpoints condition even after a fast landing.
- HOW TO RECOVER THE RUN
- If the gate is still reachable turn back immediately; if altitude is gone, finish as practice and use Retry.
03 Clear checkpoints and time
- ACTION
- Fly through the centre of every gate in order, preserving altitude for the final turn and par time.
- TIP
- Use a dive for speed only on straights; return to neutral flight before a sharp turn.
- RISK / FAILURE CONDITION
- An aggressive dive may beat time but leave insufficient altitude for the final gate or landing zone.
- HOW TO RECOVER THE RUN
- On the first run prioritise all gates. Par time can be improved on a retry without losing daily progress.
04 Hit the landing zone
- ACTION
- After the final gate line up above the circular landing zone, bleed speed and touch down as near the centre as possible.
- TIP
- Flare only when directly above the target; braking too early can leave you short of the zone.
- RISK / FAILURE CONDITION
- A hard landing outside the target loses the accuracy condition even if the character survives.
- HOW TO RECOVER THE RUN
- If gold is missed, remember the approach direction and immediately retry the same route.
05 Finish 10/10
- ACTION
- After each jump check the medal and counter. Complete all ten and, for the maximum reward, improve every route to gold before reset.
- TIP
- First clear the map in a logical loop, then revisit only routes without gold.
- RISK / FAILURE CONDITION
- 10/10 without every gold medal grants the completion bonus but not the all-gold bonus.
- HOW TO RECOVER THE RUN
- Use Daily Collectibles to find the missing number and retry it; do not restart the whole set.
02 • Variants and mechanics
Variants and mechanics
Safe 10/10 completion
SoloThe current day's ten active markers.
- OBJECTIVE
- Finish every route even without full gold.
- MECHANIC
- Each completed criterion pays separately; finishing all ten adds $50,000.
- COMPLETION
- Daily Collectibles shows 10/10 and pays the set bonus.
- HOW TO RECOVER THE RUN
- After a mistake finish the jump, note it for improvement and move to the next marker.
Gold on every route
SoloThe same daily set with free retries.
- OBJECTIVE
- On every route clear all gates, beat par time and land accurately.
- MECHANIC
- Maximum per jump: $5,000 + 2,500 RP; completion adds $50,000 and all-gold another $50,000.
- COMPLETION
- Ten gold medals yield up to $150,000 total and, the first time, unlock the Junk Energy parachute.
- HOW TO RECOVER THE RUN
- Retry only failed criteria before reset; the medal is saved for the current set.
03 • Real roles / Strategies
Real roles i Strategies
Solo skydiver
Score and rewards are personal. Another player may point out the next marker but cannot clear checkpoints, time or landing for you.
Clearing every gate and landing safely matters more than first-attempt par time. Note difficult turns, use Retry, then chase gold.
Chain the ten markers into a map route, minimise control input, dive only on straights and retry a medal while the correct line is fresh.
04 • Reward and economic status
Up to $5,000 + 2,500 RP per jump • up to $150,000 for gold on all 10
All checkpoints and par time each pay $2,000 + 1,000 RP; accurate landing pays $1,000 + 500 RP. Completing ten adds $50,000 and gold on all ten adds another $50,000. This is a daily set, not sustainable hourly income.
Ten jumps; the full set and gold on all 10 add separate bonuses.
B • community-reportedUp to 2,500 RP for each of ten gold jumps.
B • community-reportedTen routes refresh after the daily reset; no unverified reset hour is claimed.
CONFIDENCE: Access A • reward breakdown B05 • Common mistakes and recovery
Common mistakes and recovery
Missed checkpoint
Turn back immediately or finish and use Retry; landing alone does not earn gold.
Confusing it with the Time Trial
Skydives use white parachute icons and a ten-item counter; the bicycle trial has a separate marker.
Expecting another set after session change
A new ten appears only after the daily reset.
06 • Readiness checklist
Readiness checklist
- I can see today's 10 markers
- I check the gate count and par time
- I clear every checkpoint
- I land in the centre zone
- Daily Collectibles shows 10/10 and medals
07 • What next
What next
Video walkthrough
Verified video · EN
NEW Junk Energy Skydives | Daily Money Guide (GTA 5 Online)
Daily ten-jump rotation, checkpoints, landing and gold criteria.
- Channel
- Red Nitrate
- Published
- 1 Oct 2022
- Checked
- 29 Aug 2026